Fix to enable copying of the vertex group field for the Curve, Lattice,
[blender.git] / source / gameengine / Converter /
2006-08-28 Ben BattAdded a VGroup input to the Armature modifier. This...
2006-08-28 Ben BattIntegration of the Google Summer of Code Modifier Stack...
2006-05-22 Erwin Coumans-added basic support for GameActuator 'load game',...
2006-05-11 Erwin Coumans- Charlie provided a work-around for some armature...
2006-05-11 Erwin Coumans- Added support for kinematic objects (interaction...
2006-05-10 Erwin CoumansDisabled Sumo, and use Bullet physics instead.
2006-04-28 Erwin Coumans- Charlie fixed some bugs related to copying armature...
2006-04-27 Erwin Coumansmake Bullet default physics engine. However, it still...
2006-04-17 Erwin Coumansadded support for 'Ghost' object and collision sensor...
2006-04-13 Erwin Coumansa lot of work in a few small changes to improve penetra...
2006-04-11 Erwin Coumansapplied Charlies patch, reverted some GLSL shader stuff...
2006-04-02 Erwin Coumansapplied Charlies patch for game engine graphics. displa...
2006-02-22 Erwin Coumansadded 'disable sleeping' option for rigidbodies. +...
2006-02-13 Erwin CoumansImproved OpenGL Shader Language support for game engine...
2006-02-07 Nathan Letwory==SCons==
2006-02-04 Nathan Letwory== SCons ==
2006-01-28 Chris WantFinal merge of HEAD (bf-blender) into the orange branch.
2006-01-26 no-authorThis commit was manufactured by cvs2svn to create branc...
2006-01-16 Erwin Coumansfixed a runtime problem with stl container usage, as...
2006-01-15 Erwin Coumansmore graphics patches from Snailrose,
2006-01-10 Ton RoosendaalTuesday merger of bf-blender into orange branch.
2006-01-10 Erwin Coumansapplied patch from snailrose, related to multi-platform...
2006-01-08 Erwin Coumansmore linux game engine work. hopefully works now!
2006-01-08 Erwin CoumansGot the armatures, GLSL shaders and other snailrose...
2006-01-06 Erwin Coumansdisable game engine and gameplayer for all platforms...
2006-01-06 Kent MeinAdded current directory to includes so it could find...
2006-01-06 Erwin CoumansSorry to break the cvs-closed status, so if you really...
2006-01-05 Kent MeinLots of stupid warning fixes:
2006-01-03 Ton RoosendaalOrange; merger with bf-blender.
2006-01-01 Ton RoosendaalOrange <-> bf-blender conflict, with 2.40 saved files...
2005-12-31 Erwin CoumansFixed several bugs: python refcounting related and...
2005-12-01 Ton RoosendaalJust copied over changes in engine, from bf-blender...
2005-11-30 Ton RoosendaalSyncing Orange branch with bf-blender
2005-11-29 Ton RoosendaalCleanup & preparation commit for getting Armatures...
2005-11-06 Erwin Coumansminor cleanup. Todo: Does 'testhandles' need to be...
2005-10-10 Ton RoosendaalAck! Recently the get_ipocurve was added in the game...
2005-08-23 Erwin Coumansdon't need Object.h
2005-08-23 Erwin Coumansnew game-menu option 'Record Game Physics to Ipo'
2005-08-22 Erwin Coumansmore preparation for physics recording to ipo keyframes
2005-08-22 Erwin Coumans- prepared for automatic game physics -> animation...
2005-08-21 Ton RoosendaalTemporal; make compiling happy. :)
2005-08-18 Chris WantSupport for 'Bullet' in the Makefiles. Enable with:
2005-08-17 Erwin Coumansadded the "mouse over any", makes the sensor more useful
2005-08-13 Erwin Coumansnow for the cigar...
2005-08-13 Erwin Coumansthese files missed the cvs commt yesterday, this should...
2005-08-11 Kent MeinA couple of small fixes...
2005-08-02 Erwin Coumansadded python binding for debugdraw,
2005-08-01 Simon ClitherowAdded support for compiling BULLET with scons on windows
2005-07-31 Erwin Coumansupdated vc7 projectfiles so they work with bullet
2005-07-29 Erwin Coumansadded physics-debugging
2005-07-27 Erwin Coumans- added debug line drawing in gameengine (handy for...
