use f.area where possible over python function and use len(mface) over len(mface.v)
[blender.git] / release / scripts / vertexpaint_selfshadow_ao.py
2006-05-15 Campbell Bartonfixed devide by zero error with zero length edges.
2006-05-13 Campbell BartonBPyMesh_redux: Fixed a rare bug in mesh redux's, colla...
2006-05-11 Campbell BartonAdded some shortcuts to Mesh
2006-05-10 Campbell BartonModified mesh to allow writing to normals.
2006-05-09 Campbell BartonAdded some shading options
2006-05-07 Campbell Bartonfixed error with zero length normals (caused by zero...
2006-05-07 Campbell BartonAdded a self shadowing script accessed from the vertex...