Sergey Sharybin [Wed, 4 Jul 2012 07:33:34 +0000 (07:33 +0000)]
Merging r48545 through r48574 from trunk into soc-2011-tomato
Sergey Sharybin [Wed, 4 Jul 2012 07:10:23 +0000 (07:10 +0000)]
Mask node: create a copy of layers to be rasterized in initExecution
This creates a list of splines to be rasterized in nitExecution which
is being called from main thread. This should resolve possible threading
issues discovered in tomato branch.
Campbell Barton [Tue, 3 Jul 2012 22:58:43 +0000 (22:58 +0000)]
add support for scrubbing with the mouse
Campbell Barton [Tue, 3 Jul 2012 22:10:59 +0000 (22:10 +0000)]
most keyboard events working again, but no scrub
Campbell Barton [Tue, 3 Jul 2012 21:03:39 +0000 (21:03 +0000)]
fix error in node template and quiet warning.
Jens Verwiebe [Tue, 3 Jul 2012 19:40:01 +0000 (19:40 +0000)]
make the last fix unhackish
Bastien Montagne [Tue, 3 Jul 2012 19:09:07 +0000 (19:09 +0000)]
More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize).
Bastien Montagne [Tue, 3 Jul 2012 19:06:43 +0000 (19:06 +0000)]
Minor updates.
Jens Verwiebe [Tue, 3 Jul 2012 19:03:52 +0000 (19:03 +0000)]
some fixes and a hack to get osx with ocio compiled, todo: also add the missing libs
Bastien Montagne [Tue, 3 Jul 2012 17:20:21 +0000 (17:20 +0000)]
First load of spell and typo fixes (mostly UI messages, but also one or two pieces of code using mis-spelled names).
Sergey Sharybin [Tue, 3 Jul 2012 16:23:15 +0000 (16:23 +0000)]
Tomato: skip cache for Movieclip input node only when rendering
Sergey Sharybin [Tue, 3 Jul 2012 16:18:39 +0000 (16:18 +0000)]
Tomato experimental option: disable cacheing for movie clip node
Sergey Sharybin [Tue, 3 Jul 2012 16:04:26 +0000 (16:04 +0000)]
Also fix Anim Player button for node editor
Sergey Sharybin [Tue, 3 Jul 2012 16:00:57 +0000 (16:00 +0000)]
Tomato: fixed crash caused by interaction between color management and
movie clip caches resulting in some unchecked NULL pointers.
Probably it'll be better to separate memory limitors for cache and
clips or double-check priority functions are fine to deal with
such cases.
Sergey Sharybin [Tue, 3 Jul 2012 15:46:23 +0000 (15:46 +0000)]
Tomato: correction to mask cache so parenting should work fine now
Sergey Sharybin [Tue, 3 Jul 2012 15:14:14 +0000 (15:14 +0000)]
Merging r48538 through r48544 from trunk into soc-2011-tomato
Bastien Montagne [Tue, 3 Jul 2012 15:05:10 +0000 (15:05 +0000)]
Grmph! module renaming broke the tool!
Sergey Sharybin [Tue, 3 Jul 2012 15:01:54 +0000 (15:01 +0000)]
Fix #32002: "Anim Player" button on header doesn't appear
Sergey Sharybin [Tue, 3 Jul 2012 14:51:54 +0000 (14:51 +0000)]
Corrections to default values for view settings
Sergey Sharybin [Tue, 3 Jul 2012 14:30:55 +0000 (14:30 +0000)]
Tomato: hack to cache result of rasterization
It shall be removed as soon as tile-based rasterization is here,
but to remove current stoppers should be fine.
Campbell Barton [Tue, 3 Jul 2012 14:25:06 +0000 (14:25 +0000)]
image sequence - apply cyclic option AFTER the image offset,
there was no way to properly loop on a sequence of images that didnt start frame 1.
Campbell Barton [Tue, 3 Jul 2012 14:05:18 +0000 (14:05 +0000)]
svn merge ^/trunk/blender -r48527:48537
Campbell Barton [Tue, 3 Jul 2012 14:04:39 +0000 (14:04 +0000)]
dont display image sequences outside the frame range in the 3D viewport.
Joshua Leung [Tue, 3 Jul 2012 13:47:13 +0000 (13:47 +0000)]
Fix for the "black F-Curves" bug on undo
(From personal stash of bugs - since early 2.5 versions)
F-Curve colors get applied only on Graph Editor "refresh()". In some cases, undo
was reverting back to a state where the colors had not yet been set. In these
cases, there would be no refresh() after that undo (until expanding a channel or
some other similar action), resulting in "black F-Curves" appearing. So, now we
force such an update after undo to ensure that the curves never display black.
