blender.git
8 years agobugfix [#24470] Ctrl+Tweak cutting connections fail
Campbell Barton [Sun, 31 Oct 2010 22:19:52 +0000 (22:19 +0000)]
bugfix [#24470] Ctrl+Tweak cutting connections fail

8 years agoinitialize structs to zero rather then using memset().
Campbell Barton [Sun, 31 Oct 2010 15:39:37 +0000 (15:39 +0000)]
initialize structs to zero rather then using memset().

8 years agoAudaspace: Disabling High- and Lowpass for Bake Sound to F-Curve Operator in case...
Joerg Mueller [Sun, 31 Oct 2010 14:44:45 +0000 (14:44 +0000)]
Audaspace: Disabling High- and Lowpass for Bake Sound to F-Curve Operator in case they're unused.

8 years agobugfix [#24466] Selecting of object with pattern leads to strange behavior
Campbell Barton [Sun, 31 Oct 2010 14:43:30 +0000 (14:43 +0000)]
bugfix [#24466] Selecting of object with pattern leads to strange behavior
The undo problem was caused by python operators returning 'RUNNING_MODAL' rather then the return value from wm.invoke_props_popup(self, event) - 'FINISHED'.

This was done because returning FINISHED would free the operator causing the buttons redo handler to try and run a freed operator and crash.

So the real fix is to disallow any operators to use wm.invoke_props_popup(self, event) if they dont have the REGISTER option enabled, fixing the crash and redo problem.

8 years agoFix for #24453: Missing delete statement.
Joerg Mueller [Sun, 31 Oct 2010 14:21:06 +0000 (14:21 +0000)]
Fix for #24453: Missing delete statement.

8 years agoown recent commit broke this python import:
Campbell Barton [Sun, 31 Oct 2010 13:17:39 +0000 (13:17 +0000)]
own recent commit broke this python import:
 from mathutils.geometry import PolyFill

I couldn't find a way for python's inittab to do this so just inserting mathutils.geometry into sys.modules manually.

8 years agoFix #23283: crash exiting blender player, IMB_exit got called twice.
Brecht Van Lommel [Sun, 31 Oct 2010 12:43:42 +0000 (12:43 +0000)]
Fix #23283: crash exiting blender player, IMB_exit got called twice.

8 years agoFix cmake building of blender player.
Brecht Van Lommel [Sun, 31 Oct 2010 12:31:15 +0000 (12:31 +0000)]
Fix cmake building of blender player.

8 years agobugfix: "glsl lamp not (directly) updated when there is no material in the object...
Dalai Felinto [Sun, 31 Oct 2010 12:12:57 +0000 (12:12 +0000)]
bugfix: "glsl lamp not (directly) updated when there is no material in the object" reported by Olivier Amrein
lamps require a depsgraph update.
There is no more need to ED_render_id_flush_update because this is called by the DAG_id_flush_update.
help (and the right fix) from Brecht.

8 years agoFix crashing running read full sample layers operator.
Brecht Van Lommel [Sun, 31 Oct 2010 11:51:10 +0000 (11:51 +0000)]
Fix crashing running read full sample layers operator.

8 years agostdint include needed on non-msvc platforms
Nathan Letwory [Sun, 31 Oct 2010 08:42:42 +0000 (08:42 +0000)]
stdint include needed on non-msvc platforms

8 years agorename and negate DISABLE_PYTHON --> WITH_PYTHON
Campbell Barton [Sun, 31 Oct 2010 04:11:39 +0000 (04:11 +0000)]
rename and negate DISABLE_PYTHON --> WITH_PYTHON

8 years agorename definition for enabling the game engine GAMEBLENDER==1 --> WITH_GAMEENGINE
Campbell Barton [Sun, 31 Oct 2010 03:20:33 +0000 (03:20 +0000)]
rename definition for enabling the game engine GAMEBLENDER==1 --> WITH_GAMEENGINE

8 years agoLock to Cursor
Nathan Letwory [Sun, 31 Oct 2010 01:18:26 +0000 (01:18 +0000)]
Lock to Cursor
Patch by Dan Eicher. In 3dview properties you can enable this. Rotating view then uses cursor as pivot point. Note that with this option enabled just relocating the 3d cursor also changes the 3dview.

