Merge branch 'master' into blender2.8
[blender.git] / source / blender / gpu / intern / gpu_material.c
2016-10-02 Bastien MontagneMerge branch 'master' into blender2.8
2016-09-30 Ulysse MartinUPBGE: Fix crash when calling shade_light texture when...
2016-09-29 Julian EiselMerge branch 'master' into blender2.8
2016-09-26 Bastien MontagneMerge branch 'master' into blender2.8
2016-09-22 Julian EiselMerge branch 'master' into blender2.8
2016-09-16 Sergey SharybinMerge branch 'master' into blender2.8
2016-09-04 Bastien MontagneMerge branch 'master' into blender2.8
2016-08-21 Bastien MontagneMerge branch 'master' into blender2.8
2016-08-19 Mike ErwinOpenGL: don't poll for errors, rely on KHR_debug
2016-08-10 Bastien MontagneMerge branch 'master' into blender2.8
2016-08-06 Bastien MontagneMerge branch 'master' into blender2.8
2016-08-06 Bastien MontagneMerge branch 'master' into blender2.8
2016-07-28 Campbell BartonMerge branch 'master' into blender2.8
2016-07-27 Sergey SharybinFix T48829: Memory leak on Blender Exit
2016-07-25 Bastien MontagneMerge branch 'master' into blender2.8
2016-07-22 Sergey SharybinOpenSubdiv: Initial support of UV maps in material...
2016-07-18 Campbell BartonMerge branch 'master' into blender2.8
2016-07-14 Campbell BartonCleanup: style
2016-07-11 Bastien MontagneMerge branch 'master' into blender2.8
2016-07-07 Campbell BartonCleanup: spelling, style
2016-07-04 Brecht Van LommelFix a few compiler warnings on OS X / clang.
2016-07-04 Alexander RomanovEnvironment lighting for the GLSL mode
2016-06-29 Bastien MontagneMerge branch 'master' into blender2.8
2016-06-29 Bastien MontagneMerge branch 'master' into blender2.8
2016-06-28 Campbell BartonMerge branch 'master' into blender2.8
2016-06-28 Campbell BartonMerge branch 'master' into blender2.8
2016-06-27 Bastien MontagneMerge branch 'master' into blender2.8
2016-06-22 Campbell BartonMerge branch 'master' into blender2.8
2016-06-22 Campbell BartonMerge branch 'master' into blender2.8
2016-06-22 Bastien MontagneMerge branch 'master' into blender2.8
2016-06-21 Campbell BartonMerge branch 'master' into blender2.8
2016-06-15 Campbell BartonMerge branch 'master' into blender2.8
2016-06-15 Campbell BartonMerge branch 'master' into blender2.8
2016-06-13 Campbell BartonMerge branch 'master' into blender2.8
2016-06-09 Campbell BartonMerge branch 'master' into blender2.8
2016-06-09 Campbell BartonMerge branch 'master' into blender2.8
2016-06-09 Campbell BartonMerge branch 'master' into blender2.8
2016-06-08 Campbell BartonCleanup: GPU headers
2016-06-07 Alexander RomanovWorld space switch for BI nodes.
2016-06-07 Campbell BartonMerge branch 'master' into blender2.8
2016-06-07 Bastien MontagneMerge branch 'master' into blender2.8
2016-06-07 Alexander RomanovWorld space switch for BI nodes.
2016-06-01 Bastien MontagneMerge branch 'master' into blender2.8
2016-05-31 Sergey SharybinProperly handle vertex color color space for Cycles...
2016-05-24 Bastien MontagneMerge branch 'master' into blender2.8
2016-05-21 Sebastian UllrichPython API: add material to uniforms from gpu.export_sh...
2016-05-02 Lukas TönneMerge branch 'temp_remove_particles' into blender2.8
2016-04-28 Lukas TönneMerge branch 'master' into temp_remove_particles temp_remove_particles
2016-04-20 Lukas TönneMerge branch 'master' into temp_remove_particles
2016-04-15 Lukas TönneMerge branch 'master' into temp_remove_particles
2016-04-13 Lukas TönneRemoved particle DNA.
