Rob Haarsma [Wed, 25 Feb 2004 14:39:25 +0000 (14:39 +0000)]
Here's the Russian translation of Blender's interface.
Thanks go out to Yurec !
Michel Selten [Tue, 24 Feb 2004 20:03:27 +0000 (20:03 +0000)]
SCons updates
* Added the options to build (configurable via config.opts):
- blender dynamic (default enabled),
- blender static (default disabled). Not working because of a linking order
problem. The /usr/lib/libGL.a and /usr/lib/libGLU.a flags need to be
appended at the end of the link command, not directly after the linker.
Mailed the SCons mail list for a possible solution.
- blender player (default disabled). Not implemented yet anyway.
- blender plugin (default disabled). Not implemented yet anyway.
* Added the following variables to the config.opts:
- OPENGL_STATIC. This flag is only needed when building blender static.
- USE_BUILDINFO (true/false). Display build information in the splash
screen. When enabled, it will always rebuild source/creator/buildinfo.c,
so for compilation speed reasons, it is not adviced to enable this all the
time.
I had to make some adjustments specifically for the windows build
(winblender.res) file. This file is only compiled when building the dynamic
blender. I hope this is correct.
Kent Mein [Mon, 23 Feb 2004 19:14:38 +0000 (19:14 +0000)]
sorry more ;'s this should be the last of them though.
Kent
Kent Mein [Mon, 23 Feb 2004 19:05:42 +0000 (19:05 +0000)]
another extraninous ;
Kent
Kent Mein [Mon, 23 Feb 2004 18:46:19 +0000 (18:46 +0000)]
some more warnings cleared up from Solaris compiler.
(extra commas in enum declarations.)
Kent
Michel Selten [Mon, 23 Feb 2004 16:18:28 +0000 (16:18 +0000)]
SCons updates
* OpenAL support is now available on Linux. By default this feature is
disabled since it is only necessary when building the game engine. And the
game engine is disabled by default as well, so...
* Added 3 configurable options to config.opts. These apply to OpenAL settings.
NOTE: remove your current config.opts file to get the new options. (remember
your current settings though ;) )
2nd NOTE: All options* are now configurable via the config.opts file. If the
default settings for your platform are not correct, you should be
able to only update the config.opts file.
* FMOD is still not available - and I do not know if it is necessary to
enable this feature.
Kent Mein [Mon, 23 Feb 2004 15:31:27 +0000 (15:31 +0000)]
removed an extra ;
Found it with Sun's compiler.
Kent
Michel Selten [Mon, 23 Feb 2004 14:39:08 +0000 (14:39 +0000)]
SCons updates
* Removed the I18N_DEFINES from the config.opts file. This define is not a
user setting. The defines depend on what options the user enables in the top
of the config.opts file (USE_INTERNATIONAL).
* Moved the defines to the correct SConscript files.
Only the relevant libraries now use these defines.
* Windows fix for the python settings. There were missing brackets [ and ] for
these settings.
Kent Mein [Mon, 23 Feb 2004 14:29:10 +0000 (14:29 +0000)]
Added a if defined(__sun)
I believe gcc and sun's cc have it defined differently.
It wasn't including statfs.h now it is.
Kent
Kent Mein [Mon, 23 Feb 2004 14:10:00 +0000 (14:10 +0000)]
Added a return GHOST_kSuccess;
to setWindowCustomCursorShape
Sun's compiler complained that it didn't return anything even though
it was suppose to.
Kent
Nathan Letwory [Mon, 23 Feb 2004 09:04:55 +0000 (09:04 +0000)]
* [WIN32] Added snprintf define so msvc linker doesn't complain about missing symbols.
Michel Selten [Sun, 22 Feb 2004 19:01:12 +0000 (19:01 +0000)]
SCons updates
* Game engine can now be build on Linux. By default this feature is disabled.
The reason is that you need to have a precompiled version of the ode library
for your gcc version.
