blender.git
10 years ago2.5: layout.itemO now returns OperatorProperties to be filled in,
Brecht Van Lommel [Fri, 21 Aug 2009 12:57:47 +0000 (12:57 +0000)]
2.5: layout.itemO now returns OperatorProperties to be filled in,
when passing properties=True as argument.

Other changes:
* uiItemR, uiItemFullR, uiItemFullO now accept a flag argument rather
  than multiple different "boolean" arguments, but still exposed as
  booleans to python.
* Fix RNA to support setting PROP_RNAPTR for return values.

10 years ago2.5:
Thomas Dinges [Fri, 21 Aug 2009 11:52:20 +0000 (11:52 +0000)]
2.5:

* Deleted Help scripts, there are now operators in space_info.py.

* Some code cleanup.

10 years agoAck... committed wrong file before (fortunately it was just a harmless comment added)
Joshua Leung [Fri, 21 Aug 2009 11:22:38 +0000 (11:22 +0000)]
Ack... committed wrong file before (fortunately it was just a harmless comment added)

10 years ago2.5 - 2 Bugfixes
Joshua Leung [Fri, 21 Aug 2009 11:04:33 +0000 (11:04 +0000)]
2.5 - 2 Bugfixes

* Alt-S in Object Mode would crash. Was caused by modal-keymaps for Pose Mode not being cleared when not in Pose Mode.
Also fixed what appears to have been a copy+paste error for Armature Sketching keymaps.

* Active KeyingSet menu in TimeLine header is now properly editable. Was using the wrong type of layout call to do this.

10 years agoHook Modifier - Bone Targets
Joshua Leung [Fri, 21 Aug 2009 10:47:27 +0000 (10:47 +0000)]
Hook Modifier - Bone Targets

Made Hook Modifier be able to use bone targets. However, I haven't been able to verify that everything will work perfectly, since just creating a new Hook Modifier and assigning targets doesn't set hmd->indexar correctly.

10 years agohave texture paint use the curve rather then the falloff setting (falloff gave ugly...
Campbell Barton [Fri, 21 Aug 2009 07:19:06 +0000 (07:19 +0000)]
have texture paint use the curve rather then the falloff setting (falloff gave ugly center area of 100% opacity)

10 years ago2.5/Paint:
Nicholas Bishop [Fri, 21 Aug 2009 06:23:38 +0000 (06:23 +0000)]
2.5/Paint:

* Updated texture paint UI for stroke settings.
* Removed duplicate brush blend types, just use the ones defined in imbuf instead

10 years agosvn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22625:22668
Campbell Barton [Fri, 21 Aug 2009 03:09:27 +0000 (03:09 +0000)]
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22625:22668

needed this for 2.5 testing

10 years agofix for own bug added since 2.49a,
Campbell Barton [Fri, 21 Aug 2009 03:06:36 +0000 (03:06 +0000)]
fix for own bug added since 2.49a,
2.49a tries to remove the object from the conversion list every time. Now remove from the conversion list directly without being apart of the remove object function.

10 years ago2.5: Modifiers & Menus
Brecht Van Lommel [Fri, 21 Aug 2009 02:51:56 +0000 (02:51 +0000)]
2.5: Modifiers & Menus

* Popup menus now remember the last clicked item again.
* Modifier and File Format menus are now organized in multiple
  columns with categories.
* Hook, explode, uv project modifiers have all their buttons
  again with the relevant operators implemented.
* Modifiers that can't be added by the user, or don't work on
  curves for example, are not in the menu anymore.
* Fix search menu overlapping buttons when near the bottom of
  the screen.
* Fix uv layers search menu not working in some modifiers.
* Cleanup popup menu code a bit, layout engine is used in more
  cases now instead of ugly position calculation code.

10 years ago2.5 Paint:
Nicholas Bishop [Fri, 21 Aug 2009 00:46:36 +0000 (00:46 +0000)]
2.5 Paint:

* Added airbrush and airbrush rate options to paint stroke. Works for sculpt, vertex paint, and weight paint.

