blender.git
7 years agostyle cleanup: block comments
Campbell Barton [Sat, 9 Jun 2012 17:22:52 +0000 (17:22 +0000)]
style cleanup: block comments

7 years agofix for un-handled exception when entering in multiple values to a button, floats...
Campbell Barton [Sat, 9 Jun 2012 16:45:42 +0000 (16:45 +0000)]
fix for un-handled exception when entering in multiple values to a button, floats were not correctly checked for.

7 years agocode cleanup: doxy comment filename corrections
Campbell Barton [Fri, 8 Jun 2012 23:43:11 +0000 (23:43 +0000)]
code cleanup: doxy comment filename corrections

7 years agoadd a utility function to get an exact match for a grease pencil frame.
Campbell Barton [Fri, 8 Jun 2012 22:07:57 +0000 (22:07 +0000)]
add a utility function to get an exact match for a grease pencil frame.

7 years agorna_SequenceElements_pop --> use memcpy instead of strcpy
Dan Eicher [Fri, 8 Jun 2012 22:05:26 +0000 (22:05 +0000)]
rna_SequenceElements_pop --> use memcpy instead of strcpy

7 years agocode cleanup: name mask and grease pencil dope sheet editor functions more consistantly
Campbell Barton [Fri, 8 Jun 2012 21:48:04 +0000 (21:48 +0000)]
code cleanup: name mask and grease pencil dope sheet editor functions more consistantly

7 years agoconstraints names are not matching (rna and constraint.c). doing rna->constraint.c
Dalai Felinto [Fri, 8 Jun 2012 21:04:48 +0000 (21:04 +0000)]
constraints names are not matching (rna and constraint.c). doing rna->constraint.c

7 years agoCycles / Cleanup:
Thomas Dinges [Fri, 8 Jun 2012 20:17:02 +0000 (20:17 +0000)]
Cycles / Cleanup:
* All references to old textures should now be finally removed.

7 years agoFixing a BGE bug where textures could get loaded into VRAM twice.
Mitchell Stokes [Fri, 8 Jun 2012 19:57:28 +0000 (19:57 +0000)]
Fixing a BGE bug where textures could get loaded into VRAM twice.

7 years agoCycles / Textures:
Thomas Dinges [Fri, 8 Jun 2012 19:57:25 +0000 (19:57 +0000)]
Cycles / Textures:
* Some code cleanup, removed old enums, which are not used anymore.
* Some renaming for consistency and to match new texture names.

7 years agoCycles / Code Cleanup:
Thomas Dinges [Fri, 8 Jun 2012 19:21:12 +0000 (19:21 +0000)]
Cycles / Code Cleanup:
* Removed a workaround for the NodeType enum, uses consecutive values now.

I could not find issues with CUDA, when compiling with Toolkit 4.2 (all sm kernels) and regression files rendered fine on my GPU with sm_21.

7 years agoFixed issue with missed reconstruction error in clip editor header
Sergey Sharybin [Fri, 8 Jun 2012 18:16:20 +0000 (18:16 +0000)]
Fixed issue with missed reconstruction error in clip editor header

Actually was causes by error in RNA bindings which lead to empty reconstruction
returned for cameraObject.reconstruction.

7 years agoFixed issue with non-updating frame in clip editor when toggling undistorted render...
Sergey Sharybin [Fri, 8 Jun 2012 17:16:32 +0000 (17:16 +0000)]
Fixed issue with non-updating frame in clip editor when toggling undistorted render while frame is grayscaled.

Also corrected some typos in movieclip.

7 years agoAdded a default case in switch to avoid paranoid compiler warnings.
Lukas Toenne [Fri, 8 Jun 2012 17:02:02 +0000 (17:02 +0000)]
Added a default case in switch to avoid paranoid compiler warnings.

7 years agoSelecting track channel in tracking dopesheet would make track active,
Sergey Sharybin [Fri, 8 Jun 2012 16:51:38 +0000 (16:51 +0000)]
Selecting track channel in tracking dopesheet would make track active,
just as it happens with curve view.

