Sergey Sharybin [Sat, 9 Jul 2011 17:49:36 +0000 (17:49 +0000)]
Merging r38237 through r38264 from trunk into soc-2011-tomato
Ton Roosendaal [Sat, 9 Jul 2011 17:09:28 +0000 (17:09 +0000)]
Wrong tooltip for OBJECT_OT_make_links_scene() operator.
Ton Roosendaal [Sat, 9 Jul 2011 17:03:35 +0000 (17:03 +0000)]
Bugfix #27761
Material nodes: when no output node was active, it sets one.
Not common to happen anymore, only for deleting output nodes
without clicking on nodes.
Campbell Barton [Sat, 9 Jul 2011 16:18:15 +0000 (16:18 +0000)]
ghost multi-test builds again, now uses BLF font library
Sergey Sharybin [Sat, 9 Jul 2011 15:10:12 +0000 (15:10 +0000)]
Fix #27888: Render artifacts in 2.58.1
It was a regression introduced in rev36301. Average normal calcilation
used to fail due to triangular faces which are too slight.
Do not use triangles with too small area for average normal calculation.
Campbell Barton [Sat, 9 Jul 2011 14:33:28 +0000 (14:33 +0000)]
fix [#27915] Relax Pose crashes blender on bone with ChildOf constraint in linked rig
Sergey Sharybin [Sat, 9 Jul 2011 14:22:52 +0000 (14:22 +0000)]
Fox #27866: Curve handle snaps/locks when it shouldnt
It was a precision error in calchandleNurb. Do not align handles
along handle which si too short.
Nicholas Bishop [Fri, 8 Jul 2011 19:58:02 +0000 (19:58 +0000)]
== GPU Buffers ==
This patch attempts to clean up and document the GPU buffers
code. There are a few bug fixes as well.
Patch reviewed here: http://codereview.appspot.com/
4631052/
Summary:
* Bugfix: make GPU_buffer_copy_normal convert from shorts to floats
correctly, also fixed the use of cached face normal CustomData.
* Bugfix: changed the `mat_nr' field of GPUBufferMaterial from char to
short.
* Changed color buffer setup to not alloc a temporary copy of color
data, just passes the MCol data in directly.
* Changed the GPU buffer pool code to make clearer what operates
specifically on the global pool.
* Lots of refactoring for GPU_drawobject_new; should operate mostly
the same (except got rid of one unecessary allocation), just split
into more functions and without macros now.
* Converted some #defines into enumerations.
* Made some stuff private, pulled out of header file.
* Deleted unused function GPU_buffer_pool_free_unused().
* Removed GPU_interleaved_setup and related #defines. (I think this
was used for editmode VBOs, but those were disabled.)
* Added lots of comments.
* Added a few comments in the code signed `--nicholas' to note places
where I am unsure about design or usage, would be good to address
these better.
* Code formatting changed to be more consistent with the rest of
Blender.
* Renamed some fields and variables to be more consistent with
Blender's naming conventions.
* Renamed some fields and variables to use more descriptive names,
e.g. renamed `redir' to `mat_orig_to_new'.
* Removed print outs with DEBUG_VBO -- don't feel too strongly about
this one, just not used elsewhere in Blender, could be easily added
back if others disagree though.
* Moved the PBVH drawing code down to the bottom of the file, before
was sitting in the middle of the other VBO code
Sergey Sharybin [Fri, 8 Jul 2011 17:42:13 +0000 (17:42 +0000)]
Camera tracking integration
===========================
- Made settings for tracking non-animatable.
- Fixed crash when enabling/disabling markers from
"Specials" menu.
- Translate all coords to make first reconstructed camera
be at position (0,0,0).
- Blender's camera now affects on reconstructed data.
Bundles are "parented" to active scene camera. So now
bundles' could could be scaled and rotated when camera
is rotating/scaling.
Sergey Sharybin [Fri, 8 Jul 2011 17:40:29 +0000 (17:40 +0000)]
Merging r38220 through r38236 from trunk into soc-2011-tomato
Brecht Van Lommel [Fri, 8 Jul 2011 15:58:00 +0000 (15:58 +0000)]
Fix #27897: mesh with negative scale disappears while sculpting, clipping
planes were wrong in that case.