To enable ode support you need to do the following:
- compile ode.
- set BUILD_GAMEENGINE = 'true' in the config.opts file.
- set USE_PHYSICS='ode' in the config.opts file.
- set the ODE_INCLUDE and ODE_LIBPATH to valid locations.
* Linking order has changed for the game engine
There are cyclic dependencies between libraries. On linux we have to do some
duplicate linking. I looked at the order of linking in source/Makefile, and
did some clean up.
Michel Selten [Sun, 22 Feb 2004 13:39:00 +0000 (13:39 +0000)]
SCons updates
* Internationalization support is now available on Linux. By default this
feature is disabled. The reason is that you need to have a precompiled
version of the ftgl library for your gcc version.
To enable ftgl support you need to do the following:
- compile ftgl.
- set USE_INTERNATIONAL='true' in the config.opts file
- set the FTGL_INCLUDE and FTGL_LIBPATH to valid locations.
Freetype2 is detected automatically on your system by using pkg-config.
There was a problem with linking libraries. I took a look at how the
Makefile environment did it, and copied the mechanism. Now we're linking:
freetype, blender_ftf, ftgl and freetype. (Yes, 2x freetype).
* Minor variable cleanup.
sdl flags are now collected in one Environment() in stead of two. Adapted
all relevant platform variables accordingly.
Nathan Letwory [Sat, 21 Feb 2004 19:00:31 +0000 (19:00 +0000)]
- [win32] updated SConscripts to use new configuration method (config.opts).
NOTE: ODE support needs still to be reviewed, so disable gameengine for now.
Chris Want [Sat, 21 Feb 2004 17:45:19 +0000 (17:45 +0000)]
Todd Koeckeritz' patch to sort the vertex groups menu and adapted to
sort the bone parenting menu. Only really works if your menu is near
the top of the screen ...
Chris Want [Sat, 21 Feb 2004 16:50:09 +0000 (16:50 +0000)]
Todd Koeckeritz' patch to fix inconsistent placement in multicolumn
menu's.
Chris Want [Sat, 21 Feb 2004 16:36:49 +0000 (16:36 +0000)]
Making the scons build create a mips3 binary.
Michel Selten [Sat, 21 Feb 2004 15:13:15 +0000 (15:13 +0000)]
SCons updates
* Almost all library settings are now available in the config.opts user option
file.
* All platform variables had to be updated to make this possible. Things are
much clearer now, but I only was able to test the changes on Linux. I've
tried to update all other platform variables, but things are most likely to
be broken. Please contact me how to resolve the issues.
Note: Before running scons, remove your existing config.opts file to get all
new options.
Chris Want [Fri, 20 Feb 2004 04:57:07 +0000 (04:57 +0000)]
Jonathan Thambidurai's patch for fixing the baking of NLA.
I added to this patch some code for keying size too ... please test.
This probably fixes bug #602, but I can't say for sure: Guignot's
poor ol' example blend no longer opens in blender (not since 2.26).
Release notes remark: Bug causing inconsistent baking of actions fixed.
Nathan Letwory [Wed, 18 Feb 2004 14:35:36 +0000 (14:35 +0000)]
* [WIN32] Make SCons build with debuggable info when BUILD_BINARY set to 'debug' in config.opts
Chris Want [Mon, 16 Feb 2004 15:29:10 +0000 (15:29 +0000)]
A little improvement by Joilnen Leite: makes the pixel RGBA values visible
(even with a white background) when left clicking in the render window.
Michel Selten [Sun, 15 Feb 2004 19:25:32 +0000 (19:25 +0000)]
SCons updates
* libraries are now generated in [BUILD_DIR]/lib
* passed the user_options to all libraries now.
This means I could remove a couple of Export/Import lines.
* Changed the order in source/blender/src/SConscript and
source/gameengine/SConscript.
All libraries are now sorted alphabetically. This has no impact on the build
process.