7 years agoAdded sorting by average reprojection error to motion tracking dopesheet.
Sergey Sharybin [Fri, 8 Jun 2012 16:42:24 +0000 (16:42 +0000)]
Added sorting by average reprojection error to motion tracking dopesheet.

7 years agoParticle Info node for Cycles. This can be used to access particle information in...
Lukas Toenne [Fri, 8 Jun 2012 16:17:57 +0000 (16:17 +0000)]
Particle Info node for Cycles. This can be used to access particle information in material shaders for dupli objects. For now only the particle Age and individual Lifetime (in frames) are supported, more attributes can be added when needed.

The particle data is stored in a separate texture if any of the dupli objects uses particle info nodes in shaders. To map dupli objects onto particles the store an additional particle_index value, which is different from the simple dupli object index (only visible particles, also works for particle dupli groups mode).

Some simple use cases on the code.blender.org blog:
http://code.blender.org/index.php/2012/05/particle-info-node/

7 years agoUpdate Bullet to version 2.80 (bullet svn revision 2537)
Sergej Reich [Fri, 8 Jun 2012 16:13:01 +0000 (16:13 +0000)]
Update Bullet to version 2.80 (bullet svn revision 2537)

Remove Jamfiles and other unused files that stuck around during previous updates.

Add patches for local changes to the patches directory.

Update readme.txt, it had outdated infromation.

7 years agoDon't show physics properties in game engine conext
Sergej Reich [Fri, 8 Jun 2012 15:24:28 +0000 (15:24 +0000)]
Don't show physics properties in game engine conext

Also rename fluid panels to be more consistent with other simulations

7 years agoFix #31752: Select All By Layer seems not to work when object belongs to several...
Sergey Sharybin [Fri, 8 Jun 2012 15:14:45 +0000 (15:14 +0000)]
Fix #31752: Select All By Layer seems not to work when object belongs to several layers

Added option which changes match policy from exact match and shared layers when
selecting objects by layer.

7 years agoadd listener in action space for mask changes so dopesheet redraws + other minor...
Campbell Barton [Fri, 8 Jun 2012 14:46:17 +0000 (14:46 +0000)]
add listener in action space for mask changes so dopesheet redraws + other minor changes.

7 years agomask animation keys now editable in the dope sheet (duplicate, transform, delete...
Campbell Barton [Fri, 8 Jun 2012 14:31:38 +0000 (14:31 +0000)]
mask animation keys now editable in the dope sheet (duplicate, transform, delete, select- etc).

7 years agoIndex: source/blender/gpu/intern/gpu_draw.c
Antony Riakiotakis [Fri, 8 Jun 2012 13:06:06 +0000 (13:06 +0000)]
Index: source/blender/gpu/intern/gpu_draw.c
===================================================================
--- source/blender/gpu/intern/gpu_draw.c (revision 47568)
+++ source/blender/gpu/intern/gpu_draw.c (working copy)
@@ -230,11 +230,12 @@
  Image *ima, *curima;

  int domipmap, linearmipmap;
+ int texpaint; /* store this so that new images created while texture painting won't be set to mipmapped */

  int alphablend;
  float anisotropic;
  MTFace *lasttface;
-} GTS = {0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 1, 0, -1, 1.f, NULL};
+} GTS = {0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, 1, 0, 0, -1, 1.f, NULL};

 /* Mipmap settings */

@@ -256,7 +257,7 @@

 static int gpu_get_mipmap(void)
 {
- return GTS.domipmap;
+ return GTS.domipmap && !GTS.texpaint;
 }

 static GLenum gpu_get_mipmap_filter(int mag)
@@ -730,6 +731,8 @@
  if (!GTS.domipmap)
  return;

+ GTS.texpaint = !mipmap;
+
  if (mipmap) {
  for (ima=G.main->image.first; ima; ima=ima->id.next) {
  if (ima->bindcode) {

7 years agofix for bug in point slide using freed memory when auto-keying.
Campbell Barton [Fri, 8 Jun 2012 09:57:23 +0000 (09:57 +0000)]
fix for bug in point slide using freed memory when auto-keying.

