RNA wrapping of Action Groups:
[blender.git] / intern / iksolver / intern / IK_QSegment.cpp
2008-05-07 Daniel Genrichsvn merge -r 13452:14721 https://svn.blender.org/svnroo...
2008-04-21 Daniel Genrichsvn merge -r 14236:14505 https://svn.blender.org/svnroo...
2008-04-16 Chris WantPatch from GSR that a) fixes a whole bunch of GPL/BL...
2008-03-13 Jean-Luc Peurièreresolved conflict state with HEAD r14096
2008-02-04 Hamed Zaghaghimerging game_engine branch changes into trunk, 2d-filte...
2008-01-07 Chris WantPatch to change license to GPL only, from GSR.
2007-12-12 Daniel Genrichsvn merge -r 12716:12856 https://svn.blender.org/svnroo...
2007-12-10 Martin PoirierMerge from Harmonic Skeleton branch
2007-12-06 Brecht Van LommelBugfix for IK locked axes with an initial rotation...
2007-11-26 Brecht Van LommelParticles
2007-11-06 Martin PoirierFilling in branch from trunk
2007-11-04 Daniel Genrichsvn merge -r 12419:12478 https://svn.blender.org/svnroo...
2007-11-01 Brecht Van LommelIK
2007-10-24 Daniel Genrichsvn merge -r 12347:12382 https://svn.blender.org/svnroo...
2007-10-24 Brecht Van LommelPole Target for IK
2005-08-31 Brecht Van Lommel- Changed xz limit drawing to use same formulas as...
2005-08-29 Brecht Van LommelBugfix; rotation limits for < 3 DOF bones were using...
2005-08-27 Brecht Van LommelUpdate SConscript.
2005-08-27 Ton RoosendaalFirst commit of Brecht's new IK work. This only does...
2003-03-18 Daniel DunbarUpdate to use <iostream> vs <iostream.h>
2002-11-25 Kent MeinYes I did it again ;)
2002-10-12 Hans LambermontInitial revision v2.25