Brecht Van Lommel [Sun, 16 Oct 2011 17:19:29 +0000 (17:19 +0000)]
Cycles: fix F12 render not using render resolution for modifiers.
Brecht Van Lommel [Sun, 16 Oct 2011 17:06:01 +0000 (17:06 +0000)]
Cycles: fix sampling issue with certain (transparent) max bounce settings, and
tweak presets/defaults to use 128 instead of 1024.
Brecht Van Lommel [Sun, 16 Oct 2011 17:00:48 +0000 (17:00 +0000)]
Cycles: use mesh normals computed by Blender instead of computing our own,
solves an issue with poor mesh geometry.
Brecht Van Lommel [Sun, 16 Oct 2011 16:53:24 +0000 (16:53 +0000)]
Cycles: fix missing node editor redraw when assiging/removing materials.
Thomas Dinges [Sun, 16 Oct 2011 14:11:53 +0000 (14:11 +0000)]
Cycles:
* World background was emitting light, even after removal of World shader nodes.
Brecht Van Lommel [Sat, 15 Oct 2011 23:49:01 +0000 (23:49 +0000)]
Cycles:
* Sun, area and point lights with size now supported
* Cast shadow option to disable shadow casting for lamps
* Emission strength of materials tweaked such that setting strength to 1.0
basically makes the material "shadeless" in that the value of the color
input will be the resulting color in the image.
Brecht Van Lommel [Sat, 15 Oct 2011 20:43:45 +0000 (20:43 +0000)]
Cycles: more tweaks to get old/new shading systems working better together, for
now also made non-material/world/lamp stuff use old texture datablocks, no time
to get this fully working now. Still some python tweaks to do to ensure the right
panels show.
Brecht Van Lommel [Sat, 15 Oct 2011 20:13:35 +0000 (20:13 +0000)]
Cycles: make Attribute node work, code for it was implemented in kernel, only
missing was the ability to specify the attribute name in the node. This makes
it possible to use multiple uv or vertex color layers now.
Brecht Van Lommel [Sat, 15 Oct 2011 16:20:41 +0000 (16:20 +0000)]
Cycles: fix nodes gone missing after new/old shading node compatibility changes.
Brecht Van Lommel [Wed, 12 Oct 2011 23:03:12 +0000 (23:03 +0000)]
Cycles: revert commit that joined surface/volume socket into a single shader socket,
on second thought this makes it a bit too difficult to understand what's going on.
Brecht Van Lommel [Wed, 12 Oct 2011 22:42:13 +0000 (22:42 +0000)]
Cycles: code refactoring to split out code from mapping node.
Brecht Van Lommel [Wed, 12 Oct 2011 16:09:35 +0000 (16:09 +0000)]
Cycles: add compatibility check to node link menu.
Brecht Van Lommel [Wed, 12 Oct 2011 16:01:37 +0000 (16:01 +0000)]
Cycles: image texture node now uses UV as default texture coordinate,
instead of generated.
Brecht Van Lommel [Wed, 12 Oct 2011 15:54:53 +0000 (15:54 +0000)]
Cycles: tag shading nodes as being compatible with the old/new shading system,
so they only appear in the list when needed. Old shading nodes were previously
disabled entirely, breaking internal renderer compatibility.
Brecht Van Lommel [Wed, 12 Oct 2011 15:48:26 +0000 (15:48 +0000)]
Cycles: don't use glsl in textured draw mode, to keep things simpler and faster
there for now. Also add viewport color setting for materials for solid draw mode.
Brecht Van Lommel [Wed, 12 Oct 2011 15:45:52 +0000 (15:45 +0000)]
Cycles: make node with multiple input sockets with the same name work. Previously
nodes like Mix had their sockets renamed to Color1/Color2, but doing this breaks
compatibility for the internal renderer, so restored it now.
Brecht Van Lommel [Wed, 12 Oct 2011 15:42:35 +0000 (15:42 +0000)]
Cycles: replace surface/volume sockets in output nodes with a single shader socket,
decided it's better to render objects as either surface or volume.
This may break the volume rendering patch, but shaders with volume closures still
get tagged as having volume closures, so it should be fixable without too many
changes.