Sebastian K├Ânig: "Now the 3d cursor is actually useful" (sitting next to me while applying patch at bconf hostel)

8 years agobuilding the BGE without bullet works again.
Campbell Barton [Sun, 31 Oct 2010 01:04:31 +0000 (01:04 +0000)]
building the BGE without bullet works again.

8 years agodont build blender/kernel if the game engines disabled.
Campbell Barton [Sun, 31 Oct 2010 00:56:46 +0000 (00:56 +0000)]
dont build blender/kernel if the game engines disabled.

8 years agoMinor speedups for 3D view text drawing ~10-15% improved frame-rate with particle...
Campbell Barton [Sat, 30 Oct 2010 23:02:38 +0000 (23:02 +0000)]
Minor speedups for 3D view text drawing ~10-15% improved frame-rate with particle display.
- ascii text drawing functions, slightly faster since they dont have to do hash lookups & utf8 conversions for each char.
- used ascii drawing functions for the view3d's number display.
- each text item was using fixed 128 chars, now only allocate the string length needed.

8 years agoSequence editor code cleanup
Janne Karhu [Sat, 30 Oct 2010 21:55:17 +0000 (21:55 +0000)]
Sequence editor code cleanup
* The logic in some parts of the sequencer code was rather cryptic, so I cleaned it up a bit.
* There should be no functional changes what so ever from these changes.

8 years agofix for own mistake with mat4_to_loc_rot_size(), flipping the scale on negative matri...
Campbell Barton [Sat, 30 Oct 2010 19:52:40 +0000 (19:52 +0000)]
fix for own mistake with mat4_to_loc_rot_size(), flipping the scale on negative matrix isn't correct.

8 years agochange mat4_to_eulO, mat3_to_eulO to calculate 2 rotations and return the smallest...
Campbell Barton [Sat, 30 Oct 2010 19:29:11 +0000 (19:29 +0000)]
change mat4_to_eulO, mat3_to_eulO to calculate 2 rotations and return the smallest one.
mat4_to_eul & mat3_to_eul are already working this way.

Without this we get problems with constraints, eg:
 rotation on the Y axis over 90d can be represented by setting the X and Z to -PI, Y would decrease to 0 (infact 180d).

8 years agothe pivot constraint was translating when the pivot was offset along the rotation...
Campbell Barton [Sat, 30 Oct 2010 18:42:11 +0000 (18:42 +0000)]
the pivot constraint was translating when the pivot was offset along the rotation axis.
fixed by projecting the pivot along the axis of rotation and subtracting this from the pivot.

8 years agoFix for [#24458] Problem with Axis Angle rotation
Janne Karhu [Sat, 30 Oct 2010 17:42:08 +0000 (17:42 +0000)]
Fix for [#24458] Problem with Axis Angle rotation
* Added checks to handle zero axis vector.

8 years agowarning/portability fixes.
Campbell Barton [Sat, 30 Oct 2010 17:16:37 +0000 (17:16 +0000)]
warning/portability fixes.

8 years agoFix for [#24448] User Preferences - Interface - Mini Axis - Brightness, none working?
Janne Karhu [Sat, 30 Oct 2010 17:13:03 +0000 (17:13 +0000)]
Fix for [#24448] User Preferences - Interface - Mini Axis - Brightness, none working?
* The axis draw function was changed by Campbell recently, but the brightness value was forgotten?
* Solved currently by mapping the brightness value to axis alpha.

8 years agoFix for [#23318] SEQUENCER EFFECT: Glow blur amount should be relative
Janne Karhu [Sat, 30 Oct 2010 15:20:48 +0000 (15:20 +0000)]
Fix for [#23318] SEQUENCER EFFECT: Glow blur amount should be relative

8 years ago== blender file format ==
Luca Bonavita [Sat, 30 Oct 2010 13:25:24 +0000 (13:25 +0000)]
== blender file format ==

Hello, from the bconf 2010 from Jeroen and Luca. Our first combined commit :)

Automatically create sdna documentations from Trunk.

