Jacques Beuarain [Sun, 18 Feb 2007 15:01:07 +0000 (15:01 +0000)]
CMake: Think this is the reason linking python statically causes problems on some platforms (linking order)
Chris Want [Thu, 15 Feb 2007 22:43:08 +0000 (22:43 +0000)]
Script removed by the request of the author
Ton Roosendaal [Thu, 15 Feb 2007 21:32:30 +0000 (21:32 +0000)]
Part 2 of 2.43 release commit
Ton Roosendaal [Thu, 15 Feb 2007 21:31:57 +0000 (21:31 +0000)]
Part one of 2.43 release commit!
Ton Roosendaal [Thu, 15 Feb 2007 20:32:08 +0000 (20:32 +0000)]
Bugfix #6053
When in sculptmode, enter editmode, add faces or vertices, exit editmode,
then undos/redos screw up mesh.
Now the stack for sculpt is freed. Later on one could precisely test why
this undo isn't resistant to such changes.
Simon Clitherow [Thu, 15 Feb 2007 17:00:22 +0000 (17:00 +0000)]
Added windows NSIS installer script to scons. Not pretty, but it works :)
To use:
Make sure NSIS is in your %PATH% and type 'scons nsis'
It doesn't currently compile blender first, so make sure you do a
normal 'scons' before this.
Campbell Barton [Thu, 15 Feb 2007 12:23:26 +0000 (12:23 +0000)]
added a reference to the original scripts location to comply with the GPL.
Campbell Barton [Thu, 15 Feb 2007 12:13:13 +0000 (12:13 +0000)]
* renamed to 'Consolidate into one image' and improved tooltips
* check for the faces TEX mode as well as the image
* use Scene.objects
* use 2 threads for rendering
Matt Ebb [Thu, 15 Feb 2007 12:01:41 +0000 (12:01 +0000)]
Simple Fix: Compo AlphaOver Fac socket and Texture node sockets
accepted more than 1 input.
Ton Roosendaal [Thu, 15 Feb 2007 11:26:19 +0000 (11:26 +0000)]
Bugfix #6049
Calling a pop_space_text(st) crashed in Python code that was drawing areas.
Why this was there? No idea... remainder of NaN days. Ugly, bad, go away!
Ton Roosendaal [Thu, 15 Feb 2007 10:46:10 +0000 (10:46 +0000)]
Bugfix (via email)
Bake crashed when baking to float images. Caused by an Imbuf call not
handling float imbufs well.
Campbell Barton [Thu, 15 Feb 2007 00:57:58 +0000 (00:57 +0000)]
Added text noting this is a modified work, to comply with the GPL.
Campbell Barton [Thu, 15 Feb 2007 00:00:59 +0000 (00:00 +0000)]
re-enabled printing text to the console (since its optional)
Also added some descriptive text to the option and renamed "display time" to "Display Update" - since it also redraws in the 3d view.
Campbell Barton [Wed, 14 Feb 2007 21:08:58 +0000 (21:08 +0000)]
Commiting JMS's Latest KMZ minor changes.
* Redraw the 3d view only when importing. (Not all windows)
* Select all verts at once rather then 1 by 1.
* dont print polygons when importing. (Would be better to use the progress bar for this)
Ton Roosendaal [Wed, 14 Feb 2007 20:53:35 +0000 (20:53 +0000)]
bugfix #6047
Provided by Juho: proper softbody panel button refreshes.
Andrea Weikert [Wed, 14 Feb 2007 19:40:17 +0000 (19:40 +0000)]
=== bugfix ===
- possible fix for crash mentioned in [ #5781 ] Sculpt Brush Tool not working correctly
- workaround for possible compiler glitch with floating point conversion.
Ken Hughes [Wed, 14 Feb 2007 17:40:31 +0000 (17:40 +0000)]
Python API
----------
Bugfix for problem reported with ac3d importer; Object_getData() wasn't
setting the real object type before calling EXPP_add_obdata().
Ton Roosendaal [Wed, 14 Feb 2007 14:53:37 +0000 (14:53 +0000)]
Bugfix #6038
Viewplane shift X,Y added to Ikey menu in camera buttons.
Ton Roosendaal [Wed, 14 Feb 2007 14:42:48 +0000 (14:42 +0000)]
Bugfix #6042
Shadeless material did not show correct in Shade View3D (Shift+z).
