patch [#33331] Time To Start Moving To Stdbool
[blender.git] / source / gameengine / Ketsji /
2012-12-31 Mitchell StokesBGE: Fixing a crash that occurred when LibLoading a...
2012-12-29 Mitchell StokesBGE: Adding a jumpCount to KX_CharacterWrapper. This...
2012-12-26 Mitchell StokesBGE: Adding a maxJumps to the character controller...
2012-12-25 Mitchell StokesBGE: Some various tweaks to try and get async lib loadi...
2012-12-25 Mitchell StokesBGE: Fixing an assert with the canvas' GetViewPort...
2012-12-24 Mitchell StokesBGE: "Fix" for issue [#33663] "Objects Share Materials...
2012-12-22 Mitchell StokesBGE: The PyGILState_Ensure() call in KX_Scene was causi...
2012-12-22 Mitchell StokesBGE: Committing async LibLoad from Swiss. This does...
2012-12-21 Mitchell StokesBGE: Adding a Python interface for handling joysticks...
2012-12-18 Mitchell StokesBGE: Some as of yet unmerged work I did in the Swiss...
2012-12-17 Bastien MontagneAdded GPL header to sconscripts!
2012-12-11 Campbell Bartondefine the size of matrix args for both rows/cols.
2012-11-24 Mitchell StokesBGE: Implementing a fix for the "Problem With Clock...
2012-11-22 Mitchell StokesBGE: KX_ACT_ARMATURE_SETINFLUENCE constant for BL_Armat...
2012-11-22 Mitchell StokesBGE: KX_PhysicsObjectWrapper was not being used anywher...
2012-11-22 Campbell Bartonbge camera axix actuator was undocumented and python...
2012-11-22 Campbell Bartonmodify the python stub to include __file__ and __name__...
2012-11-21 Campbell Bartondoc corrections and add bge.types.KX_ArmatureSensor
2012-11-21 Campbell Bartonpy api cleanup, replace use...
2012-11-18 Mitchell StokesBGE: Changing "transform_uv" -> "transformUV" in some...
2012-11-18 Campbell Bartoncode cleanup: gpl header update (formatting)
2012-11-15 Sergey SharybinImage thread safe improvements
2012-11-13 Mitchell StokesBGE: Renaming KX_GameObject.group_parent and group_chil...
2012-11-11 Campbell BartonBGE: fix for 2 uses of uninitialized memory - property...
2012-11-11 Campbell Bartonbge mesh conversion speedup, avoid calling ConvertMater...
2012-11-11 Campbell Bartongame engine material conversion: don't use the material...
2012-11-10 Campbell Barton- property sensor was converting floating point values...
2012-11-10 Campbell Bartonadd argument so recent bge function mesh.transform_uv...
2012-11-10 Campbell Bartonadd 2 new utility functions to the BGE mesh py api.
2012-11-10 Campbell Bartoncode cleanup: some warnings and formatting for PyMethod...
2012-11-10 Mitchell StokesBGE: Committing patch [#32697] "New BGE gravity API...
2012-11-09 Campbell Bartoncode cleanup: bge static functions & use C++ guarded...
2012-11-05 Antony RiakiotakisCompile fixes for recent boost changes
2012-11-05 Mitchell StokesFix for [#33090] "Segfault/Crash with Empty and Motion...
2012-11-05 Joerg MuellerAudaspace:
2012-11-04 Mitchell StokesBGE: This patch adds a character wrapper (similar to...
2012-11-03 Campbell Bartonstyle cleanup: tabs & whitespace
2012-11-01 Mitchell StokesBGE: Fix for bug #33025 "Character physics object won...
2012-10-30 Mitchell StokesBGE: Committing patch #32291 "Updated profiling layout...
2012-10-30 Campbell Bartonremove CD_POLYINDEX customdata layer:
2012-10-30 Mitchell StokesBGE: Adding support for Bullet's collision masks. Each...
2012-10-29 Campbell Bartonstyle cleanup
2012-10-27 Campbell Bartonstyle cleanup
2012-10-23 Campbell Bartoncode cleanup: remove $Id's that crept back in, also...
2012-10-22 Campbell Bartonstyle cleanup
2012-10-21 Campbell Bartonstyle cleanup: bge, switch statements mostly.
2012-10-21 Campbell Bartonstyle cleanup: trailing tabs & expand some non prefix...
