3 years agoMerge branch 'master' into blender2.8
Campbell Barton [Fri, 25 May 2018 08:52:53 +0000 (10:52 +0200)]
Merge branch 'master' into blender2.8

3 years agoWM: check modal handlers for keymap lookups
Campbell Barton [Fri, 25 May 2018 08:51:05 +0000 (10:51 +0200)]
WM: check modal handlers for keymap lookups

Keep in sync with 2.8x

3 years agoUI: fix assert
Campbell Barton [Fri, 25 May 2018 08:45:48 +0000 (10:45 +0200)]
UI: fix assert

Replace hard-coded button size check with UI_UNIT_X.

Caused icon-only buttons to have strings assigned based on UI-scale.

3 years agoFix 3D Cursor w/ interface scale
Campbell Barton [Fri, 25 May 2018 08:07:28 +0000 (10:07 +0200)]
Fix 3D Cursor w/ interface scale

3 years agoMerge branch 'master' into blender2.8
Campbell Barton [Fri, 25 May 2018 08:04:25 +0000 (10:04 +0200)]
Merge branch 'master' into blender2.8

3 years ago3D View: add pixelsize function w/o UI scale
Campbell Barton [Fri, 25 May 2018 08:00:33 +0000 (10:00 +0200)]
3D View: add pixelsize function w/o UI scale

3 years agoCleanup: style
Campbell Barton [Fri, 25 May 2018 07:45:04 +0000 (09:45 +0200)]
Cleanup: style

3 years agoKeymap: use Ctrl-Shift-Space for fullscreen area
Campbell Barton [Fri, 25 May 2018 07:20:37 +0000 (09:20 +0200)]
Keymap: use Ctrl-Shift-Space for fullscreen area

Closer to Shift-Space, less awkward to access.

3 years agoUI: Move Split into Mesh Menu
Campbell Barton [Fri, 25 May 2018 06:26:14 +0000 (08:26 +0200)]
UI: Move Split into Mesh Menu

This doesn't just apply to faces.

3 years agoFix split only checking selected faces
Campbell Barton [Fri, 25 May 2018 06:30:13 +0000 (08:30 +0200)]
Fix split only checking selected faces

3 years agoUI: move copy/paste into the object menu
Campbell Barton [Fri, 25 May 2018 06:16:24 +0000 (08:16 +0200)]
UI: move copy/paste into the object menu

We already have per mode copy/paste in mode specific menus.

3 years agoUI: Specials menu update
Campbell Barton [Fri, 25 May 2018 06:07:43 +0000 (08:07 +0200)]
UI: Specials menu update

- Name "Context Menu".
- Make it more context sensitive.
- Remove some more obscure items.

Patch from @billreynish

3 years agoFix crash when entering the curve edit mode.
Germano [Thu, 24 May 2018 22:22:35 +0000 (19:22 -0300)]
Fix crash when entering the curve edit mode.

3 years agoED_transform_snap_object: remove unused bmain parameter in context creation.
Germano [Thu, 24 May 2018 22:09:01 +0000 (19:09 -0300)]
ED_transform_snap_object: remove unused bmain parameter in context creation.

3 years agoChange defaults
Campbell Barton [Thu, 24 May 2018 19:19:38 +0000 (21:19 +0200)]
Change defaults

- Vertex/Edge Slide: Correct UV's = ON
- Extrude Along Normals: Even Thickness = ON
- Laplacian Smooth: Lambda Factor = 1.0
- UV/Image Editor: Normalized Coordinates = ON
- Render Image: Dithering = 1
- Image Sequence Auto Refresh = ON

See T54943

3 years ago3D View: remove temporary edge-select hack
Campbell Barton [Thu, 24 May 2018 18:35:51 +0000 (20:35 +0200)]
3D View: remove temporary edge-select hack

This caused a glitch with COW, where forcing edge selection
caused the evaluated scene to enable this afterwards.