(Noticed while investigating another bug for Mango related to
CLIP_OT_constraint_to_fcurve not sending notifiers required when new F-Curves
are added)
Bastien Montagne [Tue, 3 Jul 2012 13:24:13 +0000 (13:24 +0000)]
More exception words to the ui dico... :/
Bastien Montagne [Tue, 3 Jul 2012 13:15:23 +0000 (13:15 +0000)]
Minor edits.
Bastien Montagne [Tue, 3 Jul 2012 12:40:19 +0000 (12:40 +0000)]
Fix [#31977] Export Animated Mesh, terminate baking in fluid-sim
* Elbeem exporter code now overrides user settings to No Slip in case the object is animated;
* UI of fluid obstacles now disables slip settings when export animated is enabled;
* Added in this later option's tooltip a mention that it enforces No Slip!
Campbell Barton [Tue, 3 Jul 2012 11:32:42 +0000 (11:32 +0000)]
rename module to something less generic.
Campbell Barton [Tue, 3 Jul 2012 11:03:39 +0000 (11:03 +0000)]
svn merge ^/trunk/blender -r48489:48527
Sergey Sharybin [Tue, 3 Jul 2012 10:56:48 +0000 (10:56 +0000)]
Tomato: style cleanup, no functional changes
Sergey Sharybin [Tue, 3 Jul 2012 10:56:33 +0000 (10:56 +0000)]
Tomato: improved cache management for movie clips
Replace pseudo-LRU approach of determining which buffer
to remove when running out of space allowed for cache
with approach which would remove the frame which is most
far away from newly added frame.
This is still a bit tricky because it's impossible to
distinguish which frame to delete in situation of:
CCCC...CC
^
it's either user wants to extend left segment of cached
frames and buffers from right segment should be removed
or he wants to join this two segments and in that case
buffers from right segment should be removed.
Would need a bit more investigation which situation
is more common in general usecase.
Campbell Barton [Tue, 3 Jul 2012 10:32:10 +0000 (10:32 +0000)]
fix (actually nasty workaround), for groups incorrectly drawing in the object panel when the blend file has naming collisions with library data.
also minor style cleanup in bpy_rna.c
Jeroen Bakker [Tue, 3 Jul 2012 09:05:19 +0000 (09:05 +0000)]
Optimized the area of interest of the lensdistortion node.
This will have faster feedback to the user, as lensdistortion is mostly
a node that is located at the end of a composite
Bastien Montagne [Tue, 3 Jul 2012 09:02:41 +0000 (09:02 +0000)]
Style edit (mostly), use """ for docstrings (not ''').
Should also fix the broken py ops tips...
Jeroen Bakker [Tue, 3 Jul 2012 08:54:07 +0000 (08:54 +0000)]
Check for nullpointers.
The ID of group nodes are not always filled.
Campbell Barton [Tue, 3 Jul 2012 08:16:14 +0000 (08:16 +0000)]
fix for memory leak in BKE_mesh_ensure_navmesh(), it would add 2 navmesh layers, once referencing the other.
Campbell Barton [Tue, 3 Jul 2012 06:45:43 +0000 (06:45 +0000)]
fix for smoke writing uninitialized values to pointcache, not a big deal since they are ignored on reading.
Joshua Leung [Tue, 3 Jul 2012 05:46:44 +0000 (05:46 +0000)]
Bugfix: Fix crashes with empty material slots
Joshua Leung [Tue, 3 Jul 2012 05:30:19 +0000 (05:30 +0000)]
Followup for r.48515
* Removed material driver creation hack. However, the textures one remains, as
texture eval isn't ready yet
* Shuffled some code
Joshua Leung [Tue, 3 Jul 2012 05:11:37 +0000 (05:11 +0000)]
Bugfix [#31834] Cycles materials cannot be manipulated using drivers
Until now, there was never any code for making drivers on materials get
recalculated when their dependencies were changed. However, since changing
material colors with drivers is something that is quite common, a workaround was
introduced to ensure that materials could still be driven (albeit with the
relevant drivers rooted at object level). This worked well enough so far with
traditional materials - though it was sometimes clunky and confusing for some
users - and would have been ok to tide us over until the depsgraph refactor.
