Fix T51761: wpaint select depth limit fails
[blender.git] / source / blender / gpu /
2017-07-08 Brecht Van LommelFix T52001: material draw mode principled BSDF artifact...
2017-07-02 Brecht Van LommelFix T51957: principled BSDF mismatches in GLSL viewport.
2017-06-21 Brecht Van LommelFix T51862: principled shader GLSL artifacts in ortho...
2017-06-21 Brecht Van LommelFix T51849: change Cycles clearcoat gloss to roughness.
2017-06-14 Campbell BartonFix buffer read error w/ 2 pass select queries
2017-06-02 Campbell BartonCleanup: style
2017-05-20 Campbell BartonCMake: Use GCC7's -Wimplicit-fallthrough=5
2017-05-18 Pascal SchoenFix T51408: Cycles - Principled BSDF Shader - Transpare...
2017-05-11 Campbell BartonCleanup: GPU PBVH naming
2017-05-10 Campbell BartonSculpt Drawing: reduce redundant color conversion
2017-05-09 Carlo AndreacchioFix T51434: Module math operation is wrong in GLSL...
2017-04-24 Campbell BartonCleanup: style
2017-04-18 Pascal SchoenSquashed commit of the following:
2017-04-14 Brecht Van LommelFix T51216: SSAO attenuation not being scale invariant.
2017-04-14 Alexander RomanovObject Info node support for GLSL mode and the internal...
2017-04-12 Campbell BartonCleanup: use lowercase gpu prefix for static funcs
2017-03-24 Sergey SharybinFix T50238: Cycles: difference in texture position...
2017-03-11 Campbell BartonCleanup: code style & cmake
2017-03-10 Campbell BartonCorrect glPixelTransfer function
2017-03-10 Campbell BartonCleanup: struct flags for select picking
2017-03-09 Campbell Barton3D View: x-ray support for depth picking
2017-03-08 Campbell Barton3D View: new nethod of opengl selection
2017-03-08 Campbell BartonOpenGL Select: integer rect for passing region
2017-03-03 Campbell BartonCleanup: GPU_select never took NULL rect
2017-03-03 Campbell BartonCleanup: redundant header, use const, short -> bool
2017-02-02 Michael StahreFix incorrect spot lamp blend in python GPU uniform...
2017-01-29 Kévin DietrichFix T50550: GPUShader: compile error - Background image...
2017-01-17 Alexander RomanovReturn correct alpha for environment map in GLSL
2017-01-11 Clément FoucaultViewport SSAO: Fix normals not normalized
2016-11-22 Sergey SharybinGPU: Consider latest Gallium driver an official ATI/AMD
2016-11-07 Thomas DingesForgot this in last commit. (Brick GLSL).
2016-11-07 Thomas DingesFix Brick Texture GLSL, broken after Mortar Smooth...
2016-10-30 Kévin DietrichViewport smoke: add support to render the volume using...
2016-10-10 Mike ErwinOpenGL: remove GLSL support query (it's always supported)
2016-10-01 Brecht Van LommelFix wrong Cycles GLSL pointiness, still not supported...
2016-09-30 Ulysse MartinUPBGE: Fix crash when calling shade_light texture when...
2016-09-21 Mike Erwinfix for potential pitfall with glMatrixMode
2016-08-30 Alexander RomanovFix type mismatch causing the buffer overflow in D810
2016-08-30 Sergey SharybinFix T49201: Mesh with OpenSubdiv subsurf and a texture...
2016-08-28 Kévin DietrichFix T47639: OpenGL render with smoke and fire incorrect...
2016-08-16 Sergey SharybinFix redundant declarations after recent changes in...
2016-08-15 Mike ErwinOpenGL: ignore deprecated API warnings
2016-08-15 Brecht Van LommelFix OpenGL backtrace build errors, without disabling...
2016-08-15 Jens VerwiebeTentative compile fix after recent gpu debug changes
2016-08-15 Mike ErwinOpenGL: backtrace on errors (--debug-gpu)
2016-08-15 Mike ErwinOpenGL: enhance debug output
2016-08-09 Alexander RomanovBugfix. glDisable with bad enum argument in GPU_texture...
2016-07-27 Sergey SharybinFix T48829: Memory leak on Blender Exit
2016-07-23 Kévin DietrichFix T48663: The Soft Light blend type layer make the...
