GPencil: Cleanup - Remove storage Grid matrix and replace with local variable
[blender.git] / source / blender / draw / intern /
2019-05-29 Jeroen BakkerDrawManager: Cycles+GPencil
2019-05-29 mano-wiiPossible fix for T63685: macOS edit mode selection...
2019-05-28 Clément FoucaultEevee: Fix assert when displaying transparent film...
2019-05-28 Clément FoucaultDRW: Fix issue introduce in removal of DRW_STATE_POINT
2019-05-28 Clément FoucaultCleanup: GPU: Move program point size to GPU_state
2019-05-28 Campbell BartonCleanup: clang-format
2019-05-28 Philipp OeserFix T64829: Active point of Curve objects is not displa...
2019-05-28 Clément FoucaultCleanup: DRW: Rename DRW_STATE_BLEND_* for API clarity
2019-05-27 Ray Molenkampdraw_manager: fix warning with msvc.
2019-05-27 Clément FoucaultCleanup: DRW: Make clipped shader use UBO clip planes
2019-05-27 Clément FoucaultCleanup: DRW: Move WorldClipPlanes to builtin uniform
2019-05-27 Clément FoucaultCleanup: DRW: Remove DRW_STATE_OFFSET
2019-05-27 Clément FoucaultCleanup: EditMesh: Remove DRW_STATE_OFFSET_*
2019-05-24 Brecht Van LommelViewport: don't show transparent checkboard in lookdev...
2019-05-23 Clément FoucaultGpencil: Fix assert when rendering with Eevee
2019-05-23 Bastien MontagneMerge branch 'blender2.7'
2019-05-22 Bastien MontagneMerge branch 'blender2.7'
2019-05-22 Clément FoucaultDRW/Eevee: Fix camera texture coordinates in renders
2019-05-22 Clément FoucaultDRW: Only change VAO if geometry changes
2019-05-22 Clément FoucaultGPU: Refactor GPU_batch_draw_range_ex
2019-05-22 Clément FoucaultFox drwview
2019-05-22 Clément FoucaultCleanup: DRW: Remove, rename stuffs
2019-05-22 Clément FoucaultDRW: Do not update the view ubo for each pass
2019-05-22 Clément FoucaultDRW: DRWView: Finish refactor
2019-05-22 Clément FoucaultEevee: Make Planar reflections work with the new DRWVie...
2019-05-22 Clément FoucaultDRW: Add view param to DRW_culling_* functions
2019-05-22 Clément FoucaultBLI_memblock: Refactor for faster iteration and allocation
2019-05-22 Clément FoucaultDRW: Remove some usage of DRW_viewport_matrix_get
2019-05-22 Clément FoucaultDRW: Remove DRW_state_clip_planes_reset
2019-05-22 Clément FoucaultDRW: Remove DRW_state_clip_planes_set_from_rv3d
2019-05-22 Clément FoucaultDRW: Add DRWView to improve different view handling
2019-05-22 Clément FoucaultCleanup: DRW: Refactor code for better readability...
2019-05-21 Jacques LuckeGPU: double uniform names buffer size
2019-05-20 mano-wiiGPU: Use uint in GPU_batch_uniform_1ui.
2019-05-20 mano-wiiEdit Mesh Select: Fix OpenGL status to use `GPU_point_s...
2019-05-20 Campbell BartonFix missing assignments in object mode select id drawing
2019-05-20 Campbell BartonFix invalid face offset in DRW_draw_select_id_object
2019-05-18 mano-wiiEdit Mesh Selection Drawing: Make sure the state of...
2019-05-18 Campbell BartonFix T54686: objects don't occlude each other for edit...
2019-05-17 Clément FoucaultCleanup: DRW: Remove uneeded DRWState values
2019-05-17 Clément FoucaultCleanup: Eevee: Remove custom volumetric matrix
2019-05-17 Clément FoucaultEevee: Remove the Volumetric Render checkbox
2019-05-17 Clément FoucaultDRW: Fix warning on MSVC
2019-05-16 Campbell BartonFix edit-mesh select crash when using face-dots
2019-05-15 mano-wiiFix T54686: objects don't occlude each other for edit...
2019-05-14 Clément FoucaultFix T64551 Crash on leaving local view on the shading tab
2019-05-14 Clément FoucaultEevee: Fix Auto Tangent not working if active UV layer...
2019-05-14 Clément FoucaultGPUVertexFormat: Reduce size of structs
2019-05-14 Clément FoucaultCleanup: DRW: Add and use DRW_shgroup_uniform_vec2_copy
2019-05-14 Clément FoucaultCleanup: DRW: Remove unused Uniform types
2019-05-14 Clément FoucaultCleanup: DRW: Remove uneeded _add suffix from DRW_shgro...
