Nathan Letwory [Sat, 5 Jun 2010 11:56:55 +0000 (11:56 +0000)]
Show whether BF_DEBUG=1 or 0 in output.
Nathan Letwory [Sat, 5 Jun 2010 10:15:48 +0000 (10:15 +0000)]
Change to liblibjpeg, otherwise mingw looks for jpeg.lib instead of libjpeg.lib
Matt Ebb [Sat, 5 Jun 2010 00:21:26 +0000 (00:21 +0000)]
Fix [#22503] Can't create any objects in new scenes.
Nathan Letwory [Fri, 4 Jun 2010 23:38:17 +0000 (23:38 +0000)]
MingW (both native and cross) now use the libjpeg.lib from lib/windows. This is the compiled version from Sergey committed at r29226 (so please update your lib/windows too)
Campbell Barton [Fri, 4 Jun 2010 20:56:56 +0000 (20:56 +0000)]
remove cruft from cmake files, more to go
Diego Borghetti [Fri, 4 Jun 2010 19:31:14 +0000 (19:31 +0000)]
Fix bug #22153 and #21609
Can't leave edit mode if you enter to edit mode and hide the
object from the outliner.
Also fix the problem if you hide the object and enter edit mode
from the outliner.
To avoid this problem you can't enter edit mode from the outliner
if the object is not visible and also you can't hide the object
from the outliner if the object is in edit mode.
Guillermo S. Romero [Fri, 4 Jun 2010 18:26:15 +0000 (18:26 +0000)]
SVN maintenance.
Thomas Dinges [Fri, 4 Jun 2010 16:21:04 +0000 (16:21 +0000)]
* Fixed a Typo in Convert menu.
Luca Bonavita [Fri, 4 Jun 2010 13:47:56 +0000 (13:47 +0000)]
== python api docs ==
- small change to indicate the source file we use the proper :file: directive and we link to proper file in svn
check for example http://www.blender.org/documentation/250PythonDoc/bpy.ops.cloth.html#bpy.ops.cloth.preset_add
after you rebuild the docs
Campbell Barton [Fri, 4 Jun 2010 12:23:38 +0000 (12:23 +0000)]
opengl-render flag wasnt being cleared after rendering.
Campbell Barton [Fri, 4 Jun 2010 12:01:57 +0000 (12:01 +0000)]
missed this in filename --> filepath renaming
Campbell Barton [Fri, 4 Jun 2010 11:34:57 +0000 (11:34 +0000)]
have cmake build editors as different libs like scons and nan-makefiles
Campbell Barton [Fri, 4 Jun 2010 11:31:39 +0000 (11:31 +0000)]
check to avoid divide by zero
Campbell Barton [Fri, 4 Jun 2010 07:17:12 +0000 (07:17 +0000)]
remove cruft from scons config.
Matt Ebb [Fri, 4 Jun 2010 06:02:46 +0000 (06:02 +0000)]
Fix [#22480] brush/circle select (C-key) causes problems in other modes
Matt Ebb [Fri, 4 Jun 2010 01:39:34 +0000 (01:39 +0000)]
Fix [#22383] 3dView Layer Management (by Mouse) broken
Campbell Barton [Thu, 3 Jun 2010 23:37:51 +0000 (23:37 +0000)]
support for building with scons & python 2.4x
Campbell Barton [Thu, 3 Jun 2010 22:08:14 +0000 (22:08 +0000)]
solidify modifier wasnt requesting vertex groups when it needed them.
Campbell Barton [Thu, 3 Jun 2010 21:48:42 +0000 (21:48 +0000)]
[#22498] scene.objects.unlink() frees object
fix by Dan Eicher (dna)
Xavier Thomas [Thu, 3 Jun 2010 20:25:00 +0000 (20:25 +0000)]
Made the sample line tool of the image editor use color management if needed.
Campbell Barton [Thu, 3 Jun 2010 20:06:29 +0000 (20:06 +0000)]
remove unused env vars from --help
Campbell Barton [Thu, 3 Jun 2010 19:56:13 +0000 (19:56 +0000)]
wave modifier was dividing by zero for each vertex with default settings of falloff == 0.0f.
annoying with --debug-fpe and better to use multiply in the loop.
Campbell Barton [Thu, 3 Jun 2010 18:25:03 +0000 (18:25 +0000)]
disable openmp for blenderlite scons target
Arystanbek Dyussenov [Thu, 3 Jun 2010 17:41:33 +0000 (17:41 +0000)]
Merge -c 29009,29081,29189 from COLLADA branch into trunk.