Chris Want [Sun, 15 Feb 2004 17:50:56 +0000 (17:50 +0000)]
Moved a line to make armarures recalculate better after framechanged
scriptlinks are executed.
This fixes bug #997.
Note: this fix does not need to be mentioned in release notes (problem
was caused by the recent armature speedups).
Martin Poirier [Sun, 15 Feb 2004 02:03:33 +0000 (02:03 +0000)]
Text Window keyboard event cleaning.
There was two switch where only one was needed (which caused an event to register in two different actions under some conditions). I merged both of them, which not only made the code a lot clearer but also safer.
Fixed the Home and End case which didn't update the display correctly.
I've tested it for some time, so I'm pretty sure nothing is broken.
Simon Clitherow [Wed, 11 Feb 2004 18:55:31 +0000 (18:55 +0000)]
Learning to follow my own advice (I had set the dependancies to csg
already!)
Simon Clitherow [Wed, 11 Feb 2004 18:36:48 +0000 (18:36 +0000)]
- Added csg.dsp to the main intern workspace (intern.dsw)
- Fixed up the paths for "/lib/..." in csg.dsp
Quick note: Currently intern still builds the old lib (bsplib).
To compile the new lib (when everything is ready for it), uncheck
bsplib from the dependancies in build_install_all and replace with csg.
Will eventually drop bsplib completely - but not just yet :)
Francis Laurence [Tue, 10 Feb 2004 20:16:44 +0000 (20:16 +0000)]
Ok here is the new CSG library that implements boolean operations for blender through the 'C' api in csg/extern/CSG_Interface.h.
As mentioned earlier on bf-commiters mailing list, there is no current *nix make file only an msvc60 project file. I only have a linux box at work and to be honest I want to avoid doing any commits from there! So if some kind soul could sort it out that would be great.
Dependencies:
This code only depends on other stuff in the intern library, moto and memutils the CSG lib needs to have their include paths to compile. Other than that its completely self contained.
Acknowledgements:
To speed up the polygon-polygon intersection queries I've used some code (under the GPL) from freesolid2.0 this clearly marked in the appropriate files and Gino van den Bergen still owns the copyright to that material. The algorithm I used in based on one from Paul Nettle described on flipcode (www.flipcode.com) and I think his work was a derivative of the "Laidlaw algorithm"
There is also some basic 'ear clipping' triangulation code that unfortunately remains unatributable. I have no right to publish this code under the GPL nor BPL for that matter as I have no idea who the original authors are. Its just one of those random bits of internet code.
Warning!
The stuff used a lot of C++ template features, which on one hand makes it very generic but on the other means that some work will need to be done to get working with other compilters. The msvc60 compiler is not very compliant to the C++ standards with respect to templates so its very difficult to say if this code will compile out of the box on other platforms.
I still haven't committed modifications to booleanops.c in the blender code as without a working library to link to it will break the current build. This needs to be done first!
Improvements
This code is much simpler than the previous bsp implementation see intern/bsp and this old code should be deprectated/removed. However, whilst this implementation produces less triangles in the output than the bps algo, its still not an optimal solution. This is just hard to do and beyond my humble skills.
License:
Just to make it clear this stuff for the reasons mentioned above and for the fact I'm to mean to give the copyright away to BF is licensed under the GPL only.
Cheers,
Laurence.
Daniel Dunbar [Sun, 8 Feb 2004 13:26:52 +0000 (13:26 +0000)]
- bug fix, ctrl-x didn't clear file name in window title
Michel Selten [Sat, 7 Feb 2004 20:44:43 +0000 (20:44 +0000)]
SCons updates
* All output is now generated in a seperate directory. By default this is
../build/
Currently all .lib / .a files are still build in lib/
So, I guess I need to update all SConscript files to build the lib now also
in the build_dir. TODO
* User configurable options have been added.
When running SCons for the first time, a new config.opts file is generated.
The defaults are taken from each section currently in SConstruct.