10 years agoView3D: shift+c center the view but no the cursor like 2.4x
Diego Borghetti [Thu, 20 Aug 2009 21:09:48 +0000 (21:09 +0000)]
View3D: shift+c center the view but no the cursor like 2.4x

Probably missing because is not inside view3d_home, it's in the main
winqreadview3dspace function.

10 years ago2.5 Paint:
Nicholas Bishop [Thu, 20 Aug 2009 19:46:53 +0000 (19:46 +0000)]
2.5 Paint:

* Evil backbuf drawing strikes again. In paint modes, it was causing the tool panel to flash black, bad glScissor.

10 years ago2.5 filebrowser
Andrea Weikert [Thu, 20 Aug 2009 18:39:25 +0000 (18:39 +0000)]
2.5 filebrowser
* code cleanup: remove duplication in drawing, join list and preview drawing

10 years agoAdd unsigned char buffer to BLF_draw_buffer and update makefiles for lzo and lzma.
Diego Borghetti [Thu, 20 Aug 2009 18:34:14 +0000 (18:34 +0000)]
Add unsigned char buffer to BLF_draw_buffer and update makefiles for lzo and lzma.

I rename the original makefile of lzo (Makefile.bak) and a new one.
Also four new option for user-def.mk:
WITH_LZO, default true
WITH_LZMA, default true
NAN_LZO, default extern/lzo
NAN_LZMA, default extern/lzma

It's easy add support for system libs (using lzo and lzma from OS) but I don't
know if it have much sense.

Note that I can't test the "unsigned char" buffer because the OGL animation
is not working (right ?), but is the same code that for float also the new
Makefile work fine here (Linux), but maybe need some tweak on other OS.

10 years ago2.5 Texture RNA:
Thomas Dinges [Thu, 20 Aug 2009 17:59:37 +0000 (17:59 +0000)]
2.5 Texture RNA:
Distorted Noise: "Distortion" Flag was swapped with "Basis".
Reported by schuh in IRC. Thanks.

10 years ago2.5 Multires:
Nicholas Bishop [Thu, 20 Aug 2009 17:37:38 +0000 (17:37 +0000)]
2.5 Multires:

* Fixed a memory corruption bug when deleting a multiresmodifier, was hanging on to a bad pointer. Reported on IRC by lusque

10 years ago2.5 texture paint:
Nicholas Bishop [Thu, 20 Aug 2009 16:43:55 +0000 (16:43 +0000)]
2.5 texture paint:

* Little bugfix, was passing an invalid pointer

10 years ago2.5 Paint:
Nicholas Bishop [Thu, 20 Aug 2009 16:00:17 +0000 (16:00 +0000)]
2.5 Paint:

* Weight paint and vertex paint now use the same cursor setup as sculpt

10 years agochanged layout of PovRay radiosity panel to be more consistent with other render...
William Reynish [Thu, 20 Aug 2009 15:58:28 +0000 (15:58 +0000)]
changed layout of PovRay radiosity panel to be more consistent with other render panels

10 years ago2.5 weight paint:
Nicholas Bishop [Thu, 20 Aug 2009 15:25:12 +0000 (15:25 +0000)]
2.5 weight paint:

* Refactored weight paint to use the new stroke code, now does smooth stroke and stroke spacing.

Note: weight paint is failing to free it's MocNodes in 2.5, someone might want to look into that

10 years agoSwapped some icons in the node editor. The Render Layers menu was using wrong icon...
William Reynish [Thu, 20 Aug 2009 11:38:09 +0000 (11:38 +0000)]
Swapped some icons in the node editor. The Render Layers menu was using wrong icon, for example.

10 years agoupdate MSVC project files.
Benoit Bolsee [Thu, 20 Aug 2009 09:18:55 +0000 (09:18 +0000)]
update MSVC project files.

