blender.git
9 years agoremove doubles was flipping face normals
Joseph Eagar [Mon, 9 Nov 2009 23:08:44 +0000 (23:08 +0000)]
remove doubles was flipping face normals

9 years agofixed loopcut preview issues for the most part, though there's still an occasional...
Joseph Eagar [Mon, 9 Nov 2009 22:47:55 +0000 (22:47 +0000)]
fixed loopcut preview issues for the most part, though there's still an occasional problem I need to track down

9 years agovgroup allocation fix
Joseph Eagar [Sun, 8 Nov 2009 23:03:01 +0000 (23:03 +0000)]
vgroup allocation fix

9 years agomissed this header
Joseph Eagar [Sun, 8 Nov 2009 22:35:31 +0000 (22:35 +0000)]
missed this header

9 years agofixed normals problem with normal constrained transform
Joseph Eagar [Sun, 8 Nov 2009 22:29:08 +0000 (22:29 +0000)]
fixed normals problem with normal constrained transform

9 years agogcc compile fix, removed duplicate symbols
Joseph Eagar [Sun, 8 Nov 2009 19:21:37 +0000 (19:21 +0000)]
gcc compile fix, removed duplicate symbols

9 years agomerge with trunk/2.5 at r24378
Joseph Eagar [Sat, 7 Nov 2009 23:10:18 +0000 (23:10 +0000)]
merge with trunk/2.5 at r24378

9 years agoctrl-alt-leftclick for adding new geometry works, but blocks zoom. we have got to...
Joseph Eagar [Fri, 6 Nov 2009 12:59:58 +0000 (12:59 +0000)]
ctrl-alt-leftclick for adding new geometry works, but blocks zoom.  we have got to fix this in 2.5.  also made dissolving a 2-valence vert leave an edge behind.  and fixed a bug or two.

9 years agoexperemental durian request, allow view manipulation while using circle select
Campbell Barton [Fri, 6 Nov 2009 12:43:20 +0000 (12:43 +0000)]
experemental durian request, allow view manipulation while using circle select

9 years ago- removing the last particle system now exits particle edit mode.
Campbell Barton [Fri, 6 Nov 2009 12:27:28 +0000 (12:27 +0000)]
- removing the last particle system now exits particle edit mode.
- py UI script used an undeclared variable

9 years agoDriver Scripting:
Joshua Leung [Fri, 6 Nov 2009 11:09:04 +0000 (11:09 +0000)]
Driver Scripting:

Added RNA functions for adding and removing Driver Targets. Unfortunately, I couldn't do this by simply adding callbacks for the add/remove of the collection, as I've had to add to extra RNA functions to do that.

Example usage - driving Lamp Distance with Cube LocZ:
myOb= bpy.data.objects["Lamp"]
myOb.driver_add("data.distance")

# drivers is list of F-Curves that have driver data
drivers= myOb.animation_data.drivers
distDriver= drivers[0].driver

dtar= distDriver.add_target("ctrl1")
dtar.id_type= 'OBJECT'
dtar.id= bpy.data.objects["Cube"]
dtar.rna_path= "location"
dtar.array_index= 2

9 years agobring back align to view to object
Campbell Barton [Fri, 6 Nov 2009 10:38:00 +0000 (10:38 +0000)]
bring back align to view to object
- In 2.4x this was numpad *, however that would only align on the Z axis.
- New behavior for VIEW3D_OT_viewnumpad, holding Shift with Numpad 1/3/7 sets the left/top/front etc on the normal axis.
- Uses active bone, face, edge, vert, curve handel & object (just like the view manipulator with 'Normal' selected).

9 years agopatch from Stani, support for function arguments in autocomplete
Campbell Barton [Fri, 6 Nov 2009 08:53:07 +0000 (08:53 +0000)]
patch from Stani, support for function arguments in autocomplete

9 years agoFix for scons + mingw compiling
Joshua Leung [Fri, 6 Nov 2009 08:32:50 +0000 (08:32 +0000)]
Fix for scons + mingw compiling

Removed the special exception for booleans lib priority, which was needed in the past to get it compiling ok with the src directory.

9 years agoUpdate MSVC project files for openCollada.
Benoit Bolsee [Thu, 5 Nov 2009 21:34:47 +0000 (21:34 +0000)]
Update MSVC project files for openCollada.