Brecht Van Lommel [Fri, 8 Jul 2011 13:22:58 +0000 (13:22 +0000)]
Fix #26962: softbody collision doesn't respect subsurf+displace modifiers.
Softbody was still using a flag to determine if it should use the final or
deform derivedmesh, but this wans't exposed in the UI. Others systems use the
collision modifier, now softbody uses it also to get vertices and faces, but
with own collision code.
Brecht Van Lommel [Fri, 8 Jul 2011 12:22:48 +0000 (12:22 +0000)]
Fix #27900: file browser filter, sort, .. parameters were not saved. This is
useful if you have a screen setup with a file browser editor.
Brecht Van Lommel [Fri, 8 Jul 2011 12:18:54 +0000 (12:18 +0000)]
Fix #27891: IK stretch gives inaccurate results. Tweaked translation segment
convergence weight a bit to match angles better at typical scales.
Brecht Van Lommel [Fri, 8 Jul 2011 11:43:35 +0000 (11:43 +0000)]
Fix #27902: autokey bones with individual origins transform not working.
Sergey Sharybin [Fri, 8 Jul 2011 08:38:54 +0000 (08:38 +0000)]
Camera tracking integration
===========================
- 32 bit linux compilation should be fixed now.
- Camrea reconstruction data should be better now
when there's no reconstructed cameras.
- Implemented "Set Origin" operator
- Added "Specials" W-key menu for SpaceClip.
Supports such operators:
* Enable track
* Disable track
* Set origin
Sergey Sharybin [Fri, 8 Jul 2011 08:36:51 +0000 (08:36 +0000)]
Merging r38197 through r38219 from trunk into soc-2011-tomato
Dalai Felinto [Fri, 8 Jul 2011 06:51:12 +0000 (06:51 +0000)]
example of Physics Constraints module :)
+ some small fixes in other docs.
A topic for later(soon?), I think we should name the modules according to the rest of Blender modules. So instead of:
Game Engine bge.logic Module
We would have it:
Game Logic (bge.logic)
...
Campbell Barton [Fri, 8 Jul 2011 03:07:51 +0000 (03:07 +0000)]
fix issue raised by [#27819] Unwrap Menu (U) -> Lightmap Pack throws Python Exception. But use a different fix.
Campbell Barton [Fri, 8 Jul 2011 02:59:25 +0000 (02:59 +0000)]
patch [#27885] bge.constraints documentation
by Solano Felicio (solano)
Campbell Barton [Thu, 7 Jul 2011 21:14:36 +0000 (21:14 +0000)]
fix for example
Campbell Barton [Thu, 7 Jul 2011 19:35:55 +0000 (19:35 +0000)]
bge.texture doc, needed whitespace to format correctly.
Sergey Sharybin [Thu, 7 Jul 2011 19:27:14 +0000 (19:27 +0000)]
Camera tracking integration
===========================
- Disallow negative size for bundles.
- Fixed bug with passing disabled markers to solver.
Campbell Barton [Thu, 7 Jul 2011 19:23:51 +0000 (19:23 +0000)]
some corrections to bge.texture docs
Sergey Sharybin [Thu, 7 Jul 2011 17:58:33 +0000 (17:58 +0000)]
Camera tracking integration
===========================
- ColaMD moved from OpenNL to extern/.
It'll be needed for libmv. Also, it's a bit updated from
year 1999 to 2007.
Need to be tested for regressions.
- Updated bundling script for libmv. Now it uses fuller
subset of this library.
- Bundled new libmv.
- Request from Keir: add command line argument to toggle logging
stuff on. Currently, if Blender is launched with -d argument
libmv would start printing logging messages. There's no
argument to increase verbosity, but there's API in libmv-capi,
so it'll be easy to add.
- Finally fixed crash when ibuf is acquiring with user=NULL.
- Added ActiveClip property to the scene. This clip is used
as default value for new match-moving constraints.
