Cysles: Avoid having ShaderData on the stack
[blender.git] / intern / cycles / kernel / geom / geom_qbvh_subsurface.h
2015-11-25 Sergey SharybinCysles: Avoid having ShaderData on the stack
2015-10-09 Sergey SharybinCycles: Fix wrong intersection with motion blur and...
2015-04-20 Sergey SharybinCycles: Split BVH nodes storage into inner and leaf...
2015-04-01 Sergey SharybinCycles: Remove unused direction from triangle intersect...
2015-02-10 Sergey SharybinFix T43596: Refraction BSDF crashes blender on pre...
2015-01-12 Sergey SharybinCycles: Add leaf primitives sanity check asserts to...
2015-01-12 Sergey SharybinCycles: Enable leaf split by primitive type and adopt...
2014-12-29 Sergey SharybinCycles: Add asserts around BVH stack pushes
2014-12-29 Sergey SharybinCycles: Bump stack size for QBVH traversal code
2014-12-25 Sergey SharybinCycles: Distance optimization for QBVH
2014-12-24 Sergey SharybinCycles: Implement QBVH tree traversal