Now pass the selection mode as an argument to the draw function.

3 years agoFix crash with snap and project to self.
Germano [Thu, 24 May 2018 18:35:20 +0000 (15:35 -0300)]
Fix crash with snap and project to self.

Apparently the original `edit_btmesh` is being freed and the new one has to be referenced

3 years agoCorrect own last commit
Campbell Barton [Thu, 24 May 2018 17:35:35 +0000 (19:35 +0200)]
Correct own last commit

3 years agoMulti-Object-Editing: MESH_OT_shortest_path_select
Ish Bosamiya [Thu, 24 May 2018 17:22:28 +0000 (19:22 +0200)]
Multi-Object-Editing: MESH_OT_shortest_path_select

Note from revisor: Edit the error message to match the original one.

Maniphest Tasks: T54643
Differential Revision:

3 years agoFix T55184: Edge-loop select fails w/ vert/face modes
Campbell Barton [Thu, 24 May 2018 17:30:01 +0000 (19:30 +0200)]
Fix T55184: Edge-loop select fails w/ vert/face modes

3 years agoFix T55186: Circle and Lasso select were not working on Pose Bones
Joshua Leung [Thu, 24 May 2018 17:12:41 +0000 (19:12 +0200)]
Fix T55186: Circle and Lasso select were not working on Pose Bones

These needed to be using the COW evaluated data, instead of the raw bone

All other datatypes still need converting to work with this though.

3 years agoCycles: Cleanup: Remove duplicated atan2f definition for OpenCL
Lukas Stockner [Thu, 24 May 2018 17:06:50 +0000 (19:06 +0200)]
Cycles: Cleanup: Remove duplicated atan2f definition for OpenCL

Turns out that atan2f was already defined for OpenCL.

3 years agoFlatty Light
Pablo Vazquez [Thu, 24 May 2018 16:49:49 +0000 (18:49 +0200)]
Flatty Light

Add new Status Bar settings and minor tweaks to axis colors inspired by Andy's changes to the theme.

3 years agoCycles Denoising: Don't use atomics in the accumulation kernel on CPUs
Lukas Stockner [Sun, 1 Apr 2018 00:10:27 +0000 (02:10 +0200)]
Cycles Denoising: Don't use atomics in the accumulation kernel on CPUs

The GPU kernel needs to use atomics for accumulation since all offsets are processed in
parallel, but on CPUs that's not the case, so we can disable them there for a considerable speedup.

3 years agoUI: use icons in render menu
Campbell Barton [Thu, 24 May 2018 16:43:16 +0000 (18:43 +0200)]
UI: use icons in render menu

3 years agoKeymap: remove Ctrl-Up/Down to toggle full-area
Campbell Barton [Thu, 24 May 2018 16:37:57 +0000 (18:37 +0200)]
Keymap: remove Ctrl-Up/Down to toggle full-area

This is already accessible via Shift-Space which can be accessed
easily with one hand.

3 years agoAlways get a reference point when snapping with the projected elements option enabled.
Germano [Thu, 24 May 2018 16:37:48 +0000 (13:37 -0300)]
Always get a reference point when snapping with the projected elements option enabled.

3 years agoUI: View menu area operators now in submenu
Campbell Barton [Thu, 24 May 2018 16:35:19 +0000 (18:35 +0200)]
UI: View menu area operators now in submenu

3 years agoCOW Fix: Border selecting bones on rigs broke
Joshua Leung [Thu, 24 May 2018 16:17:45 +0000 (18:17 +0200)]
COW Fix: Border selecting bones on rigs broke

Annoyingly, this was working as recently as yesterday...

