blender.git
12 months agoMerge branch 'master' into blender2.8
Philipp Oeser [Mon, 11 Jun 2018 08:03:42 +0000 (10:03 +0200)]
Merge branch 'master' into blender2.8

12 months agoFix T55140: opened image doesn't show up in movie clip editor
Philipp Oeser [Fri, 1 Jun 2018 09:58:50 +0000 (11:58 +0200)]
Fix T55140: opened image doesn't show up in movie clip editor

atoi usage in BLI_stringdec could overflow, use strtoll instead and
check
valid range with INT_MIN and INT_MAX

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D3452

12 months agoWIP: Add driver eyedropper operator button beside the "add input" button
Joshua Leung [Mon, 11 Jun 2018 07:43:05 +0000 (19:43 +1200)]
WIP: Add driver eyedropper operator button beside the "add input" button

This doesn't work currently. Needs more investigation why.

12 months agoDrivers UI: Introduce more whitespace, to make the sections clearer
Joshua Leung [Mon, 11 Jun 2018 07:39:34 +0000 (19:39 +1200)]
Drivers UI: Introduce more whitespace, to make the sections clearer

12 months agoMerge branch 'master' into blender2.8
Philipp Oeser [Mon, 11 Jun 2018 07:34:04 +0000 (09:34 +0200)]
Merge branch 'master' into blender2.8

12 months agoCleanup: Remove the "all" parameter from "ANIM_OT_driver_button_edit"
Joshua Leung [Mon, 11 Jun 2018 07:27:42 +0000 (19:27 +1200)]
Cleanup: Remove the "all" parameter from "ANIM_OT_driver_button_edit"

This won't ever be used for this operator, as the "edit" operator should
only ever be used for dealign with a single driver - the one under the
cursor.

12 months agoOverlays: Reserve space for a "Onion Skins" overlay
Joshua Leung [Mon, 11 Jun 2018 07:14:39 +0000 (19:14 +1200)]
Overlays: Reserve space for a "Onion Skins" overlay

While we probably won't be getting a general purpose "Onion Skinning"
overlay anytime soon for meshes, etc. (at least not before the
depsgraph stabilises, and we also get geometry caching working),
for the Grease Pencil integration at least, it makes sense to move
GP objects to using a more general/future-proof solution, instead
of continuing to use a special/dedicated button in the header.

Currently the UI part of this is commented out. Also, the GP branch
doesn't need to move to this pre-merge. But, since 2.8 changes move
fast, it's better to reserve the space now to have it next to motionpaths,
than introduce it later.

12 months agoDrivers UI: Don't show the Copy/Paste driver dvars buttons in the popovers
Joshua Leung [Mon, 11 Jun 2018 07:10:08 +0000 (19:10 +1200)]
Drivers UI: Don't show the Copy/Paste driver dvars buttons in the popovers

The copy/paste driver variables buttons currently only work when used in the
Graph Editor as they rely on being able to have the "active F-Curve" context
info that's only present in the Graph Editor (in Drivers Editor mode).
Instead of having them constantly greyed out in the popover, it's easier
to just hide them for now. Besides, this is probably more of an "advanced"
feature that we don't need to expose in the simple UI.

12 months agoFix T55349: crash adding paint slot when object is on hidden layer
Philipp Oeser [Mon, 11 Jun 2018 07:12:29 +0000 (09:12 +0200)]
Fix T55349: crash adding paint slot when object is on hidden layer

use better poll and get ob with 'ED_object_active_context' (instead of
'CTX_data_active_object')

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D3467

12 months agoCleanup: warnings
Campbell Barton [Mon, 11 Jun 2018 07:03:39 +0000 (09:03 +0200)]
Cleanup: warnings

12 months agoDrivers UI Fix: Use uiLayoutSetContextFromBut() so that operators will work in the...
Joshua Leung [Mon, 11 Jun 2018 06:51:15 +0000 (18:51 +1200)]
Drivers UI Fix: Use uiLayoutSetContextFromBut() so that operators will work in the panel

This fixes the problem where the "Show in Drivers Editor" button would
not actually select and highlight the driver under the mouse.