7 years agosupport for subframe animation evaluation for masks.
Campbell Barton [Fri, 8 Jun 2012 09:35:51 +0000 (09:35 +0000)]
support for subframe animation evaluation for masks.

7 years agofix for own bug - evaluating past the last frame of a mask didnt work at all.
Campbell Barton [Fri, 8 Jun 2012 09:27:40 +0000 (09:27 +0000)]
fix for own bug - evaluating past the last frame of a mask didnt  work at all.

7 years ago * Added OpenCL kernel for bokeh blur
Jeroen Bakker [Fri, 8 Jun 2012 09:17:07 +0000 (09:17 +0000)]
 * Added OpenCL kernel for bokeh blur
 * Uncomment COM_OPENCL_ENABLED from COM_defines.h to test

7 years agoAnother fix for #31743: check for DM's verts number matches passed number of vertices
Sergey Sharybin [Fri, 8 Jun 2012 09:15:45 +0000 (09:15 +0000)]
Another fix for #31743: check for DM's verts number matches passed number of vertices

Now bevelled splines shall work in the same way as meshes.

7 years agoFix #31748: Blender crashes when typing "al" after opening spacebar menu.
Sergey Sharybin [Fri, 8 Jun 2012 08:24:08 +0000 (08:24 +0000)]
Fix #31748: Blender crashes when typing "al" after opening spacebar menu.

Crash was introduced by own refactoring of poll functions in clip editor.

7 years agoFix #31743: Applying Smooth modifier to a curve crashes Blender
Sergey Sharybin [Fri, 8 Jun 2012 08:17:34 +0000 (08:17 +0000)]
Fix #31743: Applying Smooth modifier to a curve crashes Blender

Actually there were two different issues involved here:

- Recently enabled Smooth modifier wasn't actually designed for curves, so
  it in fact requires a bit bigger work to make it working.

  For now added check for object's typy in this modifier and if it's not
  mesh, it wouldn't try to use edges.

  The reason why it worked in 3d viewport is that creating DM from curve while
  displist is still ocntrcuting for would result in empty CDDM and that leads to
  not taking edges into account, only vertexCos passed to modifier would be used.

  This makes it behaving a bit differently from if it was a mesh, but still gives
  quite reasonable result. Would leave actual fix for a guy who enabled smooth
  modifier.

- Another issue is related on ensuring sculpt mask layer after applying modifier.
  This shall happen only for meshes.

7 years agoClip editor: cleanup up header
Sergey Sharybin [Fri, 8 Jun 2012 07:55:15 +0000 (07:55 +0000)]
Clip editor: cleanup up header

One side of change is related on making code easier to follow, due it started
being quite messy because of all in-lined mode/view checks. Now there's a bit
of code duplication, but it's much easier to see what's going on there.

Another side of patch is related on re-arranging elements in header in a way
that follows rule "depending elements are placed after elements they depends on".
This might be a bit against mostly-used-based elements placement, but now it's
much easier to figure out where to add new option. Also it fits better other
blender's areas such as image editor header, i.e.

7 years agoMask editing: remove use_parent property and use check if paren't id is set instead
Sergey Sharybin [Fri, 8 Jun 2012 07:54:46 +0000 (07:54 +0000)]
Mask editing: remove use_parent property and use check if paren't id is set instead

7 years agonumber enums
Campbell Barton [Fri, 8 Jun 2012 06:11:24 +0000 (06:11 +0000)]
number enums

7 years agocode cleanup: assign values to enums in DNA
Campbell Barton [Fri, 8 Jun 2012 06:04:29 +0000 (06:04 +0000)]
code cleanup: assign values to enums in DNA

7 years agotypo/style edits
Campbell Barton [Fri, 8 Jun 2012 05:53:30 +0000 (05:53 +0000)]
typo/style edits

7 years ago- remove redundant NULL checks from mallocn's local linked list functions.
Campbell Barton [Fri, 8 Jun 2012 05:46:00 +0000 (05:46 +0000)]
- remove redundant NULL checks from mallocn's local linked list functions.
- minor changes to warning cleanup.