The introduction of Cycles changed this, as it has in many other ways. Now that
people use Cycles to render, they'll need to drive the material colors through
the nested nodetree (and other things nested deeply within that). However, this
is much more difficult to generate hacks to create the relevant paths needed to
work around the problem.
== This Commit... ==
* Adds a recursive driver calculation step to the BKE_object_handle_update()
(which gets called whenever the depsgraph has finished tagging object datablocks
for updates), which goes through calculating the drivers attached to the object
(and the materials/nodetrees attached to that). This case gets handled everytime
the object is tagged as needing updates to its "data" (OB_RECALC_DATA)
* When building the depsgraph, every dependency that the drivers there have are
treated as if they were attached to object.data instead. This should trick the
depsgraph into tagging OB_RECALC_DATA to force recalculation of drivers, at the
expense perhaps of modifiers getting recalculated again.
== Todo ==
* The old workarounds noted are still in place (will be commented out in the
next commit). This fix renders at least the material case redundant, although
the textures case still needs a bit more work.
* Check on whether similar hacks can be done for other datablock combinations
* So far, only simple test cases have been tested. There is probably some
performance penalty for heavy setups still (due to need to traverse down all
parts of material/node hierarchy to find things that need updates). If there
really is a problem here, we could try introducing some tags to limit this
traversal (which get added at depsgraph build time). <--- USER TESTING
NEEDED!!!
Joshua Leung [Tue, 3 Jul 2012 01:15:03 +0000 (01:15 +0000)]
Bugfix [#31976] Bone Group Custom color set is not respected when creating an
Action
Custom color set colors were not getting copied over when creating new action
groups. Instead, a "default set" was initialised for use instead.
Bastien Montagne [Tue, 3 Jul 2012 01:11:59 +0000 (01:11 +0000)]
Nice update to xgettext replacement, now finds 608 strings, think this covers all cases...
Will run a complete test case tomorrow, regexes killed me this evening!
Campbell Barton [Mon, 2 Jul 2012 23:01:04 +0000 (23:01 +0000)]
basic events quit and resize window now work
text draws again.
Sergey Sharybin [Mon, 2 Jul 2012 20:38:57 +0000 (20:38 +0000)]
Tomato: enable color management by default for Windows
This commit enables color management stuff when building on
Windows using MSVC 2008 compiler. This required some fixes
to both CMake and SCons configurations which were tested for
64bit target. Tests of 32bit target would be welcome.
Also solved compilation error caused by recently added anim
player. Not sure how to test this, but it shall at least
compile on Windows now.
Didn't test MinGW compilation at all yet, could still be buggy.
Campbell Barton [Mon, 2 Jul 2012 20:28:43 +0000 (20:28 +0000)]
add bmesh/python operator support for vector and matrix args.
also rename BMO_OP_SLOT_PNT to BMO_OP_SLOT_PTR (matches RNA and sounds less like 'point')
Bastien Montagne [Mon, 2 Jul 2012 19:51:06 +0000 (19:51 +0000)]
Adding (moving from bf-translation) the i18n python module. This will make it available for future "UI Translation" addon, and probably other UI-related tools as well.
Notes:
* This is a somewhat reworked version of what is currently in bf-translation's trunk/po/tools, not yet fully functionnal (well, 95% is ;) ) nor fully tested. ultimately, it will replace it (being "svn-linked" in bf-translation).
* Added feature: more complete/strict tests (yet some work to be done here).
* Added spell checking (huge spellcheck commit incomming...).
* Trying to get rid of xgettext itself (should e.g. allow us to use #defines as contexts, among other things...). But currently captures less strings, work needed here too.
Please note this includes libfribidi.dll, as it is hard to find it for windows (unixes should have no problems here).
Campbell Barton [Mon, 2 Jul 2012 17:15:48 +0000 (17:15 +0000)]
enable playing with blenders internal anim player again.
Campbell Barton [Mon, 2 Jul 2012 17:12:41 +0000 (17:12 +0000)]
fix for crash getting GROUP_OT_objects_remove's props without a context (own fault)
Sergey Sharybin [Mon, 2 Jul 2012 16:38:06 +0000 (16:38 +0000)]
Color management: added support of color applying color transform on save
This applies to files when saving from image editor and when saving
render result.
Currently only works for images which has got float buffer and saving
happens to byte formats (such as PNG, JPEG). Also supports applying
color management for preview jpegs when main buffer is saving into
OpenEXR file.