Brecht Van Lommel [Tue, 11 Oct 2011 17:19:55 +0000 (17:19 +0000)]
Cycles: add python render engine option to use new shading nodes or not, instead
of hardcoded check for cycles. Also some other minor code cleaning tweaks.
Brecht Van Lommel [Tue, 11 Oct 2011 14:30:53 +0000 (14:30 +0000)]
Cycles: svn merge -r40411:40934 ^/trunk/blender
Campbell Barton [Tue, 11 Oct 2011 10:59:52 +0000 (10:59 +0000)]
fix for drag-n-drop ID's for renaming (own fault when fixing #24016)
Xiao Xiangquan [Tue, 11 Oct 2011 06:24:11 +0000 (06:24 +0000)]
rna source files are not needed in POTFILE.in, and small fix on readme
Dalai Felinto [Tue, 11 Oct 2011 05:52:58 +0000 (05:52 +0000)]
Adding FA (Persian - Farsi) language to po + flipping Arabic name in the Language Enum
Campbell Barton [Tue, 11 Oct 2011 05:45:59 +0000 (05:45 +0000)]
fix for py/rna assigning an invalid index. also give better error message in this case.
Campbell Barton [Tue, 11 Oct 2011 05:21:24 +0000 (05:21 +0000)]
fix for crash in BLI_join_dirfile() when the dir is longer then the target string.
starting blender in a dir longer then 240 chars would crash.
Xiao Xiangquan [Tue, 11 Oct 2011 05:02:45 +0000 (05:02 +0000)]
Handle "Open Recent..."
Campbell Barton [Tue, 11 Oct 2011 04:36:27 +0000 (04:36 +0000)]
py api: bpy_extras.io_utils.path_reference() - added library argument so exporters get the paths of linked images right.
Campbell Barton [Tue, 11 Oct 2011 04:09:11 +0000 (04:09 +0000)]
- bpy.path.abspath(), added optional library argument since any paths from linked datablocks are relative to this, not the blend files path, this saves kludgy path code wherever libraries may be used.
- Image "Edit Externally" operator can now edit relative library images.
also minor edits to navmesh.
Campbell Barton [Mon, 10 Oct 2011 22:06:07 +0000 (22:06 +0000)]
create navmesh operator would crash on non-mesh objects, add type check and report if no mesh objects are selected.
Joerg Mueller [Mon, 10 Oct 2011 14:59:13 +0000 (14:59 +0000)]
Sequencer audio waveform drawing fix, now assured to be within the strip bounds.
Sergey Sharybin [Mon, 10 Oct 2011 14:32:08 +0000 (14:32 +0000)]
Fix #28857: 2.60 rc1 regression?
If displacement mapping is used, normals shouldn't be flipped.
Campbell Barton [Mon, 10 Oct 2011 12:56:21 +0000 (12:56 +0000)]
fix [#28850] With "Auto-keyframe" on, the "Selection to Cursor" option doesn't create keyframe.
Sergey Sharybin [Mon, 10 Oct 2011 10:35:18 +0000 (10:35 +0000)]
Revert "Fix #28863: Inconsistent UI inside of the UV/ImageEditor window"
This reverts commit 40899 due to UI department feedback.
Campbell Barton [Mon, 10 Oct 2011 10:24:26 +0000 (10:24 +0000)]
correct operator name from my own recent changes and edit navmesh rna prop name for consistency
Campbell Barton [Mon, 10 Oct 2011 09:44:14 +0000 (09:44 +0000)]
fix bad svn ID tags
Campbell Barton [Mon, 10 Oct 2011 09:38:02 +0000 (09:38 +0000)]
header cleanup (no functional changes)
Bastien Montagne [Mon, 10 Oct 2011 08:25:28 +0000 (08:25 +0000)]
Now append/link will start at current blend file directory, if available (lastest used lib keeps priority).
Campbell Barton [Mon, 10 Oct 2011 07:50:39 +0000 (07:50 +0000)]
add in empty modifier slot so dynamic paint files don't break.
Sergey Sharybin [Mon, 10 Oct 2011 07:40:44 +0000 (07:40 +0000)]
Fix #28863: Inconsistent UI inside of the UV/ImageEditor window
Make panels which are on left be toggled by T, and which are on right by N.
Campbell Barton [Mon, 10 Oct 2011 07:21:42 +0000 (07:21 +0000)]
updates to navmesh
- 2 new navmesh operators, reset and clear navmesh data.