Usage:
        blender2.5 -b -P BlendFileDnaExporter_25.py [-- [options]]
Options:
        --dna-keep-blend:      doesn't delete the produced blend file DNA export to html
        --dna-debug:           sets the logging level to DEBUG (lots of additional info)
        --dna-versioned'       saves version informations in the html and blend filenames
        --dna-overwrite-css'   overwrite dna.css, useful when modifying css in the script
Examples:
        default:       % blender2.5 -b -P BlendFileDnaExporter_25.py
        with options:  % blender2.5 -b -P BlendFileDnaExporter_25.py -- --dna-keep-blend --dna-debug

8 years agoInfo text for scene strips showing the frame range that's set in the scene
Janne Karhu [Sat, 30 Oct 2010 13:09:31 +0000 (13:09 +0000)]
Info text for scene strips showing the frame range that's set in the scene
* Related to bug report [#24329] scene length not updated in VSE
* This data is nice to have in the sequencer without having to go the actual scene that's added as a strip.

8 years agoFix for [#24374] VSE: Reassign Inputs ignores selection order.
Janne Karhu [Sat, 30 Oct 2010 12:04:00 +0000 (12:04 +0000)]
Fix for [#24374] VSE: Reassign Inputs ignores selection order.
* No way currently to know the order of effect inputs, so I added a swap operator for the inputs.
* Also added the effect inputs to the strip property panel (weren't even in rna before). These are not yet editable, but can be very helpful in determining what the inputs are if the strip is too short to see the name in the timeline.

8 years agoFix for [#24409] Particle corruption after rendering with multires
Janne Karhu [Sat, 30 Oct 2010 10:19:30 +0000 (10:19 +0000)]
Fix for [#24409] Particle corruption after rendering with multires
* Also removed some unused flags from the particle modifier.

8 years agoFix for items 3 and 8 of [#24443] Trying to bake a smoke simulation crashes blender...
Janne Karhu [Sat, 30 Oct 2010 08:51:50 +0000 (08:51 +0000)]
Fix for items 3 and 8 of [#24443] Trying to bake a smoke simulation crashes blender, and other smoke bugs.

8 years agoBuild fix by Mike S
Daniel Salazar [Sat, 30 Oct 2010 02:59:42 +0000 (02:59 +0000)]
Build fix by Mike S

8 years agouse PyImport_ExtendInittab for py module initialization rather then adding to sys...
Campbell Barton [Fri, 29 Oct 2010 22:59:39 +0000 (22:59 +0000)]
use PyImport_ExtendInittab for py module initialization rather then adding to sys.modules directly, no functional change.

8 years agobugfix [#23155] Metastrip contents area allowed to move vertically, occasionally...
Campbell Barton [Fri, 29 Oct 2010 19:40:45 +0000 (19:40 +0000)]
bugfix [#23155] Metastrip contents area allowed to move vertically, occasionally swapping order or overlapping
overlapping tests cant be done recursively

8 years agoFix for[#24422] Crash when switching to Point Select Mode - particle hair
Janne Karhu [Fri, 29 Oct 2010 12:49:36 +0000 (12:49 +0000)]
Fix for[#24422] Crash when switching to Point Select Mode - particle hair

8 years agoFix for [#24430] Hair Dynamics Problem
Janne Karhu [Fri, 29 Oct 2010 10:31:45 +0000 (10:31 +0000)]
Fix for [#24430] Hair Dynamics Problem
* Hair added in particle mode didn't have any weights assigned.

8 years agobugfix for grease pencil freeing order.
Campbell Barton [Fri, 29 Oct 2010 07:11:45 +0000 (07:11 +0000)]
bugfix for grease pencil freeing order.
it was freed before objects which would then decrease its usercount - accessing freed memory.

Also fixed error in own last commit.

8 years agoextensions_framework: minor string change
Doug Hammond [Thu, 28 Oct 2010 21:20:57 +0000 (21:20 +0000)]
extensions_framework: minor string change

8 years agobugfix [#24439] Smear 2D paint fails
Campbell Barton [Thu, 28 Oct 2010 19:40:05 +0000 (19:40 +0000)]
bugfix [#24439] Smear 2D paint fails
small unrelated change: when setting the image type of an image, loop over all its Imbufs and set them.