9 years agoFix #19763: crash with tooltip open & maximizing area to fullscreen.
Brecht Van Lommel [Thu, 5 Nov 2009 20:51:36 +0000 (20:51 +0000)]
Fix #19763: crash with tooltip open & maximizing area to fullscreen.

9 years agoSimple one liner....
Kent Mein [Thu, 5 Nov 2009 20:35:36 +0000 (20:35 +0000)]
Simple one liner....
Added options to add Flip normals to toolbar.  (iCer on irc is responsible)

Kent

9 years agoFix bug #19754: alt + scrollwheel to change button values was not
Brecht Van Lommel [Thu, 5 Nov 2009 20:32:46 +0000 (20:32 +0000)]
Fix bug #19754: alt + scrollwheel to change button values was not
working in popup menus, silly workaround now until this uses modal
keymaps.

9 years agoFix for bug #19692: setting text on curve, bevel or taper object did
Brecht Van Lommel [Thu, 5 Nov 2009 19:32:10 +0000 (19:32 +0000)]
Fix for bug #19692: setting text on curve, bevel or taper object did
not update dependency graph causing missing updates.

9 years agoview docs was broken for operators - was getting the nested class string.
Campbell Barton [Thu, 5 Nov 2009 19:31:38 +0000 (19:31 +0000)]
view docs was broken for operators - was getting the nested class string.

9 years agoFix for bug #19817: cloth simulation with collision slow on Mac.
Brecht Van Lommel [Thu, 5 Nov 2009 19:06:29 +0000 (19:06 +0000)]
Fix for bug #19817: cloth simulation with collision slow on Mac.

The cause of this is in the bullet library, seems like some kind
of poor handling of many repeated allocations by Mac OS X, but the
allocation is unnecessary, so removed it.

Patch submitted to bullet:
http://code.google.com/p/bullet/issues/detail?id=303

9 years agooperator to select pos/neg verts on any axis relative to the active vertex
Campbell Barton [Thu, 5 Nov 2009 18:29:48 +0000 (18:29 +0000)]
operator to select pos/neg verts on any axis relative to the active vertex
- useful to select the center verts of a model without having to attempt to border select
- useful for selecting one half or a model

9 years agoFix makefiles for modifiers commit.
Brecht Van Lommel [Thu, 5 Nov 2009 18:17:18 +0000 (18:17 +0000)]
Fix makefiles for modifiers commit.

9 years ago2.5 Modifiers: mesh deform, boolean and decimation work again.
Brecht Van Lommel [Thu, 5 Nov 2009 18:05:55 +0000 (18:05 +0000)]
2.5 Modifiers: mesh deform, boolean and decimation work again.

9 years agoadding group instances didnt do an undo push
Campbell Barton [Thu, 5 Nov 2009 17:43:23 +0000 (17:43 +0000)]
adding group instances didnt do an undo push

9 years ago- converted circle select use a modal map
Campbell Barton [Thu, 5 Nov 2009 17:32:06 +0000 (17:32 +0000)]
- converted circle select use a modal map
- now works exactly like 2.4x, except that its accessed from the CKey
- hack to remember circle size, need some better way to do this

9 years agoFix warnings in RNA, one being an actual bug in setting an object's layer.
Brecht Van Lommel [Thu, 5 Nov 2009 17:28:10 +0000 (17:28 +0000)]
Fix warnings in RNA, one being an actual bug in setting an object's layer.

9 years agoMoved the object and bone name fields out of the Transform panel in 3Dview properties...
William Reynish [Thu, 5 Nov 2009 17:22:11 +0000 (17:22 +0000)]
Moved the object and bone name fields out of the Transform panel in 3Dview properties. They're in a new panel now called 'Item'. Needs an update in the B.blend to put it on the top.

9 years agoFix for bug #19807: renaming texture layers in editmode crashes.
Brecht Van Lommel [Thu, 5 Nov 2009 16:40:12 +0000 (16:40 +0000)]
Fix for bug #19807: renaming texture layers in editmode crashes.

