Fix new Scene ID copying code.
[blender.git] / source / blender / draw /
2017-08-15 Sybren A. StüvelMerge branch 'master' into blender2.8
2017-08-14 Bastien MontagneMerge branch 'master' into blender2.8
2017-08-14 Campbell BartonMerge branch 'master' into blender2.8
2017-08-13 Clément FoucaultEevee: Optimize and improve GTAO Horizon search
2017-08-13 Clément FoucaultDRW: Make Cache timing global and not per object.
2017-08-12 Campbell BartonMerge branch 'master' into blender2.8
2017-08-12 Clément FoucaultEevee: Fix and opimize MinMaxZ generation.
2017-08-12 Brecht Van LommelCode cleanup: fix various compiler warnings.
2017-08-12 Brecht Van LommelMerge branch 'master' into blender2.8
2017-08-12 Campbell BartonMerge branch 'master' into blender2.8
2017-08-12 Campbell BartonMerge branch 'master' into blender2.8
2017-08-11 Campbell BartonMerge branch 'master' into blender2.8
2017-08-11 Clément FoucaultEevee: SSR: Change clamp default.
2017-08-11 Clément FoucaultEevee: Refraction: Fix low roughness artifact.
2017-08-11 Campbell BartonMerge branch 'master' into blender2.8
2017-08-10 Clément FoucaultEevee: Re: Fix NaN
2017-08-10 Clément FoucaultEevee: SSR Clamp color when blurring buffers.
2017-08-10 Clément FoucaultEevee: Fix NaN
2017-08-10 Bastien MontagneMerge branch 'master' into blender2.8
2017-08-10 Clément FoucaultEevee: Refraction: Add "thickness" parameter.
2017-08-10 Clément FoucaultEevee: Fix multiply blend mode.
2017-08-10 Clément FoucaultObject Mode Engine: Optimize outline passes.
2017-08-10 Clément FoucaultEevee: Refraction: Make it available for opaque materials.
2017-08-10 Clément FoucaultDRW: Indent profiler timings.
2017-08-10 Clément FoucaultEevee: Fix AO not working.
2017-08-10 Clément FoucaultEevee: Add Screen Space Refraction.
2017-08-10 Clément FoucaultEevee: Refraction: Fix border artifacts.
2017-08-10 Clément FoucaultEevee: SSR: Fix cone footprint estimation.
2017-08-10 Clément FoucaultEevee: SSR: Blur Mipmaps more.
2017-08-10 Clément FoucaultEevee: SSR: Refine Raytrace Algorithm.
2017-08-10 Clément FoucaultEevee: Correct Mipmap texel alignment.
2017-08-10 Clément FoucaultEevee: Add Refraction via probes.
2017-08-10 Clément FoucaultEevee: Small code codestyle and fixes.
2017-08-10 Clément FoucaultEevee: LUT generation.
2017-08-10 Clément FoucaultEevee: Add precomputed BTDF LUT.
2017-08-10 Bastien MontagneMerge branch 'master' into blender2.8
2017-08-09 Sybren A. StüvelMerge branch 'master' into blender2.8
2017-08-09 Sergey SharybinMerge branch 'master' into blender2.8
2017-08-08 Bastien MontagneMerge branch 'master' into blender2.8
2017-08-08 Bastien MontagneMerge branch 'master' into blender2.8
2017-08-07 Bastien MontagneMerge branch 'master' into blender2.8
2017-08-07 Brecht Van LommelMerge branch 'master' into blender2.8
2017-08-07 Bastien MontagneMerge branch 'master' into blender2.8
2017-08-04 Campbell BartonMerge branch 'master' into blender2.8
2017-08-03 Campbell BartonMerge branch 'master' into blender2.8
2017-08-03 Campbell BartonManipulator: render border widget
2017-08-03 Campbell BartonManipulator: Use 2D manipulators in the 3D view
2017-08-02 Campbell BartonMerge branch 'master' into blender2.8
2017-08-01 Campbell BartonMerge branch 'master' into blender2.8
2017-08-01 Campbell BartonCleanup: double promotion
2017-08-01 Campbell BartonMerge branch 'master' into blender2.8
2017-07-31 Clément FoucaultEevee: SSR: Change clamp to a real clamp and add Max...