- Added some flags to Display panel of View3D. Related on
displaying match-moving stuff.
- Internal change: bundles data moved inside to MovieTrackingTrack.
- Initial implementation of 3d reconstruction.
- Added constraint "Camera Solver". This constraint is supposed
to be used to make camera follow the reconstructed camera path.
- Added "reference" property to "Follow Track" constraint.
Now object could be "parented" to 2D track position or to
3D bundle position.
The very quick guide:
To use reconstruction you should have footage with tracked markers,
choose two keyframes in "Tracking settings" panel. There should be
quite noticeable parallax effect between this two frames. This
is used to initialize reconstruction stuff.
Camera data (focal length and optical center) should be filled in
"Camera Data" panel. Optical center is often the center of image,
so it'll be filled in automatically.
You should also set values for undistortion (K1, K2 and K3). Currently,
there's no any visualization for this parameters and approach of
"change value -> reconstruct -> see what've changed" is the only way
for now.
Libmv team is working on auto-calibration tool, so it should be
easier to gather this coefficients in nearest (i hope) future.
There's also no scene orientation stuff.
Basic workflow:
- Open footage.
- Set markers and track them.
- Fill in camera data and keyframes.
- Hit "Solve Camera" button.
- Add "Camera Solver" constraint to camera in scene.
- Choose movieclip in that constraint.
- To see bundles in 3D viewport active clip should be set
in scene buttons.
Sergey Sharybin [Thu, 7 Jul 2011 17:48:22 +0000 (17:48 +0000)]
Merging r38036 through r38196 from trunk into soc-2011-tomato
Campbell Barton [Thu, 7 Jul 2011 16:09:57 +0000 (16:09 +0000)]
Allow pose matrix to be set for Benjy Cook's GSOC project.
this uses the same function as pose mode snapping.
Nathan Letwory [Thu, 7 Jul 2011 13:57:20 +0000 (13:57 +0000)]
Fix compile with scons, after thread commit in r38185
Brecht Van Lommel [Thu, 7 Jul 2011 11:01:36 +0000 (11:01 +0000)]
Fix part of #26811: absolute shape keys should not show influence value in list.
Mitchell Stokes [Thu, 7 Jul 2011 10:37:46 +0000 (10:37 +0000)]
The Blenderplayer wasn't freeing GPU_Textures since according to BLI_threads, GPU_free_image() was never being called from the main thread. Calling BLI_threadapi_init() when the Blenderplayer starts sets the current thread as the main thread and solves the problem.
Ton Roosendaal [Thu, 7 Jul 2011 09:56:06 +0000 (09:56 +0000)]
Tiny tweak: hierarchy lines in outliner were nearly invisible. Color is
blend between backdrop and text color (black), made it blend 0.4 instead
of 0.2
Nathan Letwory [Wed, 6 Jul 2011 21:37:31 +0000 (21:37 +0000)]
[#27854] Collada import doesn't handle UVW mapping
Reported by David Roy
Patch by Brecht van Lommel
UV import code wasn't taking possible stride into account (always assuming stride==2), thus reading UV coords totally wrong.
Jeroen Bakker [Wed, 6 Jul 2011 16:08:24 +0000 (16:08 +0000)]
The material index did not work when FSAA was turned on.
The information was written in the temp exr files, but was not read back.
After checking I saw that the pass was not merged back in the rendercore.
After adding this it worked. tested with all FSAA settings.
Brecht Van Lommel [Wed, 6 Jul 2011 13:15:22 +0000 (13:15 +0000)]
Fix #27879: sequencer didn't draw overlapping strips well, selected were drawn
under unselected, and active strips red border color for active strips was not
clear enough.
Brecht Van Lommel [Wed, 6 Jul 2011 12:33:33 +0000 (12:33 +0000)]
Fix #27883: object actions did not get duplicated on full scene copy.
Ton Roosendaal [Wed, 6 Jul 2011 12:22:36 +0000 (12:22 +0000)]
Ergh! first compile and test then commit!