9 years agoonly run the banner function for console (not reports)
Campbell Barton [Thu, 5 Nov 2009 16:30:18 +0000 (16:30 +0000)]
only run the banner function for console (not reports)

9 years ago- circle select mouse wheel resize now works (somehow mouse wheel generates a mouse...
Campbell Barton [Thu, 5 Nov 2009 15:59:14 +0000 (15:59 +0000)]
- circle select mouse wheel resize now works (somehow mouse wheel generates a mouse up event)
- context.active_bone wasnt set to an editbone type

9 years agowas setting the active material on exit editmode rather then enter
Campbell Barton [Thu, 5 Nov 2009 14:54:02 +0000 (14:54 +0000)]
was setting the active material on exit editmode rather then enter

9 years agolast commit broke entering editmode
Campbell Barton [Thu, 5 Nov 2009 14:42:39 +0000 (14:42 +0000)]
last commit broke entering editmode

9 years agoMoved the buttons around slightly in shape keys, to make it clearer what is action...
William Reynish [Thu, 5 Nov 2009 14:31:17 +0000 (14:31 +0000)]
Moved the buttons around slightly in shape keys, to make it clearer what is action buttons, and what is toggles.

9 years agoenter editmode when adding objects even if the object is not in an active layer,
Campbell Barton [Thu, 5 Nov 2009 14:25:08 +0000 (14:25 +0000)]
enter editmode when adding objects even if the object is not in an active layer,
useful for python but in rare cases this also happens for users.

Active layer getting out of sync is an old bug but hard find when it happens.
This at least fixes segfaulting on adding objects.

9 years agoSelect interior faces, access from the mesh select menu
Campbell Barton [Thu, 5 Nov 2009 12:37:49 +0000 (12:37 +0000)]
Select interior faces, access from the mesh select menu

new mesh functions, remove duplicates in uvproject and mesh_skin
- face.edge_keys()
- edge.key()
- mesh.edge_face_count()
- mesh.edge_face_count_dict()

9 years ago- added bpy.context to the python module
Campbell Barton [Thu, 5 Nov 2009 11:17:09 +0000 (11:17 +0000)]
- added bpy.context to the python module
- made the console banner printing function into a python operator (includes sys.version)
- added 'C' into the consoles default namespace for convenience

9 years agopython console autocomplete would crash (missing NULL check for pose channels)
Campbell Barton [Thu, 5 Nov 2009 10:50:58 +0000 (10:50 +0000)]
python console autocomplete would crash (missing NULL check for pose channels)
add rna functions id.animation_data_create() and id.animation_data_clear() - works for all ID types that support animdata.

9 years agoBugfixes + Spline IK Tweaks:
Joshua Leung [Thu, 5 Nov 2009 10:09:45 +0000 (10:09 +0000)]
Bugfixes + Spline IK Tweaks:
* #19819: 'Select' operator for Hooks was crashing when Hooks didn't have any vertices assigned yet

* Default twist resolution mode for curves is now 'Minimise'. This seems to work better for Curve Deforms and other purposes. Can be changed if other ways are better after some more testing.

* Spline IK now has more options for controlling how the x and z axis scaling is determined. There is now a choice between using the radius of the curve, the x+z scaling from the bones, or no scaling (default). This does break old files a bit, but this is to have a more stable base for later.

9 years agoFix for error in previous fix - oops ( [#19818] )
Matt Ebb [Thu, 5 Nov 2009 10:02:29 +0000 (10:02 +0000)]
Fix for error in previous fix  - oops ( [#19818] )

9 years agofix for editing docs
Campbell Barton [Thu, 5 Nov 2009 10:02:14 +0000 (10:02 +0000)]
fix for editing docs

9 years ago* Fix for [#19700] undo doesn't display visual feedback on lattices
Matt Ebb [Thu, 5 Nov 2009 09:57:43 +0000 (09:57 +0000)]
* Fix for [#19700] undo doesn't display visual feedback on lattices

Depgraph update was commented out in undo system because of globals, restored this with new context/id-based depgraph

* Fix in UV editor UV menu
* Slightly nicer default names for adding forcefields with Add menu

9 years agoArmature Editing Bugfixes:
Joshua Leung [Thu, 5 Nov 2009 08:54:33 +0000 (08:54 +0000)]
Armature Editing Bugfixes:

* #19790: Circle Select doesn't work for Armature edit mode or pose mode
* Duplicate bones (Shift-D) was calling the wrong operator. This now uses the macro version, instead of the copy only.