3 years agoUI: disable view context w/ OpenGL anim render
Campbell Barton [Thu, 24 May 2018 16:15:10 +0000 (18:15 +0200)]
UI: disable view context w/ OpenGL anim render

The 3D view menu can GL render from a single view

3 years agoUI: remove render panel, move operators to menu
Campbell Barton [Thu, 24 May 2018 16:09:45 +0000 (18:09 +0200)]
UI: remove render panel, move operators to menu

3 years agoRevert "UI: remove 'Render' top level menu"
Campbell Barton [Thu, 24 May 2018 15:50:49 +0000 (17:50 +0200)]
Revert "UI: remove 'Render' top level menu"

This reverts commit 10e43c0aef38647d8904e758e36261c9ac0b6460.

After discussion, it's useful to have render menu
for more obscure render options.

3 years agoDrivers UI (Part of T55145) - WIP first steps towards getting a floating driver setti...
Joshua Leung [Thu, 24 May 2018 16:08:32 +0000 (18:08 +0200)]
Drivers UI (Part of T55145) - WIP first steps towards getting a floating driver settings panel

This commit adds a new menu entry - "Edit Driver" - the RMB menu that
will show a popover panel displaying the settings for the driver you
activated the menu item on. This shows the popover panel defined in
yesterday's commit (GRAPH_PT_drivers_popover).

It is possible to edit the driver settings from this panel now.
However, do be warned that the functionality presented is highly
WIP still. There are some unresolved issues, such as:
 - The popover disappears too easily on any mouse movements/clicks
   on anything, making the panel less useful right now than it should.

 - The layout still needs refining. Currently the layout that's there
   is a bit of a placeholder until we can play around with it a bit
   more to see/feel what feels good/right or what is too much.

 - The "Open Drivers Editor" on the bottom of the panel doesn't work.
   There are some tricky context tricky things that need to happen here
   to make that case work, since the operator button won't have the necessary
   context info.

3 years agoFix typo in editmesh edge delete
Campbell Barton [Thu, 24 May 2018 15:49:44 +0000 (17:49 +0200)]
Fix typo in editmesh edge delete

3 years agoUI: add top-level 'Edit' menu
Campbell Barton [Thu, 24 May 2018 14:46:01 +0000 (16:46 +0200)]
UI: add top-level 'Edit' menu

Use this for undo/redo, copy/paste & preferences.

3 years agoCycles/Compositor: Add arctan2 operation to the Math node
Lukas Stockner [Thu, 24 May 2018 00:51:41 +0000 (02:51 +0200)]
Cycles/Compositor: Add arctan2 operation to the Math node

The Math node currently has the normal atan() function, but for
actual angles this is fairly useless without additional nodes to handle the signs.

Since the node has two inputs anyways, it only makes sense to add an arctan2 option.

Reviewers: sergey, brecht

Differential Revision:

3 years agoMerge branch 'master' into blender2.8
Campbell Barton [Thu, 24 May 2018 14:44:26 +0000 (16:44 +0200)]
Merge branch 'master' into blender2.8

3 years agoCycles/Eevee: Implement disk and ellipse shapes for area lamps
Lukas Stockner [Thu, 24 May 2018 01:50:16 +0000 (03:50 +0200)]
Cycles/Eevee: Implement disk and ellipse shapes for area lamps

The implementation is pretty straightforward.

In Cycles, sampling the shapes is currently done w.r.t. area instead of solid angle.

There is a paper on solid angle sampling for disks [1], but the described algorithm is based on
simply sampling the enclosing square and rejecting samples outside of the disk, which is not exactly
great for Cycles' RNG (we'd need to setup a LCG for the repeated sampling) and for GPU divergence.

Even worse, the algorithm is only defined for disks. For ellipses, the basic idea still works, but a
way to analytically calculate the solid angle is required. This is technically possible [2], but the
calculation is extremely complex and still requires a lookup table for the Heuman Lambda function.

Therefore, I've decided to not implement that for now, we could still look into it later on.

In Eevee, the code uses the existing ltc_evaluate_disk to implement the lighting calculations.

