Fix shadows of sun type lights on some Intel gpus
[blender.git] / source / blender / draw /
2018-10-19 mano-wiiFix shadows of sun type lights on some Intel gpus
2018-10-19 Campbell BartonMerge branch 'master' into blender2.8
2018-10-19 Campbell BartonCleanup: compiler warnings
2018-10-19 Campbell BartonFix T57294: Modifiers cage ignore face visibility
2018-10-18 Clément FoucaultEdit Mesh: Decrease the depth bias on vertices
2018-10-18 Brecht Van LommelMerge branch 'master' into blender2.8
2018-10-17 mano-wiiOptimization: Edit Mesh Overlay
2018-10-17 Clément FoucaultDRW: Fix DRW_shgroup_create_sub returning source shgroup
2018-10-17 Clément FoucaultEditMesh: Fix uninitialized value causing red outline...
2018-10-17 Clément FoucaultObjectMode: Fix Outlines being drawn for BBox meshes
2018-10-17 Clément FoucaultObjectMode: Fix instances with BoundBox drawtype not...
2018-10-17 Bastien MontagneMerge branch 'master' into blender2.8
2018-10-17 Clément FoucaultEevee: Fix error when using texture coordinate on world...
2018-10-17 Campbell BartonCleanup: whitespace
2018-10-17 Campbell BartonFix T56735: Autosmooth option corrupts UVs
2018-10-17 Campbell BartonMerge branch 'master' into blender2.8
2018-10-16 mano-wiiOptimization: Edit Mesh Overlay: Avoid computing fixvec...
2018-10-16 Dalai FelintoFix armature bones spline ik lines offset
2018-10-16 Dalai FelintoFix armature bones ik lines offset
2018-10-16 mano-wiiEdit Mesh Overlay Geometry Shader: Ignore correction...
2018-10-16 Clément FoucaultDRW: Fix assert with BoundBox object display mode
2018-10-16 AntonioyaGP: Fix Blur shift when add more samples
2018-10-16 Campbell BartonFix crash in loose edge check
2018-10-15 Campbell BartonCleanup: redundant check for hidden edge
2018-10-15 Clément FoucaultEevee: Fix Missing alpha when rendering with DOF
2018-10-15 Clément FoucaultEdit Mesh: Fix missing loop normal display
2018-10-15 mano-wiiFix related to T55961: Glitch in selecting loose edges...
2018-10-15 mano-wiiEdit Mesh: Add comments explaining weirdness in the...
2018-10-15 Clément FoucaultCleanup: Edit Mesh shader: Remove unecessary varying
2018-10-15 AntonioyaGP: Cleanup style
2018-10-15 AntonioyaGP: Small tweak to improve speed
2018-10-14 mano-wiiFix T55961: Anomalous edges cage on some AMD buggy...
2018-10-14 AntonioyaGP: Fix several issues in blur FX
2018-10-13 Clément FoucaultEdit Mesh: Optimize the overlay triangle geometry shader
2018-10-13 Clément FoucaultEdit Mesh: Do not use barycentric coord in EDGE_FIX...
2018-10-13 Clément FoucaultEdit Mesh: Fix and increase the depth bias on vertices
2018-10-13 AntonioyaGP: Improve qualitty in Wave when alpha is extreme
2018-10-13 AntonioyaGP: Add more blur samples to some FX
2018-10-13 AntonioyaGP: Improve Blur FX quality in transparency.
2018-10-12 Clément FoucaultEdit Mesh: Fix issue with Edit cage on some buggy drivers
2018-10-12 Clément FoucaultEdit Mesh: Refactor edit mesh drawing
2018-10-12 Clément FoucaultWireframe Overlay: Use Barycentric coord to optimize...
2018-10-12 Clément FoucaultDRW: Add DRW_shgroup_create_sub to create children...