8 years agobugfix [#24428] Interface Regions will not keep relative proportions
Campbell Barton [Thu, 28 Oct 2010 17:46:31 +0000 (17:46 +0000)]
bugfix [#24428] Interface Regions will not keep relative proportions
screen verts were being rounded so resizing a window would end up moving the border in one direction.
for this to work properly we should store floats internally but for now compensate for this.

8 years agobugfix/patch [#24431] Fast Gaussian produces wrong results for higher resolutions
Campbell Barton [Thu, 28 Oct 2010 12:29:59 +0000 (12:29 +0000)]
bugfix/patch [#24431] Fast Gaussian produces wrong results for higher resolutions
report & fix from Martin Lubich (loramel)

Use double rather then floats, this doesn't use significantly more memory (as allocating a double buffer would), other vars in this function were doubles already so may even gain some speed.

8 years agobugfix [#24432] HS+V color picker
Campbell Barton [Thu, 28 Oct 2010 12:01:02 +0000 (12:01 +0000)]
bugfix [#24432] HS+V color picker

8 years agofor the color picker functions use UI_GRAD_* constants rather then numbers, no functi...
Campbell Barton [Thu, 28 Oct 2010 11:49:56 +0000 (11:49 +0000)]
for the color picker functions use UI_GRAD_* constants rather then numbers, no functional change.

8 years agopartial bugfix [#24425] Blender 2.54 Beta crashes when starting rendering
Campbell Barton [Thu, 28 Oct 2010 10:12:57 +0000 (10:12 +0000)]
partial bugfix [#24425] Blender 2.54 Beta crashes when starting rendering
Fix for one of the causes of crashing.
Applying armature deform wasn't thread safe since the pose bones had deform data written into them when deforming a mesh.

This fixes crashing immediately, on every render for me but blender still crashes calculating the subsurf sometimes.

8 years agopatch [#24424] Python scripts update for API changes
Campbell Barton [Wed, 27 Oct 2010 22:15:55 +0000 (22:15 +0000)]
patch [#24424] Python scripts update for API changes
from Filiciss Muhgue (filiciss)

8 years agobugfix [#24287] Saving the render result through the API does not use the scene settings
Campbell Barton [Wed, 27 Oct 2010 22:13:05 +0000 (22:13 +0000)]
bugfix [#24287] Saving the render result through the API does not use the scene settings
use scene alpha and dither settings.

8 years agonetrender
Martin Poirier [Wed, 27 Oct 2010 18:24:58 +0000 (18:24 +0000)]
netrender

New Feature:
VCS job type
Render a file (with dependencies) from a version control system (currently only supports subversion, but system is already generic).
On client, working path, server path and current revision can be guessed from data on disk or entered manually.
On slave, a working copy is created (if needed) where specified by the job and updated to the proper revision.
On master web page, job types now appear in the job lists. The job page shows the list of dependencies for "normal" jobs or versioning information for VCS jobs.

Limitations: Need to have command line tools "svn" and "svnversion". Working copy path must be the same on client and slaves (the client gets the job path relative to the working copy). When guessing, working copy path is set to the folder where the current file is (this can be changed manually after). On the slave, it will update the working copy AS SPECIFIED to the revision, so if that path is too deep, some dependencies will not be updated properly. Doesn't support mixed revisions (and will not give any warnings for that), it will always use the first revision specified by "svnversion"

Bugfix:
Thumbnail generation doesn't chew down memory anymore and always gives correct result (thumbnail on master especially could mess up between jobs with the name result filename)

8 years agobugfix [#24419] Console Autocomplete Error [Patch to fix attached]
Campbell Barton [Wed, 27 Oct 2010 16:47:25 +0000 (16:47 +0000)]
bugfix [#24419] Console Autocomplete Error [Patch to fix attached]
patch provided by Justin Dailey (dail) in report.