10 years agoSmoke:
Daniel Genrich [Thu, 20 Aug 2009 09:13:57 +0000 (09:13 +0000)]
Smoke:
* Fix for OpenGL domain scaling/rotating/translating reported by Wahooney

10 years agoSmoke:
Daniel Genrich [Thu, 20 Aug 2009 09:00:23 +0000 (09:00 +0000)]
Smoke:
* Fixing my fix for opengl GL_BLEND

10 years agoSmoke:
Daniel Genrich [Thu, 20 Aug 2009 08:59:09 +0000 (08:59 +0000)]
Smoke:
* Fix OpenGL drawing resulting (at least on windows) in missing panels when switching fullscreen + back

10 years ago2.5/Sculpt:
Nicholas Bishop [Thu, 20 Aug 2009 05:44:32 +0000 (05:44 +0000)]
2.5/Sculpt:

* Fixed sculpt brush stroke exec (F4 operator)
* Made a generic paint stroke exec

10 years ago2.5/Paint:
Nicholas Bishop [Thu, 20 Aug 2009 05:13:07 +0000 (05:13 +0000)]
2.5/Paint:

* Converted vertex paint to use the new stroke system. Now supports the same smooth stroke and stroke spacing as sculpt mode.
* Refactored the paint cursor a bit, just sculpt for now but other modes soon.
* A couple warning fixes

10 years agoFix Smoke:
Daniel Genrich [Thu, 20 Aug 2009 01:22:07 +0000 (01:22 +0000)]
Fix Smoke:
* Making it less verbose

10 years agoLZMA: Deleting unused bad files (bad for gcc)
Daniel Genrich [Thu, 20 Aug 2009 01:02:34 +0000 (01:02 +0000)]
LZMA: Deleting unused bad files (bad for gcc)

10 years ago* Library path fixes for win64
Matt Ebb [Thu, 20 Aug 2009 00:54:40 +0000 (00:54 +0000)]
* Library path fixes for win64

10 years agoFix Smoke:
Daniel Genrich [Thu, 20 Aug 2009 00:42:57 +0000 (00:42 +0000)]
Fix Smoke:
*totally forgot scons file for lzma

10 years agoFix Smoke #1:
Daniel Genrich [Thu, 20 Aug 2009 00:37:27 +0000 (00:37 +0000)]
Fix Smoke #1:
* compile error reported by nudelZ (static/nonstatic)

10 years agoSmoke:
Daniel Genrich [Thu, 20 Aug 2009 00:33:59 +0000 (00:33 +0000)]
Smoke:
* cache for low res (deactivating high res for now)
* new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern)
* introducing LZO and LZMA libs into extern (makefiles missing for now)
* reducing memory usage after simulating for the frame ended (freeing temporary buffers)
* splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index)
* no color on gui anymore
* fixing non-power-of-2 resolutions (hopefully)
* fixing select-deselect of domain drawing bug
* fixing drawobject.c coding style (making Ton happy) ;-)

HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too)

CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown!

WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that.

WARNING #2: File and cache format of smoke can be changed, this is not final!

10 years ago2.5/Paint:
Nicholas Bishop [Wed, 19 Aug 2009 21:24:52 +0000 (21:24 +0000)]
2.5/Paint:

* Some initial work on a new paint abstraction, PaintStroke. For now, most of the code just pulls out stroke-related stuff from sculpt mode, next step is to integrate the other paint modes to use this. It'll enable stuff like smooth stroke for all the paint modes with less code duplication.

10 years ago2.5/Multires:
Nicholas Bishop [Wed, 19 Aug 2009 16:49:21 +0000 (16:49 +0000)]
2.5/Multires:

* Fixed saving most recent sculpting on a multires object. Uses the same hack already in place for saving that info for undo.

10 years agoMore texnode preview fixes. Previews now have correct aspect ratio and are drawn...
Robin Allen [Wed, 19 Aug 2009 15:45:16 +0000 (15:45 +0000)]
More texnode preview fixes. Previews now have correct aspect ratio and are drawn by the renderer.

10 years agotexture enum was crashing when generating docs, removed radiosity from makefiles.
Campbell Barton [Wed, 19 Aug 2009 14:04:21 +0000 (14:04 +0000)]
texture enum was crashing when generating docs, removed radiosity from makefiles.

