updated SConstruct and Makefile so that if you compile the gameengine, is always...
[blender.git] / source / gameengine / Converter /
2005-10-10 Ton RoosendaalAck! Recently the get_ipocurve was added in the game...
2005-08-23 Erwin Coumansdon't need Object.h
2005-08-23 Erwin Coumansnew game-menu option 'Record Game Physics to Ipo'
2005-08-22 Erwin Coumansmore preparation for physics recording to ipo keyframes
2005-08-22 Erwin Coumans- prepared for automatic game physics -> animation...
2005-08-21 Ton RoosendaalTemporal; make compiling happy. :)
2005-08-18 Chris WantSupport for 'Bullet' in the Makefiles. Enable with:
2005-08-17 Erwin Coumansadded the "mouse over any", makes the sensor more useful
2005-08-13 Erwin Coumansnow for the cigar...
2005-08-13 Erwin Coumansthese files missed the cvs commt yesterday, this should...
2005-08-11 Kent MeinA couple of small fixes...
2005-08-02 Erwin Coumansadded python binding for debugdraw,
2005-08-01 Simon ClitherowAdded support for compiling BULLET with scons on windows
2005-07-31 Erwin Coumansupdated vc7 projectfiles so they work with bullet
2005-07-29 Erwin Coumansadded physics-debugging
2005-07-27 Erwin Coumans- added debug line drawing in gameengine (handy for...
2005-07-16 Erwin Coumanspreparation for bullet physics
2005-07-09 Ton RoosendaalCommented out one more line to make debug version of...
2005-07-03 Ton RoosendaalOld define in engine still...
2005-07-03 Ton RoosendaalResult of 2 weeks of quiet coding work in Greece :)
2005-04-23 Kester MaddockAdded bone parent relationship.
2005-04-18 Kester MaddockPatch: [ #2439 ] Makes objects react properly to deform...
2005-03-25 Kent MeinI'll break this commit into two sections in the moto...
2005-03-25 Kester MaddockBig patches:
2005-03-22 Kent MeinReordered some of the includes to fix STL issues.
2005-03-09 Jean-Luc Peurièrebig warning hunt commit
2005-01-23 Kester MaddockAdded Joystick sensor (from snailrose)
2005-01-22 Kester MaddockDon't fail on mesh objects with no faces.
2005-01-16 Kester MaddockUnified KX_BlenderPolyMaterial & GPC_PolygonMaterial...
2004-12-29 Kester MaddockSet the sound system listener properties.
2004-12-05 Kester MaddockFix Action & IPO actuators: (Bugs #1921 & #1920)
2004-12-01 Kester MaddockMake objects lit by default if there is a light in...
2004-11-30 Kent MeinRemoved an unused variable and the autoconf config...
2004-11-25 Kester MaddockMake the material colour the default colour for objects...
2004-11-23 Chris WantMaking the C++ stuff work for the MipsPro 7.3 compiler.
2004-11-22 Kester MaddockFix for bugs: 1788 (forces) and 1799 (python delattr...
2004-11-06 Kester MaddockFix the action actuator (bug #1699)
2004-10-16 Nathan Letworyremove std:: to please msvc6
2004-10-16 Kester MaddockSwitch fixed time system. Logic updates should now...
2004-09-19 Kester MaddockConvert and use actuators with no target object set.
2004-07-17 Kester MaddockPort Python updates from Tuhopuu2:
2004-07-16 Kent MeinBunch of small fixes for warnings and whatnot....
2004-07-16 Kester MaddockFix to not create invalid bound shapes from non mesh...
2004-06-30 Kester MaddockSwitch to using floats instead of shorts for normal...
2004-06-23 Kester MaddockFix a compile error in data conversion: double declarat...
2004-06-23 Kester MaddockFix for reflection mapping unlit faces: normals were...
2004-06-07 Kester MaddockLighting updates:
2004-05-26 Kester MaddockFix Bug #1309 Disabling Actor leaves Ghost, Dynamic...
2004-05-21 Kester MaddockFrustum sphere culling.
2004-05-17 Kester MaddockFix for bug 1245: Vertex Colours are wrong in GameBlend...
2004-05-16 Kester MaddockCleanup unused/commented out code, compiler warnings...
2004-05-16 Kester MaddockAdded #!/usr/bin/python standard script identifier...
2004-05-16 Kester MaddockChanged Python _getattr/_setattr methods to use const...
2004-05-16 Kester MaddockUp the maximum triangles in a bucket.
2004-05-16 Kester MaddockDon't increment tface if tface == NULL
2004-05-08 Kester MaddockDelete all SOLID shapes at the end of the game engine...
2004-05-04 Kester MaddockFix for bug #945 getVertexArrayLength(x) returns differ...
2004-05-02 Kester MaddockMouse Wheel Support for the Game Engine.
2004-04-24 Kester MaddockSynchronise game engine with Tuhopuu2 tree.
2004-04-16 Kester MaddockImproved rigid body handling for non spherical bounds...
2004-04-11 Kester Maddock1. Check material names passed to the physics engine...
2004-04-03 Kester Maddock#define some constants for physics engines in DNA world...
2004-03-22 Nathan Letwory[GameEngine] Commit all Kester's changes made to the...
2004-03-20 Daniel Dunbar - split the data structures that actually constitute...
2004-03-14 Chris WantChange an AUTOSPACE to ME_AUTOSPACE to comply with...
2004-02-29 Michel SeltenSCons updates
2004-02-21 Michel SeltenSCons updates
2004-02-15 Michel SeltenSCons updates
2004-01-20 Michel SeltenSCons updates: (All done by jesterKing)
2004-01-05 Wouter van Heyst- Revert to NaN makefiles
2004-01-04 Alejandro Conty... Basic initial yafray integration by Eeshlo.
2003-12-31 Chris WantA fix for the missing pad1 bug: henceforth, world-...
2003-07-16 Kent MeinFurther fixes to the old makefiles.
2003-03-25 Wouter van HeystFreeBSD can use the exact same python includes as every...
2003-01-04 Hans Lambermontand the other FreeBSD python locations.
2003-01-03 Michel SeltenThese updates enable the build of the gameengine
2002-12-27 Kent MeinRemoved the config.h thing from the .h's in the source...
2002-11-25 Kent MeinLast of the config.h mods...
2002-11-25 Kent MeinDid all of the .h's in source
2002-10-30 Kent Meinfixed spacing in the headers to get rid of some warning...
2002-10-18 Norman LinFirst checkin of core ODE functionality. See OdePhysics...
2002-10-12 Hans LambermontInitial revision v2.25