2005-07-16 Erwin Coumanspreparation for bullet physics
2005-07-09 Ton RoosendaalCommented out one more line to make debug version of...
2005-07-03 Ton RoosendaalOld define in engine still...
2005-07-03 Ton RoosendaalResult of 2 weeks of quiet coding work in Greece :)
2005-04-23 Kester MaddockAdded bone parent relationship.
2005-04-18 Kester MaddockPatch: [ #2439 ] Makes objects react properly to deform...
2005-03-25 Kent MeinI'll break this commit into two sections in the moto...
2005-03-25 Kester MaddockBig patches:
2005-03-22 Kent MeinReordered some of the includes to fix STL issues.
2005-03-09 Jean-Luc Peurièrebig warning hunt commit
2005-01-23 Kester MaddockAdded Joystick sensor (from snailrose)
2005-01-22 Kester MaddockDon't fail on mesh objects with no faces.
2005-01-16 Kester MaddockUnified KX_BlenderPolyMaterial & GPC_PolygonMaterial...
2004-12-29 Kester MaddockSet the sound system listener properties.
2004-12-05 Kester MaddockFix Action & IPO actuators: (Bugs #1921 & #1920)
2004-12-01 Kester MaddockMake objects lit by default if there is a light in...
2004-11-30 Kent MeinRemoved an unused variable and the autoconf config...
2004-11-25 Kester MaddockMake the material colour the default colour for objects...
2004-11-23 Chris WantMaking the C++ stuff work for the MipsPro 7.3 compiler.
2004-11-22 Kester MaddockFix for bugs: 1788 (forces) and 1799 (python delattr...
2004-11-06 Kester MaddockFix the action actuator (bug #1699)
2004-10-16 Nathan Letworyremove std:: to please msvc6
2004-10-16 Kester MaddockSwitch fixed time system. Logic updates should now...
2004-09-19 Kester MaddockConvert and use actuators with no target object set.
2004-07-17 Kester MaddockPort Python updates from Tuhopuu2:
2004-07-16 Kent MeinBunch of small fixes for warnings and whatnot....
2004-07-16 Kester MaddockFix to not create invalid bound shapes from non mesh...
2004-06-30 Kester MaddockSwitch to using floats instead of shorts for normal...
2004-06-23 Kester MaddockFix a compile error in data conversion: double declarat...
2004-06-23 Kester MaddockFix for reflection mapping unlit faces: normals were...
2004-06-07 Kester MaddockLighting updates:
2004-05-26 Kester MaddockFix Bug #1309 Disabling Actor leaves Ghost, Dynamic...
2004-05-21 Kester MaddockFrustum sphere culling.
2004-05-17 Kester MaddockFix for bug 1245: Vertex Colours are wrong in GameBlend...
2004-05-16 Kester MaddockCleanup unused/commented out code, compiler warnings...
2004-05-16 Kester MaddockAdded #!/usr/bin/python standard script identifier...
2004-05-16 Kester MaddockChanged Python _getattr/_setattr methods to use const...
2004-05-16 Kester MaddockUp the maximum triangles in a bucket.
2004-05-16 Kester MaddockDon't increment tface if tface == NULL
2004-05-08 Kester MaddockDelete all SOLID shapes at the end of the game engine...
2004-05-04 Kester MaddockFix for bug #945 getVertexArrayLength(x) returns differ...
2004-05-02 Kester MaddockMouse Wheel Support for the Game Engine.
2004-04-24 Kester MaddockSynchronise game engine with Tuhopuu2 tree.
2004-04-16 Kester MaddockImproved rigid body handling for non spherical bounds...
2004-04-11 Kester Maddock1. Check material names passed to the physics engine...
2004-04-03 Kester Maddock#define some constants for physics engines in DNA world...
2004-03-22 Nathan Letwory[GameEngine] Commit all Kester's changes made to the...
2004-03-20 Daniel Dunbar - split the data structures that actually constitute...
2004-03-14 Chris WantChange an AUTOSPACE to ME_AUTOSPACE to comply with...
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