7 years agoinitial support for editing masks in the sequencer, currently only draw the mask.
Campbell Barton [Thu, 7 Jun 2012 19:24:49 +0000 (19:24 +0000)]
initial support for editing masks in the sequencer, currently only draw the mask.

7 years agoremove casts to short when allocating new imbufs.
Campbell Barton [Thu, 7 Jun 2012 18:33:36 +0000 (18:33 +0000)]
remove casts to short when allocating new imbufs.

7 years agonew sequence strip type for masks.
Campbell Barton [Thu, 7 Jun 2012 18:24:36 +0000 (18:24 +0000)]
new sequence strip type for masks.

7 years agoQuite some warnings...
Bastien Montagne [Thu, 7 Jun 2012 18:21:07 +0000 (18:21 +0000)]
Quite some warnings...

7 years agoTooltips shouldn't have dot at the end of sentence
Sergey Sharybin [Thu, 7 Jun 2012 18:10:25 +0000 (18:10 +0000)]
Tooltips shouldn't have dot at the end of sentence

7 years agoRemove unused ibuf argument from draw_gpencil_2dimage
Sergey Sharybin [Thu, 7 Jun 2012 17:57:49 +0000 (17:57 +0000)]
Remove unused ibuf argument from draw_gpencil_2dimage

It was used by sequencer only and it wasn't ported for a while already.
This change allows to save cahce lookup for image and clip editors.

7 years ago[#31739] Collada: New Export selections 'Include Armatures'
Gaia Clary [Thu, 7 Jun 2012 17:55:26 +0000 (17:55 +0000)]
[#31739] Collada: New Export selections 'Include Armatures'

7 years agoRemove checks for valid frame from poll function in clip editor space
Sergey Sharybin [Thu, 7 Jun 2012 16:36:19 +0000 (16:36 +0000)]
Remove checks for valid frame from poll function in clip editor space

This results in some buttons not disabled when there's no currently displaying frame,
but this saves lots of cache lookups and threading loks for every frame update.

7 years agoAvoid imbuf loading when getting movie clip size
Sergey Sharybin [Thu, 7 Jun 2012 16:15:24 +0000 (16:15 +0000)]
Avoid imbuf loading when getting movie clip size

This prevents high memory usage by non-proxied frames when doing mask parenting.

Description from code:

  Originally was needed to support image sequences with different image dimensions,
  which might be useful for such things as reconstruction of unordered image sequence,
  or painting/rotoscoping of non-equal-sized images, but this ended up in unneeded
  cache lookups and even unwanted non-proxied files loading when doing mask parenting,
  so let's disable this for now and assume image sequence consists of images with equal sizes

7 years agocode cleanup: rename sequencer types to SEQ_TYPE_*** and use enums rather then defines.
Campbell Barton [Thu, 7 Jun 2012 15:49:02 +0000 (15:49 +0000)]
code cleanup: rename sequencer types to SEQ_TYPE_*** and use enums rather then defines.

7 years agoadding mask points now adds in the correct place relative to shape keys (updating...
Campbell Barton [Thu, 7 Jun 2012 15:33:32 +0000 (15:33 +0000)]
adding mask points now adds in the correct place relative to shape keys (updating other keys for the new points still needs work though)

7 years agofix for crash with recent color commits to draw-object, this case wasnt handled corre...
Campbell Barton [Thu, 7 Jun 2012 15:20:51 +0000 (15:20 +0000)]
fix for crash with recent color commits to draw-object, this case wasnt handled correctly before.

7 years agofix for crash with selecting camera bundles.
Campbell Barton [Thu, 7 Jun 2012 14:21:25 +0000 (14:21 +0000)]
fix for crash with selecting camera bundles.