- rename operators to be more consistent with existing names.
- some minor edits to draw function, was getting the custom data for every index when it already had the array.
Campbell Barton [Mon, 10 Oct 2011 07:10:53 +0000 (07:10 +0000)]
edit error macro formatting (confuses some editors)
Campbell Barton [Mon, 10 Oct 2011 06:56:28 +0000 (06:56 +0000)]
fix for using uninitialized stack memory in mesh_foreachScreenFace__mapFunc(), used for face selection.
Campbell Barton [Mon, 10 Oct 2011 04:16:16 +0000 (04:16 +0000)]
update to cmake doc, still needs more work but update references to CVS and MSVC2005 and Python3.1
Campbell Barton [Mon, 10 Oct 2011 02:56:26 +0000 (02:56 +0000)]
- for some reason navmesh wasnt drawing when VBO was enabled.
- fix navmesh crash (may well have been from own changes)
- changing VBO's now redraws all windows - useful for checking if VBO draws differently.
Campbell Barton [Mon, 10 Oct 2011 01:14:49 +0000 (01:14 +0000)]
fix documentation error - [#28862] Method 'difference' doesn't exist in Quaternion object.
Campbell Barton [Mon, 10 Oct 2011 01:11:40 +0000 (01:11 +0000)]
bug #28848 also mentions Ctrl+Backspace isnt working.
added support for ctrl+backspace/delete.
Campbell Barton [Mon, 10 Oct 2011 00:38:32 +0000 (00:38 +0000)]
fix [#28860] CRASH loading scene
Sequence strips with missing scenes were missing a NULL check.
Campbell Barton [Mon, 10 Oct 2011 00:29:23 +0000 (00:29 +0000)]
add 3 PLY and STL export tests.
Campbell Barton [Mon, 10 Oct 2011 00:01:44 +0000 (00:01 +0000)]
mesh VBO drawing code was swapping red/blue vertex colors - this is confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?).
- fixed this error in 4 places.
Campbell Barton [Sun, 9 Oct 2011 23:04:31 +0000 (23:04 +0000)]
fix for editmode opengl drawing (bug from own recent optimization), need to set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES).
Campbell Barton [Sun, 9 Oct 2011 21:43:13 +0000 (21:43 +0000)]
fix crash for recent navmesh edits when setting a non-mesh object to a navmesh.
also minor cleanup.
Campbell Barton [Sun, 9 Oct 2011 21:11:51 +0000 (21:11 +0000)]
move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
Bastien Montagne [Sun, 9 Oct 2011 12:41:42 +0000 (12:41 +0000)]
Fix for update_msg.py, wasn’t filtering out prop names identical to prop identifiers (e.g. "float_array"...). Also updated french po & mo.
Campbell Barton [Sun, 9 Oct 2011 08:39:38 +0000 (08:39 +0000)]
increase the hit radius for vertex selection in weight paint mode - increased to 50 (same as editmode), was 3.
Campbell Barton [Sun, 9 Oct 2011 06:03:38 +0000 (06:03 +0000)]
replace sprintf with strcpy where no formatting is done and return value isn't used.
Campbell Barton [Sun, 9 Oct 2011 04:11:18 +0000 (04:11 +0000)]
clear some warnings.
Campbell Barton [Sun, 9 Oct 2011 02:24:51 +0000 (02:24 +0000)]
correction to RNA class api references (only used for docs)
Campbell Barton [Sun, 9 Oct 2011 02:11:43 +0000 (02:11 +0000)]
fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group properties
Campbell Barton [Sun, 9 Oct 2011 01:11:07 +0000 (01:11 +0000)]
text edit: selecting zoomed in text with the mouse had an incorrect offset.
Campbell Barton [Sun, 9 Oct 2011 00:54:41 +0000 (00:54 +0000)]
text editing: make jumping left/right both act the same way (was skipping an extra char when jumping left).
Campbell Barton [Sun, 9 Oct 2011 00:45:26 +0000 (00:45 +0000)]
button text editing: home/end were not moving the cursor position, only the selecton.
Campbell Barton [Sun, 9 Oct 2011 00:35:31 +0000 (00:35 +0000)]
fix [#28848] Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows.