(TODO: The channels still aren't getting selected properly in the
channels list, but at least the properties show correctly)

12 months agoDriver Workflow (T55145): Tweak to default expression used for new drivers created...
Joshua Leung [Mon, 11 Jun 2018 05:44:08 +0000 (17:44 +1200)]
Driver Workflow (T55145): Tweak to default expression used for new drivers created from UI

Previously, newly created drivers were set to "Scripted Expression"
mode and had their 'expression' field set to the pre-driver value of the
property, so that adding a driver didn't cause the property to immediately
lose its old value (and potentially causing havok in the scene).
However, this had the unintended consequence of making the driver setup
workflow more cumbersome, as you first had to replace that value with
the name of the driver variable before your driver would work.

This commit works around this issue by trying to combine the best of both
worlds (quite literally):  Now, the driver expression for drivers created
using Ctrl-D will be "var + <old value>".

Thus, in the simplest case, the driver will do something as soon as you fill
out the driver variable settings (e.g. just filling out the Target Object field
will do it), meaning you get your drivers working faster. Of course, it may now
be necessary to edit out the old-value, and/or it might be a bit more confusing
what/why it's there for newbies. However, the improved ease of setup, and/or
a more tangible example of how an expression may be constructed outweigh the
downsides IMO.

12 months agoDrivers Workflow (T55145): Improvements to "Add Driver" workflow
Joshua Leung [Mon, 11 Jun 2018 05:35:13 +0000 (17:35 +1200)]
Drivers Workflow (T55145): Improvements to "Add Driver" workflow

This commit implements a new behaviour for the "Add Driver" functionality
(invoked from the RMB menu on a property, or by pressing Ctrl-D).

Instead of spawning a context menu asking you to pick the way
you want to create a driver, it will now just create a driver on the
property under the mouse and then show the "Edit Drivers" popover so
that you can immediately start editing the properties of this driver.
This way, the whole process is more visual and feels less blocking /
constrained, with less upfront decisions needed immediately.

Notes:
* The new behaviour is equivalent to choosing the "Manually Create (Single)"
  and then doing a "Edit Driver" on the property
* Renamed the old "ANIM_OT_driver_button_add" operator to
  "ANIM_OT_driver_button_add_menu". It will probably go away
  in the near future, but it's better to keep it around for a
  while longer still until the new workflow settles down.

12 months agoSub-panels for Cycles Depth of Field
Pablo Vazquez [Sun, 10 Jun 2018 19:27:43 +0000 (21:27 +0200)]
Sub-panels for Cycles Depth of Field

12 months agoSub-panel for camera DoF for EEVEE
Pablo Vazquez [Sun, 10 Jun 2018 19:06:49 +0000 (21:06 +0200)]
Sub-panel for camera DoF for EEVEE

12 months agoWorkbench: Xray: Fix hairs with matcaps.
Clément Foucault [Sun, 10 Jun 2018 18:28:04 +0000 (20:28 +0200)]
Workbench: Xray: Fix hairs with matcaps.

12 months agoWorkbench: Xray: Make dithered depth dependant on alpha.
Clément Foucault [Sun, 10 Jun 2018 18:06:02 +0000 (20:06 +0200)]
Workbench: Xray: Make dithered depth dependant on alpha.

The range is 0.25 to 0.75 opacity when the Xray opacity is between 0.0 to 1.0.

This is to avoid loosing completely the sense of occlusion when having no
other solid drawing than the wireframe and loosing the transparency when
xray alpha is at 1.0.

Also replace Bayer (checkerboard) method by interlieved gradient noise to
minimize the chance to loose an occluded line completely.

Other noise function could be tested in the future.

12 months agoWorkbench: Xray: Add selected/active non-occluded outlines
Clément Foucault [Sun, 10 Jun 2018 17:35:25 +0000 (19:35 +0200)]
Workbench: Xray: Add selected/active non-occluded outlines

This Fix the problem when multiple objects are selected and one of them
occlude the others. You cannot see clearly what is selected.

With this option, selection is more clear when Xray mode is enabled.

12 months agoWorkbench: Xray: Make nearest surfaces more clear
Clément Foucault [Sun, 10 Jun 2018 15:31:28 +0000 (17:31 +0200)]
Workbench: Xray: Make nearest surfaces more clear

By using equation 7 from the paper, we make the surfaces nearest to the
viewpoint appear more "opaque". This gives better sense of ordering than
the previous weighting function that was really not doing anything.