Ton Roosendaal [Wed, 14 Feb 2007 14:36:39 +0000 (14:36 +0000)]
Bugfix #6044
OnlyShadow material: was giving shadow on backfacing faces... should not.
Do note that on boundary cases ("terminator") this isn't well defined.
This feature was meant for simple flat shadow planes, comprende?! :)
Ton Roosendaal [Wed, 14 Feb 2007 13:52:30 +0000 (13:52 +0000)]
Bugfix, email report.
Copying texture space from Mesh to Curve crashed. Bad code. cleaned up.
Ton Roosendaal [Wed, 14 Feb 2007 12:31:00 +0000 (12:31 +0000)]
Sculptmode fix:
Texture brushes were writing outside of array boundary. Might be the bad
one as reported for windows...
Ton Roosendaal [Wed, 14 Feb 2007 11:00:05 +0000 (11:00 +0000)]
Regression test fixes:
- New Softbody panel now is named "Soft Body Collision" (instead of II)
Also made it start tabbed, and made Fluids panel start untabbed.
- Infowindow: skip drawing buttons when width is smaller than 320 pixels.
Campbell Barton [Wed, 14 Feb 2007 01:03:32 +0000 (01:03 +0000)]
Added GPL Headers to some of my scipts that were missing it. also changed the header of a few others.
Only code change is cookie cut from View now only uses 3d curves to cut.
Campbell Barton [Tue, 13 Feb 2007 18:34:31 +0000 (18:34 +0000)]
removing this script- has been added back with correct spelling.
Willian Padovani Germano [Tue, 13 Feb 2007 17:37:32 +0000 (17:37 +0000)]
Scripts:
- A few imported .ac models had wrong uv's, as reported by Melchior Franz (thanks). Well known reason: the vertex indices order in new faces is rearranged if the 3rd or 4th vindex is equal to 0, because of how Blender checks for tris/quads.
Fixing with that old trick of adding a vertex at index 0 in mesh.verts, adding 1 to each face vertex index, then removing the extra vertex after the model has been imported.
Kent Mein [Tue, 13 Feb 2007 15:50:28 +0000 (15:50 +0000)]
This fixes a bug in the mplayer bug tracker ;)
http://bugzilla.mplayerhq.hu/show_bug.cgi?id=642
Help provided by Reimar Doeffing.
It removes two special cases which were creating empty huffman tables.
So videos would play all black in players that were working correctly
and looking at the tables if they exist.
I also deleted commented out malloc statements that seem to be working
just fine(they were replaced with MEM_mallocN statements).
If people need them they can just look at cvs to see how they were done before.
I also removed an empty else statement.
(This fix does not fix the black bar in the sequencer with blender made avi's but
I hope to have a fix for that later today)
Kent
Willian Padovani Germano [Mon, 12 Feb 2007 17:24:09 +0000 (17:24 +0000)]
Scripts:
- Minor updates to the ac3d importer to support bad files (with more data than reported, this time) and properly handle texture paths with win separators ('\') and spaces. Again, thanks Melchior Franz for testing and reporting.
Ton Roosendaal [Mon, 12 Feb 2007 13:16:30 +0000 (13:16 +0000)]
Horrible raytrace bug!
Flipping the facenormal into direction of ray accidentally did not work
anymore, the normal was initialized again in nice new code. This made
objects in mirror appear shaded wrongly.
Nicholas Bishop [Sun, 11 Feb 2007 21:47:33 +0000 (21:47 +0000)]
== Multires ==
Fixed bug #5990, Adding 5 levels of Multires crashes blender 2.43rc3
* Caused by old values in hashedgetab hanging around after all the edges were deleted. Fixed by just calling free_editMesh before building an editmesh from multires.
Ed Halley [Sun, 11 Feb 2007 14:59:01 +0000 (14:59 +0000)]
Incorrect default value for new materials' transmissivity. Default value
should match "classic" non-transmissivity materials.
Joshua Leung [Sun, 11 Feb 2007 04:02:17 +0000 (04:02 +0000)]
Tiny cleanups of marker drawing code. Shouldn't cause any problems.
Campbell Barton [Sun, 11 Feb 2007 02:21:26 +0000 (02:21 +0000)]
Made multires and shape keys throw errors when adding if the other existed (so both can never coexist) documented this too.
Brecht Van Lommel [Sun, 11 Feb 2007 00:13:07 +0000 (00:13 +0000)]
Addition to last bugfix:
Give the correct error message on saving instead of simply defaulting
to "not enough diskspace".
