Maarten Gribnau [Mon, 16 Dec 2002 22:43:27 +0000 (22:43 +0000)]
Updated the readme section on building OSX.
Not sure whether this should also go in the xml file in the doc directory.
If so, what editor should I use?
Maarten
Maarten Gribnau [Mon, 16 Dec 2002 22:31:50 +0000 (22:31 +0000)]
Removed Ode build from OSX target.
This is now replaced by the Ode lib in CVS.
Maarten
Kent Mein [Mon, 16 Dec 2002 12:02:24 +0000 (12:02 +0000)]
Created a Makefile and got it actually to compile :)
Kent
--
mein@cs.umn.edu
Kent Mein [Mon, 16 Dec 2002 11:18:31 +0000 (11:18 +0000)]
Added extra libs for solaris
(-l/usr/openwin/lib -lglut etc...)
Kent
--
mein@cs.umn.edu
Kent Mein [Mon, 16 Dec 2002 10:57:08 +0000 (10:57 +0000)]
Fixed the files so they compile...
Had to add an argument to Create_window... (it was missing the sterio flag)
Also cleaned up some variable overloading warnings...
(i.e. window shadows previous def)
Kent
Kent Mein [Sat, 14 Dec 2002 15:38:45 +0000 (15:38 +0000)]
Gilles's patch to get rid of the the same identifier warnings
Kent
--
mein@cs.umn.edu
Simon Clitherow [Sat, 14 Dec 2002 12:31:17 +0000 (12:31 +0000)]
Corrected intern lib names so blendercreator.dsp can find them.
Previous commit broke this. --aphex
Maarten Gribnau [Fri, 13 Dec 2002 21:34:52 +0000 (21:34 +0000)]
OSX Project Builder project for makes_dna, blender and player targets.
After building intern with the Makefile, this project builds all three targets.
blender and player targets are dependent on makes_dna so that dna.c is generated
automatically (at the moment it is created evry build).
The applications are complete with icons and file type registering.
The only catch is that it might be necessary to symlink the darwin-6.1-powerpc
directory if your kernel is no on 6.1.
Maarten
Kent Mein [Fri, 13 Dec 2002 20:30:07 +0000 (20:30 +0000)]
This might be a slight hack but Iksolver library was complaining about
some linking stuff that was in libmoto.a so I added a libmoto after it
in the link lines.
Hans got a better way to do this? :)
Kent
Here is the diff:
RCS file: /cvs01/blender/source/Makefile,v
retrieving revision 1.12
diff -u -r1.12 Makefile
--- Makefile 2002/11/13 16:09:38 1.12
+++ Makefile 2002/12/13 20:28:13
@@ -165,6 +165,7 @@
COMLIB += $(NAN_PNG)/lib/libpng.a
BCLIB = $(NAN_IKSOLVER)/lib/libiksolver.a
+ BCLIB += $(NAN_MOTO)/lib/libmoto.a
BCLIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
BCLIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
BCLIB += $(OCGDIR)/blender/writestreamglueSTUB/$(DEBUG_DIR)libwritestreamglueSTUB.a
@@ -174,6 +175,7 @@
BCLIB += $(OCGDIR)/blender/src/$(DEBUG_DIR)libsrccreator.a
PULIB = $(NAN_IKSOLVER)/lib/libiksolver.a
+ PULIB += $(NAN_MOTO)/lib/libmoto.a
PULIB += $(OCGDIR)/blender/readblenfile/$(DEBUG_DIR)libreadblenfile.a
PULIB += $(OCGDIR)/blender/readstreamglue/$(DEBUG_DIR)libreadstreamglue.a
PULIB += $(OCGDIR)/blender/writestreamglue/$(DEBUG_DIR)libwritestreamglue.a
Maarten Gribnau [Thu, 12 Dec 2002 22:18:25 +0000 (22:18 +0000)]
Had to add a function (BPY_call_importloader) and a variable (bprogname)
to the stubs to get the player linking with Project Builder under OSX.
Maarten
Simon Clitherow [Thu, 12 Dec 2002 21:16:46 +0000 (21:16 +0000)]
And the rest! ;) --aphex
Simon Clitherow [Thu, 12 Dec 2002 21:13:47 +0000 (21:13 +0000)]
Modified the intern MSVC project files to make them more
Win9x/ME-friendly.
