Fix T51296: UVs not working for hair emitted from vertices
[blender.git] / source / gameengine / Ketsji /
2017-06-02 Campbell BartonCleanup: style
2017-05-27 Aaron CarlisleRemove MinGW support
2017-05-20 Campbell BartonCMake: Use GCC7's -Wimplicit-fallthrough=5
2017-05-11 Dalai FelintoUnifying access to GLEW from the Blender Game Engine
2017-04-14 Alexander RomanovObject Info node support for GLSL mode and the internal...
2016-10-10 Mike ErwinBGE: remove calls to GLSL support query (it's always...
2016-08-16 Bastien MontagneMore fixes from coverity report.
2016-07-31 Mike Erwinsimplify redundant conditionals
2016-07-10 Bastien MontagneCleanup/Refactor: pass Main pointer to all ID copy...
2016-06-18 Campbell BartonCleanup: style, whitespace, doxy filepaths
2016-06-11 Benoit BolseeBL_Shader.setUniformEyef(name)
2016-06-11 Benoit BolseeBGE: Various render improvements.
2016-04-25 Campbell BartonRefactor BKE_blender into separate headers
2016-04-10 Porteries TristanBGE: Fix T48071: Global logic manager
2016-03-01 Porteries TristanUPBGE: Disallow shadow buffer render when the lamp...
2016-02-25 Campbell BartonFix T47015: BGE, objects vanish aligning to vector
2016-02-23 Sergey SharybinFix warnings reported by MSVC
2016-02-18 Ulysse MartinBGE: Allow access to original texture openGL Bind code...
2016-01-28 Mike Erwincleanup: spelling, comments, alignment
2016-01-27 Alexander RomanovWorld textures displaying for viewport in BI.
2016-01-25 Sybren A. StüvelFix T46902: Revert zeroing velocity in BGE logic brick
2016-01-23 Alexander RomanovVector Transform node support for GLSL mode and the...
2016-01-17 Ulysse MartinBGE: Allow access to light shadow settings with python
2016-01-04 Sergey SharybinRemove SCons building system
2015-12-30 Porteries TristanBGE: Fix invalid operator< for microsoft compiler.
2015-12-27 Bastien MontagneSplit id->flag in two, persistent flags and runtime...
2015-12-17 Campbell BartonFix T46959: sys.meta_path reset on on exit
2015-12-16 Jorge BernalBGE clean up: use float version of trigonometric functions
2015-12-16 Jorge BernalBGE Ketsji clean-up: double-promotion warnings
2015-12-15 Mike Erwinuse float (not double) for font matrix
2015-12-13 Porteries TristanBGE: Use float as default instead of double in Moto...
2015-12-12 Arnaud DegrooteBGE: Improve clock management
2015-12-08 Brecht Van LommelOpenGL: split off framebuffer, shader and texture code...
2015-12-08 Brecht Van LommelOpenGL: remove non-power-of-two texture check, where...
2015-12-08 Mitchell StokesBGE code cleanup: Removing RAS_GLExtensionManager.
2015-11-26 Porteries TristanBGE: Fix ray cast with unfound property.
2015-11-10 Sybren A. StüvelBGE: allow setting velocity to zero in a motion actuator.
2015-11-03 Porteries TristanBGE: Remove KX_IPOActuator.
2015-10-29 Porteries TristanBGE: Fix T38986: Start object position not initialized...
2015-10-29 Porteries TristanBGE: Cleanup KX_IPO_SGCOntroller.
2015-10-28 Porteries TristanBGE: Fix T35188: Duplicate an instance of group.
2015-10-28 Porteries TristanBGE: Fix T45945: Action bouncing.
2015-10-27 Porteries TristanBGE: Fix T31357: wrong zoom when sets camera.
2015-10-26 Porteries TristanBGE: generic python callback list + replace KX_PythonSeq.
2015-10-25 Thomas SzepeBGE: Cleanup: Code style BL_Shader
2015-10-25 Porteries TristanBGE: Fix issues with async libload.
2015-10-20 Campbell BartonCleanup: remove _POSIX_C_SOURCE undefine
2015-10-19 Porteries TristanBGE: Cleanup BL_Action
2015-10-19 Porteries TristanBGE: Cleanup BL_Action.
2015-10-19 Porteries TristanBGE: Fix T46381 : last action frame not updated.
2015-10-14 Porteries TristanBGE: Fix animations update when scene is suspended.