Brecht Van Lommel [Sat, 10 Feb 2007 23:47:31 +0000 (23:47 +0000)]
Fix for bug #5910:
Saving in sculpt mode with partial visibility would give "not enough
diskspace" errors. That wasn't the error at all though, but blender
gives this diskspace error message on any error (this is for another
commit to fix though).
The cause of the error was that with partial visibility it saved the
MEdge and MFace arrays as if they had the full length, which is not
the case, so it was reading past the end of the array. I added an
exception for these.
Also removed the oldstyle tface saving, this was only there to provide
temporary upward compatibility until release.
Joseph Eagar [Sat, 10 Feb 2007 19:32:12 +0000 (19:32 +0000)]
=Armature Undo Fix=
I forgot a few hide functions that needed undo pushes, and misnamed
an undo push in one of them.
Joseph Eagar [Sat, 10 Feb 2007 19:07:47 +0000 (19:07 +0000)]
=Armature Undo Fix=
Armature undo was incomplete; no less then 6 places needed undo pushes.
Added undo pushes, and made sure deselectall_armature/posearmature played nice
and only did undo pushes when they're called with AKEY.
This seems like a fairly old issue. I guess people just didn't notice it enough
to file a bug report. :)
Brecht Van Lommel [Sat, 10 Feb 2007 16:59:20 +0000 (16:59 +0000)]
Fix for bug #5980:
Baked textures not updating in the 3D view. This bug was a side
effect of the image not being marked as loaded after changing
parameters (uv test grid, size) of a generated type image.
Willian Padovani Germano [Sat, 10 Feb 2007 15:11:11 +0000 (15:11 +0000)]
Scripts:
- Fixing bug #5950 reported by Stewart Andreason (thanks):
http://projects.blender.org/tracker/?func=detail&atid=125&aid=5950&group_id=9
Importing .ac models created Blender objects with user count equal to 2, instead of 1 (so they couldn't be deleted in Blender), because the script kept a second reference to each created Blender object and so Python didn't deallocate things properly at the end of the script.
Now these extra references are deleted in the script, preventing the problem. But this is surely something to fix in the API itself.
Brecht Van Lommel [Sat, 10 Feb 2007 14:38:50 +0000 (14:38 +0000)]
Fix for bug #5975:
Clear location and rotation confirmation dialogs were shown in edit mode
but did nothing. These should be disabled in edit mode.
Brecht Van Lommel [Sat, 10 Feb 2007 14:23:32 +0000 (14:23 +0000)]
Fix for bug #5976:
Object separated from mesh in edit mode did not draw in the correct
green wire color when part of a group.
Brecht Van Lommel [Fri, 9 Feb 2007 21:46:08 +0000 (21:46 +0000)]
Fix for bug #5891:
Knife cut didn't always subdivide UVs properly with degenerate triangles.
Andrea Weikert [Fri, 9 Feb 2007 18:27:20 +0000 (18:27 +0000)]
==== bugfix ====
- fix for #5955
- fixing too short pathnames causing memory overwriting when
starting blender from a path with a very long name.
Ton Roosendaal [Fri, 9 Feb 2007 15:09:55 +0000 (15:09 +0000)]
Bugfix:
Sculpt Multires render: the Orco table should be made based on 'render'
level, not on '3d view' level. Now, how this could have worked even...
Nick, could you check?
Brecht Van Lommel [Fri, 9 Feb 2007 15:08:53 +0000 (15:08 +0000)]
Bugfix: texture paint brushes didn't work correct with multiple
texture channels.
Robert Holcomb [Fri, 9 Feb 2007 14:19:14 +0000 (14:19 +0000)]
Fixed extra tab at beginning. Don't know how that got there.
Ton Roosendaal [Fri, 9 Feb 2007 14:05:12 +0000 (14:05 +0000)]
Bugfix #5969
Sculpt: option "Partial Draw" was hanging, causing wrong mesh drawing
outside of sculptmode (and no visible faceselect etc).
Ton Roosendaal [Fri, 9 Feb 2007 13:06:43 +0000 (13:06 +0000)]
Bugfix #5971
Crash in retopo paint, caused by missing NULL test.
Fix provided by reporter, thanks Stephan Kassemeyer!
Ton Roosendaal [Fri, 9 Feb 2007 13:02:10 +0000 (13:02 +0000)]
Bugfix #5866
Report showed a Mesh that crashed on entering editmode and use some tools.