[1]: "Solid Angle Sampling of Disk and Cylinder Lights"
[2]: "Analytical solution for the solid angle subtended at any point by an ellipse via a point source radiation vector potential"

Reviewers: sergey, brecht, fclem

Differential Revision:

3 years agoFix all modifiers that depended on BKE_modifier_get_evaluated_mesh_from_object
Dalai Felinto [Thu, 24 May 2018 14:40:08 +0000 (16:40 +0200)]
Fix all modifiers that depended on BKE_modifier_get_evaluated_mesh_from_object

This fix applying the following modifiers:
* Boolean (working already)
* Array
* Mesh Deform
* Surface Deform
* Vertex Weight Proximity

This function was to return evaluated mesh. So it should get the evaluated
object at all times. So in this case it makes more sense to simply pass the
depsgraph (or in this case the ModifierEvalContext that contains both the
depsgraph and the flag.

Solution discussed with Bastien Montagne.

3 years ago3D View: remove poll 3D view for copy/paste
Campbell Barton [Thu, 24 May 2018 14:40:33 +0000 (16:40 +0200)]
3D View: remove poll 3D view for copy/paste

These operators only need selected objects.

3 years agoUI: remove 'Render' top level menu
Campbell Barton [Thu, 24 May 2018 14:20:56 +0000 (16:20 +0200)]
UI: remove 'Render' top level menu

- Toggle render window is in the window menu.
- OpenGL render settings in the 3D View menu.
- Playback animation in the render panel.

3 years agoCorrect last commit
Campbell Barton [Thu, 24 May 2018 14:09:20 +0000 (16:09 +0200)]
Correct last commit

3 years agoUI: re-arrange 3D view menus
Campbell Barton [Thu, 24 May 2018 13:37:52 +0000 (15:37 +0200)]
UI: re-arrange 3D view menus

- Adjusted order and names for better consistency.
- Group add/edit/delete into menu sections.
- Move UV/Vertex color into 'Face Data' menu, matching 'Edge Data'.
- De-duplicate items between vertex/edge/face menu.
- Remove undo/redo menu (to be moved into 'Edit' menu).
- Remove Auto-Merge & Proportional Editing
  (already available from the 3D view).

Patch from @billreynish w/ edits

3 years agoFix boolean modifier when objects have transformations
Dalai Felinto [Thu, 24 May 2018 13:56:09 +0000 (15:56 +0200)]
Fix boolean modifier when objects have transformations

Follow up for 9406a1f19570.

3 years agoFix: Name of selected object/bone + current frame in 3D view didn't take region overl...
Joshua Leung [Thu, 24 May 2018 13:43:39 +0000 (15:43 +0200)]
Fix: Name of selected object/bone + current frame in 3D view didn't take region overlap (for headers-on-bottom) into account

3 years agoFix cannot apply boolean modifier
Dalai Felinto [Thu, 24 May 2018 13:26:02 +0000 (15:26 +0200)]
Fix cannot apply boolean modifier

3 years agoPartial Fix for T55165: Camera manipulator was not updating when the focal length...
Joshua Leung [Thu, 24 May 2018 13:22:03 +0000 (15:22 +0200)]
Partial Fix for T55165: Camera manipulator was not updating when the focal length ("lens") parameter was changed directly

3 years agoFix T55177: pose-mode manipulator placement w/ COW
Campbell Barton [Thu, 24 May 2018 13:12:40 +0000 (15:12 +0200)]
Fix T55177: pose-mode manipulator placement w/ COW

3 years agoOops... should rebuild before committing
Joshua Leung [Thu, 24 May 2018 13:10:12 +0000 (15:10 +0200)]
Oops... should rebuild before committing

3 years agoMulti Pose: Selecting a bone in one armature doesn't deselect bones in the other...
Joshua Leung [Thu, 24 May 2018 12:54:56 +0000 (14:54 +0200)]
Multi Pose: Selecting a bone in one armature doesn't deselect bones in the other armatures

This was actually due to missing COW flushing of pose data on the "other"
objects (only the active object was getting tagged for updates).