7 years agoBugfix [#31723] Renderer (internal) ignores keyframes on 'Compositing' checkbox
Joshua Leung [Thu, 7 Jun 2012 10:55:53 +0000 (10:55 +0000)]
Bugfix [#31723] Renderer (internal) ignores keyframes on 'Compositing' checkbox
for animations

Pipeline options such as Use Compositing and Use Sequencer cannot be animated
due to the way that they are implemented now, so adding these to the list of
render properties that we cannot animate.

7 years agoFix #31725: UV map order is ignored when opening in 2.6+ versions
Sergey Sharybin [Thu, 7 Jun 2012 09:11:16 +0000 (09:11 +0000)]
Fix #31725: UV map order is ignored when opening in 2.6+ versions

Issue was caused by do_versions being used pdata as reference for active/render/
stencil/clone layer indices instead of fdata.

Added some utility functions used only by do_versions to be sure this indices
are set from fdata for pre-bmesh files.

7 years agofix for buffer overrun on windows by kjym3 on IRC.
Campbell Barton [Thu, 7 Jun 2012 09:05:51 +0000 (09:05 +0000)]
fix for buffer overrun on windows by kjym3 on IRC.

7 years agofix for armature specular material color overriding the wire color when instanced...
Campbell Barton [Thu, 7 Jun 2012 09:04:45 +0000 (09:04 +0000)]
fix for armature specular material color overriding the wire color when instanced in a dupli

7 years agodont draw bone names/axis inside duplicators
Campbell Barton [Thu, 7 Jun 2012 08:20:10 +0000 (08:20 +0000)]
dont draw bone names/axis inside duplicators

7 years agoFix [#31430] part 2: crash in iTaSC when end effector is a fixed bone. This situation...
Benoit Bolsee [Thu, 7 Jun 2012 08:16:41 +0000 (08:16 +0000)]
Fix [#31430] part 2: crash in iTaSC when end effector is a fixed bone. This situation was causing access to invalid index in the joint angle array although the end effector doesn't need any joint angle to compute its pause. Fixed this by changing the internal API of joint array: return pointer instead of reference so that NULL pointer can be returned instead of crashing when the index is invalid.

7 years agoFix unaligned array crash in Eigen3 because of compilation option. The EIGEN_DONT_ALI...
Benoit Bolsee [Thu, 7 Jun 2012 08:04:58 +0000 (08:04 +0000)]
Fix unaligned array crash in Eigen3 because of compilation option. The EIGEN_DONT_ALIGN_STATICALLY compilation option was added for Win32 only in revision 41283 because of some compilation problem. But this option is causing alignment problem for Eigen3 local variables when SSE optimization is enabled. I do not have any compilation problem when the option is not defined, so I just remove it as it should.

7 years agofix for error in previous commit.
Campbell Barton [Thu, 7 Jun 2012 08:02:48 +0000 (08:02 +0000)]
fix for error in previous commit.
- dupli-group armatures with pose bone objects set would draw with uninitialized color
- also fix old bug - armature were over-riding the constcolor option - so drawing dupli-groups for eg - would ignore the DRAW_CONSTCOLOR flag.

7 years agoFix #31734: Edge slide operator Flip/Even options not working
Sergey Sharybin [Thu, 7 Jun 2012 07:39:37 +0000 (07:39 +0000)]
Fix #31734: Edge slide operator Flip/Even options not working

Issue was caused by wrong check whether transform is in edge slide mode.

7 years agoimprovement to handle recalculation, only do this on auto-handles when they are in...
Campbell Barton [Thu, 7 Jun 2012 07:28:55 +0000 (07:28 +0000)]
improvement to handle recalculation, only do this on auto-handles when they are in a spline.