Appeared to be a mesh index 4 equal to one of the other indices (which
makes a corrupted quad). Fix is a sanity check in addfacelist() for enter
editmode.
Ton Roosendaal [Fri, 9 Feb 2007 12:26:25 +0000 (12:26 +0000)]
Bugfix #5909
UV Image editor: the Nkey panel did now show the buttons for UV values
anymore (was moved to "game properties", incorrect).
Ton Roosendaal [Fri, 9 Feb 2007 11:47:51 +0000 (11:47 +0000)]
Bugfix #5959
Save .blend file: when setting option "Relative Paths", blender tried to
save in the root directory.
Saving .blend files is always with a real path, do the relative option
should be skipped.
Also removed the totally annoying error popup when trying to save something
before you saved a .blend. That warning was almost never correct. I left
in this warning for loading files btw.
Ton Roosendaal [Fri, 9 Feb 2007 10:35:04 +0000 (10:35 +0000)]
Bugfix #5962
New Image texture option for "Repeat Mirror" didnt work when the texture
"Map input" had a translation.
Ton Roosendaal [Fri, 9 Feb 2007 09:38:30 +0000 (09:38 +0000)]
Bugfix #5941
When making an area fullscreen, the 3d preview render should be reset.
This already worked correct in 2.42, but stopped working after bugfixes!
Joshua Leung [Fri, 9 Feb 2007 09:28:19 +0000 (09:28 +0000)]
Action Editor Bugfix:
Right-clicking in either the horizontal/vertical scrollbars now works
correctly again. What damage 1 little number can do ;-)
Ton Roosendaal [Fri, 9 Feb 2007 09:23:50 +0000 (09:23 +0000)]
Bugfix #5949
Ambient Occlusion: with option "Sky color" a material "Only Shadow" did not
render correct; it should use in that case AO type "Plain".
Andrea Weikert [Thu, 8 Feb 2007 22:43:32 +0000 (22:43 +0000)]
==== icon themes ====
fix for potential issue with very long pathnames to the blender executable
Robert Holcomb [Thu, 8 Feb 2007 19:16:43 +0000 (19:16 +0000)]
Fixed missing '#' and tab errors
Tom Musgrove [Thu, 8 Feb 2007 19:11:04 +0000 (19:11 +0000)]
= translation =
Bulgarian translation contributed by Victor Dachev
Stephen Swaney [Thu, 8 Feb 2007 01:03:21 +0000 (01:03 +0000)]
added a comment char in front of a comment to fix a syntax error.
added a newline at end of file.
Campbell Barton [Thu, 8 Feb 2007 00:27:01 +0000 (00:27 +0000)]
* own error, importer would never load images.
* moved from NMesh to Mesh
* added more error checking.
* tested with 1660 lightwave models
* faster dictionary usage.
BPyImage - disallowed recursive searching of '/' or a windows drive letter.
Robert Holcomb [Wed, 7 Feb 2007 23:43:08 +0000 (23:43 +0000)]
chagned tanf to tan because of guidance received on IRC.
Martin Poirier [Wed, 7 Feb 2007 23:28:33 +0000 (23:28 +0000)]
=== Transform ===
[ #5833 ] 2.43 RC2: Incorrect Bone rotation when 3D cursor set as Pivot
There's really ugly stuff going on with pose mode rotation in transform which I'll have to fix later, in the mean time, this commit fixes the problem (which happens when you rotate bones in post mode around an arbitrary point) and includes some juicy comments to further document the actual architectural problem.
Robert Holcomb [Wed, 7 Feb 2007 18:47:48 +0000 (18:47 +0000)]
Fixed accidental commit from yesterday.
Robert Holcomb [Wed, 7 Feb 2007 18:26:21 +0000 (18:26 +0000)]
Uncommit of previous working copy.
Robert Holcomb [Wed, 7 Feb 2007 18:24:51 +0000 (18:24 +0000)]
Fixed chroma key to use tanf instead of tan (float vs double). Fixed input/output checking to prevent running the node if nothing is connected. Drawnode.c in error. will fix in a second.
Ton Roosendaal [Wed, 7 Feb 2007 11:25:56 +0000 (11:25 +0000)]
The Object restriction flag 'do not allow select' was only handled in the
end of the selection code. That gave bad errors, especially in solid
drawmode.