3 years agoFix: Several pose select operators were not in fact working with COW
Joshua Leung [Thu, 24 May 2018 12:38:22 +0000 (14:38 +0200)]
Fix: Several pose select operators were not in fact working with COW

The following operators are fixed in this commit
* POSE_OT_select_linked
* POSE_OT_select_grouped
* POSE_OT_select_mirror

3 years agoCleanup: Some minor tweaks to code
Joshua Leung [Thu, 24 May 2018 11:47:33 +0000 (13:47 +0200)]
Cleanup: Some minor tweaks to code

3 years agoFix missing ID pointers expansion for ID itself in readfile code.
Bastien Montagne [Thu, 24 May 2018 12:55:05 +0000 (14:55 +0200)]
Fix missing ID pointers expansion for ID itself in readfile code.

Was breaking static override chaining (static override of a linked
datablock that is already a static override in it original lib file).

Dummy mistake, thanks to @dfelinto for finding the bug.

3 years agoFix T55175: outliner "Show Active" not working.
Brecht Van Lommel [Thu, 24 May 2018 12:46:09 +0000 (14:46 +0200)]
Fix T55175: outliner "Show Active" not working.

3 years agoFix T55178: Cursor fails to restore on cancel
Campbell Barton [Thu, 24 May 2018 12:23:32 +0000 (14:23 +0200)]
Fix T55178: Cursor fails to restore on cancel

574c0fe38f332bd97c588029c0075ecba1fe19cd caused complications
restoring the cursor.

Use WM_cursor_modal_set/restore which is intended for operator use,
calling ED_region_cursor_set after an operator runs isn't reliable.

3 years agoDepsgraph: tag depsgraph for copy-on-write flush when RNA changes
Dalai Felinto [Thu, 24 May 2018 10:04:04 +0000 (12:04 +0200)]
Depsgraph: tag depsgraph for copy-on-write flush when RNA changes

Fixes bug with changes to properties not being flushed to the COW data.
It fixes T55144.

This is the part of rBb4b745b72064 that is required although slow.
Which was partially addressed but the rest of the commit, which in
turn broke things. So for now let's get RNA to flush slow cow, and
deal with the consequences.

3 years agoFix T55171: crash with undo and linked collections.
Brecht Van Lommel [Thu, 24 May 2018 10:01:40 +0000 (12:01 +0200)]
Fix T55171: crash with undo and linked collections.

Collections created in library file versioning need to be set as coming
from the library, otherwise they get freed on undo.

3 years agoFix Lamps, Empties, Cameras and Speakers not using theme colors
Pablo Vazquez [Thu, 24 May 2018 10:01:25 +0000 (12:01 +0200)]
Fix Lamps, Empties, Cameras and Speakers not using theme colors

3 years agoSlightly smaller triangle collapse icon on panels
Pablo Vazquez [Thu, 24 May 2018 09:23:00 +0000 (11:23 +0200)]
Slightly smaller triangle collapse icon on panels

3 years agoFix T55170 and T55167: Crash adding new curve
Germano [Thu, 24 May 2018 08:34:24 +0000 (10:34 +0200)]
Fix T55170 and T55167: Crash adding new curve

We do the same solution as we have for mesh_evaluated.

3 years agoUI: Add theming support for the status-bar
Julian Eisel [Thu, 24 May 2018 08:19:27 +0000 (10:19 +0200)]
UI: Add theming support for the status-bar

For now not bumping subversion, even though I technically should. We can do if
needed, but would like to avoid bumping it every few days...

3 years agoWorkbench: in editmode the toggle xray option will be disabled
Jeroen Bakker [Thu, 24 May 2018 08:23:03 +0000 (10:23 +0200)]
Workbench: in editmode the toggle xray option will be disabled

Z-Key was already taken by show hidden wires

3 years agoWorkbench: define to enable/disable revealage buffer.
Jeroen Bakker [Thu, 24 May 2018 07:06:29 +0000 (09:06 +0200)]
Workbench: define to enable/disable revealage buffer.