Ton Roosendaal [Wed, 6 Jul 2011 11:44:27 +0000 (11:44 +0000)]
Making Blender compile for C90 standard, var declared after code :)
Also cleaned a line of code that was horribly spread over 4 lines.
Brecht Van Lommel [Wed, 6 Jul 2011 10:58:23 +0000 (10:58 +0000)]
Fix #27880: sequencer separate images operator lost strip properties like
blend mode, opacity, etc.
Brecht Van Lommel [Wed, 6 Jul 2011 10:19:04 +0000 (10:19 +0000)]
Fix #27877: writing .avi files > 4 GB not working on windows.
Solution is to replace "long" by "int64_t" and "fseek" by "_fseeki64", because
long on 64 bit windows is still 32 bit.
Brecht Van Lommel [Wed, 6 Jul 2011 10:05:27 +0000 (10:05 +0000)]
Fix #27876: particles instancing a whole group didn't take group offset into account.
Brecht Van Lommel [Wed, 6 Jul 2011 09:58:29 +0000 (09:58 +0000)]
Fix #27875: different texture nodes result after decompose/compose.
Brecht Van Lommel [Wed, 6 Jul 2011 09:15:18 +0000 (09:15 +0000)]
Fix #27873: nan pixels in render with degenerate faces.
Dalai Felinto [Wed, 6 Jul 2011 08:29:20 +0000 (08:29 +0000)]
an example for blf - a basic Hello World (for bge, not blender)
Dalai Felinto [Wed, 6 Jul 2011 07:26:04 +0000 (07:26 +0000)]
new example for bge.texture, a basic texture replacement
fresh simple and didactic example straight from my bge book, enjoy it ;)
video texture documentation online ... tears dropping.
Dalai Felinto [Wed, 6 Jul 2011 07:15:56 +0000 (07:15 +0000)]
moving bge.texture example to an external file
Dalai Felinto [Wed, 6 Jul 2011 07:05:29 +0000 (07:05 +0000)]
patch [#27871] bge.texture documentation from Solano Felício (+ changes from me) it still needs work
... and I can't test rst in windows so for now let's pretend it builds. If someone can generate the docs and see how it goes please let me know.
(plus a small fix for bge.logic rst)
Brecht Van Lommel [Tue, 5 Jul 2011 20:15:29 +0000 (20:15 +0000)]
Fix #27865: weird mouse warping with continuous grab on OS X.
Brecht Van Lommel [Tue, 5 Jul 2011 19:45:26 +0000 (19:45 +0000)]
Fix #27777: vertex color disabled when in a reused node material.
Brecht Van Lommel [Tue, 5 Jul 2011 19:10:28 +0000 (19:10 +0000)]
Patch #27829: fix X11 compile problem due to missing XF86XK_AudioForward define
on Debian Lenny. Patch by "dungeoneer".
Brecht Van Lommel [Tue, 5 Jul 2011 19:04:38 +0000 (19:04 +0000)]
Patch #27842: build fix for solaris, missing finite(). Patch by A. Hettinger.
Brecht Van Lommel [Tue, 5 Jul 2011 18:54:16 +0000 (18:54 +0000)]
Fix small part of #27815: recognize m2ts as video file extension.
Brecht Van Lommel [Tue, 5 Jul 2011 16:31:21 +0000 (16:31 +0000)]
Fix #27848: sequencer strip hard cut looses soft trim on second strip.
Nathan Letwory [Tue, 5 Jul 2011 14:53:37 +0000 (14:53 +0000)]
Fix compile for msvc (broken in r38119)
Brecht Van Lommel [Tue, 5 Jul 2011 12:25:56 +0000 (12:25 +0000)]
Fix #27855: crash on enabling high resolution smoke.
Wavelet tile generation code was reading outside of array bounds, and as a
result could give a noise.wavelets file with nan values. Now that problem
is fixed, and existing files with nan are ignored.
Brecht Van Lommel [Tue, 5 Jul 2011 10:35:48 +0000 (10:35 +0000)]
Fix part of #27858: crash trying to apply subsurf modifier as shape key,
fix found by Bastian Schreiber.