10 years ago2.5: Restored statistics in the info header.
Brecht Van Lommel [Wed, 19 Aug 2009 12:35:40 +0000 (12:35 +0000)]
2.5: Restored statistics in the info header.

Implementation:
* NC_SCENE or NC_OBJECT cause scene->stats to be cleared.
* NC_INFO is sent to tag info headers for redraw.
* In UI scene.statistics() creates scene->stats if it is
  NULLd, and then returns the string.

10 years ago- fix for BGE warnings
Campbell Barton [Wed, 19 Aug 2009 10:26:43 +0000 (10:26 +0000)]
- fix for BGE warnings
- when C++ uses guardedalloc SYS_DeleteSystem was called after MEM_printmemlist(), making it look like there was a leak.

10 years ago2.5: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22291:22625
Brecht Van Lommel [Wed, 19 Aug 2009 09:35:22 +0000 (09:35 +0000)]
2.5: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22291:22625

10 years ago2.5 Timeline:
Thomas Dinges [Wed, 19 Aug 2009 09:12:21 +0000 (09:12 +0000)]
2.5 Timeline:

* Removed timeline_header.c with old Buttons code.

10 years agocmake cleanup (remove unused includes, make some within IF checks)
Campbell Barton [Wed, 19 Aug 2009 07:48:56 +0000 (07:48 +0000)]
cmake cleanup (remove unused includes, make some within IF checks)

10 years agoupdated for new transparency RNA names
Campbell Barton [Wed, 19 Aug 2009 01:11:18 +0000 (01:11 +0000)]
updated for new transparency RNA names

10 years agoNew scons option (WITHOUT_BF_PYTHON_INSTALL) to disable copying python files from...
Martin Poirier [Wed, 19 Aug 2009 01:03:34 +0000 (01:03 +0000)]
New scons option (WITHOUT_BF_PYTHON_INSTALL) to disable copying python files from system

10 years ago2.5: Headers
Brecht Van Lommel [Wed, 19 Aug 2009 00:55:30 +0000 (00:55 +0000)]
2.5: Headers

* Fix header menu spacing bug, and make it consistent for all headers.
* For consistency, always put menus first in the header, then any enums
  to switch the type of data displayed.
* Node editor header ported to python layout. Still quite a few
  operators missing to make the menus complete.
* RNA wrapped node editor, and added use_nodes property to material
  and scene.

10 years agoTexture node previews: Well and truly fixed.
Robin Allen [Wed, 19 Aug 2009 00:46:06 +0000 (00:46 +0000)]
Texture node previews: Well and truly fixed.

(Probably.)

10 years agoFix for my previous fix.
Robin Allen [Tue, 18 Aug 2009 21:19:29 +0000 (21:19 +0000)]
Fix for my previous fix.

10 years ago2.5:
Nicholas Bishop [Tue, 18 Aug 2009 21:14:36 +0000 (21:14 +0000)]
2.5:

* Fixed CMake includes for blenkernel
* Fixed an RNA property read that was causing failures in a couple paint modes

10 years agoFixed redraw issues in texture node tree.
Robin Allen [Tue, 18 Aug 2009 21:10:03 +0000 (21:10 +0000)]
Fixed redraw issues in texture node tree.

10 years agoScons compile fix.
Thomas Dinges [Tue, 18 Aug 2009 20:47:31 +0000 (20:47 +0000)]
Scons compile fix.

Missing blenfont directory, caused error.

10 years agoSVN maintenance.
Guillermo S. Romero [Tue, 18 Aug 2009 20:24:40 +0000 (20:24 +0000)]
SVN maintenance.

10 years agoFixed the texture preview to work with multi-output node-based textures.
Robin Allen [Tue, 18 Aug 2009 19:58:27 +0000 (19:58 +0000)]
Fixed the texture preview to work with multi-output node-based textures.