3 years agoWorkbench: Revealage buffer
Jeroen Bakker [Wed, 23 May 2018 14:35:34 +0000 (16:35 +0200)]
Workbench: Revealage buffer

3 years agoCorrect last commit
Campbell Barton [Thu, 24 May 2018 07:27:13 +0000 (09:27 +0200)]
Correct last commit

3 years agoCorrect fix for view center
Campbell Barton [Thu, 24 May 2018 07:04:25 +0000 (09:04 +0200)]
Correct fix for view center

The view layers active object was not being copied.

3 years agoRevert "Fix COW view center for pose mode"
Campbell Barton [Thu, 24 May 2018 06:55:54 +0000 (08:55 +0200)]
Revert "Fix COW view center for pose mode"

This reverts commit 485990e4aa38c182826e44cd36b1165bc8de7f95.

3 years agoMerge branch 'master' into blender2.8
Philipp Oeser [Thu, 24 May 2018 07:03:07 +0000 (09:03 +0200)]
Merge branch 'master' into blender2.8

3 years agoFix T55034: Setting duplication group for multiple selected items only
Philipp Oeser [Mon, 14 May 2018 10:54:23 +0000 (12:54 +0200)]
Fix T55034: Setting duplication group for multiple selected items only
affects one item

UI editing multiple selected items missed the case of PROP_POINTER

Reviewed By: campbellbarton

Differential Revision:

3 years agoMerge branch 'master' into blender2.8
Philipp Oeser [Thu, 24 May 2018 06:48:40 +0000 (08:48 +0200)]
Merge branch 'master' into blender2.8

3 years agoFix Extend property of Lasso select tool in Mask editor not working
Philipp Oeser [Sun, 13 May 2018 08:46:00 +0000 (10:46 +0200)]
Fix Extend property of Lasso select tool in Mask editor not working

Reviewed By: campbellbarton

Differential Revision:

3 years agoFix T54336: Extend property of Lasso select tool in Node editor does not
Philipp Oeser [Sun, 13 May 2018 07:37:53 +0000 (09:37 +0200)]
Fix T54336: Extend property of Lasso select tool in Node editor does not

Reviewed By: campbellbarton

Differential Revision:

3 years agoMerge branch 'master' into blender2.8
Philipp Oeser [Thu, 24 May 2018 06:27:01 +0000 (08:27 +0200)]
Merge branch 'master' into blender2.8

3 years agoFix T54336: Extend property of Lasso select tool in Node editor does not
Philipp Oeser [Sun, 13 May 2018 07:37:53 +0000 (09:37 +0200)]
Fix T54336: Extend property of Lasso select tool in Node editor does not

3 years agoFix T55137: Compilation failing on non-x86-64 architectures
Lukas Stockner [Wed, 23 May 2018 23:41:18 +0000 (01:41 +0200)]
Fix T55137: Compilation failing on non-x86-64 architectures

Some conversion helper functions were (most likely by accident) contained
inside an ifdef for SSE2 support, so on e.g. ARM they would be undefined
and therefore cause compilation to fail.

3 years agoUI: Global "Status-bar" Area (WIP)
Julian Eisel [Wed, 23 May 2018 20:38:25 +0000 (22:38 +0200)]
UI: Global "Status-bar" Area (WIP)

* Add horizontal bar at bottom of all non-temp windows, similar to the Top-bar.
* Status-bar is hidden in UI-less fullscreen mode
* Current contents are preliminary and based on T54861:
** Left: Current file-path if needed. "(Modified)" note if file was changed.
** Center: Scene statistics (like in 2.7 Info Editor).
** Right: Progress-bars and reports
* Internally managed as own "STATUSBAR" editor-type (hidden in UI).
* Like with the Top-bar, Status-bar data and SDNA writing is disabled.
* Most changes in low-level screen/area code are to support layout bounds that differ from window bounds.