Brecht Van Lommel [Tue, 5 Jul 2011 10:04:40 +0000 (10:04 +0000)]
Fix #27826: bone envelope head/tail radius not dynamically updated in viewport.
Brecht Van Lommel [Tue, 5 Jul 2011 09:47:09 +0000 (09:47 +0000)]
Fix #27846: time extend / E key not work in sequence editor.
Brecht Van Lommel [Tue, 5 Jul 2011 09:35:38 +0000 (09:35 +0000)]
Fix #27810: bones drawn blue in 2.49 file, was still checking stride bone
flag for drawing even though that feature is no longer in 2.5.
Brecht Van Lommel [Tue, 5 Jul 2011 08:57:11 +0000 (08:57 +0000)]
Fix #27863: converting curve spline type from python crashes.
Brecht Van Lommel [Tue, 5 Jul 2011 08:28:54 +0000 (08:28 +0000)]
Fix: #27861 bevel angle limit at 90° wasn't working well on cube, tweaked
epsilon value to be a bit smaller.
Campbell Barton [Tue, 5 Jul 2011 07:46:25 +0000 (07:46 +0000)]
fix [#27862] OpenGL render animation don't respect .png RGB option.
Janne Karhu [Tue, 5 Jul 2011 02:56:14 +0000 (02:56 +0000)]
Fix for [#27182] particle/collision kill interacting strangely
* Particle die time wasn't taken correctly into account in certain situations when calculating dynamics.
Janne Karhu [Tue, 5 Jul 2011 02:18:55 +0000 (02:18 +0000)]
Fix for [#27579] Particles Cache Problem
* Horrors from the ancient world of deprecated code: object animation offset can't really work correctly with particles unless point cache takes full control of particle system timing.
* Disabled the non-working offset control from effecting particles so that for now particles will work consistently and the offset is only applied to the object.
Janne Karhu [Tue, 5 Jul 2011 01:49:34 +0000 (01:49 +0000)]
Fix for [#27347] Particle x-axis mirror editing not working as expected.
* The x-mirror editing didn't mirror strand lengths.
Dalai Felinto [Tue, 5 Jul 2011 00:30:27 +0000 (00:30 +0000)]
blenderplayer bundle in OSX doesn't need script folder (untested)
I can't test this here, somehow blender+scons is failing in my building env.
but it should work. Basically it skips the copy of the script folder for the blenderplayer.app
I will test it once buildbot get pass this review ;)
Jeroen Bakker [Mon, 4 Jul 2011 19:22:37 +0000 (19:22 +0000)]
Updated the indent, sorry!
Jeroen Bakker [Mon, 4 Jul 2011 18:48:36 +0000 (18:48 +0000)]
====== Proposal: Nodes property windows enhancement ======
===== Situation before this patch =====
in the current situation inside the node editor there is a properties panel (press 'n'-key). This pabel displays some information about the node, backdrop and grease pencil. The UI of the property panel is typically vertical oriented. Nodes in the other hand are not oriented in a direction. Both area's are draw via the same draw function.
With some nodes this will create not user-friendly UI. Try the color-balance for instance). The 3 color circles are drawn next to each other, it would be better to draw them below each other.
When creating more complex nodes you don't want to display all handles in the node-panel and in the properties panel. For instance fine-tuning handles you only want to appear in the property panel to reduce place in the node itself.
===== Situation after this patch =====
This patch separates the draw functions of the property panel and the node panel.
When no special draw function is created for the property panel, the draw function of the node will be used as 'fallback'
===== Impact =====
==== BKE_node.h ====
add a new uifunc (called uifuncbut) to the bNodeType struct. The definition is the same as the uifunc.
==== node_buttons.c ====
if the uifuncbut is set, call it. currently calls the uifunc method
==== drawnode.c ====
static void node_composit_set_butfunc(bNodeType *ntype). set the uifuncbut function where needed. When at the end of the method uifuncbut is still empty, set uifuncbut to the uifunc.
===== Final note =====
! PS. this is not limited to the compositor it also works for Materials and Textures !