As default transform when saving from image editor would be the same
settings as image editor uses itself.
Defaults for color correction of rendered images would be default
display name, no view transform and default values for gamma and
exposure.
Sergey Sharybin [Mon, 2 Jul 2012 16:37:40 +0000 (16:37 +0000)]
Color management refactor
- Move color management display settings into own structure like it's
done for view settings.
This is helpful from two sides:
* It is planned to support display calibration settings which
should be taken into account by color management stuff to
add needed transformations to OCIO processor.
* File saving should be able to make the same display
transformations as it's done by window when displaying the image.
Having own DNA and RNA structures for display device settings
helps avoiding having duplicated code.
- Small refactor of cacheing functions which are now accepts
cache-like versions of view and display settings. This structures
used for cache are quite the same as DNA structures but they contains
indices of view and display which avoids extra lookup for this
things.
This also helps having reasonable amount of variables passing
to cache functions.
Lukas Toenne [Mon, 2 Jul 2012 16:27:09 +0000 (16:27 +0000)]
Fix for image texture node in cycles. The button draw function has to use the image user pointer directly for property buttons, unlike the compositor image node which redefines image user properties on the node itself to ensure proper updates.
Jeroen Bakker [Mon, 2 Jul 2012 15:26:47 +0000 (15:26 +0000)]
Limit out of screen tiles to be scheduled.
Daniel Genrich [Mon, 2 Jul 2012 13:41:51 +0000 (13:41 +0000)]
Smoke Bugfix: Turbulence was removed.
Daniel Genrich [Mon, 2 Jul 2012 12:55:23 +0000 (12:55 +0000)]
Bugfix for wrong / bad vorticity forming weird banding on the y and z axis.
Part of Blender Smoke Develeopment Milestone III.
Sergey Sharybin [Mon, 2 Jul 2012 11:29:55 +0000 (11:29 +0000)]
Merging r48470 through r48489 from trunk into soc-2011-tomato
Sergey Sharybin [Mon, 2 Jul 2012 10:41:56 +0000 (10:41 +0000)]
Fix #31970: Crash, whith Sequencer Swap Data-Function
Sergey Sharybin [Mon, 2 Jul 2012 09:57:31 +0000 (09:57 +0000)]
Validate mesh selection stack in mesh_validate function
Related on #31944: Blender crashes on switching to mesh edit mode
Campbell Barton [Mon, 2 Jul 2012 09:07:34 +0000 (09:07 +0000)]
code cleanup
Campbell Barton [Mon, 2 Jul 2012 08:37:59 +0000 (08:37 +0000)]
code cleanup
Sergey Sharybin [Mon, 2 Jul 2012 08:30:29 +0000 (08:30 +0000)]
Fix #31961: Grease Pencil in VSE don't save the data
Issue was caused by linking to grease pencil from direct_link* function
which lead to NULL GP data because it's being read a way later.
Link to GP data in lib_link* instead.
Campbell Barton [Mon, 2 Jul 2012 08:20:40 +0000 (08:20 +0000)]
update playanim for 2.6x, playback works, events don't.
Campbell Barton [Mon, 2 Jul 2012 08:12:34 +0000 (08:12 +0000)]
style cleanup
Campbell Barton [Mon, 2 Jul 2012 08:10:05 +0000 (08:10 +0000)]
add back playanim from 2.4x (not functional, #if 0'd)
Sergey Sharybin [Mon, 2 Jul 2012 07:40:25 +0000 (07:40 +0000)]
Fix related on #31984: Multires Displacement Bake creates ripples for each subidived face
Skip applying subdivisions in cases when low resolution mesh is disabled
and baking happens from higher level to higher level/
Campbell Barton [Sun, 1 Jul 2012 22:19:19 +0000 (22:19 +0000)]
code cleanup: minor edits
Sergey Sharybin [Sun, 1 Jul 2012 20:38:07 +0000 (20:38 +0000)]
Style cleanup, mo functional changes
Sergey Sharybin [Sun, 1 Jul 2012 20:12:38 +0000 (20:12 +0000)]
Color management: added view transforms form nuke-default and spi-vfx
- Added some extra view transforms to play with. It's not absolutely
correct in terms this views were changed to use aces space as input.
This gives exactly the same result as if using stand-alone spi-vfx
and nuke-default configuration, but for real merge of this configs
it'll be needed to add extra input spaces and transformations between
them.