Currently implemented options:
- VERSION // Blender version. not used at the moment
- BUILD_BINARY // release or debug
- BUILD_DIR // target directory to build intermediate files
- USE_INTERNATIONAL // true or false
- BUILD_GAMEENGINE // true or false
- USE_PHYSICS // ode or solid
- USE_OPENAL // true or false
- USE_FMOD // true or false
- USE_QUICKTIME // true or false
Note that all options are strings, so quotes are necessary (')
There's currently some duplicate code in the SConstruct and SConscript
files, but this currently works and cleanup can be done in small steps
afterwards.
* Disabled international support on Linux by default for now.
There is something wrong with this currently. I'll fix it in the near
future.
Kent Mein [Fri, 6 Feb 2004 15:20:45 +0000 (15:20 +0000)]
Kino's tooltip fix for envmap. (fixes a typo)
Kent
Rob Haarsma [Fri, 6 Feb 2004 13:23:05 +0000 (13:23 +0000)]
Added the DELKEY for editing a Text object.
Kent Mein [Thu, 5 Feb 2004 17:26:37 +0000 (17:26 +0000)]
Christian Pless's patch it just updates the toolbox shorcuts for
Rotation and Scaling so they have R and S instead of all 3 having G as
the shortcut.
(Its in the transform/Rotate on Axis and transform/Scale on Axis toolbox items.)
Kent
Chris Want [Thu, 5 Feb 2004 15:08:26 +0000 (15:08 +0000)]
This one is a bit strange to describe so I'll just mention the symptom:
bones in one armature that were constrained to bones in another
armature, which in turn were constrained to a non-armature object
weren't getting updated correctly.
This fixes bf-blender bug #955 (thanks Appolux).
Note: This commit need not be logged in future release notes (was
caused by recent armature speed ups).
Kent Mein [Tue, 3 Feb 2004 16:52:08 +0000 (16:52 +0000)]
Added two small bug fixes LukeW found.
HoR, HoG, HoB tooltips talked about Zenith instead of Horizon.
added (F6) to the texture tooltip. He also mentioned F5 but
the F5 is already there its just context sensitive and the
sub menus do not have the shortcut.
Kent
Simon Clitherow [Sun, 1 Feb 2004 15:44:37 +0000 (15:44 +0000)]
- Added missing break statements. Panning and zooming from the menus
now works correctly.
Simon Clitherow [Sun, 1 Feb 2004 15:42:14 +0000 (15:42 +0000)]
- added new translation files pt_br & zh_cn, and the new python scripts
to win installer script.
(Note to self: see if there is a way to automate this with some sed or
awk magic...)
Matt Ebb [Sun, 1 Feb 2004 11:39:18 +0000 (11:39 +0000)]
* Got rid of the dual URLs on the splash screen
Ton Roosendaal [Sat, 31 Jan 2004 13:00:31 +0000 (13:00 +0000)]
- version upped to 2.32
(warn: still waiting for splash!)
Alfredo de Greef [Fri, 30 Jan 2004 21:47:34 +0000 (21:47 +0000)]
Fixed problem of missing win32 drive when file selector was used to choose export path.
Fixed missing background when not rendering with GI enabled.
Ton Roosendaal [Fri, 30 Jan 2004 18:07:26 +0000 (18:07 +0000)]
- removed error() call from initrender, for when no backbuf found.
this function needs the UI active, doesnt work with renderwindow.
Martin Poirier [Fri, 30 Jan 2004 11:56:32 +0000 (11:56 +0000)]
License update for uv_export
Willian Padovani Germano [Fri, 30 Jan 2004 04:27:28 +0000 (04:27 +0000)]
- Last minute script addition (blame / thank Theeth :) -- Theeth's UV Face export script.
- tiny harmless change in module Blender.Material's *doc*.
Aphex: tested your fix for windows (thank you -- and Bill Baxter for reporting):
It doesn't break anything here (linux). So probably no need for #ifdef's.