! PPS. For other branching creating their own node-tree. Please make sure that your uifuncbut is set NULL or a valid draw function !
Jeroen Bakker [Mon, 4 Jul 2011 18:14:41 +0000 (18:14 +0000)]
Current situation
A mesh can consist out of multiple material. Take a character with clothing's. the skin can be a different material as the different clothing's. During compositing it is a common use-case to only do a part of the composit on only a specific material. Currently this can not be done.
In blender movies this feature is known to be implemented, but until now it never got integrated into trunk.
Proposal
With material index the Blender internal renderer will be capable of creating a buffer containing the material indexes of the first pixel-hit. This will be implemented in the same manner as the object index.
In the compositor the ID Mask node can be used to extract the information out of the Render pass.
Impact
User interface
On the properties-space the next changes will be done
Scene⇒Render layer⇒Passes⇒Material index will be added
Material⇒Options⇒Pass index will be added
DNA
Material struct will get an new field called “index”. this will be a short-type.
Material struct the field pad will be removed.
A new Render-layer pass will be added (bit 1«18)
RNA
Material RNA is updated (based on “pass index” from object)
Render layer RNA is updated (based on IndexOB)
Blender internal renderer
The Blender internal renderer will process the render pass as a copy of the Object index.
Blender compositor
The render layer input will get a new output socket called “IndexMA”
Usage
An example on how to use material index can be found at:
https://svn.blender.org/svnroot/bf-blender/trunk/lib/tests/compositing/composite_materialindex.blend
This is also example of a commit message longer than the commit itself :)
Campbell Barton [Mon, 4 Jul 2011 15:09:02 +0000 (15:09 +0000)]
bind marker camera now uses active object rather then scene camera (was requested a few times)
Brecht Van Lommel [Mon, 4 Jul 2011 13:48:18 +0000 (13:48 +0000)]
Fix #27849: 3D manipulator widget lost on mesh in edge mode.
The manipulator was always using vertex selection flags, but those are only
valid in vertex mode, as selection flag flushing only happens in the direction
vertex -> edge -> face. Now use edge/face selection flags when needed.
Brecht Van Lommel [Mon, 4 Jul 2011 13:33:47 +0000 (13:33 +0000)]
Paths: remove some temporary code that was only needed for 2.57.
Brecht Van Lommel [Mon, 4 Jul 2011 13:03:41 +0000 (13:03 +0000)]
Fix #27785: blenderplayer + eltopo linking error.
Ton Roosendaal [Mon, 4 Jul 2011 11:28:39 +0000 (11:28 +0000)]
Bug report (IRC)
Knife cut with long mouse trails failed, increased max amount of input points
4 fold (1024).
Brecht Van Lommel [Mon, 4 Jul 2011 10:56:59 +0000 (10:56 +0000)]
Fix #27850: keyboards with a comma instead of a dot on the numpad now get
converted to a dot when typing into number buttons, for easier number entry.
Nathan Letwory [Mon, 4 Jul 2011 08:59:28 +0000 (08:59 +0000)]
Apply patch
4636051. COLLADA: Export selection.
Original patch by Jan Diederich, adapted by Pelle Johnsen. Review assistance by Daniel Tavares.
This patch adds an option to export only the selection.
Campbell Barton [Mon, 4 Jul 2011 08:13:27 +0000 (08:13 +0000)]
fix for own error in intersect_line_sphere_2d(), using 3d function on 2d vectors
Campbell Barton [Mon, 4 Jul 2011 05:23:36 +0000 (05:23 +0000)]
fix for crash when setting layers or saving when there is no active scene - only really happens when running python scripts on startup.
Campbell Barton [Sun, 3 Jul 2011 19:15:46 +0000 (19:15 +0000)]
fix for building WITH_PYTHON_MODULE
Ton Roosendaal [Sun, 3 Jul 2011 18:21:37 +0000 (18:21 +0000)]
As per discussion: allow bone transforms again for proxy'ed bones.
Campbell Barton [Sun, 3 Jul 2011 16:17:38 +0000 (16:17 +0000)]
CMake file to build ghost tests again.
