Cleanup: style
[blender.git] / source / blender / physics / intern / implicit.h
2018-11-30 Campbell BartonCleanup: style
2018-06-08 Campbell BartonCleanup: trailing space
2017-03-23 Luca RoodCloth refactor: Remove goal springs and some other...
2015-07-31 Campbell BartonReplace MFace w/ vert-tri's for collision modifier
2015-03-28 Campbell BartonCleanup: redundant struct declarations
2015-03-02 Lukas TönneRevert "Reshuffle applying of solver results a bit...
2015-03-02 Lukas TönneReshuffle applying of solver results a bit to ensure...
2015-03-01 Lukas TönneFix T43406: Bring back cloth collisions.
2015-01-21 Lukas TönneRemoved generic debug1..4 values from the cloth data.
2015-01-21 Campbell BartonCleanup: style
2015-01-20 Lukas TönneMade SimDebugData into a single global instance.
2015-01-20 Lukas TönneRadical simplification of the wind effect on hair,...
2015-01-20 Lukas TönneImproved force field effects on hair strands.
2015-01-20 Lukas TönneNicer hashing functionality for sim debugging using...
2015-01-20 Lukas TönneUse dedicated debug values in cloth settings instead...
2015-01-20 Lukas TönneImplementation of a target density feature for the...
2015-01-20 Lukas TönneRewriting the grid rasterization function for hair...
2015-01-20 Lukas TönneMain solver step for generating a divergence-free hair...
2015-01-20 Lukas TönneUse a fixed, uniform cell size for hair continuum grids.
2015-01-20 Lukas TönneRenamed HairVertexGrid to HairGrid, since it's not...
2015-01-20 Lukas TönneRemoved unused "collider grid" struct from hair volumet...
2015-01-20 Lukas TönneBetter grid rasterization method for hair volumetric...
2015-01-20 Lukas TönneReimplemented the voxel texture type for displaying...
2015-01-20 Lukas TönneDebug drawing feature to visualize the hair continuum...
2015-01-20 Lukas TönnePerform grid-based velocity smoothing for hair outside...
2015-01-20 Lukas TönneSwitched back to blender implicit solver for merge.
2015-01-20 Lukas TönnePorted the remaining implicit solver functions for...
2015-01-20 Lukas TönneUpdating Eigen implicit dynamics solver implementation...
2015-01-20 Lukas TönneRemoved block matrix indices storage from ClothSpring...
2015-01-20 Lukas TönneCompleted the implementation of bent rest shapes for...
2015-01-20 Lukas TönneHave to include BLI_utildefines before BKE_collision...
2015-01-20 Lukas TönneClear forces and constraints together at the start...
2015-01-20 Lukas TönneProper implementation of angular bending springs includ...
2015-01-20 Lukas TönneBasic solver result feedback from the mass-spring ...
2015-01-20 Lukas TönneCalculate bending targets based on the direction of...
2015-01-20 Lukas TönneSimple debug drawing support inside the implicit solver.
2015-01-20 Lukas TönneSimple initial implementation of angular bending springs.
2015-01-20 Lukas TönneReplace the dynamic root transform in the implicit...
2015-01-20 Lukas TönneDisabled the velocity filtering feature for now, since...
2015-01-20 Lukas TönneAdded basic filtering feature for velocity smoothing.
2015-01-20 Lukas TönneMade the voxel grid size for hair interaction configura...
2015-01-20 Lukas TönneAdded back the velocity smoothing implementation.
2015-01-20 Lukas TönneAdded a calculation function for the fictitious forces...
2015-01-20 Lukas TönneAdded back spring force definitions outside the implici...
2015-01-20 Lukas TönneMain cloth force calculation function outside of implic...
2015-01-20 Lukas TönneMoved most of the main cloth solver function out of...
2015-01-20 Lukas TönneMoved init/free functions for solver data out of implic...
2015-01-20 Lukas TönneMoved "set_positions" for cloth out of core implicit...
2015-01-20 Lukas TönneMoved the cloth solver code into a new subfolder/librar...