Cleanup: Remove special code for Visual Studio 2008.
[blender.git] / source / blender / gpu /
2014-08-05 Campbell BartonCleanup: indentation
2014-07-23 Antony RiakiotakisOcclusion Query based selection.
2014-07-21 Antony RiakiotakisGSOC 2013 paint
2014-07-19 Campbell BartonDefines: replace ELEM3-16 with ELEM(...), that can...
2014-07-19 Brecht Van LommelFix T40658: UV map node not working for GLSL materials.
2014-07-11 Antony RiakiotakisAnother attempt for T40981, clipping border does not...
2014-07-09 Antony RiakiotakisAttempt to mitigate issue T40981
2014-06-30 Sergey SharybinFix T40795: Dot output is inverted in viewport with...
2014-06-20 Thomas DingesFix 2 GLSL errors, with Cycles Hair BSDF.
2014-06-13 Thomas DingesImplement GLSL code for XYZ nodes.
2014-06-12 Campbell BartonQuiet double promotion warning & ws edit
2014-06-09 Antony RiakiotakisFix T40498 invalid textures flickering.
2014-06-04 Brecht Van LommelFix T40478: wrong cycles fresnel with GLSL materials...
2014-05-30 IRIE ShinsukeFix T40078: GLSL Lamp with OnlyShadow makes weird color...
2014-05-29 IRIE ShinsukeFollowup to rB1973b17fce65, partially bring back GLSL...
2014-05-27 Mitchell StokesFix T40362: Projected texture from spotlight doesn...
2014-05-22 Campbell BartonMistake naming in recent commit
2014-05-22 Campbell BartonFix for image garbage collection failing to run for...
2014-05-07 Matt HeimlichNodes: add absolute value operation to all math nodes
2014-05-05 Antony RiakiotakisHidden PBVH nodes:
2014-05-05 Antony RiakiotakisAttempt to solve T39950,
2014-04-30 Antony RiakiotakisAdd PBVH debug display, where we can see the PBVH node...
2014-04-30 Campbell BartonCode cleanup: remove unused includes
2014-04-29 Kevin DietrichFix for wrong behavior of 'darken' blend mode with...
2014-04-27 IRIE ShinsukeView3D: Tweak GLSL preview, use only lamps enabled...
2014-04-26 Campbell BartonCode cleanup: const args and arrays
2014-04-26 Campbell BartonCode cleanup: use 'const' for arrays (blenloader, gpu...
2014-04-21 Thomas DingesFix GLSL after 7765b73f6d20 (Transparent Depth).
2014-04-17 Campbell BartonCode cleanup: use bools
2014-04-15 Antony RiakiotakisFix regression, sculpting on mesh with matcaps (without...
2014-04-13 Bastien MontagneSplit Normals I (3/5): Add 3Dview shading support of...
2014-04-11 Campbell BartonCode cleanup: use bool
2014-04-11 Antony RiakiotakisChange GPU deletion at GPU buffer update time. This...
2014-04-10 Campbell BartonDyntopo: use hidden face flags in more places
2014-04-10 Antony RiakiotakisDyntopo: Minor display optimization.
2014-04-09 Campbell BartonCode cleanup: ifdef unused linklist for GPU drawobject's
2014-04-09 Campbell BartonView3D: disable LOD when game engine is disabled or...
2014-04-09 Antony RiakiotakisMore stack cleanup on GPU_buffers
2014-04-09 Antony RiakiotakisAdd material storage to derivedmesh.
2014-04-08 Campbell BartonGPU: replace callocs with malloc since reallocs aren...
2014-04-08 Campbell BartonDyntopo: replace GHash with GSet, saves some memory
2014-04-07 Antony RiakiotakisMatcaps.
2014-04-03 Antony RiakiotakisForgotten to add this on last commit. This would cause...
2014-04-02 Antony RiakiotakisFix T39517,
2014-04-02 Antony RiakiotakisFix T39520, show diffuse not working in dyntopo.
2014-04-02 Antony RiakiotakisRefactor to recent matcap built-ins to not use the...
2014-04-01 Antony RiakiotakisDyntopo: Delete OpenGL buffers of nodes that do not...
2014-04-01 Antony RiakiotakisRevert 7955cb78d it causes GPU_pbvh_buffers_diffuse_cha...
2014-04-01 Antony RiakiotakisMake matcaps suck less
2014-04-01 Sergey SharybinFix for "Show Diffuse Color" was having affect on mesh...