8 years agobugfix [#24418] NLA Crashes blender on Undo
Campbell Barton [Wed, 27 Oct 2010 16:36:25 +0000 (16:36 +0000)]
bugfix [#24418] NLA Crashes blender on Undo

8 years agobugfix [#24341] Problems running blender headless
Campbell Barton [Wed, 27 Oct 2010 16:05:31 +0000 (16:05 +0000)]
bugfix [#24341] Problems running blender headless
bg mode didnt have the screen context callback set. Though this sounds logical, bg mode defines a screen it should be set.

8 years agoFix for [#24401] Fluid particles leak through walls of moving object
Janne Karhu [Wed, 27 Oct 2010 14:56:53 +0000 (14:56 +0000)]
Fix for [#24401] Fluid particles leak through walls of moving object

8 years agoremove include paths which dont exist, fix for doc upload script which was getting...
Campbell Barton [Wed, 27 Oct 2010 13:52:12 +0000 (13:52 +0000)]
remove include paths which dont exist, fix for doc upload script which was getting the blender version twice and not working sometimes.

8 years agoCommit new splash and bump version. Ready for tagging! v2.55
Nathan Letwory [Wed, 27 Oct 2010 11:33:04 +0000 (11:33 +0000)]
Commit new splash and bump version. Ready for tagging!

8 years agofix for shift offset in own recent commit for drawing the camera border in camera...
Campbell Barton [Wed, 27 Oct 2010 11:05:46 +0000 (11:05 +0000)]
fix for shift offset in own recent commit for drawing the camera border in camera view.

8 years agoRevert /WX here until fix in Blender.py is done.
Nathan Letwory [Wed, 27 Oct 2010 10:45:36 +0000 (10:45 +0000)]
Revert /WX here until fix in Blender.py is done.

8 years ago[#24414] Render hanging on small render border.
Campbell Barton [Wed, 27 Oct 2010 10:36:22 +0000 (10:36 +0000)]
[#24414] Render hanging on small render border.
large render sizes could cause an the threaded tile processor to hang because winx * winy wrapped into a negative value.
also convert winx/winy to floats before multiplying for vector passs.

8 years agorecent fix r32626 for [#24339] wasnt correctly clamping the depth rectangle, crashing...
Campbell Barton [Wed, 27 Oct 2010 08:55:13 +0000 (08:55 +0000)]
recent fix r32626 for [#24339] wasnt correctly clamping the depth rectangle, crashing with grease pencil in some cases.

8 years agoConvenience defines SEP and ALTSEP (python has these), move BLI_*_slash function...
Campbell Barton [Wed, 27 Oct 2010 06:41:48 +0000 (06:41 +0000)]
Convenience defines SEP and ALTSEP (python has these), move BLI_*_slash function into path_util.h since these are not fileops.

8 years agoworkaround for python bug [#24400] If Script is executed with TEXT Editor, it becomes...
Campbell Barton [Wed, 27 Oct 2010 06:05:22 +0000 (06:05 +0000)]
workaround for python bug [#24400] If Script is executed with TEXT Editor, it becomes an error.
having the blend file as a part of the __file__ variable is not essential, this is fixed in python 3.2 so add an ifdef and don't use the blend file path for py older then 3.2.

8 years agoFix [#23972] 2.54 beta crashes when rendering scene with many volume objects
Matt Ebb [Wed, 27 Oct 2010 02:18:24 +0000 (02:18 +0000)]
Fix [#23972] 2.54 beta crashes when rendering scene with many volume objects

Sticky-taped on more hacks to the already crumbling shading system.

8 years agoFix [#24053] 64-bit Windows installer installs keys to 32-bit registry
Nathan Letwory [Tue, 26 Oct 2010 23:52:34 +0000 (23:52 +0000)]
Fix [#24053] 64-bit Windows installer installs keys to 32-bit registry
Reported and patch-suggestion by George Pollard

8 years agoChange /WX away for now, some odd thing going on between cloned environments. Need...
Nathan Letwory [Tue, 26 Oct 2010 23:32:59 +0000 (23:32 +0000)]
Change /WX away for now, some odd thing going on between cloned environments. Need to check after release.