This shouldn't break the NT/2000/XP builds, but let me know if it does!
--aphex
Simon Clitherow [Thu, 12 Dec 2002 18:42:00 +0000 (18:42 +0000)]
Updated the debug target defines. --aphex
Stefan Gartner [Tue, 10 Dec 2002 23:55:59 +0000 (23:55 +0000)]
compile and run source/blender/makesdna/intern/makesdna to (re)create
source/blender/makesdna/intern/dna.c
This should fix the segfault at startup for non-x86 systems (tested on
linux/ppc and linux/x86). I would be glad if someone could check
if it works on other systems as well.
sgefant
Kent Mein [Tue, 10 Dec 2002 04:38:49 +0000 (04:38 +0000)]
Commited Simon Clitherow's mods to BL_src.dsp
Kent
--
mein@cs.umn.edu
Stefan Gartner [Sat, 7 Dec 2002 20:57:50 +0000 (20:57 +0000)]
don't crash when adding a UVsphere (Hos, heli)
sgefant
Kent Mein [Fri, 6 Dec 2002 19:48:37 +0000 (19:48 +0000)]
sgefants patch to remove the License Key stuff.
(I noticed its not completely gone yet from the blender/source dir)
But its a big step in the right direction if it doesn't enable
all of the functionatlity already...
(Using cscope for LICENSE_KEY_VALID still turns up some stuff)
Kent
--
mein@cs.umn.edu
Kent Mein [Tue, 3 Dec 2002 18:31:50 +0000 (18:31 +0000)]
Ok this should have probably been three seperate things but I figured
some people are getting sick of the email and the comments are small.
editmesh.c I added casts in a couple of places to remove a few warnings.
Then I cleaned up configure.ac a bit specifically the checks for
--with-ssl etc... so they work a little nicer.
I also modified source/Makefile.am to add targets for the player
Still needs some work I'm sure but its a start.
Kent
--
mein@cs.umn.edu
Kent Mein [Tue, 3 Dec 2002 15:52:47 +0000 (15:52 +0000)]
Had to make the patch for casting a little more complicated.
m_MotionState->getWorldOrientation((float)worldquat[1],
(float)worldquat[2],(float)worldquat[3],(float)worldquat[0]);
Is now:
#ifdef dDOUBLE
m_MotionState->getWorldOrientation((float)worldquat[1],
(float)worldquat[2],(float)worldquat[3],(float)worldquat[0]);
#else
m_MotionState->getWorldOrientation(worldquat[1],
worldquat[2],worldquat[3],worldquat[0]);
#endif
Kent
--
mein@cs.umn.edu
Kent Mein [Tue, 3 Dec 2002 12:11:07 +0000 (12:11 +0000)]
Got rid of unused files in intern/iksolver
(removed them from cvs and from the Makefile.am)
Kent
--
mein@cs.umn.edu
Kent Mein [Tue, 3 Dec 2002 10:02:40 +0000 (10:02 +0000)]
I moved source/darwin/blenderpublisher.app to source/darwin/blender.app
or at least tried.
You will probably want to rm -rf source/darwin/blenderpublisher.app
Kent
--
mein@cs.umn.edu
Kent Mein [Mon, 2 Dec 2002 16:30:13 +0000 (16:30 +0000)]
I got this patch from sgefant Mostly its just casting floats as floats.
(also adding a couple of include pathes)
changes in Ode*.cpp to get it compile with gcc 2.95.4
to make it compile with ./configure --with-gameengine
--enable-gameplayer
Kent
--
mein@cs.umn.edu
Kent Mein [Mon, 2 Dec 2002 09:48:10 +0000 (09:48 +0000)]
I added
#include <stdlib.h>
To fix a problem with a machine not being able to find malloc
Kent
Maarten Gribnau [Sun, 1 Dec 2002 23:03:08 +0000 (23:03 +0000)]
Added img lib to the include path of the MSVC project file.
Maarten
Maarten Gribnau [Sun, 1 Dec 2002 23:00:21 +0000 (23:00 +0000)]
Updated MSVC project file with the new frozen files.
Maarten
Maarten Gribnau [Sun, 1 Dec 2002 22:58:29 +0000 (22:58 +0000)]
These freeze changes give working frozen Python code on Windows.