2016-03-22 Campbell BartonCleanup: style
2016-03-21 Alexander RomanovMirror influence of environment texture in Blender...
2016-03-21 Campbell BartonGPU: avoid redundant logic for non-spot lamps
2016-03-21 Campbell BartonFix for non spot lamps calculating spot values
2016-03-13 Jack AndersenFull Inverse-Quadratic-Equation Lamp Falloff
2016-02-04 Campbell BartonSupport for cubemap reflections in the viewport
2016-02-02 Sergey SharybinFix T47207: Material shading incorrectly handles colorr...
2016-01-28 Campbell BartonCleanup: warnings & style
2016-01-27 Alexander RomanovWorld textures displaying for viewport in BI.
2016-01-24 Campbell BartonPrevent accidental fall-through in switch
2016-01-23 Alexander RomanovVector Transform node support for GLSL mode and the...
2016-01-17 Ulysse MartinBGE: Allow access to light shadow settings with python
2016-01-09 Campbell BartonCleanup: style, gpu module
2016-01-08 Campbell BartonCorrect warnings from recent cleanup
2016-01-07 Mike Erwincleanup: C99
2015-12-15 Brecht Van LommelFix T46936: cycles GLSL should not draw outlines for...
2015-12-08 Brecht Van LommelOpenGL: split off framebuffer, shader and texture code...
2015-12-08 Brecht Van LommelOpenGL: remove non-power-of-two texture check, where...
2015-11-28 Brecht Van LommelOpenGL: remove unnecessarily paranoid bound texture...
2015-11-25 Mike ErwinOpenGL: GLSL always supported
2015-10-15 Campbell Barton3D View: support non-uniform scaled lamps
2015-07-20 Sergey SharybinOpenSubdiv: Commit of OpenSubdiv integration into Blender
2015-07-14 Alexander RomanovParticle Info node support for GLSL mode and the intern...
2015-05-20 Campbell BartonFix: GPU_shader_export fails /w some lamp attrs
2015-05-12 Mitchell StokesBGE: Adding material IPO support to GLSL materials
2015-05-01 Antony RiakiotakisFix T44565 World background artifacts when world shader...
2015-03-23 Thomas SzepeBGE: World color management fix
2015-03-23 Thomas SzepeBGE: Fix T43592: World GLSL
2015-03-23 Mike Erwincleanup: use spaces for alignment
2015-03-10 Antony RiakiotakisFix memory leak when using two bump maps on the same...
2015-02-11 Campbell Bartoncleanup: style/indentation
2015-02-06 Campbell BartonCleanup: style
2015-02-02 Antony RiakiotakisAdjust GLSL drawing of window coordinates from camera...
2015-01-27 Antony RiakiotakisFix T43250, lamp node did not use energy when used...
2015-01-26 Nicholas BishopCode cleanup: retype various fields/parameters from...
2014-12-18 Campbell BartonFix for GPU_materials_free accessing NULL pointer
2014-12-16 Antony RiakiotakisFix T42917 shadow maps not working on ATIs.
2014-11-26 Antony RiakiotakisWorld background working on cycle nodes.
2014-11-25 Antony RiakiotakisFix framebuffer completeness being broken after last...
2014-11-18 Antony RiakiotakisGPUFramebuffer API cleanup:
2014-11-18 Antony RiakiotakisGPU framebuffer API:
2014-11-09 Dontsov ValentinGLSL: specular transparency support for Blender interna...
2014-10-21 Antony RiakiotakisSimplify GLSL in bump mapping, use gl_NormalMatrix...
2014-10-07 Jason WilkinsGhost Context Refactor
2014-10-07 Antony RiakiotakisCleanup to previous commit, we can reuse set_rgb instea...
2014-10-07 Antony RiakiotakisFix T42074, textured lamps influncing other layers
2014-08-18 Antony RiakiotakisFix T41456: soft light texture blend mode zero effect
2014-06-30 Sergey SharybinFix T40795: Dot output is inverted in viewport with...
2014-05-30 IRIE ShinsukeFix T40078: GLSL Lamp with OnlyShadow makes weird color...
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