8 years agobugfix #24334] Filename looses all parts after a dot when saving
Campbell Barton [Tue, 26 Oct 2010 23:28:10 +0000 (23:28 +0000)]
bugfix #24334] Filename looses all parts after a dot when saving
replacing the extension could remove the frame number added to a path when writing images, so just add the extension rather then replacing even though it gives odd names at times. eg: foo.png0001.tga

8 years agoDon't reset view clipping to 0.1 on entering local view, if you're working on
Matt Ebb [Tue, 26 Oct 2010 22:49:49 +0000 (22:49 +0000)]
Don't reset view clipping to 0.1 on entering local view, if you're working on
something close up with < 0.1 clipping, then toggle into local view it gets very
annoying.

8 years agoSome improvements to the uninstaller part:
Nathan Letwory [Tue, 26 Oct 2010 22:48:26 +0000 (22:48 +0000)]
Some improvements to the uninstaller part:
* don't just recursively delete $BLENDERHOME
* seperately ask confirmation for recursive deleting contents of:
  - $BLENDERHOME\$SHORTVERSION\plugins
  - $BLENDERHOME\$SHORTVERSION\scripts
  - $BLENDERHOME\$SHORTVERSION\config
* Have clear warnings about files going to be deleted

8 years agoMake sure plugins/ goes under shortversion/ dir
Nathan Letwory [Tue, 26 Oct 2010 22:13:37 +0000 (22:13 +0000)]
Make sure plugins/ goes under shortversion/ dir

8 years agoRevert 32710 for now, otherwise can't test release building with scons.
Nathan Letwory [Tue, 26 Oct 2010 21:16:11 +0000 (21:16 +0000)]
Revert 32710 for now, otherwise can't test release building with scons.

8 years agokeep the view centered with camera shift, camera view grease pencil intentionally...
Campbell Barton [Tue, 26 Oct 2010 20:51:11 +0000 (20:51 +0000)]
keep the view centered with camera shift, camera view grease pencil intentionally ignores shift.

8 years agodont use const for matrix arg, since it needs to be cast in most cases.
Campbell Barton [Tue, 26 Oct 2010 20:41:16 +0000 (20:41 +0000)]
dont use const for matrix arg, since it needs to be cast in most cases.

8 years agopartial bugfix [#24002] Constraint "Limit rotation" doesn't work properly
Campbell Barton [Tue, 26 Oct 2010 16:55:38 +0000 (16:55 +0000)]
partial bugfix [#24002] Constraint "Limit rotation" doesn't work properly
this fixes the obvious problems but there are still some rotation jumping when clamping in some cases.

8 years agomove matrix decomposition out of object.c into BLI_math_matrix function: mat4_to_loc_...
Campbell Barton [Tue, 26 Oct 2010 12:48:07 +0000 (12:48 +0000)]
move matrix decomposition out of object.c into BLI_math_matrix function: mat4_to_loc_rot_size(), use this now for pchan_apply_mat4() to support negative scale, visual keying now uses compatible eulers.
also added access to this in python's mathutils.Matrix()
 loc, quat, scale = matrix.decompose()

8 years agoRemoved old rigify code, as it is starting to interfere with the newer Rigify addon.
Nathan Vegdahl [Tue, 26 Oct 2010 05:07:09 +0000 (05:07 +0000)]
Removed old rigify code, as it is starting to interfere with the newer Rigify addon.
The newer addon currently resides here: bzr://bzr.cessen.com/rigify
But will eventually be included in svn.

8 years agoblenderplayer building again in CMake+MSVC
Dalai Felinto [Tue, 26 Oct 2010 01:55:06 +0000 (01:55 +0000)]
blenderplayer building again in CMake+MSVC
(I basically commented out functions already defined in other places)

8 years agomove geometry python module into mathutils.geometry, since it provides utility functi...
Campbell Barton [Mon, 25 Oct 2010 22:44:01 +0000 (22:44 +0000)]
move geometry python module into mathutils.geometry, since it provides utility functions using mathutils types.