Maarten
Maarten Gribnau [Sun, 1 Dec 2002 22:41:22 +0000 (22:41 +0000)]
wrapped S_ISREG and S_ISDIR with a define to suppress compiler
complaints about redefinitions. These occur now that Python 2.2 is included.
Maarten Gribnau [Sun, 1 Dec 2002 21:24:45 +0000 (21:24 +0000)]
Removed non-existing Tools from the Blender module.
This allowed me to get Python working in Blender.
Maarten
Frederick Lee [Sun, 1 Dec 2002 10:52:01 +0000 (10:52 +0000)]
Changed "blender.nl" to "www.blender.org" for that little display
thingy in the upper right corner.
-Fred <phaethon>
Michel Selten [Sat, 30 Nov 2002 15:34:57 +0000 (15:34 +0000)]
Reverting to version 1.3 - michel
Michel Selten [Sat, 30 Nov 2002 15:00:47 +0000 (15:00 +0000)]
added -f option to the rm command. (Clean target) - michel
Frederick Lee [Sat, 30 Nov 2002 05:43:14 +0000 (05:43 +0000)]
Autotools-specific freeze_ac.py and makemakefile_ac.py. Original makemakefile.py reverted for sake of original build system. Makefile.am modified accordingly.
Maarten Gribnau [Fri, 29 Nov 2002 20:51:40 +0000 (20:51 +0000)]
Somehow the img directory got lost from the list of include paths
Maarten
Kent Mein [Fri, 29 Nov 2002 17:07:58 +0000 (17:07 +0000)]
Bunch of small fixes emailed to me from phaethon
Kent
--
mein@cs.umn.edu
Kent Mein [Wed, 27 Nov 2002 17:09:40 +0000 (17:09 +0000)]
I know this is a bugfix but hey its simple :)
More info on it can be found here:
http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=176
Kent
--
mein@cs.umn.edu
Kent Mein [Wed, 27 Nov 2002 16:25:54 +0000 (16:25 +0000)]
Fixed some stuipid bugs in the Makefile.am's and
added --with-ode=prefix to configure.ac
Getting closer to building...
Kent
--
mein@cs.umn.edu
Kent Mein [Mon, 25 Nov 2002 15:29:57 +0000 (15:29 +0000)]
Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
Kent Mein [Mon, 25 Nov 2002 12:02:15 +0000 (12:02 +0000)]
updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Just need to finish cpp files now :)
Kent
--
mein@cs.umn.edu
Kent Mein [Mon, 25 Nov 2002 11:16:17 +0000 (11:16 +0000)]
Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
Kent Mein [Mon, 25 Nov 2002 10:13:52 +0000 (10:13 +0000)]
added the following to configure.ac
+case "$target" in
+ *sparc* )
+ AC_DEFINE(SUN_OGL_NO_VERTEX_MACROS,1,[Fix for Sun's GL])
+ ;;
+esac
+
Also added the include to the above .c files.
I'm going to add it to everything in source just haven't gotten that far yet.
Kent
Kent Mein [Mon, 25 Nov 2002 09:53:07 +0000 (09:53 +0000)]
Yes I did it again ;)
added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Kent
--
mein@cs.umn.edu
Kent Mein [Fri, 22 Nov 2002 15:59:38 +0000 (15:59 +0000)]
Robert Wenzlaff's fix for AVI_JPEGS.
Kent
--
mein@cs.umn.edu
Kent Mein [Thu, 21 Nov 2002 14:20:42 +0000 (14:20 +0000)]
Moved the stuff on autoconfig to doc/autoconfig.txt and added quite a bit
more on the basics of it. (as well as put a link to it in the README)
Kent
--
mein@cs.umn.edu
Kent Mein [Wed, 20 Nov 2002 14:43:09 +0000 (14:43 +0000)]
removed our licensing info as requested :)
Kent
--
mein@cs.umn.edu
Kent Mein [Tue, 19 Nov 2002 18:51:52 +0000 (18:51 +0000)]
Ok I added the following options to configure.ac
--with-ssl=PFX Path to ssl files
--with-libjpeg=PFX Path to libjpeg files
--with-libpng=PFX Path to libpng files
--with-libz=PFX Path to libz files
--with-mozilla=PFX Path to mozilla files
(The mozilla one still needs some work but its a start)
I also cleaned up the blender/intern automake files a little as far as
the python stuff goes, it still isn't doing the correct thing in
intern/python/freeze but its a little closer I think.