12 months agoWorkbench: Xray: Lower hairs opacity
Clément Foucault [Sun, 10 Jun 2018 13:46:10 +0000 (15:46 +0200)]
Workbench: Xray: Lower hairs opacity

Since hairs are very likely to owerflow the weight buffer, we divide their
alpha value by 3.

This might become a particle system setting if needed.

12 months agoWorkbench: Xray: Optimize and fix implementation.
Clément Foucault [Sun, 10 Jun 2018 13:30:49 +0000 (15:30 +0200)]
Workbench: Xray: Optimize and fix implementation.

There was a method explained in the Weighted Blended Order-Independent
Transparency paper to support hardware that does not support per render
target blending function.

So now only 2 geometry passes are required instead of 3 (one being the
outline/depth fill pass).

This also fix how the blending is done. There was some premult confusion
in the implementation.

12 months agoUI: Add redo last to edit-menu
Campbell Barton [Sun, 10 Jun 2018 15:15:24 +0000 (17:15 +0200)]
UI: Add redo last to edit-menu

12 months agoExperimental Tweak: Only show relationship lines between objects when either the...
Joshua Leung [Sun, 10 Jun 2018 14:38:44 +0000 (02:38 +1200)]
Experimental Tweak: Only show relationship lines between objects when either the parent/child object is selected

As in Pose Mode, the idea here it to try to reduce viewport complexity
without requiring users to turn off the overlay completely all the time.
For example, a background prop (e.g. a tree with a tyre hanging off it,
or a branch with hand-placed leaves) won't be cluttering the viewport with
its relationship lines all the time, when you're trying to do something else.

When you really do need to see these lines, you can still select the object
in question, and you'll see the lines for which objects are its children
or what its parent is. And to see all lines, you can still always select all
objects.

12 months agoViewport: "Show Relationship Lines" overlay toggle is now respected by Object Mode...
Joshua Leung [Sun, 10 Jun 2018 14:21:26 +0000 (02:21 +1200)]
Viewport: "Show Relationship Lines" overlay toggle is now respected by Object Mode & Armatures (Edit/Pose)

12 months agoUI: change toolbar icon size from 38 -> 32
Campbell Barton [Sun, 10 Jun 2018 14:42:19 +0000 (16:42 +0200)]
UI: change toolbar icon size from 38 -> 32

12 months agoUI: use property split for UV mask panel
Campbell Barton [Sun, 10 Jun 2018 14:29:55 +0000 (16:29 +0200)]
UI: use property split for UV mask panel

12 months agoUI: correct jitter button
Campbell Barton [Sun, 10 Jun 2018 14:08:19 +0000 (16:08 +0200)]
UI: correct jitter button

12 months agoUI: use split property for tool settings
Campbell Barton [Sun, 10 Jun 2018 13:55:19 +0000 (15:55 +0200)]
UI: use split property for tool settings

Patch by @billreynish w/ edits

12 months agoUI: remove tab use in the tool-settings
Campbell Barton [Sun, 10 Jun 2018 13:40:02 +0000 (15:40 +0200)]
UI: remove tab use in the tool-settings

12 months agoUI: use two columns for the overlay popover
Campbell Barton [Sun, 10 Jun 2018 13:22:47 +0000 (15:22 +0200)]
UI: use two columns for the overlay popover

Also use sub-panels.

Patch by @billreynish w/ edits.

12 months agoUI: Use flow layout for object properties context
Pablo Vazquez [Sun, 10 Jun 2018 11:56:23 +0000 (13:56 +0200)]
UI: Use flow layout for object properties context

Mainly as a proof of concept and test to use in other contexts.

12 months agoMerge branch 'master' into blender2.8
Campbell Barton [Sun, 10 Jun 2018 10:11:16 +0000 (12:11 +0200)]
Merge branch 'master' into blender2.8

12 months agoWM: add macros to check mouse button/gesture/wheel
Campbell Barton [Sun, 10 Jun 2018 10:08:09 +0000 (12:08 +0200)]
WM: add macros to check mouse button/gesture/wheel

Use to check click/drag,
fixes issue with mouse wheel triggering pie menu.

