Render control feature: shader-level shadowbuffer bias
[blender.git] / source / blender / render / intern / source / shadeoutput.c
2008-01-17 Ton RoosendaalRender control feature: shader-level shadowbuffer bias
2007-12-28 Ton RoosendaalRender feature: the END OF DIFFUSE BANDING!
2007-12-15 Brecht Van LommelRender Instancing
2007-12-10 Martin PoirierMerge from Harmonic Skeleton branch
2007-12-04 Brecht Van LommelParticles
2007-12-01 Ton RoosendaalItalian community request: Area light fix!
2007-11-26 Brecht Van LommelParticles
2007-11-15 Matt Ebb* New material option: TexFace Alpha
2007-11-14 Ton RoosendaalBugfix #7686
2007-11-12 Ton RoosendaalBugfix #7735
2007-11-06 Martin PoirierFilling in branch from trunk
2007-09-16 Matt Ebb* Extra lamp falloff options, including custom curve!
2007-08-30 Matt Ebb* Slight change to lamp energy calculation - make lamps...
2007-07-31 Joseph Eagar=Render Bugfix=
2007-07-27 Joseph EagarPrevious bugfix for shadows cast on objects with diffus...
2007-07-23 Joseph Eagar=Rendering Bugfix=
2007-05-03 Brecht Van LommelSubsurface scattering:
2007-04-04 Campbell Bartonmoved source and text to american spelling
2007-02-14 Ton RoosendaalBugfix #6044
2007-01-16 Ton RoosendaalBugfix:
2007-01-06 Ton RoosendaalBugfix #5611
2006-12-21 Brecht Van LommelAdded names to UV and vertex color layers, and display...
2006-12-12 Ton RoosendaalThree-fixes-in-one:
2006-12-11 Ton RoosendaalBugfix #5406
2006-12-08 Ton RoosendaalCrash fix in adding lightgroups: previewrender.c sets...
2006-12-08 Ton RoosendaalLightgroups!
2006-12-08 Ton RoosendaalOnly-shadow AO was inversed... and it didn't use the...
2006-12-08 Ton RoosendaalAnother crasher: shadow in a ray-mirror crashed, unitia...
2006-12-08 Ton RoosendaalTwo bugfixes:
2006-12-08 Ton RoosendaalNumerous fixes in Render code:
2006-12-07 Ton RoosendaalWork on RenderLayer and Pass control:
2006-12-06 Ton RoosendaalAnother 3-in-one commit:
2006-12-05 Ton RoosendaalNode shaders bug: using 'shadeless' material inside...
2006-12-05 Ton RoosendaalNext stage of RenderPipe refactor: now everything withi...