7 years agoCode cleanup - Shuffled solve_parenting() function around to remove need for
Joshua Leung [Thu, 7 Jun 2012 05:39:28 +0000 (05:39 +0000)]
Code cleanup - Shuffled solve_parenting() function around to remove need for
forward def/local prototype

7 years agoBugfix [#31735] Performance issue related to object parenting to armature
Joshua Leung [Thu, 7 Jun 2012 05:29:10 +0000 (05:29 +0000)]
Bugfix [#31735] Performance issue related to object parenting to armature

In the file included with the bugreport, framerates were dropping from 60fps to
11fps for an armature with several lattices parented, and a 5fps drop everytime
an object was parented to the armature.

Upon (re-)inspection of the code, it became apparent that this was being caused
by a block of code that would recalculate the parent (perhaps recursively) as it
thought the parent state was for the wrong timestamp. However, the timestamps
this was using was never really updated (except for a single place, which set it
to a single fixed value to force recalculations to take place), which meant that
this branch was run all the time. AFACT, this is a remnant from some of the old
timeoffset stuff + pre-Depsgraph timestamping hacks that are no longer used/set.

7 years agoSome slight refactoring of the BGE's LibLoad code to make things a bit cleaner (no...
Mitchell Stokes [Thu, 7 Jun 2012 01:46:28 +0000 (01:46 +0000)]
Some slight refactoring of the BGE's LibLoad code to make things a bit cleaner (no functional changes).

7 years agoFixing some potential heap corruption issues in the Blenderplayer when it is built...
Mitchell Stokes [Thu, 7 Jun 2012 01:44:22 +0000 (01:44 +0000)]
Fixing some potential heap corruption issues in the Blenderplayer when it is built with CMake. This fix forces Blender and the Blenderplayer to use the same SDNA, since inconsistencies between Blender's and the Blenderplayer's SDNA is what lead to the corruption issues.

7 years agoCycles: border render now works in the viewport, when looking through the
Brecht Van Lommel [Wed, 6 Jun 2012 23:27:43 +0000 (23:27 +0000)]
Cycles: border render now works in the viewport, when looking through the
camera, same as in render. It draws objects in solid draw mode outside of
the border.

7 years agoCycles: small code fix for disabled code.
Brecht Van Lommel [Wed, 6 Jun 2012 23:27:38 +0000 (23:27 +0000)]
Cycles: small code fix for disabled code.

7 years agoRevert my own commit r47544, this does not seem to be the correct fix. :/
Thomas Dinges [Wed, 6 Jun 2012 23:01:42 +0000 (23:01 +0000)]
Revert my own commit r47544, this does not seem to be the correct fix. :/

7 years agostyle cleanup
Campbell Barton [Wed, 6 Jun 2012 22:38:39 +0000 (22:38 +0000)]
style cleanup

7 years agoCycles / OSL:
Thomas Dinges [Wed, 6 Jun 2012 22:36:07 +0000 (22:36 +0000)]
Cycles / OSL:
* Missing header kernel_passes.h, needed for "direction_to_panorama" in kernel_triangle.h

7 years agoCmake:
Thomas Dinges [Wed, 6 Jun 2012 21:55:55 +0000 (21:55 +0000)]
Cmake:
* Removed first line, probably accidentally committed in r47439.

7 years agofix for bug where auto-handles were not calculated correctly for animated curves.
Campbell Barton [Wed, 6 Jun 2012 20:26:26 +0000 (20:26 +0000)]
fix for bug where auto-handles were not calculated correctly for animated curves.

7 years agocode cleanup: remove unused mask args
Campbell Barton [Wed, 6 Jun 2012 20:05:58 +0000 (20:05 +0000)]
code cleanup: remove unused mask args

7 years agodisable group/object selection in the outliner, it slows down drawing far too much.
Campbell Barton [Wed, 6 Jun 2012 19:36:26 +0000 (19:36 +0000)]
disable group/object selection in the outliner, it slows down drawing far too much.

7 years agogroup outliner option to instance selected groups in the scene.
Campbell Barton [Wed, 6 Jun 2012 19:20:39 +0000 (19:20 +0000)]
group outliner option to instance selected groups in the scene.