2015-10-12 Campbell BartonFix T46458: BGE Crash on load
2015-10-11 Thomas SzepeBGE: Change KX_WolrdInfo mathutils vector to color
2015-10-11 Thomas SzepeBGE: Adding a Max Jumps value to the character physic...
2015-10-11 Thomas SzepeBGE: Change character jumping to char
2015-10-11 Thomas SzepeBGE: Add recursive dupli group deletion
2015-10-11 Thomas SzepeBGE: Adding a screenshot function to game actuator
2015-10-07 Porteries TristanBGE : Collision mask support in raycast + and raycast...
2015-10-07 Mitchell StokesFix for T41536: 2.71 getActionFrame no longer returns...
2015-09-08 Campbell BartonFix for building with C++ guarded alloc
2015-09-02 Campbell BartonCleanup: style
2015-08-25 Sybren A. StüvelBGE: added bge.logic.{get,set}AnimRecordFrame functions
2015-08-18 Porteries TristanBGE: Fix mesh not registered in scene libload.
2015-08-16 Thomas SzepeBGE: Fix memory leak and crash with certain physic...
2015-08-11 Porteries TristanBGE: Fix T33187 constraints replication for libloaded...
2015-08-10 Porteries TristanBGE: Fix T19377 restore dynamics after unparenting...
2015-08-06 Campbell BartonCleanup: whitespace
2015-08-04 Sergey SharybinSCons: Fix for really nasty bug with polluting configur...
2015-08-03 Mateo de MayoBGE: Added getActionName() function to KX_GameObject()
2015-08-02 Jörg MüllerAduaspace: fixing playback in the game engine.
2015-07-28 Jörg MüllerAudaspace: fixing problems for the merge to master...
2015-07-28 Jörg MüllerAudaspace: name fixes and external library update.
2015-07-28 Jörg MüllerAudaspace: external audaspace library update.
2015-07-28 Jörg MüllerAudaspace: use standalone library.
2015-07-28 Jörg MüllerAudaspace: preparing to use standalone library.
2015-07-28 Sybren A. StüvelBGE: Navmesh fixes and improvements
2015-07-27 Thomas SzepeBGE: Fix T37074: GLSL max texture units limit
2015-07-27 Porteries TristanBGE: Fix T19241: draw debug shape with overlay/backgrou...
2015-07-26 Porteries TristanFix T26141: render setting affects only first scene.
2015-07-25 Porteries TristanBGE: Fix T35288 Touch/Ray/Mouse sensor and Constraint...
2015-07-20 Sergey SharybinOpenSubdiv: Commit of OpenSubdiv integration into Blender
2015-07-16 Dalai FelintoFix T45428: Sometimes in a dupligroup linked actuators...
2015-07-14 Alexander RomanovParticle Info node support for GLSL mode and the intern...
2015-07-14 Campbell BartonMove from MTFace to MTexPoly w/ texture checks
2015-07-13 Antony Riakiotakis Imbuf types refactor.
2015-07-12 Jorge BernalBGE Clean-up: New EXP prefix for the BGE Expression...
2015-07-07 Porteries TristanBGE: Fix wrong current logic manager in collision callback.
2015-07-06 Jorge BernalBGE: Fix T45341: Crash when camera is eliminated
2015-07-06 Sybren A. StüvelBGE Fix T45207: Camera actuator shakes with low height
2015-07-03 Porteries TristanBGE: Extend Python API for KX_BlenderMaterial (specular...
2015-07-02 Dalai FelintoGame Engine: Camera Lens Shift: support to change it...
2015-07-02 Porteries TristanBGE: Fix T45196 armature action on libloading.
2015-07-01 Porteries TristanBGE: Fix T44069 playing action during libfree.
2015-06-29 Dalai FelintoFix 73841 : Game Engine - Camera Lens Shift
2015-06-28 Sybren A. StüvelBGE: added clamping of angular velocity.
2015-06-24 Quentin WengerBGE: Fix color used as background in VideoTexture.
2015-06-22 Porteries TristanBGE: Fix T45110, T44174, armature animations update...
2015-06-20 Porteries TristanBGE: Fix T38030: wrong vertex index returned by KX_Poly...
2015-06-19 Jorge BernalBGE Cleanup: Translation of several comments in Dutch
2015-06-16 Campbell BartonBGE: correct case for createConstraint keyword