Instead, when an object is not selectable it is excluded from the opengl
selection code entirely now.
Brecht Van Lommel [Wed, 7 Feb 2007 10:56:44 +0000 (10:56 +0000)]
Bugfix for reading DXF files, custom data layer wasn't always
added properly.
Ton Roosendaal [Wed, 7 Feb 2007 09:17:57 +0000 (09:17 +0000)]
Upward compatibility fix:
Redundant variables for postprocess gamma, multiply etc were removed.
Unfortunately that makes new saved .blend files initialize these vars
to 0.0, so renders come out black entirely.
Lets keep them in for at least 1 release cycle. Just 16 bytes per
scene :)
Campbell Barton [Wed, 7 Feb 2007 07:43:10 +0000 (07:43 +0000)]
animation_trajectory - was printing deprecation warnings. cleaned up some of its code too.
Mesh - removing UV or Color layers didnt check if the active object was in vpaint of uv mode, removing the last layer could crash blender - now switch to object mode if its the last layer like the UI.
Robert Holcomb [Wed, 7 Feb 2007 03:40:59 +0000 (03:40 +0000)]
When converting a VAL buffer to RGBA the alpha is also set to the value in the VAL buffer. This should be set to 1.0f as in the other conversions or it results in an unevenly transparent buffer. Corrected to result in an opaque buffer.
BKE_node.h commit is in error, but harmless (oops).
Joshua Leung [Tue, 6 Feb 2007 22:43:54 +0000 (22:43 +0000)]
== Action Editor ==
Added a few checks here and there to prevent crashes related to
no action being active.
This includes patch 5933 by Diego Borghetti (Plumiferos TD).
Willian Padovani Germano [Tue, 6 Feb 2007 19:40:13 +0000 (19:40 +0000)]
Scripts:
-Another update to the ac3d importer to handle models with wrong face data. Thanks Melchior Franz for reporting.
Ton Roosendaal [Tue, 6 Feb 2007 15:35:06 +0000 (15:35 +0000)]
Bugfix #5919
Baking error: dupligrouped objects were not included in database for
bake. That should be, it can be used as shadow casters or AO casters.
Campbell Barton [Tue, 6 Feb 2007 11:16:49 +0000 (11:16 +0000)]
added messages to scripts, stopping them from modifying multires meshes.
object_cookie_cutter - can now also use curves to cut holes in a mesh.
Campbell Barton [Tue, 6 Feb 2007 07:11:44 +0000 (07:11 +0000)]
added missing reference in the docs for the edgesplit modifier
Extended the add object tooltip to note that new objects cant be on a visible layer.
Alfredo de Greef [Tue, 6 Feb 2007 05:34:00 +0000 (05:34 +0000)]
fixed bug #5921, artifacts when image input used instead of zbuffer.
Joshua Leung [Tue, 6 Feb 2007 03:38:32 +0000 (03:38 +0000)]
== Armature Buttons - ChildOf menu ==
This menu now respects armature-layers, so that it works better on
armatures with a lot of bones.
Tom Musgrove [Tue, 6 Feb 2007 00:20:33 +0000 (00:20 +0000)]
= python bugfix=
flareseed and haloseed minimums were off by one, thanks Carsten for the fix
Joshua Leung [Mon, 5 Feb 2007 23:29:10 +0000 (23:29 +0000)]
Patch #5928 from Diego Borghetti (bdiego)
Blender crashed when selecting column-select options in Action Editor
if there was no action active at the time.
Martin Poirier [Mon, 5 Feb 2007 18:02:57 +0000 (18:02 +0000)]
=== Transform ===
Align mode (rotation that only translates the target) didn't work for elements using quats (Pose). Fixed.
Martin Poirier [Mon, 5 Feb 2007 18:00:03 +0000 (18:00 +0000)]
=== Transform ===
Reverting Aligorith's fix for bug Bugfix #5833 (the fix was incorrect, see bug report for details).
That means the translation part when rotating "free" bones in pose mode is still broken.
Charlie Carley [Mon, 5 Feb 2007 08:07:55 +0000 (08:07 +0000)]
Left out the case where MTFace can be null.
Charlie Carley [Mon, 5 Feb 2007 05:48:09 +0000 (05:48 +0000)]
Bug fix for TF_BMFONT faces. Colors on the material were backwards when rendered.