10 years agoStamp info back only for float buffer. (next commit add unsigned char).
Diego Borghetti [Tue, 18 Aug 2009 19:26:53 +0000 (19:26 +0000)]
Stamp info back only for float buffer. (next commit add unsigned char).

A couple of new functions:
BLF_width_and_height - Merge of BLF_width and BLF_height in one call to avoid freetype2 stuff.
BLF_buffer - Set the buffer, size and number of channel.
BLF_buffer_col - Set the text color (the alpha is not used right now).
BLF_draw_buffer - Draw the text in the current buffer.

Also tweak a little the boundbox and draw function to avoid access the freetype2 and use the cache info.
By default the font size is 12, the UI still need work to allow change the font and size.

10 years agoMissing libed_userpref in source/Makefile
Diego Borghetti [Tue, 18 Aug 2009 17:01:59 +0000 (17:01 +0000)]
Missing libed_userpref in source/Makefile

10 years ago2.5: Middle mouse button emulation with alt + left mouse button
Brecht Van Lommel [Tue, 18 Aug 2009 16:11:53 +0000 (16:11 +0000)]
2.5: Middle mouse button emulation with alt + left mouse button
works again, implemented at windowmanager level this time.

10 years agoBGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for...
Campbell Barton [Tue, 18 Aug 2009 15:37:31 +0000 (15:37 +0000)]
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.

* off by default.
* new/delete are at the bottom of each class
* python BGE objects have the new/delete in the Py_Header macro.

10 years ago2.5: Game Engine
Brecht Van Lommel [Tue, 18 Aug 2009 15:27:48 +0000 (15:27 +0000)]
2.5: Game Engine

* Added Shading and Performance panels in the scene buttons,
  containing the options previously in the 2.4x game menu.
* Added show framerate/debug/physics/warnings back in game menu.
* Moved these settings from G.fileflags to scene GameData.
* Enabled Display Lists by default.
* Some other small game scene button tweaks.

10 years agocompile time option to override C++'s new/delete to use guardedalloc, useful for...
Campbell Barton [Tue, 18 Aug 2009 15:20:29 +0000 (15:20 +0000)]
compile time option to override C++'s new/delete to use guardedalloc, useful for debugging. shows memory leaks very quickly. currently cmake only - WITH_CXX_GUARDEDALLOC

10 years agoFixed some redraw problems with texture nodes.
Robin Allen [Tue, 18 Aug 2009 14:31:13 +0000 (14:31 +0000)]
Fixed some redraw problems with texture nodes.

10 years ago2.5:
Brecht Van Lommel [Tue, 18 Aug 2009 12:58:51 +0000 (12:58 +0000)]
2.5:

* Split Info and User preferences into two separate spaces.
* Renamed Buttons Window to Properties also in RNA identifiers.

10 years ago2.5: RNA. Default values were not set when calling functions, this
Brecht Van Lommel [Tue, 18 Aug 2009 12:56:43 +0000 (12:56 +0000)]
2.5: RNA. Default values were not set when calling functions, this
is fixed now. Also added option for spaces without menus in the
header in uiTemplateHeader.

10 years agoRenamed Buttons Window to Properties, for these reasons:
William Reynish [Tue, 18 Aug 2009 12:10:12 +0000 (12:10 +0000)]
Renamed Buttons Window to Properties, for these reasons:

1) This fits with our splitting the old Buttons Window into Tools and Properties

2) The name Buttons Window doesn't communicate what it is for, only that it includes buttons. Of course, most other editors include a fair amount of 'buttons' too.

3) A 'button' is not usually what you'd associate with a slider, number field, checkbox or menu. Really there are hardly any true buttons in this window space.

Also added some notifiers to sequencer RNA, though there seems to be some refresh errors in the image preview area.

10 years ago2.5 - Fixing some drawing problems I noticed in ZanQdo's file...
Joshua Leung [Tue, 18 Aug 2009 11:48:34 +0000 (11:48 +0000)]
2.5 - Fixing some drawing problems I noticed in ZanQdo's file...

Alpha for icons wasn't getting set correctly in animation editors anymore. This commit should fix the issues there, though the scrollbars still have a few minor issues still too.