Martin Poirier [Thu, 29 Jan 2004 23:34:20 +0000 (23:34 +0000)]
Lamp Dist limit brought back up to 5000 like it was before. (Hoping it doesn't cause any problems)
Ton Roosendaal [Thu, 29 Jan 2004 22:28:51 +0000 (22:28 +0000)]
- made f10 mode buttons (shadow/env/ray/etc) all equal height.
Ton Roosendaal [Thu, 29 Jan 2004 22:28:04 +0000 (22:28 +0000)]
- fix after testing with regression files; the boundary on a sphere, on the
edge where shaded is unshaded, the shadow routine didn't work correctly.
Had to put back an old dot-product check to fix.
Simon Clitherow [Thu, 29 Jan 2004 22:12:14 +0000 (22:12 +0000)]
second last minute commit! -- removed a trailing slash which prevented
win32 from locating .blender/scripts.
I'm hoping other OSes are a little more forgiving about these things...
but PLEASE test, else we may need to #ifdef it.
Simon Clitherow [Thu, 29 Jan 2004 20:30:05 +0000 (20:30 +0000)]
last minute commit -- saving .b.blend files on Windows for users
who have set a %HOME% environment var now works again.
Patch provided by Bill Baxter, plus an additional fix for Win9x.
There is still work to be done with this after the 2.32 release...
Ton Roosendaal [Thu, 29 Jan 2004 17:33:38 +0000 (17:33 +0000)]
fix for bug #933, specularity was clipped too soon, especially evident
when using low spec hardness value (1 or 2).
Alejandro Conty Estevez [Thu, 29 Jan 2004 08:46:08 +0000 (08:46 +0000)]
Fixed problem reported by Panagiotis Papadakos about yafray path in unix
Martin Poirier [Thu, 29 Jan 2004 00:47:35 +0000 (00:47 +0000)]
NURBS CV Weight button fix for the Editing window and Properties floating panel.
Upped both limit to 100. (in 2.23, the limit in the Nkey window was 100).
Corrected the minimum of the Properties panel (was -10 which made no sense).
Kent Mein [Wed, 28 Jan 2004 19:25:32 +0000 (19:25 +0000)]
Added #include <stdio.h>
to get rid of a warning about undefined printf
I know stupid but hey might as well make it do the right thing.
Kent
Willian Padovani Germano [Wed, 28 Jan 2004 19:16:50 +0000 (19:16 +0000)]
BPython:
-- fixing a last minute bug: scripts w/o guis that called the file selector were
not being checked for errors, which could cause crash dumps upon exiting.
-- docs: updates for Draw (fixed example) and Material (added tex related methods docs)
Scripts:
-- added some more scripts, all I could get in shape in time (at least they export / import back).
Only tested on linux.
Kent Mein [Wed, 28 Jan 2004 19:11:24 +0000 (19:11 +0000)]
Added Solaris specific stuff. Mostly its just a copy of the linux side
of things with a couple of tweaks. It still needs work but I'm stuck.
Working with Michel to change compiler to gcc for solaris since Sun's c++
compiler is broken and won't compile blender.
Kent
Michel Selten [Wed, 28 Jan 2004 19:05:52 +0000 (19:05 +0000)]
Makefile update
* In a previous commit, the following targets on Linux were commented out:
- plugin
- xplink
- blenderstatic
- blenderplayer
This commit uncommented those targets again.
Matt Ebb [Wed, 28 Jan 2004 12:24:45 +0000 (12:24 +0000)]
Whoops, this should have gone along with the panel shading commit.
Matt Ebb [Wed, 28 Jan 2004 12:20:19 +0000 (12:20 +0000)]
* Widened the tooltips when using non-AA fonts, so there's a margin between the top of the tooltip and the ascender.