7 years agoChanged semantic of recently added start_frame
Sergey Sharybin [Wed, 6 Jun 2012 18:58:30 +0000 (18:58 +0000)]
Changed semantic of recently added start_frame

Now it's indicates at which scene frame number movie clip starts playing back.
This this setting is still belongs to clip datavlock and used by all users of
clip such as movie compositor nodes, constraints and so.

After long discussion and thoughts about this it was decided that this would
match image's current behavior (which initially seen a bit crappy), but that's
actually allows:

- Keep semantics of start frame in image and clip datablocks in sync
- Allows to support features like support of loading image sequences
  with crappy numbers in suffix which doesn't fit long int.
- Allows to eliminate extra boolean checkbox to control such kind of offset.

Hopefully from pipeline POV it wouldn't hurt because idea of having this things
implemented in original way was  working only if sequence before processing
started naming form 001.

7 years agoreplace glGetFloatv(GL_CURRENT_COLOR, col_f); with the current wire color arg.
Campbell Barton [Wed, 6 Jun 2012 18:38:01 +0000 (18:38 +0000)]
replace glGetFloatv(GL_CURRENT_COLOR, col_f); with the current wire color arg.

7 years agoTransform Locks UI:
Thomas Dinges [Wed, 6 Jun 2012 18:11:12 +0000 (18:11 +0000)]
Transform Locks UI:
* Some beautifying and cleanup to show X, Y, Z label.

This fixes [#31717] Transform Locks panel -> no x,y,z coordinates are displayed

7 years agopass the object wire color along to drawing functions, too many places would use...
Campbell Barton [Wed, 6 Jun 2012 18:00:08 +0000 (18:00 +0000)]
pass the object wire color along to drawing functions, too many places would use glGetFloatv(GL_CURRENT_COLOR, curcol), which also become confusing to debug if in some cases the color was set beforehand.

7 years agoCycles / OSL:
Thomas Dinges [Wed, 6 Jun 2012 16:00:21 +0000 (16:00 +0000)]
Cycles / OSL:
* Fixes for some silly typos in the checker shader.
* Added missing GPL licence block to node_fresnel.h.

7 years agostyle cleanup: (indentation)
Campbell Barton [Wed, 6 Jun 2012 14:48:39 +0000 (14:48 +0000)]
style cleanup: (indentation)

7 years agomask mode
Campbell Barton [Wed, 6 Jun 2012 14:38:47 +0000 (14:38 +0000)]
mask mode
- only keyframe selected mask layers
- fix for crash in deleting animated mask layers (other than the first)

7 years agoCloth: Add support for "Self Collision Vertex Group".
Daniel Genrich [Wed, 6 Jun 2012 13:30:05 +0000 (13:30 +0000)]
Cloth: Add support for "Self Collision Vertex Group".

Self collision vertex groups enable artists to exclude selected vertices from getting involved in self collisions. This speeds simulations and it also resolves some self collision issues.

7 years agorecalc animated mask deformations on load.
Campbell Barton [Wed, 6 Jun 2012 12:48:02 +0000 (12:48 +0000)]
recalc animated mask deformations on load.

7 years ago- background images now draw in opengl render
Campbell Barton [Wed, 6 Jun 2012 11:40:01 +0000 (11:40 +0000)]
- background images now draw in opengl render
- fix bug where forground images could be invisible when clipping was enabled.

7 years agoFix scons + smoke not working. it seems like the definition + include file are needed...
Antony Riakiotakis [Wed, 6 Jun 2012 10:41:49 +0000 (10:41 +0000)]
Fix scons + smoke not working. it seems like the definition + include file are needed on the higher level dir too.

7 years agoAdded example of basic objects ooperations in Python, liek adding object
Sergey Sharybin [Wed, 6 Jun 2012 10:01:17 +0000 (10:01 +0000)]
Added example of basic objects ooperations in Python, liek adding object
datablock, adding object, linking it to scene and making selected and active.