Also, NLA strips with repeats now have the repeat indicators drawn only 80% or so of the height, making it easier to distinguish between strips with repeats and bunches of strips.

10 years agomissed this define when renaming bullet defines
Campbell Barton [Tue, 18 Aug 2009 11:28:57 +0000 (11:28 +0000)]
missed this define when renaming bullet defines

10 years agoBugfix: Crash in demo file from ZanQdo (reported by jaguarandi).
Joshua Leung [Tue, 18 Aug 2009 11:25:50 +0000 (11:25 +0000)]
Bugfix: Crash in demo file from ZanQdo (reported by jaguarandi).

Was caused by old animation-system code that was no longer working. I've commented out this code for now until we need something like this again.

10 years ago2.5 - Newly created KeyingSets are now automatically named properly.
Joshua Leung [Tue, 18 Aug 2009 04:15:47 +0000 (04:15 +0000)]
2.5 - Newly created KeyingSets are now automatically named properly.

10 years agoforgot to updated scons and make for the bullet defines
Campbell Barton [Tue, 18 Aug 2009 04:15:28 +0000 (04:15 +0000)]
forgot to updated scons and make for the bullet defines

10 years agoCMake/Warnings
Campbell Barton [Tue, 18 Aug 2009 03:24:46 +0000 (03:24 +0000)]
CMake/Warnings
* WITH_GAMEENGINE and WITH_BULLET were being added to the compiler flags, only define in areas that use them.
* removed C++ unix warnings by adding -Wno-invalid-offsetof -Wno-sign-compare. the py api uses invalid offsets for attributes.
* removed C unix -Wnested-externs warning, these are everywhere in blender.
* removed unused BGE python headers
* undefine _XOPEN_SOURCE and _POSIX_C_SOURCE in the BGE, python redefines.
* renamed USE_BULLET in collision.c to WITH_BULLET for consistency

10 years ago2.5/Sculpt:
Nicholas Bishop [Tue, 18 Aug 2009 01:39:49 +0000 (01:39 +0000)]
2.5/Sculpt:

* Added UI for rake mode

10 years ago2.5: RNA, defining enums, pointers and collections properties is now
Brecht Van Lommel [Tue, 18 Aug 2009 01:29:25 +0000 (01:29 +0000)]
2.5: RNA, defining enums, pointers and collections properties is now
possible from python, but it's still work in progress.

Pointers and collections are restricted to types derived from
IDPropertyGroup (same as for operators), because RNA knows how to
allocate/deallocate those.

Collections have .add() and .remove(number) functions that can be
used. The remove function should be fixed to take an other argument
than a number.

With the IDPropertyGroup restriction, pointers are more like nested
structs. They don't have add(), remove() yet, not sure where to put
them. Currently the pointer / nested struct is automatically allocated
in the get() function, this needs to be fixed, rule is that RNA get()
will not change any data for thread safety.

Also, it is only possible to add properties to structs after they have
been registered, which needs to be improved as well.

Example code:
http://www.pasteall.org/7201/python

10 years ago2.5/Sculpt:
Nicholas Bishop [Tue, 18 Aug 2009 01:19:00 +0000 (01:19 +0000)]
2.5/Sculpt:

* Added UI for brush stroke. Contains for now spacing and smooth stroke
* Removed Sculpt UI for airbrush -- doesn't do anything in sculpt mode
* Improved smooth stroke by using float instead of int precision, so smooth stroke is even smoother now

10 years ago2.5/Sculpt:
Nicholas Bishop [Mon, 17 Aug 2009 23:37:39 +0000 (23:37 +0000)]
2.5/Sculpt:

* Fixed tablet pressure for brush size.

10 years agoBugfix for time line: Fixing usage of uninitialized memory which resulted in e.g...
Daniel Genrich [Mon, 17 Aug 2009 22:27:08 +0000 (22:27 +0000)]
Bugfix for time line: Fixing usage of uninitialized memory which resulted in e.g. backward playing time line.