8 years agoAdded function RNA_property_update_check() to check if an update call is needed,
Campbell Barton [Mon, 25 Oct 2010 21:57:45 +0000 (21:57 +0000)]
Added function RNA_property_update_check() to check if an update call is needed,
Simple python benchmark shows this to be about 3x faster in the case where an update isn't needed.

This also speeds up rna function argument parsing, since each arg in a function call did 2 string lookups on the context which were never needed.

8 years agocurve widget bounds were not properly clipped causing drawing artifacts in other...
Campbell Barton [Mon, 25 Oct 2010 18:12:28 +0000 (18:12 +0000)]
curve widget bounds were not properly clipped causing drawing artifacts in other views.

8 years agoFix for [#24383] Particles using "circle" as display, are disabled on opening file
Janne Karhu [Mon, 25 Oct 2010 17:20:12 +0000 (17:20 +0000)]
Fix for [#24383] Particles using "circle" as display, are disabled on opening file

8 years agobugfix [#22277] Absolute Shapekeys crash (in BGE)
Campbell Barton [Mon, 25 Oct 2010 17:08:40 +0000 (17:08 +0000)]
bugfix [#22277] Absolute Shapekeys crash (in BGE)
running a shape actuator on a softbody would crash because it assumed the deformer was a BL_MeshDeformer.
Added TODO note, since it would be nice if softbody would work with shape keys too.

8 years agobugfix [#24377] Bad frames drawn
Campbell Barton [Mon, 25 Oct 2010 13:37:49 +0000 (13:37 +0000)]
bugfix [#24377] Bad frames drawn

8 years agoFix #24255: Multires object gets modified when joining it to another multires object.
Sergey Sharybin [Mon, 25 Oct 2010 08:03:05 +0000 (08:03 +0000)]
Fix #24255: Multires object gets modified when joining it to another multires object.
Fix #22018: joining objects with different multires levels loses levesl from the higher multires object

- Synchronyze mulires subdivision level when joining objects
- Apply scale on MDISP layer when applying scale
- Re-calculate MDISP when joining scaled objects

8 years agoCompile fix after math API change from r32694
Nathan Letwory [Mon, 25 Oct 2010 07:36:14 +0000 (07:36 +0000)]
Compile fix after math API change from r32694

8 years agoAdd missing includes to remedy implicit declaration of functions.
Nathan Letwory [Mon, 25 Oct 2010 07:28:57 +0000 (07:28 +0000)]
Add missing includes to remedy implicit declaration of functions.

8 years agoSVN maintenance.
Guillermo S. Romero [Mon, 25 Oct 2010 07:19:43 +0000 (07:19 +0000)]
SVN maintenance.

8 years agobugfix [#24376] Fly mode disturbs the rotation or scale of the camera object
Campbell Barton [Mon, 25 Oct 2010 07:12:29 +0000 (07:12 +0000)]
bugfix [#24376] Fly mode disturbs the rotation or scale of the camera object

8 years agomissed adding the file when moving fly mode.
Campbell Barton [Mon, 25 Oct 2010 07:09:38 +0000 (07:09 +0000)]
missed adding the file when moving fly mode.

8 years agofirst part of bugfix [#24376] Fly mode disturbs the rotation or scale of the camera...
Campbell Barton [Mon, 25 Oct 2010 06:59:18 +0000 (06:59 +0000)]
first part of bugfix [#24376] Fly mode disturbs the rotation or scale of the camera object
object_apply_mat4 was incorrectly negating the matrix values,

This worked in most cases but even when it worked would end up with negative scales too often.
now when no negative scale is used they will all stay positive and from my tests it works in all cases now.

8 years agoClosing #24367 (Incorrect behaviour for Optimal Display option) and reopening #22634...
Nicholas Bishop [Mon, 25 Oct 2010 02:58:32 +0000 (02:58 +0000)]
Closing #24367 (Incorrect behaviour for Optimal Display option) and reopening #22634 (sculpting/multires and wireframe display mode glitches)

* Reverting my earlier changes to subsurf edge drawing; seems to be causing more bugs than the minor bug it fixed.