Anyone that has ideas on this I'm all ears :)
Kent
--
mein@cs.umn.edu
Kent Mein [Tue, 19 Nov 2002 18:48:07 +0000 (18:48 +0000)]
--- IK_JacobianSolver.cpp 2002/10/13 16:07:40 1.2
+++ IK_JacobianSolver.cpp 2002/11/19 18:47:33
@@ -134,7 +134,7 @@
m_svd_w = 0;
m_svd_v = 0;
- TNT::SVD(m_svd_u,m_svd_w,m_svd_v);
+ TNT::SVD_a(m_svd_u,m_svd_w,m_svd_v);
// invert the SVD and compute inverse
Fix for why it wasn't building with configure
Kent
--
mein@cs.umn.edu
Kent Mein [Tue, 19 Nov 2002 00:09:54 +0000 (00:09 +0000)]
Fixed a typo. Had a [ added.
Kent
--
mein@cs.umn.edu
Kent Mein [Fri, 15 Nov 2002 18:41:50 +0000 (18:41 +0000)]
removed the comments about libtool not working :)
Kent
--
mein@cs.umn.edu
Kent Mein [Fri, 15 Nov 2002 06:57:59 +0000 (06:57 +0000)]
Ok were getting somewhere here ;)
I'm not an expert at this but I think I'm getting the hang of it quite nicely.
I added autoconf stuff for most of the intern dir. I move readme.txt to
README and added the following section to it:
*********************************************************************
*********************************************************************
We are in the process of moving things over to automake/autoconf
The old makefiles are still in place and will work. If you want to
get a working blender skip down to the next section and use this readme as
a guide.
If you want to play with the new autoconf environment you need to do the
following, inside this dir:
./bootstrap
mkdir ../newdir
cd ../newdir
../blender/configure
Take a look at INSTALL for options you can give to configure.
About half of the intern directory is done so you won't get very far.
If you want to work on fixing it you need to edit Makefile.am's and
configure.ac
after editing those files you need to run bootstrap again.
TODO to finish up the intern dir
Square away how ghost works.
(i.e. would be nice if under windows you could choose X11 or normal windows
libs, same with macos.. right now its a cludge and it doesn't do one explicitly
probably involves changing the way configure.ac picks stuff)
Get intern/python figured out.
Add the following to configure.ac
--with-openssl=dir
--with-mozilla=dir (get it so nspr is autodetected here)
--with-nspr=dir (incase in different dir)
--with-jpeg=dir
--with-png=dir
--with-zlib=dir
figure out why the heck the libtool that gets created is wrong on my
system (mein@cs.umn.edu) :)
Kent
--
mein@cs.umn.edu
Maarten Gribnau [Thu, 14 Nov 2002 22:43:55 +0000 (22:43 +0000)]
Some more clean up in the intern MSVC project files.
Renamed the bmfont project files and updated them.
Maarten
Maarten Gribnau [Thu, 14 Nov 2002 16:51:01 +0000 (16:51 +0000)]
Added more frozen files to the MSVC project.
Maarten
Maarten Gribnau [Thu, 14 Nov 2002 16:50:24 +0000 (16:50 +0000)]
Changed module name utils to util so that freeze will find the quaternions
etc. there.
Maarten
Maarten Gribnau [Thu, 14 Nov 2002 08:23:57 +0000 (08:23 +0000)]
Fixed problem with the main intern MSVC project.
Maarten
Kent Mein [Wed, 13 Nov 2002 16:09:38 +0000 (16:09 +0000)]
Committing LarstiQ's patch for NAN_PYTHON_BINARY and NAN_MXTEXTTOOLS
It worked on my system and no one else has said anything.
Kent
--
mein@cs.umn.edu
Maarten Gribnau [Tue, 12 Nov 2002 20:12:40 +0000 (20:12 +0000)]
bug fix in vrml (inventor) import.
Maarten
Kent Mein [Tue, 12 Nov 2002 15:56:33 +0000 (15:56 +0000)]
Added a link for mozilla downloads.