12 months agoFix T55423: GLSL compilation error Flat + XRay
Jeroen Bakker [Sun, 10 Jun 2018 09:51:07 +0000 (11:51 +0200)]
Fix T55423: GLSL compilation error Flat + XRay

12 months agoMerge branch 'master' into blender2.8
Campbell Barton [Sun, 10 Jun 2018 06:21:38 +0000 (08:21 +0200)]
Merge branch 'master' into blender2.8

12 months agoCleanup: trailing space in CMake files
Campbell Barton [Sun, 10 Jun 2018 06:12:13 +0000 (08:12 +0200)]
Cleanup: trailing space in CMake files

12 months agoWorkbench: Fix material compilation.
Clément Foucault [Sat, 9 Jun 2018 19:10:35 +0000 (21:10 +0200)]
Workbench: Fix material compilation.

12 months agoEevee: Improve compilation time (reduce branching).
Clément Foucault [Sat, 9 Jun 2018 18:48:19 +0000 (20:48 +0200)]
Eevee: Improve compilation time (reduce branching).

This patch reduce the branching in the lamp loop, improving compilation time
noticeably (2372ms to 1785ms for the default shader).

This should not change the appearance of the shader.

Performance impact is negligeable.

12 months agoMerge branch 'master' into blender2.8
Campbell Barton [Sat, 9 Jun 2018 16:58:14 +0000 (18:58 +0200)]
Merge branch 'master' into blender2.8

12 months agoRNA: remove Layout.introspect
Campbell Barton [Sat, 9 Jun 2018 16:55:51 +0000 (18:55 +0200)]
RNA: remove Layout.introspect

This was added as an experiment to extract information for docs
but this was never all that useful for its intended purpose.

12 months agoMerge branch 'master' into blender2.8
Campbell Barton [Sat, 9 Jun 2018 16:48:11 +0000 (18:48 +0200)]
Merge branch 'master' into blender2.8

12 months agoCleanup: unused functions
Campbell Barton [Sat, 9 Jun 2018 16:47:39 +0000 (18:47 +0200)]
Cleanup: unused functions

12 months agoUI: always show popover subpanel header text
Campbell Barton [Sat, 9 Jun 2018 16:15:08 +0000 (18:15 +0200)]
UI: always show popover subpanel header text

12 months agoUI: fix popover subpanel header display
Campbell Barton [Sat, 9 Jun 2018 16:03:22 +0000 (18:03 +0200)]
UI: fix popover subpanel header display

12 months agoUI: use draw_header function for popover buttons
Campbell Barton [Sat, 9 Jun 2018 15:36:28 +0000 (17:36 +0200)]
UI: use draw_header function for popover buttons

Add 'is_popover' for panel draw functions to check if they're in a popup.
This puts dyntopo toggle next to the popover.

12 months agoAdd new GridFlow layout.
Bastien Montagne [Sat, 9 Jun 2018 14:50:05 +0000 (16:50 +0200)]
Add new GridFlow layout.

This mimics the 'spreadsheet' behavior. Columns and/or rows can have
equal sizes, or adapt to their content - but always in a grid way (i.e.
all items in a same column will always have same available width, and
all items in a same row will always have same available height).
Also, you can fill (order) the grid in a row- or column-major way.

Not used anywhere for now.

Differential: https://developer.blender.org/D2395

12 months agoCleanup: style
Campbell Barton [Sat, 9 Jun 2018 14:39:40 +0000 (16:39 +0200)]
Cleanup: style

12 months agoMerge branch 'master' into blender2.8
Bastien Montagne [Sat, 9 Jun 2018 13:18:21 +0000 (15:18 +0200)]
Merge branch 'master' into blender2.8

Conflicts:
source/blender/editors/space_view3d/drawobject.c

12 months agoCleanup: remove some G.main usages.
Bastien Montagne [Sat, 9 Jun 2018 13:16:44 +0000 (15:16 +0200)]
Cleanup: remove some G.main usages.