Campbell Barton [Thu, 3 Jun 2010 16:26:04 +0000 (16:26 +0000)]
[#22470] bpy.Image.gl_load/free()
patch from Dan Eicher (dna)
Luca Bonavita [Thu, 3 Jun 2010 14:26:38 +0000 (14:26 +0000)]
== python api docs ==
some more cleanup:
- made structure in source/gameengine/PyDoc/bge.events.rst to be able to crosslink properly
- cleaned notes and warnings syntax, and also now they are always the last elements after all the other tags
- substituted some lists of possible values of a parameter with links to lists of values (not finished)
like in bge.types.html#bge.types.SCA_PythonKeyboard
- uncertain about some values, like in http://www.blender.org/documentation/250PythonDoc/bge.types.html#bge.types.SCA_ISensor.status
(list of KX_SENSOR_INACTIVE,... etc aren't documented or non-existant, will investigate)
Campbell Barton [Thu, 3 Jun 2010 13:31:50 +0000 (13:31 +0000)]
search for scripts in the release directory relative to the blender binary.
Campbell Barton [Thu, 3 Jun 2010 13:05:45 +0000 (13:05 +0000)]
fix for buffer overrun with making a path relative.
would only happen when the names of the path and the relative location matched which isnt likely but happened today when Soenke somehow made a file link to its self.
Dalai Felinto [Thu, 3 Jun 2010 08:41:40 +0000 (08:41 +0000)]
Copy Game Properties Operator: fix for "default enum value" out of the range. I removed one item from the Enum and forgot to change the default.
Dalai Felinto [Thu, 3 Jun 2010 08:26:47 +0000 (08:26 +0000)]
Logic Editor: more datablock lookups :)
Now all the material properties have the nice Datablock Lookup menu (thanks a lot Matt !). They still store the property as a string, therefore if you change a material name the logic bricks using it don't get updated. it would be nice if we had a way to communicate that in the interface.
The only "datablock" field that doesn't have lookup is "property" in collision and ray sensors and Constraint Actuator. The reason being is that there is no global ListBase to gather the properties of all the objects in the scene. And it may be too overkill to create a list with all the properties on-the-fly only for that (it would be cool though)
Matt Ebb [Thu, 3 Jun 2010 07:47:49 +0000 (07:47 +0000)]
silly compile fix
Matt Ebb [Thu, 3 Jun 2010 07:28:47 +0000 (07:28 +0000)]
Small memory management tweaks
Matt Ebb [Thu, 3 Jun 2010 07:27:55 +0000 (07:27 +0000)]
Reworked the non-blocking reports display in the info header:
* Now it displays the last report from the global list, not just from operators
* Rather than disappearing when a new operator is run, it stays until it times
out or a new report is added
* Fun animated transitions ;)
http://mke3.net/blender/devel/2.5/reports_header.mov
Now need to investigate report usage with popups. Ideally we can have most
reports non-blocking, so they're less intrusive, only popping up for dire errors.
Problem is many things in Blender right now are marked as RPT_ERROR
when probably RPT_WARNING is more appropriate. Should probably keep
RPT_ERROR for things that demand immediate attention.
Dalai Felinto [Thu, 3 Jun 2010 06:41:24 +0000 (06:41 +0000)]
Logic Editor: clear properties operator + logics in the object menu
clear properties operator
- now it's not part of the copy properties anymore (Matt's suggestion).
If anyone want to change the menu, please help yourself (renaming, putting in it's own submenu, making it invisible when mode is not Game ..)
Luca Bonavita [Wed, 2 Jun 2010 22:56:08 +0000 (22:56 +0000)]
== python api docs ==
- now that I've made syntax changes in the previous commit I moved blocks to to have sensors/actuators grouped together
- added sections to have a nice table of contents
- formatted 2 lists and links to classes
Luca Bonavita [Wed, 2 Jun 2010 21:28:17 +0000 (21:28 +0000)]
== python api docs ==
* source/blender/python/doc/sphinx_doc_gen.py
changed syntax for declating attributes type to use :type: instead of *type* os it
* source/gameengine/Ketsji/KX_PythonInit.cpp
While documenting I've found that we have two naming conventions for constraints in BGE python api,
example: KX_CONSTRAINTACT_DIRPZ and KX_ACT_CONSTRAINT_FHPX: the right convention is KX_CONSTRAINTACT_xxx
After talking with dalai and cambpell we agreed that this kind of change is better suited for NExyon GSoC
so I marked as TODO
Also, found 2 duplicate rows, fixed after askin nexyon
* source/gameengine/PyDoc/bge.logic.rst
there were 2 blocks for constraints, I've put them together in docs and fixed some other lines
* source/gameengine/PyDoc/bge.types.rst
first cleanup: mainly started using ":type:", it was mixed usage of *type* and **type**
started cleaning some bullet list in a way that varibles link to the constant in appropriate page
I'll continue later
Campbell Barton [Wed, 2 Jun 2010 19:37:53 +0000 (19:37 +0000)]
error in last commit
Brecht Van Lommel [Wed, 2 Jun 2010 18:04:31 +0000 (18:04 +0000)]
Sculpt & modifiers: patch by Sergey Sharybin, with modifications by me.