Kent
--
mein@cs.umn.edu
Kent Mein [Tue, 12 Nov 2002 15:26:05 +0000 (15:26 +0000)]
- ALenum alc_error = alcGetError(); // openal_2.14+
+ ALenum alc_error = alcGetError(NULL); // openal_2.14+
Fix to get it to work with latest version of openal.
Kent
--
mein@cs.umn.edu
Maarten Gribnau [Mon, 11 Nov 2002 23:58:52 +0000 (23:58 +0000)]
Modified the MSVC project files to use the static jpeg library as it used to be.
Maarten
Maarten Gribnau [Mon, 11 Nov 2002 22:48:06 +0000 (22:48 +0000)]
Made a dependency so that the MSVC intern project file will actually call the
batch file that freezes the Blender Python code.
I had to add a dummy.cpp file to the freeze directory to make MSVC
understand it should call the batch file in a post build step. If someone else
has a better idea, feel free to change it!
Maarten
Maarten Gribnau [Mon, 11 Nov 2002 21:59:46 +0000 (21:59 +0000)]
Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player.
Assuming you have the libraries installed in lib/windows of course...
Maarten
Kent Mein [Mon, 11 Nov 2002 21:33:11 +0000 (21:33 +0000)]
Changed -O3 to -O2 under linux
Kent Mein [Mon, 11 Nov 2002 21:26:19 +0000 (21:26 +0000)]
- python $(PYFLAGS) freeze.py -d -x os -x pprint -x Blender -I $(SRCDIR) -o $(TARGETDIR) $(SRCDIR)/VRMLmain.py
+ python $(PYFLAGS) freeze.py -d -x os -x pprint -I $(SRCDIR) -o $(TARGETDIR) $(SRCDIR)/VRMLmain.py
Freeze the Blender module
(I got this from some other people on #blendersauce and truthfully I have
no idea if this is correct or not so if someone else could look at it
that would be great)
Kent
--
mein@cs.umn.edu
Maarten Gribnau [Mon, 11 Nov 2002 20:57:09 +0000 (20:57 +0000)]
Converted icon files to binary files (cvs admin -kb) and restored them.
Maarten
Kent Mein [Mon, 11 Nov 2002 14:46:27 +0000 (14:46 +0000)]
Fixed action.c (brought it back to 1.2)
Kent
--
mein@cs.umn.edu
Maarten Gribnau [Mon, 11 Nov 2002 00:02:52 +0000 (00:02 +0000)]
First round of updates to project files. There is a working game player (debug
target) as long as you have installed the right libraries.
Added project file for Blender Ode.
Maarten
Maarten Gribnau [Sun, 10 Nov 2002 23:54:39 +0000 (23:54 +0000)]
Added another project to freeze Blender Python code from the main intern
MSVC workspace. It is not finished completely but it works (through a
batchfile).
Maarten
Maarten Gribnau [Fri, 8 Nov 2002 23:34:53 +0000 (23:34 +0000)]
Added almost all projects in intern to the main MSVC project for intern (in
intern/make/msvc_6_0. Changed paths in all these files to build to
lib/windows and use obj/window/intern for object files and other temporary
stuff.
Added project files for guardedalloc and blenkey (in keymaker directory).
blenkey still assumes openssl being installed in lib/windows.
The only thing not automated is is the frozen Python stuff.
Maarten
Maarten Gribnau [Fri, 8 Nov 2002 16:18:56 +0000 (16:18 +0000)]
Updated MSVC GHOST project like the string project and added it to the
intern MSVC workspace
Maarten
Maarten Gribnau [Fri, 8 Nov 2002 16:07:13 +0000 (16:07 +0000)]
New MSVC workspace were I will add all the intern MSVC projects so that
they can all be build and installed in one go.
Maarten
Maarten Gribnau [Fri, 8 Nov 2002 16:00:26 +0000 (16:00 +0000)]
Fixed the MSVC project file so that it creates the lib/windows directories to
install the libraries into. Also, the objects are now build in the right directories.
Maarten
Kent Mein [Fri, 8 Nov 2002 11:36:37 +0000 (11:36 +0000)]
switched the order of build (frozen and intern are now intern and frozen)
that way the lib gets installed before the dir didn't exist so it
died.