12 months agoMerge branch 'master' into blender2.8
Campbell Barton [Sat, 9 Jun 2018 12:42:01 +0000 (14:42 +0200)]
Merge branch 'master' into blender2.8

12 months agoCleanup: trailing space in RNA
Campbell Barton [Sat, 9 Jun 2018 12:40:09 +0000 (14:40 +0200)]
Cleanup: trailing space in RNA

12 months agoCleanup: style
Campbell Barton [Sat, 9 Jun 2018 12:30:32 +0000 (14:30 +0200)]
Cleanup: style

12 months agoUI: initial support for parent panels in popovers
Campbell Barton [Sat, 9 Jun 2018 12:21:39 +0000 (14:21 +0200)]
UI: initial support for parent panels in popovers

Currently this just includes the panels, no support for collapsing yet.

12 months agoRNA: revert object mode re-order
Campbell Barton [Sat, 9 Jun 2018 10:55:10 +0000 (12:55 +0200)]
RNA: revert object mode re-order

This was done so numbered shortcuts made sense.
Now order matches master.

12 months agoMerge branch 'master' into blender2.8
Campbell Barton [Sat, 9 Jun 2018 10:56:37 +0000 (12:56 +0200)]
Merge branch 'master' into blender2.8

12 months agoGHOST/X11: Print the keycode w/ debug enabled
Campbell Barton [Sat, 9 Jun 2018 10:53:39 +0000 (12:53 +0200)]
GHOST/X11: Print the keycode w/ debug enabled

12 months agoWorkbench: Fix xray normal not being normalized.
Clément Foucault [Sat, 9 Jun 2018 10:29:21 +0000 (12:29 +0200)]
Workbench: Fix xray normal not being normalized.

12 months agoWorkbench: Matcaps: Fix matcap under perspective.
Clément Foucault [Sat, 9 Jun 2018 10:28:22 +0000 (12:28 +0200)]
Workbench: Matcaps: Fix matcap under perspective.

This fixes the problem that matcaps have when using a very larg FOV in
perspective view.

This was because it was stupidly using the normal direction which can not
aligned with the view vector under perspective.

So to workaround this problem we don't use the normal as is, but compute
how much it's facing the camera.

This changes how matcaps looks in perspective because they now always use
the full range of the matcap (which is expected).

12 months agoWorkbench: Fix incident vector calculation.
Clément Foucault [Sat, 9 Jun 2018 10:21:19 +0000 (12:21 +0200)]
Workbench: Fix incident vector calculation.

This fixes specular in perspective view.

12 months agoMerge branch 'master' into blender2.8
Campbell Barton [Sat, 9 Jun 2018 10:06:33 +0000 (12:06 +0200)]
Merge branch 'master' into blender2.8

12 months agoGHOST/X11: Correct non-latin kb workaround case
Campbell Barton [Sat, 9 Jun 2018 10:04:07 +0000 (12:04 +0200)]
GHOST/X11: Correct non-latin kb workaround case

Harmless since this is always enabled,
only do this for easier troubleshooting when disabling the define.

12 months agoMerge branch 'master' into blender2.8
Campbell Barton [Sat, 9 Jun 2018 09:27:22 +0000 (11:27 +0200)]
Merge branch 'master' into blender2.8

12 months agoGHOST/X11: support accessing physical keycodes
Campbell Barton [Sat, 9 Jun 2018 09:23:41 +0000 (11:23 +0200)]
GHOST/X11: support accessing physical keycodes

This means we can check keys such as tilde in a generic way.

12 months agoGHOST/X11: Map unknown us.intl key to accentgrave
Campbell Barton [Sat, 9 Jun 2018 07:10:04 +0000 (09:10 +0200)]
GHOST/X11: Map unknown us.intl key to accentgrave

12 months agoLayout for materials closer to single column
Pablo Vazquez [Fri, 8 Jun 2018 21:56:28 +0000 (23:56 +0200)]
Layout for materials closer to single column

12 months agoAudaspace: add support for latest ffmpeg.
Jörg Müller [Fri, 8 Jun 2018 21:10:52 +0000 (23:10 +0200)]
Audaspace: add support for latest ffmpeg.

12 months agoMerge branch 'master' into blender2.8
Campbell Barton [Fri, 8 Jun 2018 20:19:39 +0000 (22:19 +0200)]
Merge branch 'master' into blender2.8

12 months agoWM: correct recent change to click/drag detection
Campbell Barton [Fri, 8 Jun 2018 20:17:21 +0000 (22:17 +0200)]
WM: correct recent change to click/drag detection

fb1915d87090a - caused click/drag events not to be detected.