Fixes various crashes and redraw problems, most noticeable new feature
is that you can now sculpt on a multires mesh with deforming modifiers
preceding it.
I've left out support for sculpting on multires with enabled modifiers
following it, in this case only the base mesh can be sculpted now. The
code changes needed to do this are just too ugly in my opinion, would
need a more torough redesign which I don't think we should try now. In
my opinion this is also not really an important case, since it's going
to be incredibly slow anyway to run a modifier on a high res mesh while
sculpting.
So, to summarize current state:
* Fastest sculpting: base mesh with no modifiers or multires with only
modifiers preceding it.
* Slower sculpting: base mesh with modifiers, depends on the speed of
the modifiers.
* Not supported: multires mesh with modifiers following it.
Campbell Barton [Wed, 2 Jun 2010 17:58:28 +0000 (17:58 +0000)]
rename some rna properties filename --> filepath
* filename == "foo.ext"
* filepath == "/path/to/and/including/foo.ext"
this was alredy followed in some places not not everywhere.
Dalai Felinto [Wed, 2 Jun 2010 17:38:38 +0000 (17:38 +0000)]
BGE: Moving Constraint Actuator Defines. It was leading to some errors in documentation
Thomas Dinges [Wed, 2 Jun 2010 17:01:50 +0000 (17:01 +0000)]
Constraint UI:
* Alphabetical order fix: [P]ivot comes before R and S ;-)
Diego Borghetti [Wed, 2 Jun 2010 16:02:28 +0000 (16:02 +0000)]
Avoid reset the H and S value in the color picker when V is equal to zero!
Small change to keep the value of H and S when V come to zero, take care
that only work if you keep the color picker open.
When the color picker is closed, the H and S value are reset to zero
this is because the color picker is used in a lot of different place
and this value need to be reset.
(BTW reset to zero only when V is equal to zero!)
Campbell Barton [Wed, 2 Jun 2010 14:40:58 +0000 (14:40 +0000)]
include the blendfile name when executing python scripts, so when using libraries you can tell where the script is stored which raises an error.
Diego Borghetti [Wed, 2 Jun 2010 13:41:05 +0000 (13:41 +0000)]
Fix "Snap cursor to selected object" not working for linked object.
The problem was CTX_DATA_BEGIN using selected_editable_objects and
not selected_objects.
Campbell Barton [Wed, 2 Jun 2010 07:40:50 +0000 (07:40 +0000)]
quiet warnings in screw modifier, also fix bad args for lookat_m4 and polarview_m4 to rotate_m4, however these functions are not used at the moment so it didnt cause any problems.
Dalai Felinto [Wed, 2 Jun 2010 07:06:47 +0000 (07:06 +0000)]
blenderplayer building again (may need updates in libraries I dont compile with, but it' builds here). removed smoke declarations that are not needed anymore (not in windows,
Matt Ebb [Tue, 1 Jun 2010 23:06:14 +0000 (23:06 +0000)]
Fix [#22473] No more text cursor placing when editing a Text Field ?
Damien Plisson [Tue, 1 Jun 2010 20:21:40 +0000 (20:21 +0000)]
Progress indicator in the application icon
Displays a global progress indicator in the application icon reflecting the total progress of all running jobs.
Currently fully implemented on OSX (Cocoa).
On other OSes that do not allow to redraw the app icon, this can be implemented as a [x%] display in the app title, so to appear in the taskbar.
Thanks to Matt for the windowmanager wrapper.
Campbell Barton [Tue, 1 Jun 2010 19:48:55 +0000 (19:48 +0000)]
== View Navigation ==
Orbiting the view while in camera mode now starts from the camera view rather then switching back to the last user 3d view settings.
