Cleanup: use const pointer for view access API
[blender.git] / source / blender / draw / modes / edit_mesh_mode.c
2017-04-12 Campbell BartonCleanup: use const pointer for view access API
2017-04-12 Campbell BartonCleanup: line length
2017-04-11 Campbell BartonMerge branch 'master' into blender2.8
2017-04-10 Bastien MontagneMerge branch 'master' into blender2.8
2017-04-10 Bastien MontagneMerge branch 'master' into blender2.8
2017-04-10 Clément FoucaultDraw Manager: Use Texture flag in Framebuffer init.
2017-04-09 Julian EiselMerge branch 'master' into blender2.8
2017-04-09 Campbell BartonMerge branch 'master' into blender2.8
2017-04-07 Sybren A. StüvelMerge branch 'master' into blender2.8
2017-04-06 Sergey SharybinMerge branch 'master' into blender2.8
2017-04-06 Campbell BartonMerge branch 'master' into blender2.8
2017-04-06 Campbell BartonMerge branch 'master' into blender2.8
2017-04-05 Sergey SharybinMerge branch 'master' into blender2.8
2017-04-05 Bastien MontagneMerge branch 'master' into blender2.8
2017-04-05 Campbell BartonMerge branch 'master' into blender2.8
2017-04-04 Sergey SharybinMerge branch 'master' into blender2.8
2017-04-03 Clément FoucaultDraw Manager: Use engine type pointer instead of engine...
2017-04-03 Sergey SharybinMerge branch 'master' into blender2.8
2017-03-31 Campbell BartonMerge branch 'master' into blender2.8
2017-03-30 Dalai FelintoLayers: use IDProperty and override collection properti...
2017-03-29 Julian EiselMerge branch 'master' into blender2.8
2017-03-29 Campbell BartonMerge branch 'master' into blender2.8
2017-03-28 Julian EiselMerge branch 'master' into blender2.8
2017-03-28 Bastien MontagneMerge branch 'master' into blender2.8
2017-03-27 Clément FoucaultDraw Engines: Make g_data struct part of the viewport...
2017-03-27 Clément FoucaultDraw Manager: Make Viewport Data passed by the manager...
2017-03-25 Campbell BartonMerge branch 'master' into blender2.8
2017-03-25 Campbell BartonMerge branch 'master' into blender2.8
2017-03-22 Clément FoucaultDraw Module: Move the Global Ubo block definition to...
2017-03-20 Clément FoucaultEdit Mode Engine: Remove unecessary matrix.
2017-03-20 Clément FoucaultDraw module: code style, encapsulate static vars
2017-03-20 Bastien MontagneMerge branch 'master' into blender2.8
2017-03-19 Campbell BartonMerge branch 'master' into blender2.8
2017-03-18 Clément FoucaultObject Mode: Add stencil test to remove object outlines...
2017-03-18 Clément FoucaultDraw Manager: Created a general fullscreen shader.
2017-03-17 Julian EiselMerge branch 'master' into blender2.8
2017-03-17 Bastien MontagneMerge branch 'master' into blender2.8
2017-03-16 Bastien MontagneMerge branch 'master' into blender2.8
2017-03-16 Sergey SharybinMerge branch 'master' into blender2.8
2017-03-15 Julian EiselMerge branch 'master' into blender2.8
2017-03-15 Campbell BartonMerge branch 'master' into blender2.8
2017-03-15 Sergey SharybinMerge branch 'master' into blender2.8
2017-03-15 Sergey SharybinMerge branch 'master' into blender2.8
2017-03-14 Campbell BartonMerge branch 'master' into blender2.8
2017-03-12 Campbell BartonMerge branch 'master' into blender2.8
2017-03-11 Campbell BartonMerge branch 'master' into blender2.8
2017-03-09 Campbell BartonMerge branch 'master' into blender2.8
2017-03-09 Campbell BartonMerge branch 'master' into blender2.8
2017-03-09 Dalai FelintoMerge remote-tracking branch 'origin/master' into blend...
2017-03-09 Campbell BartonMerge branch 'master' into blender2.8
2017-03-09 Campbell BartonMerge branch 'master' into blender2.8
2017-03-09 Clément FoucaultEdit Mesh overlay: Ported Display Normals option
2017-03-09 Clément FoucaultDraw Manager: structural change
2017-03-06 Julian EiselMerge branch 'master' into blender2.8
2017-03-05 Clément FoucaultEdit Mode overlay: fix clear color, and possibly a...
2017-03-05 Clément FoucaultClay Engine: camera drawing
2017-03-03 Clément FoucaultEdit Mesh overlay: remove one extra buffer.
2017-03-03 Julian EiselMerge branch 'master' into blender2.8
2017-03-03 Clément FoucaultEdit Mode overlay: backwire "ghost wireframe" with...
2017-03-02 Julian EiselMerge branch 'master' into blender2.8
2017-03-02 Clément FoucaultEdit Mode overlay: Moved Shaders to draw modules and...
2017-03-02 Clément FoucaultEdit Mode overlay: Added theme color via UBO.
2017-03-02 Clément FoucaultEdit Mode overlay: fast navigate
2017-03-02 Clément FoucaultEdit Mode overlays: separate multiple shaders for loose...
2017-03-01 Campbell BartonMerge branch 'master' into blender2.8
2017-02-27 Luca RoodMerge branch 'master' into blender2.8
2017-02-26 Clément FoucaultClay Engine: Edit mesh overlays
2017-02-25 Brecht Van LommelMerge branch 'master' into blender2.8
2017-02-23 Bastien MontagneMerge branch 'master' into blender2.8
2017-02-23 Bastien MontagneMerge branch 'master' into blender2.8
2017-02-22 Julian EiselCleanup: Style
2017-02-22 Clément FoucaultClay Engine: Started Armature drawing