- replaced G.{edve,eded,edvl} with G.editMesh, atm just a structure to
[blender.git] / source / blender / src / editarmature.c
2004-03-28 Daniel Dunbar - replaced G.{edve,eded,edvl} with G.editMesh, atm...
2004-03-20 Daniel Dunbar - split the data structures that actually constitute...
2004-01-08 Daniel Dunbar - removed duplicate flags from BKE_mesh.h
2004-01-04 Chris WantFixed a problem where duplicating bones with a freshly...
2004-01-04 Chris WantA few related bug-fixes/refinements
2004-01-03 Chris WantDuplicating bones in edit mode now also duplicates...
2004-01-03 Chris WantWhen a bone is renamed, all constraints that point...
2004-01-03 Chris WantHide selected/hide unselected/show all bones in posemod...
2004-01-03 Chris Wantmade verify_pose_channel() return the pose channel...
2004-01-03 Chris WantArmature speed ups, Part II
2003-11-21 Chris WantFixed it so that "Parent Armature->Name Groups" puts...
2003-11-19 Ton RoosendaalFix for undo... it didn't do the UV coords (tface)...
2003-10-28 Ton RoosendaalFixes after report from Matt:
2003-10-16 Ton Roosendaal- bone selection armatures fixed!
2003-10-15 Ton Roosendaal- removed all #include "interface.h" from files. this...
2003-10-10 Ton RoosendaalAnother huge commit!!!
2003-10-07 Ton Roosendaal- another huge commit! read this!
2003-10-04 Ton Roosendaalhuge commit, sorry!
2003-06-27 Ton Roosendaal- part 1 of investigating how armatures work!
2003-05-13 Rob Haarsmafixed some more screenupdate issues and eliminated...
2003-05-06 Chris WantAutoskinning:
2003-05-05 Rob Haarsmafixed a lot of interface update issues.
2003-04-26 Chris WantTest of commit mail
2003-04-24 Chris WantSupport for auto-skinning when parenting a mesh to...
2003-01-28 Chris WantAdded x-ray bones support (sgefant ended up
2002-11-25 Kent Meinupdated .c files to include:
2002-10-30 Kent Meinremoved some unused variables
2002-10-12 Hans LambermontInitial revision v2.25