2014-04-01 Sergey SharybinCode cleanup: use bool instead of int
2014-04-01 Campbell BartonCode cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT...
2014-03-29 Antony RiakiotakisCleanup: Minor spelling fixes:
2014-03-29 Antony RiakiotakisGPU_pbvh_buffers: Use triangles to render multires.
2014-03-06 Thomas DingesFix T38973: GLSL error, when using Cycles Light Path...
2014-02-24 Brecht Van LommelTweak to T38766 fix: cycles now support setting viewpor...
2014-02-24 Brecht Van LommelFix T38766: blender material transparency setting not...
2014-02-24 Brecht Van LommelFix T38766: cycles viewport incorrectly taking blender...
2014-02-22 Campbell BartonCode cleanup: style
2014-02-14 Brecht Van LommelFix T38633: glsl not working well with mixed cycles...
2014-02-07 Brecht Van LommelFix T38503: crash in non-threadsafe VBO free code durin...
2014-02-03 Campbell BartonCode cleanup: use bools where possible
2014-01-23 Lukas TönneRemoved the omat matrix from DupliObject.
2014-01-23 Campbell BartonBGE Bitmap Text: add in check if the character is outsi...
2014-01-23 Campbell BartonFix T38325: Game Engine Bitmap fonts failed for charact...
2014-01-19 Campbell BartonDocs: doxygen file descriptions for BLF, GPU and WM
2014-01-17 IRIE ShinsukeBlender Internal: Tweak GLSL preview of the spot lamp...
2014-01-17 IRIE ShinsukeBlender Internal: Correct GLSL preview, material using...
2014-01-14 Sv. LockalFix GLSL compatible_pow to give 1.0 for 0 ^ 0
2014-01-13 Campbell BartonCode Cleanup: replace checks for ima->source with BKE_i...
2014-01-08 Brecht Van LommelCode cleanup: remove BKE_object_where_is_calc_simul...
2014-01-05 Antony RiakiotakisFix T38024 crash when rebuilding sculpt mode buffers.
2014-01-03 Sergey SharybinFix T38045: Clone stamp crashes
2014-01-03 Antony RiakiotakisCode clean-up change naming of gpu buffers used by...
2013-12-26 Sergey SharybinThreaded object update and EvaluationContext
2013-12-18 Daniel StokesGame Engine: Level of detail support and tools
2013-12-13 Sergey SharybinImage cache rewrite to using generic movie cache
2013-12-03 Bastien MontagneCleanup: Internal degrees removal.
2013-11-26 Brecht Van LommelFix T37633: duplicate value GPUDynamicType could cause...
2013-11-25 IRIE ShinsukeBlender Internal: Add "Lamp Data" shader node that...
2013-11-24 IRIE ShinsukeBlender Internal: Revert own previous commit for "Camer...
2013-11-24 IRIE ShinsukeBlender Internal: Fix shader node "Camera Data" that...
2013-11-21 Thomas DingesCycles: Add a "Normal" input socket to the Layer Weight...
2013-11-21 IRIE ShinsukeBlender Internal: Add shader nodes "Separate HSV" and...
2013-11-12 Irie ShinsukeChange the behavior of AO pass in Blender internal...
2013-11-09 Thomas DingesCycles / Fresnel Node:
2013-10-16 Campbell Bartonstyle cleanup
2013-10-01 Campbell Bartonremove assert for poly_find_ear(), added recently but...
2013-09-30 Brecht Van LommelFix #36882: cycles gamma node not working with glsl...
2013-09-20 Andrea WeikertFIX: [#27536] GLSL object space normal maps have wrong...
2013-09-16 Lukas ToenneFix #36734 Matcap displays solid black.
2013-09-15 Stuart BroadfootCycles Hair: Two basic bair shaders added
2013-09-11 Daniel StokesBGE: Potential fix for [#35522] Broken game engine...
2013-09-05 Brecht Van LommelFix broken GLSL shader after recent changes.
2013-09-03 Brecht Van LommelCycles: add a sharpness input to the Cubic SSS falloff...
2013-08-28 Thomas DingesCycles / Sky Texture:
2013-08-26 Campbell Bartonghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_g...
2013-08-25 Campbell Bartonreplace hashes with sets where possible.
2013-08-24 Campbell Bartonfix for GPU_update_bmesh_buffers not setting bmesh...
2013-08-19 Sergey SharybinMake GPU buffers allocation/freeing safe for threading
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