Now check a key is a mouse or keyboard event.

12 months agoMerge branch 'master' into 28
Campbell Barton [Fri, 8 Jun 2018 17:03:37 +0000 (19:03 +0200)]
Merge branch 'master' into 28

12 months agoWM: fix panel drag event handling
Campbell Barton [Fri, 8 Jun 2018 16:58:41 +0000 (18:58 +0200)]
WM: fix panel drag event handling

12 months agoWM: fix node link & background drag
Campbell Barton [Fri, 8 Jun 2018 16:52:00 +0000 (18:52 +0200)]
WM: fix node link & background drag

12 months agoWM: fix panel drag event handling
Campbell Barton [Fri, 8 Jun 2018 16:58:41 +0000 (18:58 +0200)]
WM: fix panel drag event handling

12 months agoWM: fix node link & background drag
Campbell Barton [Fri, 8 Jun 2018 16:52:00 +0000 (18:52 +0200)]
WM: fix node link & background drag

12 months agoDepsgraph: Remove no longer needed nodetree values copying on eval
Dalai Felinto [Fri, 8 Jun 2018 15:51:08 +0000 (17:51 +0200)]
Depsgraph: Remove no longer needed nodetree values copying on eval

Note: Depsgraph still calls the nodetree eval function that doesn't
nothing in turn. We can remove it, but it is harmless though.

12 months agoUI: clear properties color when empty
Campbell Barton [Fri, 8 Jun 2018 15:29:29 +0000 (17:29 +0200)]
UI: clear properties color when empty

12 months agoSculpt/Paint: move PBVH building to use evaluated mesh instead of deprecated Derivedmesh.
Bastien Montagne [Fri, 8 Jun 2018 15:04:54 +0000 (17:04 +0200)]
Sculpt/Paint: move PBVH building to use evaluated mesh instead of deprecated Derivedmesh.

Pretty straightforward changes, merely mimicking dm-related code,
which was already essentially using either Mesh or BMesh data to
build the PBVH...

Note that we "lose" the subsurf (a.k.a. grid) PBVH case here, but that
one was already dead code in current blender2.8, since final dm is
always a cddm built from evaluated mesh.

Proper fix is pending new code for subsurf/multires area.

12 months agoUI: remove tools space type, use properties context
Campbell Barton [Fri, 8 Jun 2018 14:30:56 +0000 (16:30 +0200)]
UI: remove tools space type, use properties context

We've decieded to use tools context in properties editor.

12 months agoDRW: Fix animated material not refreshing
Dalai Felinto [Fri, 8 Jun 2018 14:11:34 +0000 (16:11 +0200)]
DRW: Fix animated material not refreshing

This introduces a garbage collection system similar to gpu_texture.

12 months agoFix crash with wertex and weight modes
Sergey Sharybin [Fri, 8 Jun 2018 14:22:52 +0000 (16:22 +0200)]
Fix crash with wertex and weight modes

Similar to recent sculpt mode.

12 months agoRename: GPU_material_get_uniform_buffer > GPU_material_uniform_buffer_get
Dalai Felinto [Fri, 8 Jun 2018 13:54:11 +0000 (15:54 +0200)]
Rename: GPU_material_get_uniform_buffer > GPU_material_uniform_buffer_get

12 months agoRename: GPU_texture_orphans
Dalai Felinto [Fri, 8 Jun 2018 13:51:25 +0000 (15:51 +0200)]
Rename: GPU_texture_orphans

12 months agoWorkbench: XFlip Matcap per 3D View
Jeroen Bakker [Fri, 8 Jun 2018 14:12:25 +0000 (16:12 +0200)]
Workbench: XFlip Matcap per 3D View

Note: Icons are not yet updated.

12 months agoFix T55387: Render fullscreen from top menu crashes Blender
Julian Eisel [Fri, 8 Jun 2018 13:57:01 +0000 (15:57 +0200)]
Fix T55387: Render fullscreen from top menu crashes Blender

Would try to use data from global area for the newly created fullscreen area.
This should not happen, so instead of a global area use first area from layout.