8 years agomove fly mode operator into its own file.
Campbell Barton [Mon, 25 Oct 2010 02:30:16 +0000 (02:30 +0000)]
move fly mode operator into its own file.

8 years ago== addons ==
Luca Bonavita [Sun, 24 Oct 2010 16:01:21 +0000 (16:01 +0000)]
== addons ==

- new (and temporary) directory addons_extern/ to store external projects addons

8 years agoRemove the unsigned, since totbits is signed too.
Nathan Letwory [Sun, 24 Oct 2010 12:54:52 +0000 (12:54 +0000)]
Remove the unsigned, since totbits is signed too.

8 years agoMake sure separation between modifier keys is communicated from GHOST upwards too...
Nathan Letwory [Sun, 24 Oct 2010 12:45:47 +0000 (12:45 +0000)]
Make sure separation between modifier keys is communicated from GHOST upwards too (BGE at least uses this).

8 years agorna rename: use_inherit_rotate -> use_inherit_rotation, noticed _rotate is not used...
Campbell Barton [Sun, 24 Oct 2010 08:06:19 +0000 (08:06 +0000)]
rna rename: use_inherit_rotate -> use_inherit_rotation, noticed _rotate is not used like this much elsewhere in rna.

8 years agoCollada : header files order dependency was making osx compile fail
Damien Plisson [Sun, 24 Oct 2010 07:55:56 +0000 (07:55 +0000)]
Collada : header files order dependency was making osx compile fail

8 years agobugfix [#24357] Font folder can be specified but is not opened
Campbell Barton [Sun, 24 Oct 2010 07:02:19 +0000 (07:02 +0000)]
bugfix [#24357] Font folder can be specified but is not opened
- open operator was incorrectly checking if the font path was set.
- rna ID editable check was also incorrect, checking the ID name rather then the filename.
- use define FO_BUILTIN_NAME rather then "<builtin>".

8 years agobugfix [#21097] Rotating multiple bones with non-local location behaves incorrectly.
Campbell Barton [Sun, 24 Oct 2010 06:16:44 +0000 (06:16 +0000)]
bugfix [#21097] Rotating multiple bones with non-local location behaves incorrectly.
- rotation and bone scaling with Durian feature 'Local Location' would fail to correctly translate the bone
because a different matrix is needed for translation and rotation.

8 years agoAdded CMake macro REMOVE_STRICT_FLAGS(), this means developers can build with -Werror...
Campbell Barton [Sun, 24 Oct 2010 03:57:07 +0000 (03:57 +0000)]
Added CMake macro REMOVE_STRICT_FLAGS(), this means developers can build with -Werror in their CMAKE_C_FLAGS_DEBUG (so all warnings give errors).
but external libs which we don't maintain & generated code will have -Werror removed.

This is GCC only, MSVC can be added easily.

8 years agoFixed bug #24364, "subsurf modifier causes wire-only meshes to disappear in object...
Nicholas Bishop [Sun, 24 Oct 2010 02:02:37 +0000 (02:02 +0000)]
Fixed bug #24364, "subsurf modifier causes wire-only meshes to disappear in object mode."

* Re-added code to draw loose edge

8 years agoFully disable AUD's FFTW3 usage.
Guillermo S. Romero [Sun, 24 Oct 2010 00:09:23 +0000 (00:09 +0000)]
Fully disable AUD's FFTW3 usage.

8 years agowarning fixes.
Campbell Barton [Sat, 23 Oct 2010 16:03:31 +0000 (16:03 +0000)]
warning fixes.

8 years agoCMake options to disable Decimate and Boolean Modifiers: WITH_MOD_BOOLEAN, WITH_MOD_D...
Campbell Barton [Sat, 23 Oct 2010 15:40:13 +0000 (15:40 +0000)]
CMake options to disable Decimate and Boolean Modifiers: WITH_MOD_BOOLEAN, WITH_MOD_DECIMATE, renamed WITH_FLUID to WITH_MOD_FLUID

8 years agoRemove msvc build files which are not needed anymore.
Campbell Barton [Sat, 23 Oct 2010 15:14:54 +0000 (15:14 +0000)]
Remove msvc build files which are not needed anymore.