Kent
--
mein@cs.umn.edu
Kent Mein [Fri, 8 Nov 2002 10:28:47 +0000 (10:28 +0000)]
I added the following comments to the readme:
--Notes on compiling mxTextTools
To get the latest version to compile on my machine I had to
edit mxSetup.py and remove /usr/include from INCLPATH for it to build
properly.
(after doing this you need to edit blender/source/Makefile and
fix the pointer to it I'm still working on automating this)
Kent
--
mein@cs.umn.edu
Kent Mein [Fri, 8 Nov 2002 10:16:47 +0000 (10:16 +0000)]
I needed to update the path to libfrozen on the linking also
missed it before.
Kent
--
mein@cs.umn.edu
Maarten Gribnau [Thu, 7 Nov 2002 22:41:42 +0000 (22:41 +0000)]
Added extra ranlib on libary files after being copied to the lib tree for OSX only.
This saves other OSX developers the trouble of manually running ranlib.
This is not a good solution (because I don't know the correct one) but it works.
Maarten
Kent Mein [Thu, 7 Nov 2002 17:47:15 +0000 (17:47 +0000)]
I autmated the rest of building libfrozen.a
I also moved it so that it gets put in:
$(OCGDIR)/blender/bpython/$(DEBUG_DIR)libfrozen.a
and removed the stuff from the readme on how to do it by hand.
(I made one other small change and that was to comment
out the ssr target on solaris and freebsd in source/Makefile
I forgot to commit it yesterday)
Kent
--
mein@cs.umn.edu
Kent Mein [Wed, 6 Nov 2002 21:19:23 +0000 (21:19 +0000)]
Updated it so intern/python/freeze is combined into intern's Makefile
also updated the readme so its not an extra step anymore.
Kent
--
mein@cs.umn.edu
Kent Mein [Wed, 6 Nov 2002 16:52:20 +0000 (16:52 +0000)]
added the following link:
mxtexttools:http://www.egenix.com/files/python/mxTextTools.html (python lib)
Kent
--
mein@cs.umn.edu
Kent Mein [Wed, 6 Nov 2002 15:49:26 +0000 (15:49 +0000)]
That was me Kent
I noticed it sounded kind of stupid so quit half way through the commit :)
Anyway it now reads:
If you tried to just have a go at making stuff you might wind up with
an empty file /tmp/.nanguess
You need to remove the empty file and it will get created automatically
by $NANBLENDERHOME/source/tools/guess/guessconfig after you have
setup the NANBLENDERHOME variable.
Kent
--
mein@cs.umn.edu
Kent Mein [Wed, 6 Nov 2002 15:47:23 +0000 (15:47 +0000)]
Changed more wording again and added some extra software links.
Also added the following since it burned me and a couple people have asked:
If you tried to just have a go at making stuff you might wind up with
an empty file /tmp/.nanguess
You need to remove the empty file and re run it after you have
setup the NANBLENDERHOME variable.
Kent Mein [Wed, 6 Nov 2002 02:09:02 +0000 (02:09 +0000)]
I Just modified the Makefile to use the definitions instead of hard paths.
-CPPFLAGS += -I../../../../sumo/Fuzzics/include
-CPPFLAGS += -I../../../../sumo/include
+CPPFLAGS += -I$(NAN_FUZZICS)/include
+CPPFLAGS += -I$(NAN_SUMO)/include
Kent
--
mein@cs.umn.edu
Kent Mein [Wed, 6 Nov 2002 00:53:45 +0000 (00:53 +0000)]
Commented out the include since it was causing problems on some systems
and its not needed here.
(intern/Makefile)
Kent
--
mein@cs.umn.edu
Maarten Gribnau [Tue, 5 Nov 2002 20:20:50 +0000 (20:20 +0000)]
Brought back the sumo physics controllers and undid game engine make file
changes.
Instead modified the top level nan_definitions.mk to point the NAN_SUMO and
NAN_FUZZICS to the right locations.
Maarten
Kent Mein [Tue, 5 Nov 2002 20:05:19 +0000 (20:05 +0000)]
Sorry people reporting syntax problems :)
I should maybe hold off and post a couple at a time, but I figured
since others are working on stuff now it would be nice to keep it upto
date. (let me know if I'm committing to often...)