Campbell Barton [Sat, 8 Oct 2011 12:27:52 +0000 (12:27 +0000)]
fix [#28821] Whole Character keying set ignores non animatable propertyflag
Campbell Barton [Sat, 8 Oct 2011 11:11:54 +0000 (11:11 +0000)]
use newly added ID_BLEND_PATH() in more places.
Campbell Barton [Sat, 8 Oct 2011 11:02:58 +0000 (11:02 +0000)]
fix [#28846] Relative paths on linked scene fails
Campbell Barton [Fri, 7 Oct 2011 20:53:54 +0000 (20:53 +0000)]
fix for align objects with non mesh objects.
Thomas Dinges [Fri, 7 Oct 2011 18:25:54 +0000 (18:25 +0000)]
Patch [#28660] x64 thumbnail handler not being installed in CMake builds by Tom Edwards.
Bastien Montagne [Fri, 7 Oct 2011 08:57:08 +0000 (08:57 +0000)]
Added Macro and KeyingSetInfo to blacklisted msg classes. Also updated french po & mo.
Dalai Felinto [Fri, 7 Oct 2011 05:19:21 +0000 (05:19 +0000)]
Scene.GameData DNA alignment nitpicking
* "structures are always multiples of 8 bytes in size" (adding two pads for RecastData)
removing some unecessary pads. Moving others to make pad counting easy.
(although this patch is not highly needed in trunk it will help cucumber merging)
This could probably fixed the problem address at rev.40084
Campbell Barton [Fri, 7 Oct 2011 00:26:04 +0000 (00:26 +0000)]
fix for own bad mistake, broke vector curve handles.
Campbell Barton [Fri, 7 Oct 2011 00:08:40 +0000 (00:08 +0000)]
fix [#28800] Scene NULL in frame change callback, crashes on property update.
Campbell Barton [Thu, 6 Oct 2011 23:16:12 +0000 (23:16 +0000)]
rna_ParticleDupliWeight_name_length was returning an incorrect value. Zealous debug checks are testing the (buf[len] == '\0')
Campbell Barton [Thu, 6 Oct 2011 22:04:01 +0000 (22:04 +0000)]
spaces -> tabs (whitespace only changes)
Campbell Barton [Thu, 6 Oct 2011 22:02:50 +0000 (22:02 +0000)]
spaces -> tabs (only whitespace changes)
Campbell Barton [Thu, 6 Oct 2011 16:07:05 +0000 (16:07 +0000)]
fix [#27071] Random crashes when altering a mesh vertex vector in BGE
thanks to Chris Holland (topher77) for supplying the fix.
Sergey Sharybin [Thu, 6 Oct 2011 14:55:30 +0000 (14:55 +0000)]
Fix #28819: Normal Maps appear inverted in GLSL shader and offline renderer (2.6rc1)
Caused by recent bump maps flip commit.
If texture is used as Normal Map it's normal factor shouldn't be flipped.
Sergey Sharybin [Thu, 6 Oct 2011 12:51:33 +0000 (12:51 +0000)]
Fix #28805: Add mesh, align to view, un check align to view. not updating.
Re-set rotation property when "Lock to View" property changes.
This makes proper updates without breaking behavior.
Campbell Barton [Thu, 6 Oct 2011 11:40:49 +0000 (11:40 +0000)]
set mikktspace functions as static which are not used externally.
Campbell Barton [Thu, 6 Oct 2011 10:06:53 +0000 (10:06 +0000)]
hide 3d view header `use_pivot_point_align` button in editmode since its not used there, also remove unneeded copy() funcs from quick effects.
Dalai Felinto [Thu, 6 Oct 2011 06:56:45 +0000 (06:56 +0000)]
texface fix: if material is not used by mesh set default bge mat flag (backface culling on)
report by Mitchell Stokes over IRC, but probably one of the reason people have been asking
to expose the Game Settings material panel in the Render engine as well.
Campbell Barton [Thu, 6 Oct 2011 06:16:20 +0000 (06:16 +0000)]
fix [#28113] ZTransp flag is not imported correctly from 2.49 files
infact this only changes a setting which is ignored. but may as well keep whats set in 2.4x.
Campbell Barton [Thu, 6 Oct 2011 05:45:06 +0000 (05:45 +0000)]
Object Menu Edits:
- add quick effects to object menu, these are too useful to hide in search menu.