9 years agoFix for [#19780] pivot for rotation/scaling doesn't use "active vert/edge/face"
Matt Ebb [Thu, 5 Nov 2009 04:37:42 +0000 (04:37 +0000)]
Fix for [#19780] pivot for rotation/scaling doesn't use "active vert/edge/face"

Martin please doublecheck, but it should be all good.

9 years agoFix for [#19793] Resolution Sliding Crashes Blender 2.5 SVN 24256
Matt Ebb [Thu, 5 Nov 2009 04:07:58 +0000 (04:07 +0000)]
Fix for [#19793] Resolution Sliding Crashes Blender 2.5 SVN 24256

9 years agoFix for [#19299] Color render bug
Matt Ebb [Thu, 5 Nov 2009 03:39:42 +0000 (03:39 +0000)]
Fix for [#19299] Color render bug
Caused by very evil AO subtractive mode going negative once again...

9 years agoAdded mass and spring vertex groups to softbody rna/ui
Matt Ebb [Thu, 5 Nov 2009 02:50:26 +0000 (02:50 +0000)]
Added mass and spring vertex groups to softbody rna/ui

9 years agoRNA transform properties for edit bones and metaballs
Matt Ebb [Thu, 5 Nov 2009 02:21:04 +0000 (02:21 +0000)]
RNA transform properties for edit bones and metaballs

9 years agoAdded RNA based transform properties for pose bones too.
Matt Ebb [Thu, 5 Nov 2009 01:00:17 +0000 (01:00 +0000)]
Added RNA based transform properties for pose bones too.

I've left the old code commented out for now hough - do we still want to
be able to edit all rotation types as eulers in the transform properties buttons?
Seems a bit odd to me, what do animators think? If so, maybe we need some
ui-level conversion options in the RNA buttons code...

9 years ago* Partial fix for bug [#19734] N panel's transform doesn't display the units
Matt Ebb [Wed, 4 Nov 2009 23:14:20 +0000 (23:14 +0000)]
* Partial fix for bug [#19734] N panel's transform doesn't display the units

Converted the Object transform properties to use rna/rna buttons. This has the advantage of not only displaying/editing units, but also RMB menu, keyframing, drivers, etc too. Part of this was to convert 'Dimensions' to an rna property, converting to and from scale. This also allows you to set the object's dimensions via fcurves or python, but note that it's driving the object scale setting internally so if you animate both dimension and scale at the same time one will override the other (i don't expect many people to attempt this).

9 years ago- missing return values
Campbell Barton [Wed, 4 Nov 2009 22:36:46 +0000 (22:36 +0000)]
- missing return values
- more detailed exceptions (always give file:line incase the python exception doesnt)
- fix some errors in the edit docs

editing docs still fails, need to figure out why.

9 years ago- Stopping jobs on undo wasnt fixing undo/redo while with render previews as it was...
Campbell Barton [Wed, 4 Nov 2009 20:50:09 +0000 (20:50 +0000)]
- Stopping jobs on undo wasnt fixing undo/redo while with render previews as it was supposed to: needed WM_jobs_stop_all rather then WM_jobs_stop because it ends the thread rather then just setting 'stop'.
- gpl header + warning fix

9 years agomake render, world and material buttons show when netrender is selected
Martin Poirier [Wed, 4 Nov 2009 20:42:05 +0000 (20:42 +0000)]
make render, world and material buttons show when netrender is selected

9 years ago- move WM operators out of bpy_ops.py into their own file
Campbell Barton [Wed, 4 Nov 2009 20:21:08 +0000 (20:21 +0000)]
- move WM operators out of bpy_ops.py into their own file
- fix operator template

9 years agoBugfix: sculpt layer brush "persistent" option was not showing up in UI.
Brecht Van Lommel [Wed, 4 Nov 2009 20:12:27 +0000 (20:12 +0000)]
Bugfix: sculpt layer brush "persistent" option was not showing up in UI.

9 years agobugfix [#19804] .MDD is not working?? // Also filetype issue?
Campbell Barton [Wed, 4 Nov 2009 18:35:32 +0000 (18:35 +0000)]
bugfix [#19804] .MDD is not working?? // Also filetype issue?