12 months agoAlembic: replaced BLI_assert() with comment why the assert is wrong
Sybren A. Stüvel [Fri, 8 Jun 2018 13:49:33 +0000 (15:49 +0200)]
Alembic: replaced BLI_assert() with comment why the assert is wrong

The comment also hints at what should be fixed, instead.

12 months agoAlembic: slight clarifications
Sybren A. Stüvel [Fri, 8 Jun 2018 13:46:54 +0000 (15:46 +0200)]
Alembic: slight clarifications

12 months agoAlembic export: get evaluated object when exporting shape
Sybren A. Stüvel [Thu, 7 Jun 2018 16:59:50 +0000 (18:59 +0200)]
Alembic export: get evaluated object when exporting shape

12 months agoAlembic: Moved a BLI_assert
Sybren A. Stüvel [Fri, 8 Jun 2018 13:42:51 +0000 (15:42 +0200)]
Alembic: Moved a BLI_assert

The assert should only be triggered when assigning a pointer, and not
simply when checking the pointer.

12 months agomesh_get_eval_final() should check ob->runtime.mesh_eval
Sybren A. Stüvel [Fri, 8 Jun 2018 13:42:27 +0000 (15:42 +0200)]
mesh_get_eval_final() should check ob->runtime.mesh_eval

It has nothing to do with ob->derivedFinal, which it checked before.

12 months agoAdd check in BKE_pbvh_apply_vertCos that number of deforming cos matches number of...
Bastien Montagne [Fri, 8 Jun 2018 13:42:37 +0000 (15:42 +0200)]
Add check in BKE_pbvh_apply_vertCos that number of deforming cos matches number of pbvh vertices.

This shall help catching issues in future.

12 months agoFix T55404: Auto key with only-available doesn't work
Sergey Sharybin [Fri, 8 Jun 2018 13:42:42 +0000 (15:42 +0200)]
Fix T55404: Auto key with only-available doesn't work

12 months agoCode cleanup
Jeroen Bakker [Fri, 8 Jun 2018 13:35:25 +0000 (15:35 +0200)]
Code cleanup

12 months agoWorkbench: Custom StudioLight UI
Jeroen Bakker [Fri, 8 Jun 2018 13:34:13 +0000 (15:34 +0200)]
Workbench: Custom StudioLight UI

12 months agoMerge branch 'master' into blender2.8
Campbell Barton [Fri, 8 Jun 2018 13:22:28 +0000 (15:22 +0200)]
Merge branch 'master' into blender2.8

12 months agoGHOST/X11: Map unknown es,dk keys to accentgrave
Campbell Barton [Fri, 8 Jun 2018 13:21:20 +0000 (15:21 +0200)]
GHOST/X11: Map unknown es,dk keys to accentgrave

12 months agoAlembic: fixed MSVC incompatibility
Sybren A. Stüvel [Fri, 8 Jun 2018 13:09:01 +0000 (15:09 +0200)]
Alembic: fixed MSVC incompatibility

12 months agoWorkbench: Default specular settings when no materials are used
Jeroen Bakker [Fri, 8 Jun 2018 13:07:05 +0000 (15:07 +0200)]
Workbench: Default specular settings when no materials are used

12 months agoMerge branch 'master' into blender2.8
Campbell Barton [Fri, 8 Jun 2018 12:57:17 +0000 (14:57 +0200)]
Merge branch 'master' into blender2.8

12 months agoCleanup: unused var, trailing space
Campbell Barton [Fri, 8 Jun 2018 12:55:47 +0000 (14:55 +0200)]
Cleanup: unused var, trailing space

12 months agoGHOST/X11: Map unknown de,fr keys to accentgrave
Campbell Barton [Fri, 8 Jun 2018 12:53:03 +0000 (14:53 +0200)]
GHOST/X11: Map unknown de,fr keys to accentgrave

This still uses the correct string when typing text,
it just allows the key to be used in keymaps.

We should eventually add scan-code support.

12 months agoAlembic unit tests: fixed compiler errors
Sybren A. Stüvel [Fri, 8 Jun 2018 12:48:26 +0000 (14:48 +0200)]
Alembic unit tests: fixed compiler errors

This doesn't mean the code is correct, but at least it builds.