2017-07-31 Clément FoucaultEevee: Draw background after depth prepass.
2017-07-31 Clément FoucaultEevee: SSR: Rewrote the raytracing algorithm.
2017-07-29 Campbell BartonDwM: use BLI_memiter for draw storage & iteration
2017-07-29 Campbell BartonDwM: add ability to disable the timer
2017-07-28 Campbell BartonMerge branch 'master' into blender2.8
2017-07-28 Campbell BartonMerge branch 'master' into blender2.8
2017-07-28 Campbell BartonMerge branch 'master' into blender2.8
2017-07-27 Clément FoucaultDRW: Fix vertex buffer too large.
2017-07-27 Clément FoucaultEevee: Fix probes interfeering with SSR.
2017-07-27 Clément FoucaultEevee: Planar Reflection: only support mirror reflectio...
2017-07-27 Clément FoucaultEevee: Fix bloom once and for all.
2017-07-27 Clément FoucaultDRW: Add stats group to eevee and object mode.
2017-07-27 Clément FoucaultDRW: Revamp the performance debugging tool.
2017-07-26 Campbell BartonMerge branch 'master' into blender2.8
2017-07-25 Clément FoucaultEevee: Fix post process with Ugly color.
2017-07-25 Clément FoucaultEevee: SSR: Add support for planar probes.
2017-07-25 Campbell BartonFix T52190: Depth picking fails
2017-07-25 Campbell BartonMerge branch 'master' into blender2.8
2017-07-25 Campbell BartonMerge branch 'master' into blender2.8
2017-07-24 Clément FoucaultEevee: Silence printfs.
2017-07-24 Clément FoucaultEevee: Fix crash when saving file with motion blur.
2017-07-24 Clément FoucaultEevee: Fix double buffer issue.
2017-07-24 Clément FoucaultEevee: SSR: Refactor multiple rays. Plus other changes...
2017-07-24 Clément FoucaultEevee: Make MinmaxZ compatible with textureArray
2017-07-24 Clément FoucaultEevee: Planar Reflection: Remove distance approximation.
2017-07-24 Clément FoucaultEevee: SSR: Add two hit option.
2017-07-24 Clément FoucaultEevee: SSR: Fix Opengl Render.
2017-07-24 Clément FoucaultEevee: SSR: Fixed problem with un-initialized texture.
2017-07-24 Clément FoucaultEevee: SSR: Small fixes
2017-07-24 Clément FoucaultEevee: SSR: Add Weight Normalization option.
2017-07-24 Clément FoucaultEevee: SSR: Add View Facing fadeout.
2017-07-24 Clément FoucaultEevee: SSR: Add fullscreen raytrace option and Screen...
2017-07-24 Clément FoucaultEevee: SSR: Use noise to dither the stride banding.
2017-07-24 Clément FoucaultEevee: SSR: Add stride and thickness parameters.
2017-07-24 Clément FoucaultEevee: SSR: Add fullscreen raytrace.
2017-07-24 Clément FoucaultEevee: HiZ buffer: Split into two 24bit depth buffer
2017-07-24 Clément FoucaultEevee: SSR: Add firefly filter and refine noise reduction.
2017-07-24 Clément FoucaultEevee: Codestyle.
2017-07-24 Clément FoucaultEevee: SSR: Do the SSR pass only for probes if there...
2017-07-24 Clément FoucaultEevee: SSR: Add mipmap filtering and bias to reduce...
2017-07-24 Clément FoucaultEevee: SSR: Don't block the ray if tracing behind object.
2017-07-24 Clément FoucaultEevee: SSR: Add per pixel resolve of multiple rays.
2017-07-24 Clément FoucaultEevee: SSR: Add roughness random rays.
2017-07-24 Clément FoucaultEevee: SSR: Add double buffer so we can read previous...
2017-07-24 Clément FoucaultEevee: SSR: Make raymarch step bigger.
2017-07-24 Clément FoucaultEevee: Fix Shader compilation.
2017-07-24 Clément FoucaultEevee: SSR: Add simple raytracing.
2017-07-24 Clément FoucaultEevee: Fix clip/hashed alpha prepass/shadow crash.
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