Campbell Barton [Sun, 3 Jul 2011 13:20:21 +0000 (13:20 +0000)]
changed the max decimal points to show from 7 to 6, since with float precision problems the median point of a selection could be 0.
0000003
Campbell Barton [Sun, 3 Jul 2011 10:48:18 +0000 (10:48 +0000)]
fix 2 bugs in project from view from a camera object
- panorama mode was scaled 2x too high.
- scaled camera objects would incorrectly effect the result.
Campbell Barton [Sun, 3 Jul 2011 07:37:33 +0000 (07:37 +0000)]
fix [#27839] UV 'Project from view' ignores camera lens shift
Campbell Barton [Sun, 3 Jul 2011 07:21:33 +0000 (07:21 +0000)]
fix for python error when pinning a non mesh object in mesh editmode.
Campbell Barton [Sun, 3 Jul 2011 04:28:41 +0000 (04:28 +0000)]
fix for error when moving module, broke fracture tools and select internal face operator.
Sergey Sharybin [Sat, 2 Jul 2011 16:03:47 +0000 (16:03 +0000)]
Camera tracking integration
===========================
- Removed TRACK_PROCESSED flag which is actually unneeded now.
- When libmv fails to track marker for next frame, add marker
for new frame with old position and set it up as Disabled.
- "Break" track path when markers sequence is "broken".
This means path wouldn't be drawed over frames, during which
racking object was lost.
- Update Properties Editor for SpaceClip during playback.
Track preview button should now update nicely.
Sergey Sharybin [Sat, 2 Jul 2011 11:06:30 +0000 (11:06 +0000)]
Camera tracking integration
===========================
- Fixed bug with swapped width/height used for per-pixel cycle
when disabling color channel to be used for tracking.
- Marker preview is now using sub-pixel precision.
- Tracking stuff uses the same imbug generation function
as preview area does. Sub-pixel precision should be ok
now here too.
Sergey Sharybin [Sat, 2 Jul 2011 11:04:38 +0000 (11:04 +0000)]
Merging r38023 through r38035 from trunk into soc-2011-tomato
Campbell Barton [Sat, 2 Jul 2011 07:55:06 +0000 (07:55 +0000)]
fix for error in cmake files
Sergey Sharybin [Fri, 1 Jul 2011 17:12:08 +0000 (17:12 +0000)]
Camera tracking integration
===========================
- Removed unneeded checking of marker==NULL
- Tracks could be named now.
- Implemented "Follow Track" constraint to "parent"
objects to tracks from movie clip.
- Added operator to create such constraint for active object
using clip and track from current context.
Sergey Sharybin [Fri, 1 Jul 2011 16:39:13 +0000 (16:39 +0000)]
Merging r37952 through r38022 from trunk into soc-2011-tomato
Campbell Barton [Fri, 1 Jul 2011 15:15:22 +0000 (15:15 +0000)]
fix for building headless
Ton Roosendaal [Fri, 1 Jul 2011 14:46:14 +0000 (14:46 +0000)]
Packaging variable named 'a' for release
Campbell Barton [Fri, 1 Jul 2011 13:39:35 +0000 (13:39 +0000)]
update checksums for x3d tests
Campbell Barton [Fri, 1 Jul 2011 13:26:20 +0000 (13:26 +0000)]
quick explode failed if executed with no active object
Campbell Barton [Fri, 1 Jul 2011 13:25:00 +0000 (13:25 +0000)]
uv mirror poll function wasnt checking UV's were available on the mesh.
Campbell Barton [Fri, 1 Jul 2011 13:10:49 +0000 (13:10 +0000)]
cmake was installing text as a directory rather then coping the files within it.
Campbell Barton [Fri, 1 Jul 2011 12:33:34 +0000 (12:33 +0000)]
minor pep8 edits
Campbell Barton [Fri, 1 Jul 2011 11:16:42 +0000 (11:16 +0000)]
add 'bgl' OpenGL doc to sphinx
Campbell Barton [Fri, 1 Jul 2011 11:13:26 +0000 (11:13 +0000)]
moving BGL to rst format, first move file.