2016-07-22 Sergey SharybinOpenSubdiv: Initial support of UV maps in material...
2016-07-20 Sergey SharybinOpenSubdiv: Initial work to support UV maps in textured...
2016-07-14 Campbell BartonCleanup: comment blocks
2016-07-14 Campbell BartonCleanup: style
2016-07-07 Campbell BartonCleanup: spelling, style
2016-07-06 Campbell BartonCleanup: redundant 4th index in sculpt PBVH
2016-07-04 Brecht Van LommelFix a few compiler warnings on OS X / clang.
2016-07-04 Alexander RomanovBI Viewport(GLSL): support for envmap in Texture node
2016-07-04 Alexander RomanovEnvironment lighting for the GLSL mode
2016-06-27 Campbell BartonFix T48733: World background fails in 3d-view
2016-06-25 Campbell BartonGPU: move select index code out of WM
2016-06-22 Campbell BartonCleanup: style
2016-06-18 Campbell BartonCleanup: style, whitespace, doxy filepaths
2016-06-09 Campbell BartonFix GPU logical error changing stipple
2016-06-09 Campbell BartonGPU: only call glShadeModel when needed
2016-06-09 Campbell BartonGPU: avoid multiple bind calls in GPU_draw_pbvh_buffers
2016-06-09 Alexander RomanovFlat shading for basic shader
2016-06-09 Sergey SharybinCompilation error fix after recent cleanup
2016-06-08 Campbell BartonCleanup: GPU arg wrapping
2016-06-08 Campbell BartonCleanup: GPU headers
2016-06-07 Campbell BartonGPU: Fix triple buffer w/ basic glsl shader
2016-06-07 Campbell BartonGPU: Fix for glDrawPixels drawing w/ glsl shader
2016-06-07 Campbell BartonGPU: make using the glsl basic-shader a flag
2016-06-07 Alexander RomanovWorld space switch for BI nodes.
2016-06-02 Bastien MontagneFix T47637: Multiple multires objects in Sculpt mode...
2016-06-01 Sergey SharybinGLSL: Attempt to fix errors in setting UV attributes
2016-05-31 Sergey SharybinProperly handle vertex color color space for Cycles...
2016-05-31 Sergey SharybinCycles GLSL: Make it work with software opengl mode
2016-05-31 Sergey SharybinFix T48553: Cycles GLSL Box projection produces strong...
2016-05-30 Sergey SharybinGLSL: Fix voronoi texture giving different results...
2016-05-30 Ralf HölzemerSupport all Cycles image texture projections in the...
2016-05-30 Sergey SharybinGLSL: Fix magic colors being off
2016-05-30 Sergey SharybinGLSL: Brick texture uses bit operations, which seems...
2016-05-27 Mike ErwinOpenGL: use EXT version of FBOs
2016-05-26 Campbell BartonCleanup: glsl style
2016-05-24 Campbell BartonCleanup: indentation
2016-05-23 Ralf HölzemerEnable correct GLSL output for cycles normalmap node
2016-05-23 Sergey SharybinAdd TODO about vertex color linearization to GLSL code
2016-05-23 Sergey SharybinFix wrong vertex color in BI GLSL mode
2016-05-23 Sergey SharybinFix for all OpenGL lights affecting Cycles viewport...
2016-05-23 Campbell BartonCleanup: glsl indentation, line length
2016-05-23 Sergey SharybinCode cleanup, stick closer to a blender code style...
2016-05-23 Sergey SharybinSupport Vertex Color in GLSL viewport for Cycles
2016-05-22 Sergey SharybinSupport Musgrave texture for Cycles GLSL viewport
2016-05-22 Sergey SharybinFix missing Ignore option for GLSL bump
2016-05-22 Sergey SharybinCycles: Support bump mapping in GLSL viewport
2016-05-21 Sebastian UllrichPython API: add material to uniforms from gpu.export_sh...
2016-05-20 Sergey SharybinFix GLSL shader failing to compile on OSX
2016-05-20 Thomas DingesSupport Cycles wave texture in GLSL viewport.
2016-05-20 Sergey SharybinSupport Cycles noise texture in GLSL viewport
2016-05-20 Sergey SharybinCleanup: Don't use f suffix for values in GLSL
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