Merged 15170:15635 from trunk (no conflicts or even merges)
[blender.git] / source / gameengine / Rasterizer / RAS_MeshObject.h
2008-07-18 Ian ThompsonMerged 15170:15635 from trunk (no conflicts or even...
2008-04-16 Chris WantPatch from GSR that a) fixes a whole bunch of GPL/BL...
2007-11-06 Martin PoirierFilling in branch from trunk
2007-01-07 Erwin Coumanspatch by Charlie, related to recent changes of multi...
2006-04-02 Erwin Coumansapplied Charlies patch for game engine graphics. displa...
2006-02-13 Erwin CoumansImproved OpenGL Shader Language support for game engine...
2004-11-22 Kester MaddockFix for bugs: 1788 (forces) and 1799 (python delattr...
2004-07-17 Kester MaddockPort a few rasterizer changes from tuhopuu2:
2004-05-26 Kester MaddockFix Bug #1309 Disabling Actor leaves Ghost, Dynamic...
2004-05-16 Kester MaddockUp the maximum triangles in a bucket.
2004-05-04 Kester MaddockUse a better compare function for RAS_IPolygonMaterial
2004-05-04 Kester MaddockFix for bug #945 getVertexArrayLength(x) returns differ...
2004-04-24 Kester MaddockSynchronise game engine with Tuhopuu2 tree.
2004-03-22 Nathan Letwory[GameEngine] Commit all Kester's changes made to the...
2002-12-27 Kent MeinRemoved the config.h thing from the .h's in the source...
2002-11-25 Kent MeinDid all of the .h's in source
2002-10-30 Kent Meinfixed spacing in the headers to get rid of some warning...
2002-10-12 Hans LambermontInitial revision v2.25