Cysles: Avoid having ShaderData on the stack
[blender.git] / intern / cycles / kernel / geom / geom_bvh_subsurface.h
2015-11-25 Sergey SharybinCysles: Avoid having ShaderData on the stack
2015-10-09 Sergey SharybinCycles: Fix wrong intersection with motion blur and...
2015-04-20 Sergey SharybinCycles: Split BVH nodes storage into inner and leaf...
2015-04-01 Sergey SharybinCycles: Remove unused direction from triangle intersect...
2015-01-12 Sergey SharybinCycles: Add leaf primitives sanity check asserts to...
2015-01-12 Sergey SharybinCycles: Enable leaf split by primitive type and adopt...
2014-12-29 Sergey SharybinCycles: Add asserts around BVH stack pushes
2014-12-29 Sergey SharybinCycles: Add some sanity check asserts in the traversal...
2014-12-24 Sergey SharybinCycles: Implement QBVH tree traversal
2014-12-24 Sergey SharybinCycles: Code cleanup, de-duplicate definition of FEATURE
2014-12-24 Sergey SharybinCycles: Rework BVH functions calls a little bit
2014-12-24 Sergey SharybinCycles: Implement watertight ray/triangle intersection
2014-12-24 Sergey SharybinCycles; Code cleanup, make it more obvious what #endif...
2014-12-24 Sergey SharybinCycles: Make it more clear offsets in BVH construction
2014-12-24 Sergey SharybinCycles: Don't do node visibility check in subsurface...
2014-06-13 Thomas DingesCycles Refactor: Add SSE Utility code from Embree for...
2014-04-26 Brecht Van LommelCycles: avoid some CUDA performance on scenes without...
2014-04-21 Brecht Van LommelCycles: shadow function optimization for transparent...
2014-04-03 Sv. LockalCycles: avoid 1.0f/(1.0f/x) divisions, which msvc ...
2014-03-29 Brecht Van LommelCycles code refactor: replace magic ~0 values in the...
2014-03-29 Brecht Van LommelCycles: add support for mesh deformation motion blur.
2014-03-29 Brecht Van LommelCycles code refactor: changes to make adding new primit...
2014-03-29 Brecht Van LommelCycles code refactor: move more geometry code into...
2014-03-29 Brecht Van LommelCycles code refactor: move geometry related kernel...