- Replaced hard-coded aces input color space with default ocio
linear space which makes it easier to play with different
configurations.
- Fixed SCons installation of color management configuration which
used to skip copying LUTs when there was "luts" folder in install
destination.
- Print whether OCIO was enabled when building with CMake.
Could be helpful due to OCIO is being automatically disabled
if needed libraries are missed.
Campbell Barton [Sun, 1 Jul 2012 15:59:12 +0000 (15:59 +0000)]
printf was being done on uninitialized string.
Campbell Barton [Sun, 1 Jul 2012 15:39:02 +0000 (15:39 +0000)]
svn merge ^/trunk/blender -r48415:48469
Campbell Barton [Sun, 1 Jul 2012 15:26:25 +0000 (15:26 +0000)]
don't disable cycles when OIIO isnt found, instead throw an error, annoying when full build is done and later find cycles isn't on.
Sergey Sharybin [Sun, 1 Jul 2012 14:54:05 +0000 (14:54 +0000)]
Color management: fixed crash when freeing context for inactive viewer node
Campbell Barton [Sun, 1 Jul 2012 13:57:32 +0000 (13:57 +0000)]
another fix for error in the view raycast template
Campbell Barton [Sun, 1 Jul 2012 11:05:11 +0000 (11:05 +0000)]
fix for 2 errors in the template
Campbell Barton [Sun, 1 Jul 2012 09:54:44 +0000 (09:54 +0000)]
style cleanup
Campbell Barton [Sun, 1 Jul 2012 08:46:02 +0000 (08:46 +0000)]
python template for doing mouse ray casts to pick objects in the 3d viewport.
Campbell Barton [Sun, 1 Jul 2012 08:06:01 +0000 (08:06 +0000)]
new function: bpy.extras.view3d_utils.region_2d_to_origin_3d()
useful for doing ray casts from the view.
Campbell Barton [Sun, 1 Jul 2012 07:55:44 +0000 (07:55 +0000)]
style cleanup: remove '.' from docstring endings and use quotes for descriptions.
Mitchell Stokes [Sun, 1 Jul 2012 02:47:34 +0000 (02:47 +0000)]
A little bit of cleanup for the new DXT code:
* Using TRUE/FALSE instead of 1/0
* Checking to make sure GL_EXT_texture_compression_s3tc is supported
* Removing some debug error checking
Campbell Barton [Sat, 30 Jun 2012 22:49:33 +0000 (22:49 +0000)]
style cleanup: comments
Thomas Dinges [Sat, 30 Jun 2012 22:44:36 +0000 (22:44 +0000)]
Scons:
* WITH_BF_COMPOSITOR option, to disable tile compositor compilation.
* Removed unused SCons file.
Campbell Barton [Sat, 30 Jun 2012 21:19:12 +0000 (21:19 +0000)]
fix for own error renaming bmesh operator dupe
Thomas Dinges [Sat, 30 Jun 2012 18:24:28 +0000 (18:24 +0000)]
Cycles / Boost:
* Windows (msvc 2008) is now using Boost 1.49 - Updated cmake file.
Thomas Dinges [Sat, 30 Jun 2012 18:20:14 +0000 (18:20 +0000)]
Cycles / Boost:
* Windows (msvc 2008) is now using Boost 1.49
Campbell Barton [Sat, 30 Jun 2012 17:54:55 +0000 (17:54 +0000)]
code cleanup: some vars were assigned when not needed
Campbell Barton [Sat, 30 Jun 2012 16:56:23 +0000 (16:56 +0000)]
fix for some build warnings.
Campbell Barton [Sat, 30 Jun 2012 15:27:13 +0000 (15:27 +0000)]
rename bmesh ops since they are exposed in an api now.
Sergey Sharybin [Sat, 30 Jun 2012 14:53:58 +0000 (14:53 +0000)]
Code style cleanup and prevent crashes when OCIO configuration file is not found
Campbell Barton [Sat, 30 Jun 2012 14:28:45 +0000 (14:28 +0000)]
disable opencl when compo is disabled.
Campbell Barton [Sat, 30 Jun 2012 14:14:22 +0000 (14:14 +0000)]
the compositor optional for cmake: WITH_COMPOSITOR
Campbell Barton [Sat, 30 Jun 2012 12:58:04 +0000 (12:58 +0000)]
add support for passing lists of verts/edges/faces to bmesh operators
Sergey Sharybin [Sat, 30 Jun 2012 12:40:02 +0000 (12:40 +0000)]
Color management: remove unused baked LUTS
Sergey Sharybin [Sat, 30 Jun 2012 12:37:41 +0000 (12:37 +0000)]
Color management cleanup and improvements
- De-duplicate code used by color management panel drawing,
moved this panel to utility file in bl_ui
- Added support of per-window color management control
which means view transform. exposure and gamma could be
set per window and all spaces would use this settings.
