Fix T65092: error with gizmos using freed keymaps
[blender.git] / source / blender / draw /
8 hours ago Clément FoucaultViewport: Change default studiolight
8 hours ago Clément FoucaultEdit Mesh: Change color behavior
12 hours ago Jeroen BakkerEEVEE: Volumetrics
15 hours ago Brecht Van LommelViewport: don't show transparent checkboard in lookdev...
36 hours ago Sergey SharybinEevee: Ignore COW tag when deciding on auto-bake
36 hours ago Jeroen BakkerFix T65035: Wokbench Material Alpha
38 hours ago Jeroen BakkerCleanup: Remove debug print
39 hours ago Clément FoucaultGpencil: Fix assert when rendering with Eevee
42 hours ago Bastien MontagneMerge branch 'blender2.7'
2 days ago Bastien MontagneMerge branch 'blender2.7'
2 days ago Campbell BartonCleanup: unused vars
2 days ago Jeroen BakkerDrawEngines: Depth Of Field Units
2 days ago Clément FoucaultDRW/Eevee: Fix camera texture coordinates in renders
2 days ago Jeroen BakkerWorkbench: FXAA Artifacts
2 days ago Clément FoucaultDRW: Only change VAO if geometry changes
2 days ago Clément FoucaultGPU: Refactor GPU_batch_draw_range_ex
2 days ago Clément FoucaultFox drwview
2 days ago Clément FoucaultCleanup: DRW: Remove, rename stuffs
2 days ago Clément FoucaultDRW: Do not update the view ubo for each pass
2 days ago Clément FoucaultFix T64806 Missing sss_blur pass in EEVEE crashing...
2 days ago Clément FoucaultDRW: DRWView: Finish refactor
2 days ago Clément FoucaultEevee: Make lookdev shader use common_view_lib
2 days ago Clément FoucaultEevee: Make lightprobes work with new DRWView system
2 days ago Clément FoucaultEevee: Make Planar reflections work with the new DRWVie...
2 days ago Clément FoucaultDRW: Add view param to DRW_culling_* functions
2 days ago Clément FoucaultEevee: Use DRW_view_* API instead of DRW_viewport_matrix_*
2 days ago Clément FoucaultGPencil: Use DRW_view_* API instead of DRW_viewport_mat...
2 days ago Clément FoucaultBLI_memblock: Refactor for faster iteration and allocation
2 days ago Clément FoucaultWorkbench: Fix TAA logic
2 days ago Clément FoucaultWorkbench: Use DRWView instead of DRW_viewport_matrix_*
2 days ago Clément FoucaultDRW: Remove some usage of DRW_viewport_matrix_get
2 days ago Clément FoucaultDRW: Remove DRW_state_clip_planes_reset
2 days ago Clément FoucaultDRW: Remove DRW_state_clip_planes_set_from_rv3d
2 days ago Clément FoucaultDRW: Add DRWView to improve different view handling
2 days ago Clément FoucaultEevee: Lookdev: Make winmat point to negative Z
2 days ago Clément FoucaultCleanup: DRW: Refactor code for better readability...
2 days ago Brecht Van LommelFix T64965: crash using masks in texture paint mode
2 days ago Brecht Van LommelFix T64499: edit mode display glitch on Intel HD 4x00...
3 days ago Sebastián BarschkisFix T58492: Removes jitter when using adaptive smoke...
3 days ago Jacques LuckeGPU: double uniform names buffer size
4 days ago mano-wiiGPU: Use uint in GPU_batch_uniform_1ui.
4 days ago mano-wiiEdit Mesh Select: Fix OpenGL status to use `GPU_point_s...
5 days ago Campbell BartonFix missing assignments in object mode select id drawing
5 days ago Campbell BartonFix invalid face offset in DRW_draw_select_id_object
6 days ago mano-wiiEdit Mesh Selection Drawing: Make sure the state of...
6 days ago Campbell BartonFix T54686: objects don't occlude each other for edit...
7 days ago Clément FoucaultCleanup: Eevee: Use dummy texture for GTAO when not...