* I added this some years back but it was rejected, however it was requested today for durian because with set scenes its not always easy to select whats infront of the camera to navigate to it.
Its possible to end up in an annoying situation where you are looking at the main characters head (in a set scene), but when you orbit the view, the camera jumps 500+ BU away and you need to manually navigate back to what you were just looking at.
* If a user wants to go back to the view they had before entering the camera view they can still press Numpad zero which toggles.
Brecht Van Lommel [Tue, 1 Jun 2010 19:26:35 +0000 (19:26 +0000)]
Fix #22239: external btx won't load.
Brecht Van Lommel [Tue, 1 Jun 2010 19:01:54 +0000 (19:01 +0000)]
Workaround #20467: disabled OpenMP multithreading on subsurf/multires/sculpt
for now, it's too fine grained and so becomes a performance bottleneck on some
platforms, while only providing a modest speedup on others. Couldn't find a
simple enough solution to solve this, so for now no multithreading here.
Campbell Barton [Tue, 1 Jun 2010 18:12:17 +0000 (18:12 +0000)]
[#22194] Add groups visibility, selectability and renderability restrictions in the outliner
modified/rewrote some of this patch, not to include restrict settings in the group its self, since these are object settings this now uses the outliner/groups as a way to access multiple objects restrict and select settings.
Rather then fakeing that the settings are stored in the group.
This means it does rather more looping on group objects then I'd like however the outliner is doing a lot of loopnig alredy.
Brecht Van Lommel [Tue, 1 Jun 2010 17:05:56 +0000 (17:05 +0000)]
Fix #22039: changing simplify recalculates subsurf even if simplifiy is disabled.
Fix crash with simplify and child particles in linked scenes.
Brecht Van Lommel [Tue, 1 Jun 2010 15:35:38 +0000 (15:35 +0000)]
Fix #22462: selecting the "Animation Step" operator from the spacebar
menu crashes Blender, patch provided by Frederik De Bleser, thanks!
Campbell Barton [Tue, 1 Jun 2010 13:06:13 +0000 (13:06 +0000)]
passepartout overlay wasnt written into thumbnails
Michael Fox [Tue, 1 Jun 2010 12:13:07 +0000 (12:13 +0000)]
just a small commit to get myself back into thge swing of things
via a request there is now axis control in the vertes smooth operator (really small easy to remove if no one likes )
Campbell Barton [Tue, 1 Jun 2010 08:15:43 +0000 (08:15 +0000)]
script reload (f8), is closer to working.
there are internal memory problems which can make it crash still.
If you remove all directories in the scripts folder except for 'modules' and 'ui', it runs without crashes.
Dalai Felinto [Tue, 1 Jun 2010 07:49:27 +0000 (07:49 +0000)]
Logic Editor: visible flag is boolean_negative
Nathan Letwory [Tue, 1 Jun 2010 06:18:17 +0000 (06:18 +0000)]
Fixes [#21791] Toggle Fullscreen (Alt + F11) returns to non-maximized window
Applied patch provided by Elia Sarti
Matt Ebb [Tue, 1 Jun 2010 06:07:22 +0000 (06:07 +0000)]
Fix [#22469] Crashes with "segmentation fault" when opening an image for Voxel Data texture of type Image sequence
Cleaned up the code here, made it more efficient and more reliable with threaded render.
Matt Ebb [Tue, 1 Jun 2010 01:01:25 +0000 (01:01 +0000)]
* Only print libtiff debug messages to the console when in debug mode
* Allow loading non 3/4 channel TIFFs (eg. greyscale). This was already
working, but disabled out of caution. Seems to work fine in my recent tests though.
Thomas Dinges [Mon, 31 May 2010 11:38:13 +0000 (11:38 +0000)]
Python Open Link operator.
* Unified some code for Opening an URL to use only one operator: WM_OT_url_open
* Removed the HELP_OT_url operators.
Thomas Dinges [Mon, 31 May 2010 10:21:57 +0000 (10:21 +0000)]
* Sun & Sky presets were labeled as Render presets.
Thomas Dinges [Mon, 31 May 2010 08:43:23 +0000 (08:43 +0000)]
* Tooltip fix for Addon links.
I rather have this general text than 2 separate operators for wiki/tracker url.
Peter Schlaile [Sun, 30 May 2010 21:17:59 +0000 (21:17 +0000)]
== Sequencer ==
This makes volume range larger and adds an additional attenuation-variable to RNA,
which makes volume-changes in dezibel units possible.