- set/clear track/parent - expand the operators enums in submenus - no advantage in having a further popup after clicking on the menu item.
- move 'Join UVs' into Make links menu which is currently being abused to store some copy functions. Do this because the 'Object' menu is getting too big.
Campbell Barton [Thu, 6 Oct 2011 05:10:09 +0000 (05:10 +0000)]
fix for error in own edits to recently applied select link sequencer patch.
Campbell Barton [Thu, 6 Oct 2011 05:01:24 +0000 (05:01 +0000)]
fix for weight paint with face mask enabled drawing with lights.
Campbell Barton [Thu, 6 Oct 2011 04:33:00 +0000 (04:33 +0000)]
remove unused struct member & minor edits, no functional change.
Campbell Barton [Thu, 6 Oct 2011 04:09:48 +0000 (04:09 +0000)]
fix for fix
Campbell Barton [Thu, 6 Oct 2011 04:06:47 +0000 (04:06 +0000)]
fix [#26193] Weightpainting on Mesh with Armature-Modifier fails if x-mirror and auto normalize is enabled
Campbell Barton [Thu, 6 Oct 2011 03:57:03 +0000 (03:57 +0000)]
cleanup for main weight paint drawing function while looking into a bug - no functional changes.
Campbell Barton [Thu, 6 Oct 2011 02:29:15 +0000 (02:29 +0000)]
dont define the ghost PREFIX for scons, since this means our portable downloadable binary would find the system blender files (if installed).
this should stay disabled until scons supports system/portable installs as with cmake.
Campbell Barton [Thu, 6 Oct 2011 02:19:04 +0000 (02:19 +0000)]
fix error in last commit & remove commented code which is now working in 2.5x.
Campbell Barton [Thu, 6 Oct 2011 01:51:01 +0000 (01:51 +0000)]
fix for memory leak when calling wpaint_make_validmap() with no vertex groups.
Campbell Barton [Thu, 6 Oct 2011 01:29:32 +0000 (01:29 +0000)]
fix for crash when painting normalize with no vertex groups, also minor cleanup to do_weight_paint_auto_normalize_all_groups()
Campbell Barton [Wed, 5 Oct 2011 23:35:03 +0000 (23:35 +0000)]
scons flags were being set carelessly - CCFLAGS is like setting CFLAGS and CXXFLAGS - in a few cases this was being set redundantly.
there are more cases that chould be changed since CPPFLAGS and CCFLAGS are both being set where only one is needed but for now this is safe.
Campbell Barton [Wed, 5 Oct 2011 23:17:40 +0000 (23:17 +0000)]
revert part of r40800, btools.ENDIAN should be correct, if its not then that needs to be fixed rather then checking on the platform.
./build_files/scons/tools/btools.py:68 - checkEndian() uses pythons struct which knows the systems native endian and will work unless cross compiling (which afaik isnt dont between different endian systems so far).
Campbell Barton [Wed, 5 Oct 2011 22:43:00 +0000 (22:43 +0000)]
update generated api changelog for edits since 2.59
Brecht Van Lommel [Wed, 5 Oct 2011 15:28:02 +0000 (15:28 +0000)]
Fix #28766: object properties > display > transparency no longer worked in solid
draw mode, after texface changes.
Campbell Barton [Wed, 5 Oct 2011 12:20:38 +0000 (12:20 +0000)]
minor edits
- use TRUE/FALSE rather than 1/0
- WM_operator_properties_create_ptr rather than WM_operator_properties_create since the pointers available.
- remove redundant strlen()
Jens Verwiebe [Wed, 5 Oct 2011 08:58:32 +0000 (08:58 +0000)]
OSX: Correct copy/paste error and exclude endianess switch from darwin
Campbell Barton [Wed, 5 Oct 2011 07:57:33 +0000 (07:57 +0000)]
fix [#28809] Fileselect strange icon display.
Campbell Barton [Wed, 5 Oct 2011 07:28:59 +0000 (07:28 +0000)]
fix [#28807] Drivers breaking by undo
Campbell Barton [Wed, 5 Oct 2011 03:39:22 +0000 (03:39 +0000)]
filter RNA classes for translation (removes over 1300 lines from messages.txt)
- omit operators tagged as INTERNAL
- omit classes for internal use: Event, Context, Property, Function, Window.