OpenGL: manage built-in shaders better
[blender.git] / source / blender / gpu / intern / gpu_shader.c
2016-11-09 Mike ErwinOpenGL: manage built-in shaders better
2016-11-08 Mike ErwinOpenGL: wm_operators.c uses new immediate mode
2016-11-07 Bastien MontagneMerge branch 'master' into blender2.8
2016-11-05 Mike ErwinOpenGL: edge overlay shaders
2016-11-05 Mike ErwinOpenGL: further wireframe shaders
2016-11-02 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-10-30 Kévin DietrichViewport smoke: add support to render the volume using...
2016-10-26 Mike ErwinOpenGL: edge shader discards fragments of unused edges
2016-10-25 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-10-25 Mike ErwinOpenGL: new built-in shaders for mesh edges
2016-10-25 Mike ErwinOpenGL: clean up glActiveTexture usage
2016-10-23 Julian EiselFix memory leak when using depth-only shader
2016-10-21 Dalai FelintoViewport: create a shader to show depth images linearized
2016-10-21 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-10-18 Mike ErwinOpenGL: new built-in shader for smooth round 3D points
2016-10-18 Mike ErwinOpenGL: tweak image shaders & code that uses them
2016-10-16 Mike ErwinOpenGL: new built-in shader for smooth round 3D points...
2016-10-16 Julian EiselMerge branch 'master' into blender2.8
2016-10-16 Mike ErwinOpenGL: add GLSL #version 330, drop 140 and 150
2016-10-15 Bastien MontagneMerge branch 'master' into blender2.8
2016-10-15 Mike ErwinOpenGL: new built-in point shader, clean up other shade...
2016-10-13 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-10-11 Bastien MontagneMerge branch 'master' into blender2.8
2016-10-10 Bastien MontagneMerge branch 'master' into blender2.8
2016-10-08 Mike ErwinOpenGL: shaders for smooth round points
2016-10-07 Julian EiselMerge branch 'master' into blender2.8
2016-10-07 Bastien MontagneMerge branch 'master' into blender2.8
2016-10-06 Julian EiselMerge branch 'master' into blender2.8
2016-10-06 Mike ErwinOpenGL: another built-in shader for 2D points
2016-10-06 Mike ErwinOpenGL: more built-in GPU_SHADERs for points
2016-10-03 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2016-10-03 Bastien MontagneMerge branch 'master' into blender2.8
2016-10-02 Bastien MontagneMerge branch 'master' into blender2.8
2016-10-01 Mike ErwinOpenGL: one more point shader
2016-10-01 Mike ErwinOpenGL: new built-in shaders for drawing points
2016-09-29 Julian EiselMerge branch 'master' into blender2.8
2016-09-27 Mike Erwinsafety checks in GPU shader library
2016-09-26 Bastien MontagneMerge branch 'master' into blender2.8
2016-09-22 Julian EiselMerge branch 'master' into blender2.8
2016-09-22 Dalai Felintoimmediate mode: Triple Buffer and two new shaders for...
2016-09-17 Mike Erwinadd GPU_SHADER_TEXT for font rendering
2016-09-16 Sergey SharybinBlender 2.8: Fix some strict aspects on Linux
2016-09-16 Sergey SharybinMerge branch 'master' into blender2.8
2016-09-15 Mike ErwinExtend Gawain to use Blender's built-in shaders
2016-09-13 Mike ErwinOpenGL: add built-in GPU_SHADER_3D_DEPTH_ONLY
2016-09-04 Bastien MontagneMerge branch 'master' into blender2.8
2016-08-28 Kévin DietrichFix T47639: OpenGL render with smoke and fire incorrect...
2016-08-21 Bastien MontagneMerge branch 'master' into blender2.8
2016-08-19 Mike ErwinOpenGL: don't poll for errors, rely on KHR_debug
2016-08-16 Mike ErwinOpenGL: shaders for simple 3D drawing
2016-08-10 Bastien MontagneMerge branch 'master' into blender2.8
2016-08-08 Mike ErwinOpenGL: simple 2D shader with flat color
2016-08-08 Mike ErwinGPU: bind builtin shader for immediate mode
2016-08-07 Mike ErwinGawain: bind a shader for immediate mode
2016-08-06 Bastien MontagneMerge branch 'master' into blender2.8
2016-08-06 Bastien MontagneMerge branch 'master' into blender2.8
2016-08-05 Mike ErwinOpenGL: remove runtime check for EXT_gpu_shader4
2016-08-05 Mike ErwinOpenGL: require EXT_gpu_shader4 & ARB_framebuffer_objec...
2016-08-04 Mike ErwinOpenGL: add simple shaders for 2D drawing
2016-07-25 Bastien MontagneMerge branch 'master' into blender2.8
2016-07-22 Sergey SharybinOpenSubdiv: Initial support of UV maps in material...
2016-06-09 Campbell BartonMerge branch 'master' into blender2.8
2016-06-08 Campbell BartonCleanup: GPU headers
2016-05-24 Bastien MontagneMerge branch 'master' into blender2.8
2016-05-20 Sergey SharybinFix GLSL shader failing to compile on OSX
2016-03-21 Antony RiakiotakisGPU compositing:
2016-02-02 Sergey SharybinFix T47207: Material shading incorrectly handles colorr...
2016-01-10 Kévin DietrichOpenGL: port smoke drawing code to GLSL.
2016-01-09 Campbell BartonCleanup: style, gpu module
2015-12-08 Brecht Van LommelOpenGL: split off framebuffer, shader and texture code...