Thomas Dinges [Sun, 30 May 2010 20:48:09 +0000 (20:48 +0000)]
2.5 Addons:
Request from mindrones :)
* Next to the Wiki URL, it's now possible to have a link to the tracker, for bug reports.
"bl_addon_info" dictionary:
* Renamed 'url' to 'wiki_url'
* Added 'tracker_url'
Peter Schlaile [Sun, 30 May 2010 20:04:24 +0000 (20:04 +0000)]
== Sequencer ==
Current SVN crashes, if we are using hard-cuts on multicam tracks. Changing to soft cuts for now
(since it should be the same for effect strips anyways...)
Peter Schlaile [Sun, 30 May 2010 19:33:26 +0000 (19:33 +0000)]
== Sequencer ==
This fixes loading of hard trimmed audio files in readfile
and adds trim options to N-keys for audio files.
Peter Schlaile [Sun, 30 May 2010 19:29:58 +0000 (19:29 +0000)]
== Sequencer ==
Multicam editing: don't cut to the camera we are already on...
Campbell Barton [Sun, 30 May 2010 19:21:28 +0000 (19:21 +0000)]
blend file thumbnails
- fix for blend file thumbnails not being immediately visible in an external file manager (was writing the thumb before the blend)
- move overlay function from wm_files.c into thumbs_blend.c
Luca Bonavita [Sun, 30 May 2010 18:18:14 +0000 (18:18 +0000)]
== bge api docs ==
- fixed small typo in bge.events.rst
- also testing committing to bf-blender, my first commit :)
Campbell Barton [Sun, 30 May 2010 17:18:16 +0000 (17:18 +0000)]
add torus now works like other C add-object operators, location and rotation are initialized and kept even when settings are changed after.
Janne Karhu [Sun, 30 May 2010 16:09:16 +0000 (16:09 +0000)]
Disable using own emitter object (self) as dupliobject/group for particles, fixes bugs:
[#21994] hair particle system with dupli object set to particle system object itself results in 100% cpu usage
[#22023] [Rev 28117]Can't bake particles?
[#22065] in a particle system, setting the emitter as the dupli object crashes blender after pressing alt+a to animate
Campbell Barton [Sun, 30 May 2010 15:55:16 +0000 (15:55 +0000)]
mingw/cmake ffmpeg works now, update for new openexr libs which removed IlmThread.
Campbell Barton [Sun, 30 May 2010 15:17:33 +0000 (15:17 +0000)]
console now shows unicode errors as well as errors caused by introspecting the api with autocompleate.
Janne Karhu [Sun, 30 May 2010 14:53:26 +0000 (14:53 +0000)]
Some cleanup of particle path drawing logic:
* Path drawing now works for non hair particles.
* Should fix the following bugs too:
[#21316] Hair weight drawing is wrong
[#21923] Consistent Crash When Rendering Particle Scene.
[#21950] Path rendering option for particles causes crash
Campbell Barton [Sun, 30 May 2010 14:05:58 +0000 (14:05 +0000)]
- Python console argument '--python-console', option so you can start blender and drop into a python console, (useful for debugging some problems on a renderfarm over ssh)
- Also made it so sys.stdin isnt overwritten anymore, instead the interactive consoel overwrites while it executes and restores after.
- removed hope folder from sphinx patch path
Sergey Sharybin [Sun, 30 May 2010 14:05:24 +0000 (14:05 +0000)]
Fix #22446: "Delayed" modifier preview with linked curves
Since curve objects could have constructive modifiers, we can't
always avoid setting OB_RECALC_DATA to linked objects (displist
recalculation wouldn't enough for curves with such modifiers)
Nathan Letwory [Sun, 30 May 2010 13:58:17 +0000 (13:58 +0000)]
remove non-informative print
Nathan Letwory [Sun, 30 May 2010 13:50:59 +0000 (13:50 +0000)]
Fixes: #22064 When the Windows task bar is placed on top of the screen, Blender "User Preferences" opens with the title bar underneath it
I applied the patch provided by Charlie Shen in the comments of the bug report
Campbell Barton [Sun, 30 May 2010 09:16:50 +0000 (09:16 +0000)]
thumbnail passepartout effect, distinguishes blend files from images.
Campbell Barton [Sun, 30 May 2010 01:42:04 +0000 (01:42 +0000)]
optional fallback argument for vector angle function.
vec1.angle(vec2, fallback)
in my experiences most uses of this function required a try/except so better to allow a fallback value.