- made all exporters default to the blend filename with the extension replaced
- MDD's poll function now checks for an active mesh
- multiline docstrings are written as multiline docs when generating epydocs

9 years agoMac / Cocoa:
Damien Plisson [Wed, 4 Nov 2009 17:50:31 +0000 (17:50 +0000)]
Mac / Cocoa:

- Fix update event fired at each loop iteration. Thx Brecht for the patch
- Fix missing deactivate event when in fullscreen mode

9 years agobpy.ops.import.obj("somepath") is invalid syntax because import is a keyword.
Campbell Barton [Wed, 4 Nov 2009 17:16:58 +0000 (17:16 +0000)]
bpy.ops.import.obj("somepath") is invalid syntax because import is a keyword.
rename import to import_scene, import_anim, future import_sequence_edl, import_model etc..

9 years agofix for some python errors
Campbell Barton [Wed, 4 Nov 2009 16:26:08 +0000 (16:26 +0000)]
fix for some python errors

9 years agoMerging change 24311 from COLLADA branch into trunk which should fix object-based...
Arystanbek Dyussenov [Wed, 4 Nov 2009 15:25:57 +0000 (15:25 +0000)]
Merging change 24311 from COLLADA branch into trunk which should fix object-based rotation import/export. Bone rotation animation not fixed yet.

9 years agopython function for adding a driver. eg
Campbell Barton [Wed, 4 Nov 2009 15:16:41 +0000 (15:16 +0000)]
python function for adding a driver. eg

 ob.driver_add("location")
 ob.driver_add("location", 0) # x location only

Also changed ANIM_add_driver so an index of -1 adds drivers to every item in the array

9 years agonew operator directory, move some scripts from io
Campbell Barton [Wed, 4 Nov 2009 14:40:35 +0000 (14:40 +0000)]
new operator directory, move some scripts from io

9 years agoquick update of bvh importer for blender 2.5, mostly this is to test the python api.
Campbell Barton [Wed, 4 Nov 2009 14:33:37 +0000 (14:33 +0000)]
quick update of bvh importer for blender 2.5, mostly this is to test the python api.
- bvh joint rotations are not working quite right yet

9 years agobvh import from 2.4x (unchanged)
Campbell Barton [Wed, 4 Nov 2009 14:31:14 +0000 (14:31 +0000)]
bvh import from 2.4x (unchanged)

9 years agoBridge edge loops would loose all edge flags.
Campbell Barton [Wed, 4 Nov 2009 14:28:43 +0000 (14:28 +0000)]
Bridge edge loops would loose all edge flags.
Would happen in any case where python added new mesh data into an existing mesh.

fix by copying the old edges into the new array

9 years agochange to insert_keyframe() so an array index of -1 keys all arrays indices
Campbell Barton [Wed, 4 Nov 2009 14:06:10 +0000 (14:06 +0000)]
change to insert_keyframe() so an array index of -1 keys all arrays indices
made this default for python so you can do...
 pose_bone.keyframe_insert("location")

rather then
 pose_bone.keyframe_insert("location", 0)
 pose_bone.keyframe_insert("location", 1)
 pose_bone.keyframe_insert("location", 2)

9 years agoparticle vertex group UI
Campbell Barton [Wed, 4 Nov 2009 12:09:02 +0000 (12:09 +0000)]
particle vertex group UI
Changed RNA vgroup access to use strings (string functions adjust the ints used internally)

9 years agoSpline IK: Rolling Control
Joshua Leung [Wed, 4 Nov 2009 11:30:48 +0000 (11:30 +0000)]
Spline IK: Rolling Control

Recoded the way that Spline-IK computes the x+z axes of the bones so that flipping artifacts are minimised, and the rotation of individual bones can be used to affect the results of the solution, as per requests from Cessen.

The bone matrices are now computed normally, and then made to conform to the orientation + scaling imposed by the splines, using the Damped-Track method. Previously, the axes of the bones were calculated without regarding the prior orientation of other bones in the chain, which lead to "z-twists".

Notes for further investigation:
- There appears to be some shearing that gets introduced now. Unforunately, I can't seem to isolate the cause of this, but I hope it's not going to become too much of a problem in general.
- Maybe inverse corrections for rotation will now be necessary when using transform tools?

