Game Engine: alpha blending and sorting
[blender.git] / source / gameengine / BlenderRoutines / KX_BlenderGL.cpp
2008-07-29 Brecht Van LommelGame Engine: alpha blending and sorting
2008-07-10 Brecht Van LommelSync with Apricot Game Engine
2008-06-17 Brecht Van LommelMerge ... apricot branch game engine changes into trunk...
2008-06-16 Campbell BartonMaterial color was always overriding OBCOL for blender...
2008-05-07 Daniel Genrichsvn merge -r 13452:14721 https://svn.blender.org/svnroo...
2008-04-16 Chris WantPatch from GSR that a) fixes a whole bunch of GPL/BL...
2008-04-16 Kent MeinThis patch spawns from this game engine issue:
2008-03-13 Jean-Luc Peurièreresolved conflict state with HEAD r14096
2008-02-04 Hamed Zaghaghimerging game_engine branch changes into trunk, 2d-filte...
2007-12-12 Daniel Genrichsvn merge -r 12716:12856 https://svn.blender.org/svnroo...
2007-12-10 Martin PoirierMerge from Harmonic Skeleton branch
2007-12-05 Kent MeinThis is a modified version of this patch:
2007-11-06 Martin PoirierFilling in branch from trunk
2006-12-20 Ton RoosendaalWarning fixes for previous Image commit, also fixed...
2006-11-20 Brecht Van LommelAdded custom vertex/edge/face data for meshes:
2006-02-13 Erwin CoumansImproved OpenGL Shader Language support for game engine...
2005-08-18 Chris Wantspack() is no longer used in the blender core, so I...
2004-09-29 Kent MeinAdded Dump 3dView and Dump Screen to the File menu
2004-03-20 Daniel Dunbar - split the data structures that actually constitute...
2003-01-07 Stefan Gartneradded a buch of
2002-11-25 Kent MeinLast of the config.h mods...
2002-10-12 Hans LambermontInitial revision v2.25