2012-10-20 Campbell Bartoncode cleanup: spelling
2012-10-20 Campbell Bartonstyle cleanup
2012-10-15 Campbell Bartonstyle cleanup: bge
2012-10-15 Campbell Bartonadd missing redraw notifier for separate UV operator...
2012-10-15 Campbell Bartoncode cleanup: check for msvc directly when using warnin...
2012-10-14 Campbell Bartoncode cleanup: remove redundant casts
2012-10-09 Campbell Bartoncode cleanup: make header defines more consistent,...
2012-10-09 Ove Murberg Henriksensvn merge ^/trunk/blender -r48592:HEAD
2012-10-09 Campbell Bartonrename BGE KX_GameObject attrs
2012-10-09 Campbell Bartonpatch [#31875] Patch to get scene access through a...
2012-10-09 Campbell Bartoncode cleanup: quiet -Wreorder
2012-10-08 Mitchell StokesBGE: Setting up the RAS_ICanvas interface as the primar...
2012-10-07 Mitchell StokesBGE: Committing patch [#31442] "API improvements: Group...
2012-09-16 Campbell Bartonstyle cleanup
2012-09-16 Campbell Bartonfix for error in recent commit (made function static...
2012-09-16 Campbell Bartoncode cleanup: make local game engine functions static
2012-09-13 Mitchell StokesBGE: LibLoaded sensors that made use of physics control...
2012-09-06 Campbell Bartoncode clenup: comments and some style edits on ghost...
2012-09-04 Campbell Bartonfix for building without python, also rework python...
2012-09-03 Campbell Bartoncode cleanup: move file string defines into BLI_path_ut...
2012-09-01 Benoit Bolsee..\commmit_hive.txt
2012-08-26 Mitchell StokesBGE: Make sure lib loaded cameras are added to the...
2012-08-26 Campbell Bartonstyle cleanup: whitespace
2012-08-23 Campbell Bartonstyle cleanup
2012-08-19 Dalai Felintopatch/bugfix [#32006] Fix for Collision Sensor - R6025...
2012-08-18 Campbell Bartonstyle cleanup: also correct some doxy comments
2012-08-18 Mitchell StokesMoving more duplicate code from GPU_create_gl_tex_compr...
2012-08-11 Campbell Bartonstyle cleanup
2012-08-08 Mitchell StokesAccidentally did a commit when I wanted to revert....
2012-08-08 Mitchell Stokes(no commit message)
2012-08-06 Campbell Bartonfix for bge module imports so you can do for eg:
2012-08-06 Mitchell StokesFix for [#32054] "Animation break after resuming scene...
2012-08-05 Mitchell StokesBGE: Fixing a NULL pointer exception caused by calling...
2012-08-03 Campbell Bartoncode cleanup:
2012-08-02 Campbell Bartoncode cleanup: double promotion warnings
2012-07-31 Campbell Bartonstyle cleanup: whitespace, also add '?' to save over...
2012-07-31 Brecht Van LommelTweak to commit related to non-power-of-two textures...
2012-07-29 Mitchell StokesBGE: When using the "Restrict Animation Updates" option...
2012-07-29 Campbell Bartoncode cleanup:
2012-07-29 Mitchell StokesFix for [#27484] "Run-time command line options don...
2012-07-26 Campbell Bartonfix some types and incorrect info
2012-07-24 Sergey SharybinHopefully Blender compiles again with MSVC
2012-07-23 Mitchell StokesBGE: Bringing over the dynamic lamp properties fixes...
2012-07-23 Mitchell StokesFix for bug [#26122] "Overlay scene gets transparent...
2012-07-22 Mitchell StokesBGE LibLoad: Allow the user to disable loading text...
2012-07-22 Campbell Bartoncode cleanup: use cosf and sinf when both args and...
2012-07-21 Campbell Bartonstyle cleanup
2012-07-21 Campbell Bartonuse fabsf when using floats.
2012-07-18 Campbell Bartonquiet double promotion warnings for the game engine.
2012-07-14 Mitchell StokesBGE: Better fix for the textures not working with custo...
2012-07-10 Mitchell StokesScaling non-power-of-two (NPOT) textures to powers...
2012-07-10 Sergey SharybinMovie Clip Node: skip putting frame to cache when...
2012-07-10 Sergey SharybinMango request: added an input node to use track's posit...
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