(removed set from the bash instructions)
Kent
Kent Mein [Tue, 5 Nov 2002 19:54:23 +0000 (19:54 +0000)]
changed:
friend SG_Controller;
to:
friend class SG_Controller;
gcc-3.2 was complaining that it wasn't defined.
Kent
--
mein@cs.umn.edu
Kent Mein [Tue, 5 Nov 2002 19:53:11 +0000 (19:53 +0000)]
Cleaned up the wording a little more and moved Martins info about
the intern/python stuff up a little to the more generic case.
(well the unix bit but hopefully we can rename the unix bit
generic make instructions or something.)
Kent
--
mein@cs.umn.edu
Norman Lin [Tue, 5 Nov 2002 13:15:22 +0000 (13:15 +0000)]
added one comma to readme.txt as part of a test of the cvs-commit
settings for mailman notification
Maarten Gribnau [Mon, 4 Nov 2002 21:55:48 +0000 (21:55 +0000)]
Another small fix to ode:
Added a debug target to the Makefile to get a debug Blender to build
Maarten (mail@maartengribnau.com)
Maarten Gribnau [Mon, 4 Nov 2002 21:50:33 +0000 (21:50 +0000)]
Added fmod sound for OSX and fixed some endian problems in
gameengine/SoundSystem to get it to work.
Maarten (mail@maartengribnau.com)
Maarten Gribnau [Mon, 4 Nov 2002 21:47:37 +0000 (21:47 +0000)]
Forgot to remove sumo physics controllers
Maarten (mail@maartengribnau.com)
Maarten Gribnau [Mon, 4 Nov 2002 20:33:08 +0000 (20:33 +0000)]
Documented ODE config setting for OSX.
Maarten (mail@maartengribnau.com)
Maarten Gribnau [Mon, 4 Nov 2002 20:32:30 +0000 (20:32 +0000)]
Changed the OSX config file so that it compiles on OSX 10.2
Checked against a fresh version from the ODE CVS and found that the problem was
not fixed there as well so I felt free to commit it here.
Maarten (mail@maartengribnau.com)
Maarten Gribnau [Mon, 4 Nov 2002 20:22:33 +0000 (20:22 +0000)]
removed last traces of sumo for Makefile users
1. Removed KX_SumoPhysicsController.h and KX_SumoPhysicsController.cpp
2. Changed some Makefiles to skip sumo
Maarten (mail@maartengribnau.com)
Kent Mein [Mon, 4 Nov 2002 18:09:45 +0000 (18:09 +0000)]
I added the following at someone elses recomendation:
Then edit source/nan_definitions.mk to fit you're environment.
+(You'll want to change things like NAN_OPENSSL,NAN_JPEG, NAN_PNG etc..
+to point to where you have it installed)
Kent Mein [Mon, 4 Nov 2002 17:09:40 +0000 (17:09 +0000)]
Fixed a bunch of typos.
mein@cs.umn.edu
Kent Mein [Mon, 4 Nov 2002 16:32:14 +0000 (16:32 +0000)]
Added links to external packages you may need to download.
python, openal, nspr etc...
Kent
Maarten Gribnau [Sun, 3 Nov 2002 22:43:28 +0000 (22:43 +0000)]
Added specific external libary locations for OSX/darwin that override the
defaults in the lib tree (see instructions in ../readme.txt).
Maarten (mail@maartengribnau.com)
Maarten Gribnau [Sun, 3 Nov 2002 22:40:42 +0000 (22:40 +0000)]
Added detailed instrcutions for OSX developers.
Maarten (mail@maartengribnau.com)
Maarten Gribnau [Sun, 3 Nov 2002 22:38:32 +0000 (22:38 +0000)]
added a line to add executable attributes to the binaries when copying into the
Mac bundles
Maarten (mail@maartengribnau.com)
Maarten Gribnau [Sun, 3 Nov 2002 22:29:15 +0000 (22:29 +0000)]
added a line to add executable attributes to the binaries when copying into the
Mac bundles
Maarten (mail@maartengribnau.com)
Maarten Gribnau [Sun, 3 Nov 2002 21:30:02 +0000 (21:30 +0000)]
removed sumo from build directories
Maarten (mail@maartengribnau.com)