7 years agoAdding back Dutch language, as it seems we found a translator for it. :)
Bastien Montagne [Wed, 6 Jun 2012 08:33:57 +0000 (08:33 +0000)]
Adding back Dutch language, as it seems we found a translator for it. :)

7 years agoCorrected documentation for intersect_point_quad_2d to match exactly how
Sergey Sharybin [Wed, 6 Jun 2012 08:08:54 +0000 (08:08 +0000)]
Corrected documentation for intersect_point_quad_2d to match exactly how
it works in C side: only convex quads without singularities gives predictable
results.

7 years agosupport negative indexing with SequenceElements.pop() - like python does, -1 is default.
Campbell Barton [Wed, 6 Jun 2012 06:01:51 +0000 (06:01 +0000)]
support negative indexing with SequenceElements.pop() - like python does, -1 is default.

7 years agofix for building without smoke.
Campbell Barton [Wed, 6 Jun 2012 05:37:38 +0000 (05:37 +0000)]
fix for building without smoke.

7 years agoEnabling smooth modifier for curves
Daniel Salazar [Wed, 6 Jun 2012 00:03:39 +0000 (00:03 +0000)]
Enabling smooth modifier for curves

7 years agoSmoke: Fix rna names as suggested by Thomas Dinges.
Daniel Genrich [Tue, 5 Jun 2012 22:50:02 +0000 (22:50 +0000)]
Smoke: Fix rna names as suggested by Thomas Dinges.

7 years agoSmoke: Make Smoke density available to python via rna.
Daniel Genrich [Tue, 5 Jun 2012 22:43:29 +0000 (22:43 +0000)]
Smoke: Make Smoke density available to python via rna.

7 years agostyle cleanup
Campbell Barton [Tue, 5 Jun 2012 22:12:17 +0000 (22:12 +0000)]
style cleanup

7 years agostyle cleanup
Campbell Barton [Tue, 5 Jun 2012 21:54:21 +0000 (21:54 +0000)]
style cleanup

7 years agooperator to reset feather weights on all shape keys
Campbell Barton [Tue, 5 Jun 2012 19:39:12 +0000 (19:39 +0000)]
operator to reset feather weights on all shape keys

7 years agoedge split modifier now works more like pre-bmesh --- 3+ faces using an edge always...
Campbell Barton [Tue, 5 Jun 2012 19:24:01 +0000 (19:24 +0000)]
edge split modifier now works more like pre-bmesh --- 3+ faces using an edge always split.

7 years agoEnable cuda sm_30 kernels for buildbot
Sergey Sharybin [Tue, 5 Jun 2012 19:23:52 +0000 (19:23 +0000)]
Enable cuda sm_30 kernels for buildbot

7 years agoConfigurable start frame for movie clip datablocks as alternative to automatic start...
Sergey Sharybin [Tue, 5 Jun 2012 18:38:09 +0000 (18:38 +0000)]
Configurable start frame for movie clip datablocks as alternative to automatic start frame number

Number of start frame in opened image sequence used to be distinguished automatically
in a way that file name used on open would be displayed at scene frame #1.

But sometimes it's useful to have it manually configurable (like in cases when you're
processing image sequence and replacing clip's filepath to postprocessed image sequence
and want new clip to show at the same frame range as it was rendered from).

Added Custom Start Frame flag to movie clip (could be accessed from Footage panel in
clip editor) and Start Frame which means number of frame from sequence which would
be displayed at scene frame #1.

For example if you've got clip pointing to file render_00100.png and Start Frame of 100
this file would be displayed at scene frame #1, if Start Frame is 1 then this image
would be displayed at scene frame #100,

7 years agoCycles / OSL:
Thomas Dinges [Tue, 5 Jun 2012 15:40:02 +0000 (15:40 +0000)]
Cycles / OSL:
* Fixes for r46114, object_fetch_transform missed time argument.
* Syntax fixes for Checker texture.

7 years agoshrink/fatten now works with proportional editmode on curves.
Campbell Barton [Tue, 5 Jun 2012 14:19:13 +0000 (14:19 +0000)]
shrink/fatten now works with proportional editmode on curves.