9 years agodisable experimental pinning feature
Joseph Eagar [Wed, 4 Nov 2009 10:49:42 +0000 (10:49 +0000)]
disable experimental pinning feature

9 years agoMake Links (Ctrl+L) back
Campbell Barton [Wed, 4 Nov 2009 10:25:57 +0000 (10:25 +0000)]
Make Links (Ctrl+L) back
- split into 2 operators: object.make_links_data() & object.make_links_scene since they are quite different.
- added reusable functions RNA_group_itemf & RNA_scene_itemf which can be used for any operator that takes ID data (easy to add more types Mesh, Text etc)
- DummyRNA_NULL_items for dynamic items so each operator need not define its own empty enum.

9 years agoSecond try at fixing this... the props were still not getting initialised in many...
Joshua Leung [Wed, 4 Nov 2009 09:55:24 +0000 (09:55 +0000)]
Second try at fixing this... the props were still not getting initialised in many cases, but this time because those were using the exec() callbacks which didn't set this. This fix ain't that nice, but at least the old functionality works again like 2.4x.

9 years agoBugfixes for Adding Objects:
Joshua Leung [Wed, 4 Nov 2009 09:45:37 +0000 (09:45 +0000)]
Bugfixes for Adding Objects:

* Auto enter EditMode for adding Armatures was broken
* Adding a camera no longer tries to enter editmode, even though that's invalid...

9 years agoringsel works right again. improved shift-vkey rip tool.
Joseph Eagar [Wed, 4 Nov 2009 09:37:08 +0000 (09:37 +0000)]
ringsel works right again.  improved shift-vkey rip tool.

9 years agoFix #19533: Autoupdate check box not working for UV/Image Editor.
Brecht Van Lommel [Wed, 4 Nov 2009 09:22:16 +0000 (09:22 +0000)]
Fix #19533: Autoupdate check box not working for UV/Image Editor.

9 years agoFix #19742: shape key crashes for curve & lattice.
Brecht Van Lommel [Wed, 4 Nov 2009 09:20:31 +0000 (09:20 +0000)]
Fix #19742: shape key crashes for curve & lattice.

9 years agoFix bug #19749: browsing path in user preferences would crash.
Brecht Van Lommel [Wed, 4 Nov 2009 08:59:01 +0000 (08:59 +0000)]
Fix bug #19749: browsing path in user preferences would crash.

9 years agoFix bug #19699: point density texture doesn't save particle system.
Brecht Van Lommel [Wed, 4 Nov 2009 08:44:42 +0000 (08:44 +0000)]
Fix bug #19699: point density texture doesn't save particle system.

Non-ID pointers in DNA can only point to data from own ID block, so
now instead it uses an index into the particle system list, but still
exposed as a pointer through RNA.

9 years agoBugfix #19777: Owner Space not Target Space for Action Constraint was getting exposed...
Joshua Leung [Wed, 4 Nov 2009 05:45:57 +0000 (05:45 +0000)]
Bugfix #19777: Owner Space not Target Space for Action Constraint was getting exposed via the UI.

The former is useless and probably dangerous to enable here, while only the latter is useful for anything.

9 years agoFix for [#19745] displacement modifier is messing up texture coordinates when using...
Matt Ebb [Wed, 4 Nov 2009 05:31:42 +0000 (05:31 +0000)]
Fix for [#19745] displacement modifier is messing up texture coordinates when using an object for texture coordinates

Modifier was resetting object's imat to worldspace during render process, where it is assumed to be in camera space.

9 years agoFix for [#19460] (+) widgets to expand UI elements overlap other windows
Matt Ebb [Wed, 4 Nov 2009 04:13:30 +0000 (04:13 +0000)]
Fix for [#19460] (+) widgets to expand UI elements overlap other windows

9 years agoFix for [#19752] I cant get the particles to render as an object
Matt Ebb [Wed, 4 Nov 2009 03:01:39 +0000 (03:01 +0000)]
Fix for [#19752] I cant get the particles to render as an object

9 years agocompile fix
Joseph Eagar [Wed, 4 Nov 2009 02:12:00 +0000 (02:12 +0000)]
compile fix

9 years agoSoft bodies care for real time
Jens Ole Wund [Wed, 4 Nov 2009 00:21:25 +0000 (00:21 +0000)]
Soft bodies care for real time

9 years agoChanged hand-generated RNA paths to quote strings used as collection indexes.
Matt Ebb [Tue, 3 Nov 2009 22:07:15 +0000 (22:07 +0000)]
Changed hand-generated RNA paths to quote strings used as collection indexes.
Previous method worked fine for Blender animation system, but this is more convenient for Python.