10 years agoImplemented multisampling for texture nodes.
Robin Allen [Mon, 17 Aug 2009 22:17:25 +0000 (22:17 +0000)]
Implemented multisampling for texture nodes.

10 years agoSlight refactor of texture nodes.
Robin Allen [Mon, 17 Aug 2009 20:30:11 +0000 (20:30 +0000)]
Slight refactor of texture nodes.

Delegates now receive a TexParams* instead of float *coords. This gives texture nodes access to dxt, dyt, cfra as well as coords. This fixes the time node and allows nice sampling to be implemented.

10 years agoNew command line argument to specify render engine
Martin Poirier [Mon, 17 Aug 2009 20:04:28 +0000 (20:04 +0000)]
New command line argument to specify render engine

-E <engine>

-E help: lists all available engine and then quits. (blender window might flash open and then disappear. io python scripts need to be read for all engine, so we have to load interface and not do that before like other help options).

When run after -b, only builtin engines are available because of the python scripts not being read correctly bug.

10 years ago2.5/Ghost:
Nicholas Bishop [Mon, 17 Aug 2009 19:54:29 +0000 (19:54 +0000)]
2.5/Ghost:

* Hopefully fixed X tablet support. The name string was not a reliable way of finding tablet anymore, so now we get the type string and search it for 'stylus' and 'eraser'. Still not very robust, but without UI I don't see how to do better.

10 years agoMade texture nodes accessible in the interface.
Robin Allen [Mon, 17 Aug 2009 18:37:58 +0000 (18:37 +0000)]
Made texture nodes accessible in the interface.

* Exposed Tex.use_nodes, Tex.nodetree, MTex.which_output in RNA
* Added node controls to texture buttons (Use Nodes and Use Output)
* Made new texture outputs have unique names by default, though unique names still aren't required.

Note: The preview window in the texture buttons only takes which_output into account when in "material" mode, and in the material half of "both" mode; the plain texture display ignores the user's output choice.

This is because ED_preview_draw draws a Tex* and not an MTex* -- still some work to do here.

10 years ago- rna sequence sound was referencing unknown struct
Campbell Barton [Mon, 17 Aug 2009 18:07:40 +0000 (18:07 +0000)]
- rna sequence sound was referencing unknown struct
- cmake was using libs that were disabled (whitespace changes too)
- unit conversion missing checks for % ~ & operators

10 years ago2.5/Sculpt:
Nicholas Bishop [Mon, 17 Aug 2009 17:49:33 +0000 (17:49 +0000)]
2.5/Sculpt:

* Fixed a mem leak with the grab brush

10 years ago2.5 Particle edit:
Nicholas Bishop [Mon, 17 Aug 2009 17:34:15 +0000 (17:34 +0000)]
2.5 Particle edit:

* Fixed cursor poll, so the cursor won't show up outside the 3d view

10 years ago2.5 editmode:
Nicholas Bishop [Mon, 17 Aug 2009 17:26:58 +0000 (17:26 +0000)]
2.5 editmode:

* Added a poll to the editmode operator that checks first that the object is an editable type (no more tabkey on camera, bug reported by DingTo)

10 years agorna reference doc generation
Campbell Barton [Mon, 17 Aug 2009 17:26:54 +0000 (17:26 +0000)]
rna reference doc generation
- rna classes,  only include props and functions that are not inherited (epydoc then gives inheritance info)
- include function arguments and return values for in cross reference

10 years ago2.5:
Nicholas Bishop [Mon, 17 Aug 2009 17:14:37 +0000 (17:14 +0000)]
2.5:

* Added icons to viewport shading enum. On a side note, why do we have an icon called "ICON_POTATO" for texture mode?
* Fixed clay brush at zero-strength bug, was dividing by zero. Still todo is fixing clay brush strength relative to other brushes.

10 years ago2.5
Ton Roosendaal [Mon, 17 Aug 2009 16:54:52 +0000 (16:54 +0000)]
2.5

Stablity commit: on render, all running jobs are stopped now (previews,
composite, screencast). First render has to be more threadsafe, to allow
multiple renders simulatenously.