2019-05-14 Clément FoucaultDRW: Refactor: Use DRWCall to accumulate per instance...
2019-05-14 Clément FoucaultBLI_memblock: Add more options
2019-05-14 Clément FoucaultCleanup: Remove DRWCallType
2019-05-14 Clément FoucaultDRW: Fix threading hazard when rendering and using...
2019-05-14 Clément FoucaultCleanup: DRW: Remove unused functions
2019-05-14 Clément FoucaultDRW: Change Procedural function to use a GPUBatch
2019-05-14 Clément FoucaultMesh Batch Cache: Fix use of uninitialized variable
2019-05-14 Clément FoucaultDRW: Make Instance count not a pointer
2019-05-14 Clément FoucaultCleanup: DRW: Remove pointers to materials
2019-05-14 Clément FoucaultGPU: Move Material index to nodetree evaluation
2019-05-14 Clément FoucaultDRW: Remove ModelViewMatrix and ModelViewMatrixInverse
2019-05-13 Brecht Van LommelCycles/Eevee: unified and improved texture image color...
2019-05-11 Clément FoucaultDRW: Fix previous commit
2019-05-11 Clément FoucaultFix T64464 App crashes when navigating between UV Edito...
2019-05-10 Clément FoucaultFix T64137 Empty Images flickering graphics when "Auto...
2019-05-10 Clément FoucaultFix T64399 Crash when trying to enter edit mode on...
2019-05-10 Clément FoucaultFix T64420 Weight Paint colours not visible
2019-05-10 Clément FoucaultOverlays: Use common_view_lib.glsl
2019-05-10 Clément FoucaultDRW: Remove ModelViewMatrix Usage
2019-05-09 Jeroen BakkerDrawManager/GreasePencil: Select Correct ViewLayer
2019-05-09 Jeroen BakkerDepsGraph: Multi ViewLayer Selection
2019-05-09 Clément FoucaultFix T64329 Crash when switching to Texture Paint
2019-05-09 Clément FoucaultFix Crash with armature using custom shapes
2019-05-09 Clément FoucaultFix T64366 DRW: Crash opening Mr Elephant scene since...
2019-05-08 Clément FoucaultCleanup: DRW: Remove DRW_pass_free
2019-05-08 Clément FoucaultDRW: Remove support for NormalMatrix
2019-05-08 Clément FoucaultOverlay: Remove use of NormalMatrix
2019-05-08 Clément FoucaultMesh Batch Cache: Fix crash when comming from eevee...
2019-05-08 Clément FoucaultDRW: Remove WorldNormalMatrix
2019-05-08 Clément FoucaultGPU: Remove GPU_INVERSE_NORMAL_MATRIX
2019-05-08 Clément FoucaultCleanup: DRW/GPU: Remove eye vector uniform
2019-05-08 Clément FoucaultCleanup: Remove BKE_MESH_BATCH_DIRTY_MAYBE_ALL
2019-05-08 Clément FoucaultCleanup: draw_common: Use switch instead of ifs
2019-05-08 Clément FoucaultCleanup: Mesh Batch Cache: Remove unused BKE_MESH_BATCH...
2019-05-08 Clément FoucaultDRW: Copy matrix in case of ModelMatrixInverse being...
2019-05-08 Clément FoucaultDRW: Speedup: Only do batch cache request and validatio...
2019-05-08 Clément FoucaultMesh Batch Cache: Speedup: Only alloc gpu_attrs if...
2019-05-08 Clément FoucaultMesh Batch Cache: Speedup: Use flags to early remove...
2019-05-08 Clément FoucaultDRW: Make batch validation run first during iteration
2019-05-08 Clément FoucaultDRW: Move all batch request functions to own header
2019-05-08 Clément FoucaultDRW: Change function orders to improve CPU cache efficiency
2019-05-08 Clément FoucaultDRW: Add DRW_duplidata_get to create fast path for...
2019-05-08 Clément FoucaultGPUViewport: Fix possible hash colision with enabled...
2019-05-08 Clément FoucaultDRW: Remove uneeded calls to drw_viewport_engine_data_e...
2019-05-08 Clément FoucaultDRW: Replace BLI_mempool by BLI_memblock
2019-05-08 Clément FoucaultDRW: Speedup: Don't call GPU_shader_uniform_vector...
2019-05-08 Jeroen BakkerFix T64302: objects disappearing when disabling overlays
2019-05-07 Jeroen BakkerDrawManager: External Engines + Overlays
2019-05-06 Clément FoucaultDRW: Remove is_negative_m4 per draw call
next