Matt Ebb [Wed, 28 Jan 2004 12:17:54 +0000 (12:17 +0000)]
* Replaced crappy close icon (that always got distorted) with an OpenGL drawn X. Can someone with a graphics card that supports AA lines please check that this looks ok, since mine doesn't :(
* Minor tweaks to panel shading/colours
Matt Ebb [Wed, 28 Jan 2004 12:16:05 +0000 (12:16 +0000)]
* Reverted to an older method of drawing button outlines (previous caused a stupid 'building up' effect from transparent lines being repeatedly drawn over the top of each other). This causes minor problems elsewhere, but it's less troublesome overall, for now - hopefully a proper solution can be found in the future.
Kent Mein [Wed, 28 Jan 2004 11:51:13 +0000 (11:51 +0000)]
Fixed a couple of explicit references to .blender made them $(CONFDIR)
instead. Also moved the creation of $(CONFDIR) up so that it
gets created before dumping files into it. There is still one
extra reference to .blender for osX but I wasn't sure what was going on
so I left it. It really should be "fixed" though.
Kent
Stefan Gartner [Wed, 28 Jan 2004 11:42:19 +0000 (11:42 +0000)]
(re)added pulldown menu to select physics. Both the menu and the gravity
slider are only enabled if GAMEBLENDER is set to 1
Simon Clitherow [Tue, 27 Jan 2004 22:13:41 +0000 (22:13 +0000)]
- updated "make release" for windows to include new python files.
- updated win32 installer script.
Chris Want [Tue, 27 Jan 2004 15:18:04 +0000 (15:18 +0000)]
My beautification of the behemoth do_all_actions() broke NLA blend in/out
... I don't have time to find a fix before the release so I'll just revert
the code.
Alejandro Conty Estevez [Tue, 27 Jan 2004 12:41:37 +0000 (12:41 +0000)]
Gi power behaviour changed so it's exported as a multiplier for the emit
component of the materials, background color, and dummy arealights. Hemi/Path
power is kept 1.0 now. Also changed the range for power to [0-100]
Rob Haarsma [Tue, 27 Jan 2004 11:12:33 +0000 (11:12 +0000)]
Thanks to Li Jun (oyster), here's a Simplified Chinese translation for Blender's interface.
Willian Padovani Germano [Tue, 27 Jan 2004 09:30:29 +0000 (09:30 +0000)]
BPython - two small fixes:
-- search/remove '\r' from string buffers read from scripts:
used a fast way: change each '\r' to a space, since it should
work for scripts and the buffer is only needed for a short while.
-- added call to clear error indicator before running a script.
A previous script may set it even on succesful returns.
Alfredo de Greef [Tue, 27 Jan 2004 06:23:33 +0000 (06:23 +0000)]
As reported by Hiroshi Saito, M_1_PI apparently not recognized in VC6, removed it.
Chris Want [Tue, 27 Jan 2004 06:08:37 +0000 (06:08 +0000)]
Armature related fixes and cleanups:
* Armatures that had constraint targets inside other armatures
weren't transform()-ing correctly
* Issues with lattice deformed objects that are parents of bones
when rendering an animation. Seems to be mostly OK now with the
exception of the first rendered frame -- weird bugs like this have
plagued blender for ages, which leads me to believe that
RE_rotateBlenderScene() is a piece of garbage that nobody understands
(especially me).
* made a few helper functions to clean up some repeated code related
to clearing constraint status and rebuilding displists.
Alfredo de Greef [Tue, 27 Jan 2004 05:46:12 +0000 (05:46 +0000)]
On request of broken, monkeyboi and others the rendering engine menu is back again.
The menu button was also moved to the render panel, this required some changes to the placement of the other buttons.
I hope this is no problem...
Chris Want [Tue, 27 Jan 2004 04:42:12 +0000 (04:42 +0000)]
Made select more, select less, and select non-manifold more aware of
hidden verts.
Willian Padovani Germano [Tue, 27 Jan 2004 03:34:16 +0000 (03:34 +0000)]
BPython:
- as proposed by Ton, default dir for menu enabled scripts is:
userhome/.blender/scripts if available or (using bprogname -- argv[0]),
blenderInstallationDir/.blender/scripts/ otherwise.