9 years agouv smart project now in unwrap menu with 2 most important options
Campbell Barton [Tue, 3 Nov 2009 18:56:42 +0000 (18:56 +0000)]
uv smart project now in unwrap menu with 2 most important options

9 years ago- remove UV mapping operator, call a header menu directly (so python can add items...
Campbell Barton [Tue, 3 Nov 2009 18:20:03 +0000 (18:20 +0000)]
- remove UV mapping operator, call a header menu directly (so python can add items there)
- forgot to move bpy_sys.py last commit

9 years agorenamed bpy.sys to bpy.utils, since it used to be a attempt to replace pythons sys...
Campbell Barton [Tue, 3 Nov 2009 18:08:25 +0000 (18:08 +0000)]
renamed bpy.sys to bpy.utils, since it used to be a attempt to replace pythons sys which is bundled now

9 years agoquick port of smart project to 2.5x, no operator options yet
Campbell Barton [Tue, 3 Nov 2009 17:51:22 +0000 (17:51 +0000)]
quick port of smart project to 2.5x, no operator options yet

9 years agoscript copied from 2.4x with no changes
Campbell Barton [Tue, 3 Nov 2009 17:47:44 +0000 (17:47 +0000)]
script copied from 2.4x with no changes

9 years agoPatch [#19799] Add trackball loop to rotate manipulator
Martin Poirier [Tue, 3 Nov 2009 17:44:12 +0000 (17:44 +0000)]
Patch [#19799] Add trackball loop to rotate manipulator
by Adrian Winchell (slightly modified)

This adds a center circle (like translation and resize) to the rotation manipulator that triggers trackball rotation.

9 years agoerror in last commit (wasnt writing NULL when no active property exists)
Campbell Barton [Tue, 3 Nov 2009 17:00:38 +0000 (17:00 +0000)]
error in last commit (wasnt writing NULL when no active property exists)
added id.tag so you can tag any library data - materials, meshes etc

9 years agoactive property for collections for things like scene.objects.active
Campbell Barton [Tue, 3 Nov 2009 16:07:29 +0000 (16:07 +0000)]
active property for collections for things like scene.objects.active
will add more properties later

9 years agomore missing files
Joseph Eagar [Tue, 3 Nov 2009 14:10:34 +0000 (14:10 +0000)]
more missing files

9 years ago- Shift+F1 is append in 2.4x (not link). Lee asked it to be made the same.
Campbell Barton [Tue, 3 Nov 2009 11:00:10 +0000 (11:00 +0000)]
- Shift+F1 is append in 2.4x (not link). Lee asked it to be made the same.
- use OBJECT_OT_mode_set rather then OBJECT_OT_*_toggle, better for using report output for script input. OBJECT_OT_posemode_toggle and OBJECT_OT_editmode_toggle are called by OBJECT_OT_mode_set.

9 years agoMac :
Damien Plisson [Tue, 3 Nov 2009 09:56:18 +0000 (09:56 +0000)]
Mac :
- add optimize flags setting in CMake for release builds

9 years agoSlightly nicer OS X quit message
Matt Ebb [Tue, 3 Nov 2009 07:24:22 +0000 (07:24 +0000)]
Slightly nicer OS X quit message

9 years agowhitespace commit, (was some tabs mixed with spaces too)
Campbell Barton [Tue, 3 Nov 2009 07:23:02 +0000 (07:23 +0000)]
whitespace commit, (was some tabs mixed with spaces too)

9 years agoFix [#19759] Point Density Texture
Matt Ebb [Tue, 3 Nov 2009 06:04:42 +0000 (06:04 +0000)]
Fix [#19759] Point Density Texture

Use derivedmesh functions to get object vertices, rather than objectren verts (which can not exist if object is non-renderable)

9 years agoanother compile fix
Joseph Eagar [Tue, 3 Nov 2009 05:47:59 +0000 (05:47 +0000)]
another compile fix

9 years agoanothre compile fix
Joseph Eagar [Tue, 3 Nov 2009 05:07:12 +0000 (05:07 +0000)]
anothre compile fix