7 days ago Clément FoucaultEevee / Workbench: Fix hair normals
7 days ago Clément FoucaultCleanup: Eevee: Use DRW_PASS_CREATE macro when possible
7 days ago Clément FoucaultCleanup: DRW: Remove uneeded DRWState values
7 days ago Jeroen BakkerCycles/Eevee: unify depth of field settings for cameras
7 days ago Clément FoucaultCleanup: Eevee: Remove custom volumetric matrix
7 days ago Clément FoucaultEevee: Remove the Volumetric Render checkbox
7 days ago Clément FoucaultEevee: Remove the Subsurface Render checkbox
7 days ago Clément FoucaultDRW: Fix warning on MSVC
7 days ago Clément FoucaultDRW: Make fullscreen vertex shader position and uv...
7 days ago Clément FoucaultCleanup: Eevee: Use SET_FLAG_FROM_TEST
7 days ago Campbell BartonFix face mask edge select drawing
7 days ago Campbell Barton3D View: Support texture paint mask clipping
8 days ago Sergey SharybinCycles: Fix missing viewport updates after recent changes
8 days ago Jeroen BakkerEEVEE: Viewport Rendering TAA
8 days ago AntonioyaGPencil: New filter in Onion by keyframe type
8 days ago Campbell BartonFix edit-mesh select crash when using face-dots
8 days ago Jeroen BakkerEEVEE: Intel Shader Compiler Bug
9 days ago mano-wiiFix T54686: objects don't occlude each other for edit...
9 days ago AntonioyaGPencil: Invert Fade Object slider
9 days ago Tim StullichLights: change sun light size to be specified as angle
9 days ago Clément FoucaultEevee: Add per material option to cull backfaces
10 days ago Dalai FelintoCode style cleanup: `make format`
10 days ago AntonioyaGPencil: Rename property Follow Drawing Path to Alignment
10 days ago Clément FoucaultFix T64551 Crash on leaving local view on the shading tab
10 days ago Clément FoucaultFix Shader compilation error on MacOS & some other...
10 days ago Clément FoucaultFix zfighting from edit mode face overlays
10 days ago Clément FoucaultFix T64574 : Weird shadow mesh glitches in viewport
10 days ago Clément FoucaultFix T64574 : Weird shadow mesh glitches in viewport
10 days ago Clément FoucaultEevee: Fix Auto Tangent not working if active UV layer...
10 days ago AntonioyaFix T64441: GPencil textures weird rotation
10 days ago Clément FoucaultCleanup: DRW: Move ModelMatrix declaration to common_vi...
10 days ago Clément FoucaultGPUVertexFormat: Reduce size of structs
10 days ago Clément FoucaultCleanup: DRW: Add and use DRW_shgroup_uniform_vec2_copy
10 days ago Clément FoucaultCleanup: DRW: Remove unused Uniform types
10 days ago Clément FoucaultCleanup: DRW: Remove uneeded _add suffix from DRW_shgro...
10 days ago Clément FoucaultDRW: Refactor: Use DRWCall to accumulate per instance...
10 days ago Clément FoucaultBLI_memblock: Add more options
10 days ago Clément FoucaultCleanup: Remove DRWCallType
10 days ago Clément FoucaultDRW: Fix threading hazard when rendering and using...
10 days ago Clément FoucaultCleanup: DRW: Remove unused functions
10 days ago Clément FoucaultDRW: Change Procedural function to use a GPUBatch
10 days ago Clément FoucaultEevee: Replace DRW_shgroup_empty_tri_batch_create by...
10 days ago Clément FoucaultMesh Batch Cache: Fix use of uninitialized variable
10 days ago Clément FoucaultDRW: Make Instance count not a pointer
10 days ago Clément FoucaultCleanup: Eevee: Make planar downsampling not use instan...
10 days ago Clément FoucaultCleanup: DRW: Remove pointers to materials
10 days ago Clément FoucaultGPU: Move Material index to nodetree evaluation
10 days ago Clément FoucaultDRW: Remove ModelViewMatrix and ModelViewMatrixInverse
11 days ago Brecht Van LommelCycles/Eevee: unify light strength and color
11 days ago Brecht Van LommelCycles/Eevee: unified and improved texture image color...
13 days ago Clément FoucaultDRW: Fix previous commit
13 days ago Clément FoucaultFix T64464 App crashes when navigating between UV Edito...
13 days ago AntonioyaGPencil: Apply FBO changes to AA macros
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