- moved a piece of code from BPY_interface.c to BPY_menus.c to get rid
of a linkage warning reported by J. Walton
-- added the first scripts to release/scripts:
We need time to get more scripts there, but the situation should improve
consistently from now on. Adding three export scripts: cal3d, directX, ac3d.
And one import: ac3d.
Rob Haarsma [Tue, 27 Jan 2004 00:39:44 +0000 (00:39 +0000)]
Here's Frank´s (José Silva) tiny contribution to Blender´s community,
a translation of Blender's interface to Brazilian Portuguese.
Thanks for posting ;)
Alfredo de Greef [Tue, 27 Jan 2004 00:15:12 +0000 (00:15 +0000)]
fixed problem with ray button and shadow rendering
Blender 'sphere' mode lights in yafray should now have more similar light levels
render shadow button in Blender must now be enabled to render shadows in yafray too
some other minor shadow related corrections
Ton Roosendaal [Mon, 26 Jan 2004 15:42:54 +0000 (15:42 +0000)]
- added line as provided by Bill Baxter, which makes option "no numpad"
accept the minuskey for numerical input while transform().
Rob Haarsma [Mon, 26 Jan 2004 12:53:40 +0000 (12:53 +0000)]
Fixed nasty #include.
Rob Haarsma [Mon, 26 Jan 2004 12:37:34 +0000 (12:37 +0000)]
Fixed behaviour of cyclic anim textures.
Note: the Fie/Ima (fields per rendered image) functionality is still broken.
Alejandro Conty Estevez [Mon, 26 Jan 2004 12:15:33 +0000 (12:15 +0000)]
possible fix for os x problem, caused by SIGVTALRM
Chris Want [Sun, 25 Jan 2004 23:59:22 +0000 (23:59 +0000)]
Modified 'make release' as recommended by J. Walton (removed some @'s)
Alexander Ewering [Sun, 25 Jan 2004 23:48:11 +0000 (23:48 +0000)]
"Fixes" bug 929 - The undo system crashed when the maximum number of undo
steps in userprefs was set to 1. Increased the lowest possible value to
2 :)
Chris Want [Sun, 25 Jan 2004 21:42:18 +0000 (21:42 +0000)]
SCons for irix update (now does mips3 binary).
Chris Want [Sun, 25 Jan 2004 20:59:06 +0000 (20:59 +0000)]
Fix for irix 'make release'
Michel Selten [Sun, 25 Jan 2004 20:57:25 +0000 (20:57 +0000)]
SCons update
* makesdna generates dna.c which in turn should be compiled with nice cflags,
linkflags etc. But, a small error slipped in which caused the .c file to be
compiled into a nice .o file without those flags.
Thanks to Hos for pointing out the error and persisting there indeed was an
error.
Alfredo de Greef [Sun, 25 Jan 2004 20:28:46 +0000 (20:28 +0000)]
arealight now can be used without global photonmap
fixed problem with spotlights not rendering
Chris Want [Sun, 25 Jan 2004 18:37:56 +0000 (18:37 +0000)]
Fixed a typo in the 'make release' stuff
Chris Want [Sun, 25 Jan 2004 18:31:05 +0000 (18:31 +0000)]
A few 'make release' related modifications:
* the compiled plugins get moved to .blender/plugins in the
release tarball (the include and C files remain where they
were). Please test.
* if they exist, the directories release/scripts and release/bpydata
get copied to .blender/scripts and .blender/bpydata respectively.
Michel Selten [Sun, 25 Jan 2004 17:58:24 +0000 (17:58 +0000)]
Python bug fix for #724
* Blender.Object.setDrawMode does not work. I had accidentally switched the
variables for setDrawMode and setDrawType. This implied that _both_
functions did not work correctly. The functions getDrawMode and getDrawType
use the correct variables.