This is default behavior for older files now.
- Added support of color management display of movie clips
in clip editor.
Supported both texture buffer and fallback draw methods.
- Fixed default values for exposure and gamma
Sergey Sharybin [Sat, 30 Jun 2012 12:37:16 +0000 (12:37 +0000)]
Color management refactoiring and some extra options
- Move space-being settings (such as view transform) into own
DNA and RNA structure to avoid code duplication in some areas
and save some arguments on display buffer acquiring function.
Also added some utility functions to BKE to manipulate this
settings.
- Replace static sized color managed buffer flags array with
dynamically sized array which matches actual number of displays.
Probably this flags better be transfposed so it'll support
any number of view transforms and 32 displays (currently it's
other way around). it's runtime flags only, so would be simple
to change any time.
- Added support of configurable exposure and gamma.
Changing this settings wouldn't generate new item in cache,
it'll affect on buffer with the same color spaces conversion.
It'll also run full color transform from scratch on every run,
this could be changes in a way that it'll re-use color managed
buffer, but from quick glance it doesn't give really noticeable
boost.
Currently this settings are stored as pointer in ImBuf structure
itself. Probably it make sense removing them from ImBuf and make
moviecache be able to store some kind of tags associated with
cached ImBuf.
Sergey Sharybin [Sat, 30 Jun 2012 12:36:53 +0000 (12:36 +0000)]
Color management: fixes for view transform not being properly handled
in space node create and duplicate callbacks.
Sergey Sharybin [Sat, 30 Jun 2012 12:36:41 +0000 (12:36 +0000)]
Color management: multithreaded transformation apply
Since RRT can't be baked into 3D LUT it's the only way to increase
speed of transformation and make image / clip loading in acceptable
time.
Sergey Sharybin [Sat, 30 Jun 2012 12:36:31 +0000 (12:36 +0000)]
Color management fixes
- Fixed memory leak caused by incorrect handling of cached buffer
in cases if it was marked as dirty
- Do not use 3D LUT for RRT -- they can't be easily baked into 3D
LUT without being clamped to 0..1 space
- Make sure blender compiles without OCIO support
Sergey Sharybin [Sat, 30 Jun 2012 12:36:03 +0000 (12:36 +0000)]
Color management fixes and improvements
- Made color management cache safe for situations when one area
requested a display buffer, then some changes were done which
invalidated cache, other area requested display buffer which
changed cached buffer.
Suck case could be fatal for first used of display buffer,
which didn't happen yet because cache is being accessed from
main thread only, but better to keep this things completely
thread save to avoid headache in the future.
- Baked RRT transformations, which gives ~3-4 times boost
hopefully without visible artifacts.
- Added support of partial updates to display buffers.
This would create special context which hols display buffer
which imbuf had to the time of creating this context and
later this context would allow to run a color correction
from given linear buffer within given region.
This is being used by compositor to enable more realtime
display update when compositing.
- Added support of color management backdrop for nodes editor.
There's now special menu called display properties in N-panel
of nodes editor.
Probably this better be de-duplicated somehow, but not sure
yet how. Currently it's not so harmful to have panel for two
spaces which contains only 2 properties.
There's currently one unsolved issue with backdrop:
it's not being updated progressively when just loading the
file -- it's simply because there's no color managed display
buffer for backdrop yet, and compositor doesn't actually
know which color space to use here to generate preview to.
Campbell Barton [Sat, 30 Jun 2012 11:14:10 +0000 (11:14 +0000)]
all bmesh operators can now be accessed from bmesh.ops.* using a generic wrapper,
argument parsing still needs to have support added for vector, matrix and element types.
Jason Wilkins [Sat, 30 Jun 2012 10:31:25 +0000 (10:31 +0000)]
GPU_upload_dxt_texture failed to compile if WITH_DDS was not defined
Campbell Barton [Sat, 30 Jun 2012 09:55:04 +0000 (09:55 +0000)]
code cleanup: rename some members of bmesh operators, 'slots' is a C++ keyword which confuses some IDE's.
also added missing BMO_op_vinitf args to comments.