copy animdata and id-props when copying material node tree's to avoid double memory...
[blender.git] / source / blender / blenkernel / BKE_cdderivedmesh.h
2010-02-12 Campbell Bartoncorrect fsf address
2007-11-06 Martin PoirierFilling in branch from trunk
2006-11-20 Brecht Van LommelAdded custom vertex/edge/face data for meshes:
2006-08-28 Ben BattIntegration of the Google Summer of Code Modifier Stack...