Michel Selten [Sun, 25 Jan 2004 17:42:40 +0000 (17:42 +0000)]
Python bug fix for #875
* Blender.Object.GetSelected() would crash when no 3d-view has been
initialized at startup. Fixed.
Robert Wenzlaff [Sun, 25 Jan 2004 16:25:55 +0000 (16:25 +0000)]
- Port fix for Backbuffer/Optimize hang (caused by short pointer hack)
from tuhopuu.
Rob Haarsma [Sun, 25 Jan 2004 13:50:54 +0000 (13:50 +0000)]
Applied checks for more secure 3D font handling.
(Loading fonts without a valid name would crash Blender)
Ton Roosendaal [Sat, 24 Jan 2004 17:26:58 +0000 (17:26 +0000)]
- code i committed for correct arrowkeys on selecting items in pulldowns
broke the ui_mouse_motion_towards_block() function. This made sure
mouse motion (diagonal) towards a new opened sub-level keeps the sub-
level open.
Fixed!
Ton Roosendaal [Sat, 24 Jan 2004 16:56:12 +0000 (16:56 +0000)]
- Nurbs curve/surface Nkey editmode now displays the W value again!
was lost in 2.30 makeover.
Ton Roosendaal [Sat, 24 Jan 2004 12:24:58 +0000 (12:24 +0000)]
- commented out line with unused variable, to make warnings going down
with 1!
Alejandro Conty Estevez [Sat, 24 Jan 2004 12:23:41 +0000 (12:23 +0000)]
Added another control for new pathlight refinement parameter and solved
a problem with name collision betwen textures and shaders reported by kino.
Ton Roosendaal [Sat, 24 Jan 2004 12:18:35 +0000 (12:18 +0000)]
- moved declaration of new variable up; in plain C you cannot do that
in the middle of code, only after a "{". :)
Matt Ebb [Sat, 24 Jan 2004 05:10:34 +0000 (05:10 +0000)]
* Fixed an incorrect hotkey label in the 3D view menus
and toolbox
Matt Ebb [Sat, 24 Jan 2004 05:08:11 +0000 (05:08 +0000)]
* Small tweaks to the default theme's colours
Matt Ebb [Sat, 24 Jan 2004 05:06:12 +0000 (05:06 +0000)]
* Preferences for displaying the grid floor, X axis, Y axis,
Z axis. (ported from tuhopuu2)
Controls are found in the 3D View Properties panel (with
the rest of the grid settings). This is more flexible for
people like me who hate the grid getting in the way when
modelling - turning off the grid floor and turning on the Z
axis gives a setup like in Wings 3D or Clay.
* Cleaned up the 3D View Properties and Background Image panel's layout while I was adding the new buttons (including change over to UiDefButBit).
Ton Roosendaal [Fri, 23 Jan 2004 22:33:33 +0000 (22:33 +0000)]
- when not F10->"Ray" option is set, materials with "Ray Transp" will
render solid now (no alpha).
- This gives nicer previews, but also makes envmaps look better, since
environment maps are rendered without raytracing
- I decided not to raytrace envmaps mainly because of speed... if you use
environment maps you want something quick... otherwise just use ray_mir
material here!
Ton Roosendaal [Fri, 23 Jan 2004 22:03:42 +0000 (22:03 +0000)]
- forgot to commit this file for fix several days ago which fixed
only_shadow rendering...
Ton Roosendaal [Fri, 23 Jan 2004 21:58:19 +0000 (21:58 +0000)]
- another fix for incorrect Osa vectors during tracing... I've now solved
it by precalculating all needed Osa vectors when rendering glass, this
because it is unpredictable what is exactly going to be needed after.
- a hint that this should be done better is in the code... will mostly
improve sharpness and a bit rendertime though
(thanks bugmaster intrr!)
Ton Roosendaal [Fri, 23 Jan 2004 20:54:26 +0000 (20:54 +0000)]
- when pulldown menus get flipped, the arrow keys were not behaving OK.
also added that left/right arrow is handled, to prevent weird redraw.