10 years ago2.5/Sculpt:
Nicholas Bishop [Mon, 17 Aug 2009 16:08:09 +0000 (16:08 +0000)]
2.5/Sculpt:

* Hopefully fixed the tablet pressure in sculpt mode? Can't test because Blender isn't seeing my tablet.

10 years ago2.5 paint:
Nicholas Bishop [Mon, 17 Aug 2009 15:17:45 +0000 (15:17 +0000)]
2.5 paint:

* Fixed texture paint UI

10 years ago2.5 Paint:
Nicholas Bishop [Mon, 17 Aug 2009 15:05:18 +0000 (15:05 +0000)]
2.5 Paint:

* Updated the brush selection UI to make the slots less apparent; adding and removing brushes now directly adds and removes slots.

10 years agounits with no separator can now be typed into number buttons - eg, 5'7" 2km4m
Campbell Barton [Mon, 17 Aug 2009 12:48:56 +0000 (12:48 +0000)]
units with no separator can now be typed into number buttons - eg, 5'7"  2km4m

10 years ago2.5 Timeline:
Thomas Dinges [Mon, 17 Aug 2009 11:45:24 +0000 (11:45 +0000)]
2.5 Timeline:

* Added "Only selected" Option in View menu.

10 years ago* libjack.dll copying
Nathan Letwory [Mon, 17 Aug 2009 11:39:34 +0000 (11:39 +0000)]
* libjack.dll copying

10 years ago* I accidently committed a tainted SConstruct with some old tests. This disabled...
Nathan Letwory [Mon, 17 Aug 2009 11:37:43 +0000 (11:37 +0000)]
* I accidently committed a tainted SConstruct with some old tests. This disabled copying of Python .dlls. Fixed.

10 years ago2.5 - Bugfixes:
Joshua Leung [Mon, 17 Aug 2009 10:39:03 +0000 (10:39 +0000)]
2.5 - Bugfixes:

* Reverse playback works again. Flag was getting overriden before it had a chance to do anything

* Active KeyingSet field in TimeLine header should now only be marked as editable when there are some Keying Sets. However, there still seems to be a bug when trying to change this...

TODO (Brecht?): it would be nice to be able to specify a list/collection of data for pointer-buttons that aren't ID's.

10 years ago2.5 3DView:
Thomas Dinges [Mon, 17 Aug 2009 10:13:24 +0000 (10:13 +0000)]
2.5 3DView:
* Ported Edit Menus to python.
Many thanks to Lorenzo Pierfederici (lento) for this patch.

10 years ago* Jack support should be off by default until things have been cleared up (see meetin...
Nathan Letwory [Mon, 17 Aug 2009 09:20:14 +0000 (09:20 +0000)]
* Jack support should be off by default until things have been cleared up (see meeting notes 16.8.2009)

10 years ago2.5 - Keying Sets Fixes
Joshua Leung [Mon, 17 Aug 2009 07:35:38 +0000 (07:35 +0000)]
2.5 - Keying Sets Fixes

* Properly wrapped Keying Sets in RNA. Now the timeline header shows a popup for choosing KeyingSets instead of the nasty index button.

* Fixed bugs in Outliner code for adding/removing array elements to Keying Sets. This makes it possible to add only the x and z location settings for an object for example.

10 years agopaint toolbox layout grouping
Campbell Barton [Mon, 17 Aug 2009 07:35:23 +0000 (07:35 +0000)]
paint toolbox layout grouping

10 years agoscons support for extracting python from the system on unix os's
Campbell Barton [Mon, 17 Aug 2009 07:34:41 +0000 (07:34 +0000)]
scons support for extracting python from the system on unix os's

10 years ago2.5 Texture paint:
Nicholas Bishop [Mon, 17 Aug 2009 04:40:59 +0000 (04:40 +0000)]
2.5 Texture paint:

* Converted to use Paint struct. Now all the brush modes are done.

TODO:
* Make the UI better