2018-10-12 Campbell BartonDRW: correct loose edge hidden face check
2018-10-12 Campbell BartonCleanup: minor mesh allocation changes
2018-10-12 Campbell BartonCleanup: use const pointers
2018-10-12 Campbell BartonCleanup: fill vertex buffer in order
2018-10-12 Campbell BartonDRW: edit-mesh cage loose edge/vert support
2018-10-12 Campbell BartonDRW: edit-mesh cage selection support
2018-10-11 Campbell BartonCleanup: redundant 'struct' & 'static' vars
2018-10-11 Campbell BartonCleanup: style
2018-10-11 AntonioyaGP: Cleanup duplicate code moving to function
2018-10-11 AntonioyaGP: Cleanup duplicate code
2018-10-11 Clément FoucaultEevee: Fix blank output if scene complexity is high
2018-10-11 Campbell BartonDRW: add mapped edit-mode face-dot drawing
2018-10-11 Campbell BartonMissed when bumping flags
2018-10-11 Campbell BartonDRW: Initial edit-mode cage support
2018-10-11 Campbell BartonDRW: add ability to skip drawing vertices
2018-10-11 Campbell BartonDRW: avoid edit-mode layer lookups for freestyle
2018-10-11 Campbell BartonCleanup: assign a var to check an edge is real
2018-10-11 Campbell BartonDRW: remove redundant editmode mesh tessellation
2018-10-10 Campbell BartonMerge branch 'master' into blender2.8
2018-10-10 Campbell BartonFix draw manager out of bounds assignment
2018-10-10 Campbell BartonMerge branch 'master' into blender2.8
2018-10-10 Campbell BartonCleanup: indentation
2018-10-10 AntonioyaGP: New Glow Shader FX (wip)
2018-10-10 Dalai FelintoFix runtime error: shift of uint
2018-10-10 Philipp OeserFix T57130: Crash when running 'set active object as...
2018-10-10 Campbell BartonModifier: Fix cage option for deform modifiers
2018-10-09 Clément FoucaultEevee: Lights: Bump the minimum area light size
2018-10-09 Clément FoucaultEevee: Volume: Fix incorrect Light intensity compared...
2018-10-09 Clément FoucaultFix T57097: Crash when adding a Texture Slot in Texture...
2018-10-09 Clément FoucaultEevee: Fix crash with defered compilation and volumetri...
2018-10-09 Clément FoucaultEevee: Add support/Fix Object Info node
2018-10-09 Clément FoucaultDRW: Fix volume visibility when object draw type is...
2018-10-09 Clément FoucaultWorkbench: Smoke: Add support for Color Mappping for...
2018-10-09 Campbell BartonEdit Mesh: replace DerivedMesh w/ Mesh
2018-10-09 Campbell BartonCleanup: naming
2018-10-08 Campbell BartonMerge branch 'master' into blender2.8
2018-10-08 Campbell BartonMerge branch 'master' into blender2.8
2018-10-08 AntonioyaGP: New Canvas offset parameters
2018-10-08 AntonioyaGP: New automatic adaptative UVs parameter
2018-10-08 Clément FoucaultWorkbench: Smoke: Port back Flame display
2018-10-08 Clément FoucaultEEVEE: Fix unpremultiplied alpha in render result
2018-10-08 Clément FoucaultWorkbench: Smoke: Fix display
2018-10-08 Alexander GavrilovImplement display of weight isoline contours in the...
2018-10-08 Campbell BartonEdit Mesh: basic show in edit mode support
2018-10-08 Campbell BartonEdit Mesh: use deformed mesh w/ face-dot & normals
2018-10-07 Campbell BartonCleanup: use DRW_object_is_* for object checks
2018-10-05 Alexander GavrilovAdd a new B-Bone Custom Handle type that uses the handl...
2018-10-05 Jacques LuckeVertex Paint: multiply vertex paint overlay
2018-10-05 Alexander GavrilovRedefine the Relative custom B-Bone handle type to...
2018-10-05 AntonioyaGP: Cleanup names and code
2018-10-05 Campbell BartonCleanup: style
2018-10-05 Ray MolenkampMerge remote-tracking branch 'origin/master' into blend...
2018-10-04 AntonioyaGP: Move grid parameters to GP object data level
2018-10-04 Alexander GavrilovFix T56268: display the correct rest shape for B-Bones...
2018-10-04 Jacques LuckeCleanup: Remove some unneeded code
2018-10-04 Clément FoucaultFix T57040 Mesh Disappearing after exiting edit mode...
2018-10-04 Clément FoucaultFix T56992 caused by typo in previous fix