Added new render pass: "Mist".
[blender.git] / source / blender / render / intern / source / shadeinput.c
2008-01-19 Ton RoosendaalAdded new render pass: "Mist".
2008-01-17 Brecht Van LommelApproximate Ambient Occlusion
2008-01-13 Campbell BartonBugfix
2008-01-09 Brecht Van LommelMisc Render Features
2007-12-15 Brecht Van LommelRender Instancing
2007-12-10 Martin PoirierMerge from Harmonic Skeleton branch
2007-12-04 Brecht Van LommelParticles
2007-11-28 Brecht Van LommelRender Baking
2007-11-26 Brecht Van LommelParticles
2007-11-15 Matt Ebb* New material option: TexFace Alpha
2007-11-06 Martin PoirierFilling in branch from trunk
2007-05-31 Matt Ebb== Shader nodes ==
2007-05-03 Brecht Van LommelSubsurface scattering:
2007-04-04 Campbell Bartonmoved source and text to american spelling
2007-01-16 Ton RoosendaalBugfix:
2007-01-15 Ton RoosendaalBugfix #5712
2006-12-21 Brecht Van LommelAdded names to UV and vertex color layers, and display...
2006-12-10 Ton RoosendaalComposite & Pass render goodies:
2006-12-08 Ton RoosendaalNumerous fixes in Render code:
2006-12-07 Ton RoosendaalWork on RenderLayer and Pass control:
2006-12-06 Ton RoosendaalAnother fix for pass recode: lamp shadow for lamps...
2006-12-06 Ton RoosendaalThree fixes:
2006-12-06 Ton RoosendaalRender error: option "All Z" for render layers crashed...
2006-12-05 Ton RoosendaalNode shaders bug: using 'shadeless' material inside...
2006-12-05 Ton RoosendaalBugfix, irc report:
2006-12-05 Ton RoosendaalNext stage of RenderPipe refactor: now everything withi...