Design task: T54861
Main changes approved by @brecht.

3 years agoFix INFO_MT_surface_add
Germano [Wed, 23 May 2018 20:23:38 +0000 (17:23 -0300)]
Fix INFO_MT_surface_add

It was a copy of `INFO_MT_curve_add` (I'm sure it was not intentional).

3 years agoRevert "Depsgraph: refresh RNA that doesn't need a full rebuild"
Joshua Leung [Wed, 23 May 2018 18:24:58 +0000 (20:24 +0200)]
Revert "Depsgraph: refresh RNA that doesn't need a full rebuild"

This reverts commit b4b745b72064ee7d3d8b0245ac8e8358b7fd07a3.

This was causing a problem in 01_025_A.anim.blend from the Spring
production files, where selecting one of Autumn's bones would
result in character jumping back to the origin.

3 years agoFix T55166: crash joining areas
Campbell Barton [Wed, 23 May 2018 18:23:13 +0000 (20:23 +0200)]
Fix T55166: crash joining areas

Caused by own commit 6e40b2de7ae8,

Tested w/o this call and can't find any errors so commenting the call.

3 years agoFix curve not updating when scaling Bevel Object
Dalai Felinto [Wed, 23 May 2018 17:33:25 +0000 (19:33 +0200)]
Fix curve not updating when scaling Bevel Object

Note the relationship we need is from the geometry/object to the curve data,
not the curve object.

Related to T55167, though when copy-on-write is enabled, we still get a crash.

3 years agoUI: popup panel operator, as we have for menus
Campbell Barton [Wed, 23 May 2018 17:46:40 +0000 (19:46 +0200)]
UI: popup panel operator, as we have for menus

3 years agoFix T55168: missing updates when switching particle system type.
Brecht Van Lommel [Wed, 23 May 2018 16:21:35 +0000 (18:21 +0200)]
Fix T55168: missing updates when switching particle system type.

3 years agoFix wrong object user count on duplicate.
Brecht Van Lommel [Wed, 23 May 2018 16:53:37 +0000 (18:53 +0200)]
Fix wrong object user count on duplicate.

3 years agoFix crash loading without UI, after recent changes.
Brecht Van Lommel [Wed, 23 May 2018 16:04:43 +0000 (18:04 +0200)]
Fix crash loading without UI, after recent changes.

3 years agoFix T55163: visibility not updated for instanced collections.
Brecht Van Lommel [Wed, 23 May 2018 13:43:21 +0000 (15:43 +0200)]
Fix T55163: visibility not updated for instanced collections.

3 years agoFix compiler error: Stupid const vs non const
Joshua Leung [Wed, 23 May 2018 16:29:52 +0000 (18:29 +0200)]
Fix compiler error: Stupid const vs non const

3 years agoDrivers UI (Part of T55145) - WIP work to prepare a panel we can shove into a popover
Joshua Leung [Wed, 23 May 2018 16:18:54 +0000 (18:18 +0200)]
Drivers UI (Part of T55145) - WIP work to prepare a panel we can shove into a popover

HINT: It's called GRAPH_PT_drivers_popover right now

3 years agoFix typo in header
Campbell Barton [Wed, 23 May 2018 15:13:41 +0000 (17:13 +0200)]
Fix typo in header

3 years agoFix COW view center for pose mode
Campbell Barton [Wed, 23 May 2018 14:44:29 +0000 (16:44 +0200)]
Fix COW view center for pose mode

3 years agoFix last usages of Scene.r.cfra in modifiers code.
Bastien Montagne [Wed, 23 May 2018 14:36:44 +0000 (16:36 +0200)]
Fix last usages of Scene.r.cfra in modifiers code.

Note that some modifiers-related code in BKE still uses that...

3 years agoDrivers UI (Part of T55145) - Show datablock that driven property belongs to instead...
Joshua Leung [Wed, 23 May 2018 14:31:59 +0000 (16:31 +0200)]
Drivers UI (Part of T55145) - Show datablock that driven property belongs to instead of only the property

Otherwise, it's not clear where things are coming from.