Alex Sytnik [Sun, 30 May 2010 00:24:32 +0000 (00:24 +0000)]
== Sphinx Doc Gen ==
Workaround to address attribute description issue.
In resulting .rst file attribute's descriptions appeared
not indented which sphinx considered as anoter blocks.
Dalai Felinto [Sat, 29 May 2010 21:31:57 +0000 (21:31 +0000)]
reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
svn merge -r 29067:29066 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Mitchell Stokes [Sat, 29 May 2010 21:22:24 +0000 (21:22 +0000)]
Reversing the last merge because I botched it.
Damien Plisson [Sat, 29 May 2010 20:14:58 +0000 (20:14 +0000)]
Fix multitouch zoom erratic behavior in 3D view in vertical dolly mode
Sergey Sharybin [Sat, 29 May 2010 18:28:01 +0000 (18:28 +0000)]
Updated openexr for MinGW
Campbell Barton [Sat, 29 May 2010 11:36:33 +0000 (11:36 +0000)]
disable forcing mingw compiler flags (means you couldnt change them)
Dalai Felinto [Sat, 29 May 2010 08:49:48 +0000 (08:49 +0000)]
Fix for Error Totblock for Sound_OT_open
Error Totblock: 1
OpenPropertyPointerRNA len: 32 0x11111111
I'm not quite sure this has to be done here, or when the actuator is removed (Matt, do we need the customdata pointer for anything later?).
Doing it here seems to be fine so far.
Campbell Barton [Sat, 29 May 2010 07:31:40 +0000 (07:31 +0000)]
removed WIN32 definition for msvc last commit (to get mingw working)
added back definition as well as checking if some options need to be set.
Dalai Felinto [Sat, 29 May 2010 01:42:42 +0000 (01:42 +0000)]
Esc as input for Key Buttons (e.g Logic Brick Keyboard Sensor)
After talking with Brecht he agreed on allowing Esc to be used as input for key input butons.
In order to let the user to cancel an input it can cancel it clicking outside the button.
Also replacing manual check by ui_mouse_inside_button in ui_text function
(patch reviewed (and helped) by Matt (but the change on ISHOTKEY, that's on my own risk ;))
Matt Ebb [Fri, 28 May 2010 23:12:45 +0000 (23:12 +0000)]
Fix Open Sound operator, bring it in line with Open Image:
* Add relative paths option
* Set the pointer used in the ID template properly
* Tweaked the Sound actuator ui
Campbell Barton [Fri, 28 May 2010 21:25:23 +0000 (21:25 +0000)]
[#21842] Beta patch to restore cmake MinGW compilation
from Riakiotakis Antonis (psy-fi)
with modifications.
notes:
- needed to remove quotes around filepaths for copying.
- WITH_JACK, doesnt link
- WITH_FFMPEG, doesnt build
- WITH_RAYOPTIMIZATION, gave an error for me. (no mmx support)
Alex Sytnik [Fri, 28 May 2010 19:59:15 +0000 (19:59 +0000)]
= Game Engine PyDocs =
Document's headers trailing dots removed, to make them consistent with other docs.
Matt Ebb [Fri, 28 May 2010 07:16:55 +0000 (07:16 +0000)]
Fix [#22429] Seg Fault when deleting a material from a pinned panel
Campbell Barton [Fri, 28 May 2010 07:16:36 +0000 (07:16 +0000)]
bugfix [#22438] Sequencer off by 1 scene error
scenes start frame was being ignored (was always zero)
Andrea Weikert [Thu, 27 May 2010 18:22:50 +0000 (18:22 +0000)]
== CMake ==
* updated for new libtiff
* also disabled opencollada for now as it caused errors
Note:
* WITH_INTERNATIONAL is enabled although this setting crashes Blender when compiling the Debug target - seems to work for other people though? If you encounter problems, try disabling this.
Sergey Sharybin [Thu, 27 May 2010 14:00:32 +0000 (14:00 +0000)]
Fix #22422: Adding a new shape key with unchecked 'Relative' checkbox crashes blender
Reorder callning of add_keyblock and do_ob_key in insert_*key.
do_ob_key shouldn't be called for object with uninitialized key blocks.
NOTE: this commit not fixing problems with slurph
Nathan Letwory [Thu, 27 May 2010 12:46:42 +0000 (12:46 +0000)]
Small typo in help text.
Brecht Van Lommel [Thu, 27 May 2010 12:40:12 +0000 (12:40 +0000)]
Fix #22401: BLI_thread_is_main function does not work properly on
64-bit Windows, fix provided by Tamito Kajiyama.