OpenGL: stipple support added to basic GLSL shader
[blender.git] / source / blender / windowmanager / intern / wm_stereo.c
2015-12-26 Alexander RomanovOpenGL: stipple support added to basic GLSL shader
2015-12-08 Brecht Van LommelOpenGL: remove non-power-of-two texture check, where...
2015-08-23 Campbell BartonCleanup: spelling/style
2015-07-14 Campbell BartonCleanup: headers (wm)
2015-06-13 Dalai FelintoMulti-View: Some Stereo 3D modes require a special...
2015-06-08 Dalai FelintoMultiview: fix Time Sequential crash when screen is...
2015-06-08 Campbell BartonWM: refactor window code for stereo3d
2015-05-28 Campbell BartonFix T44688: Stereo3D time-sequential crashes
2015-04-27 Bastien MontagneUsual UI messages fixes...
2015-04-24 Dalai FelintoMulti-View: Set Stereo 3D operator support for EXEC...
2015-04-24 Dalai FelintoMulti-View: rolls back to a non quadbuffer friendly...
2015-04-23 Dalai FelintoMultiview: Quadbuffer (time sequential) working [debug...
2015-04-13 Bastien MontagneCleanup: do not use _reportf() when not doing any strin...
2015-04-10 Campbell Bartonrename _ipo -> _fcurve
2015-04-09 Dalai FelintoMultiview: remove option to preview the selected stereo...
2015-04-09 Dalai FelintoMultiview: fix crashes with pageflip mode - by Cédric...
2015-04-08 Dalai FelintoMultiview: Fullscreen modes (sidebyside/topbottom)...
2015-04-07 Dalai FelintoMultiview: update Set Stereo 3D menu when the selected...
2015-04-06 Dalai FelintoMulti-View and Stereo 3D