There was a problem with the last merge :S
[blender.git] / source / gameengine / Ketsji / KX_KetsjiEngine.cpp
2008-07-15 Andre Susano PintoThere was a problem with the last merge :S
2008-07-13 Andre Susano Pintosvn merge -r 15392:15551 https://svn.blender.org/svnroo...
2008-06-20 Andre Susano Pintosvn merge -r 15202:15292 https://svn.blender.org/svnroo...
2008-05-27 Daniel GenrichMerging revisions 14946-15020 of https://svn.blender...
2008-05-25 Andre Susano PintoMerge from trunk
2008-05-24 Benoit Bolseefix BGE bug #8646: unusable anaglyph settings
2008-05-07 Daniel Genrichsvn merge -r 13452:14721 https://svn.blender.org/svnroo...
2008-04-16 Chris WantPatch from GSR that a) fixes a whole bunch of GPL/BL...
2008-03-22 Jean-Luc PeurièreNDOF support added to trunk from ndof branch.
2008-03-21 Benoit BolseeCorrection on BGE fixes:
2008-03-13 Jean-Luc Peurièreresolved conflict state with HEAD r14096
2008-03-09 Benoit BolseeBGE memleak fixed: mesh/material not deleted when switc...
2008-03-01 Benoit BolseeVarious mem leaks related to CValue reference count...
2008-02-15 Benoit Bolseepatch 8235 8218 8211 added: various gameengine improvem...
2008-02-04 Hamed Zaghaghimerging game_engine branch changes into trunk, 2d-filte...
2007-11-26 Brecht Van LommelParticles
2007-11-06 Martin PoirierFilling in branch from trunk
2007-10-22 Hamed Zaghaghi2d-Filters feature and actuators.
2007-10-01 Daniel GenrichMerge ... trunk: svn merge -r 12151:12179 https://svn...
2007-09-29 Mal DuffinGE Patch by Hamed Zaghaghi - Adding Motion Blur to...
2006-12-16 Erwin Coumanscontribution from RCRuiz:
2006-12-03 Erwin Coumansmore work on Bullet 2.x
2006-12-02 Erwin Coumansgameengine: reverted some timing experiment
2006-12-02 Erwin Coumans- GEadded VSYNC for Mac OS X swapbuffers (can be easily...
2006-11-30 Erwin CoumansReserved some Bullet 2.x constraint data.
2006-05-10 Erwin Coumans(experimental) logic timestep to 60hertz instead of...
2006-05-10 Erwin Coumansfixed [ #3863 ] Baking game physics to IPOs misses...
2006-02-13 Erwin Coumansmore vehicle preparation and some bullet collision...
2006-01-29 Kent MeinFix some of Stealth Apprent's warnings/errors and some...
2006-01-28 Chris WantFinal merge of HEAD (bf-blender) into the orange branch.
2006-01-26 no-authorThis commit was manufactured by cvs2svn to create branc...
2006-01-18 Erwin Coumansattempt to fix reported problems with glsl shader on...
2006-01-12 Erwin Coumansrenamed some variables to make the timing in the game...
2006-01-10 Ton RoosendaalTuesday merger of bf-blender into orange branch.
2006-01-06 Erwin CoumansSorry to break the cvs-closed status, so if you really...
2006-01-03 Ton RoosendaalOrange; merger with bf-blender.
2006-01-01 Ton RoosendaalOrange <-> bf-blender conflict, with 2.40 saved files...
2005-12-31 Erwin Coumansmore game engine bug-fixes, hooked up 'formfactor'...
2005-12-19 Ton RoosendaalOrange: monday merger with bf-blender (loadsa bugfixes).
2005-12-18 Jean-Luc Peurièreapplying Volker Mische engine patch
2005-11-06 Erwin Coumansminor cleanup. Todo: Does 'testhandles' need to be...
2005-10-30 Erwin Coumanswhen recording physics keyframes, always run at a fixed...
2005-08-23 Erwin Coumansnew game-menu option 'Record Game Physics to Ipo'
2005-08-22 Erwin Coumansmore preparation for physics recording to ipo keyframes
2005-07-16 Erwin Coumanspreparation for bullet physics
2005-03-25 Kester MaddockBig patches:
2004-12-06 Kester MaddockSet the default physics tic rate to 90 Hz
2004-12-01 Kester MaddockOnly do event processing for ipo actuators on frames.
2004-11-22 Kester MaddockFix for bugs: 1788 (forces) and 1799 (python delattr...
2004-11-06 Kester MaddockFix fixed time (enable all frames)
2004-11-06 Kester MaddockReorder update: do physics before logic, so logic doesn...
2004-11-06 Kester MaddockSpeed up the physics engine: hook the SOLID broad...
2004-10-16 Kester MaddockSwitch fixed time system. Logic updates should now...
2004-08-10 Kester MaddockClear the Python error flag between 'overloaded' Python...
2004-07-20 Kester MaddockAdded support for cameras in Blender's Ortho mode.
2004-05-16 Kester MaddockDon't overwrite camera's projection matrix every frame.
2004-04-08 Kester MaddockMissed this one! :-(
2004-03-22 Nathan Letwory[GameEngine] Commit all Kester's changes made to the...
2002-11-25 Kent MeinLast of the config.h mods...
2002-10-12 Hans LambermontInitial revision v2.25