FIXME: The icons for datablocks may not always be correct. It uses the
innermost struct's icon instead of the datablock's icon - e.g. Bone
vs Object/Armature. But, that may make more sense for users?

3 years agoDrivers UI (Part of T55145) - Refactor existing UI code to allow it to be reused
Joshua Leung [Wed, 23 May 2018 14:11:14 +0000 (16:11 +0200)]
Drivers UI (Part of T55145) - Refactor existing UI code to allow it to be reused

The idea is that we may be able to just take this code and put it into a
new popover panel that gets displayed when called from the UI. This should
at least work well for a first pass test of what we want this UI to look like.

3 years agoDrivers UI: Add the "Update Dependencies" logic into the callbacks that should be...
Joshua Leung [Wed, 23 May 2018 14:00:56 +0000 (16:00 +0200)]
Drivers UI: Add the "Update Dependencies" logic into the callbacks that should be run on every button press

In theory, this should mean that we can get rid of the "Update Dependencies"
button. In practice, there may still be cases where it's still needed
(as somehow, it did end up being needed in the past, even though the RNA
calls should in theory be doing everything needed already).

3 years agoDrivers UI: Get rid of dedicated button to remove active driver
Joshua Leung [Wed, 23 May 2018 13:59:15 +0000 (15:59 +0200)]
Drivers UI: Get rid of dedicated button to remove active driver

There are multiple other ways to do it. Leaving this here just made it
easy (and dangerous) to accidentally remove the driver, and was causing
other problems with other layouts.

3 years agoDrivers UI Cleanup (Part of T55145)
Joshua Leung [Wed, 23 May 2018 13:03:59 +0000 (15:03 +0200)]
Drivers UI Cleanup (Part of T55145)

* Remove "Show Debug Info" option. Everyone has it turned on all the time,
  since it's just useful to have
* Make the "Remove Driver" button less prominent. It doesn't happen that much,
  so it shouldn't take up as much room
* Make "expressions" textbox wider (i.e. taking up the whole column width)
  by separating the label and textbox on separate lines.
* Rename "Add Variable" button to make it clearer to users what "variables"
  may be (i.e. they serve as a way to specify Inputs, just like adding a
  "Source Data" node in a nodetree)
* Regroup buttons

3 years agoCleanup: Remove unused code
Joshua Leung [Wed, 23 May 2018 10:46:57 +0000 (12:46 +0200)]
Cleanup: Remove unused code

3 years agoOpenGL: documentation for the builtin GPU shaders
Dalai Felinto [Wed, 23 May 2018 13:26:59 +0000 (15:26 +0200)]
OpenGL: documentation for the builtin GPU shaders

This is intended to help developers to know how and when to use each shader.
There are plenty of undocumented shaders, but it's a matter of filling them in.

The script I used to quickly find the related shaders for a const is: P700

Original patch: D2318

3 years agoFix modifiers not using depsgraph time for texture evaluation.
Bastien Montagne [Wed, 23 May 2018 13:52:35 +0000 (15:52 +0200)]
Fix modifiers not using depsgraph time for texture evaluation.

Texture animation seems to be broken anyway currently, but at leat
modifier side it should now be OK.

3 years agoUI: move vertex/edge/face into header
Campbell Barton [Wed, 23 May 2018 13:39:39 +0000 (15:39 +0200)]
UI: move vertex/edge/face into header

These are frequently accessed,
so use the newly freed space to make them more prominent.

3 years agoRemove DEG_TAG_COPY_ON_WRITE tag on rna update for scene.render
Dalai Felinto [Wed, 23 May 2018 13:34:42 +0000 (15:34 +0200)]
Remove DEG_TAG_COPY_ON_WRITE tag on rna update for scene.render

This is no longer needed since rBb4b745b72064.