Stephen Swaney [Mon, 5 Feb 2007 05:09:15 +0000 (05:09 +0000)]
Bugfix #5918 GE Crash when press Esc
Modifier.c had ref count problems from TypeDict being added twice
to module.
Congratulations due to Tom Musgrove (LetterRip) for chasing this down.
Joshua Leung [Mon, 5 Feb 2007 01:28:14 +0000 (01:28 +0000)]
Bugfix #5833:
When rotating bones around the 3d-cursor in posemode with a rotated
armature, rotation was around strange points other than the cursor.
This bug has been around for quite a few releases now. Somehow, the
maths used to convert the world/global space locations to local locations
only worked on things in editmode, but not bones.
Tom Musgrove [Mon, 5 Feb 2007 01:04:05 +0000 (01:04 +0000)]
= rvk1 to rvk2 update=
script update from jms
Nicholas Bishop [Sun, 4 Feb 2007 22:17:51 +0000 (22:17 +0000)]
== Sculpt Mode ==
Fixed bug #5917, shift-c doesn't work in the sculpt mode
* Added CKEY and SHIFT+CKEY to sculptmode's shortcuts (behavior is the same as for non-sculptmode.)
Peter Schlaile [Sun, 4 Feb 2007 19:18:15 +0000 (19:18 +0000)]
== Sequencer ==
Bugfix: sound ipo calculation occasionally failed, leading to silenced
strips. Now we do it just like the video strips directly before usage...
Makes the code definitely more clean and even faster ;-)
Ton Roosendaal [Sun, 4 Feb 2007 17:11:18 +0000 (17:11 +0000)]
Bugfix #5912
Bugfix #5912
Fix for Angmap and Spheremap (sky render).
This is a rewind of bugfix #4999 (sept 18). That bug appeared to be a
user error... the option "real" for sky had to be set.
Peter Schlaile [Sun, 4 Feb 2007 09:18:15 +0000 (09:18 +0000)]
== Sequencer ==
Bugfixes:
- Effect dependencies sometimes went wrong. seq3 was always calculated,
even if the effect already told the upper layer, that there is an early
out available...
- On render, only free _all_ buffers, if memory usage is above the memcache
limit. This made my render times drop from 17 hours to only 4 hours on
a 2 hour movie.
Ton: I don't want to start an edit war at this point, but if you really
need the old behaviour, just use a very low, non-zero memcache limit in the
preferences. (In most cases, the default of 32 Mb _is_ very low ;-)
Nicholas Bishop [Sun, 4 Feb 2007 00:42:23 +0000 (00:42 +0000)]
== Retopo ==
Partial fix for bug #5766
* Moved the retopo call used during transforms to above the call to clip the transform (for the mirror modifier.) This stops retopo from moving a vertex across the axis.
Brecht Van Lommel [Sat, 3 Feb 2007 14:46:30 +0000 (14:46 +0000)]
Bugfix for a memory leak in the modifier stack.
Ton Roosendaal [Sat, 3 Feb 2007 13:17:05 +0000 (13:17 +0000)]
Bugfix #5908
After conversion of Curve to Mesh, modifiers should be removed.
Campbell Barton [Sat, 3 Feb 2007 12:50:01 +0000 (12:50 +0000)]
update to 1.9g of JMS's kml/kmz importer,
with a change only in the menu title to comply with the existing naming convention.
Campbell Barton [Fri, 2 Feb 2007 14:27:36 +0000 (14:27 +0000)]
used slightly faster text cleaning, fixed benchmark not to include time spent selecting a file.
Campbell Barton [Fri, 2 Feb 2007 09:14:56 +0000 (09:14 +0000)]
merges some of jms's updates from kmz_ImportWithMesh.py version 1.9f
Joshua Leung [Fri, 2 Feb 2007 06:26:10 +0000 (06:26 +0000)]
Cosmetic tweaks to the 'Armature' editing panel again.
Kent Mein [Thu, 1 Feb 2007 20:38:37 +0000 (20:38 +0000)]
Bug fix for #5903
provied by paprmh.
Kent
Ken Hughes [Thu, 1 Feb 2007 20:25:24 +0000 (20:25 +0000)]
Tools
---------------
Bugfix #5898: buffer overrun by sprintf() in v3d_editvertex_buts() caused a
crash. Changed to snprintf().
Campbell Barton [Thu, 1 Feb 2007 19:02:18 +0000 (19:02 +0000)]
tidy up this script as well as 2 new options - "fix nan verts" and "fix nan uvs"