blender.git
12 years agoFix for bug #9504: compile error with verse on mingw, also fixed
Brecht Van Lommel [Mon, 28 Apr 2008 11:05:01 +0000 (11:05 +0000)]
Fix for bug #9504: compile error with verse on mingw, also fixed
in verse svn.

12 years ago* try/except block around import of BoolOption, to make sure one can use scons-0...
Nathan Letwory [Mon, 28 Apr 2008 10:47:45 +0000 (10:47 +0000)]
* try/except block around import of BoolOption, to make sure one can use scons-0.98.2 to compile with.

12 years agoBugfix #8937: Action constraint for non-armatures shows lag on clear transform
Joshua Leung [Mon, 28 Apr 2008 10:35:51 +0000 (10:35 +0000)]
Bugfix #8937: Action constraint for non-armatures shows lag on clear transform

The problem here was that the owner instead of the workob was being used to find the effect of the action constraint.

12 years ago* add small bit of docs about BF_CONFIG
Nathan Letwory [Mon, 28 Apr 2008 09:41:51 +0000 (09:41 +0000)]
* add small bit of docs about BF_CONFIG

12 years ago== Action Editor - Action Groups finishing touches ==
Joshua Leung [Mon, 28 Apr 2008 07:38:06 +0000 (07:38 +0000)]
== Action Editor - Action Groups finishing touches ==

* Added a new tool "Synchronise with Armature" (found under Channels->Grouping), which synchronises the grouping of action-channels and the grouping of their relevant bones.

This only works when the active object is an armature, and the action isn't pinned. All of the action's action-channels are removed from their groups, and are added back into groups according to the current grouping of their corresponding bones.

A bit of testing for weird cases is needed.

* Group colours are now not drawn if the group originally was using the 'default' colour-set.

12 years agoBugfix:
Joshua Leung [Mon, 28 Apr 2008 05:14:26 +0000 (05:14 +0000)]
Bugfix:

The Outliner was being built incorrectly, leading to fake "IPO-Driver"-linked objects being shown under IPO's. These were caused by a missing break statement, which lead to the IPO case flowing on to the Action case. This could cause crashes with undo on some computers.

12 years agoAssorted tidy-ups for keyframing (including auto-keying), while trying to track down...
Joshua Leung [Mon, 28 Apr 2008 04:46:28 +0000 (04:46 +0000)]
Assorted tidy-ups for keyframing (including auto-keying), while trying to track down a bug.

12 years agoAdding new poses to a PoseLib also creates Action Groups in the PoseLib, just like...
Joshua Leung [Mon, 28 Apr 2008 00:51:31 +0000 (00:51 +0000)]
Adding new poses to a PoseLib also creates Action Groups in the PoseLib, just like for keyframing.

12 years agoCompiler warning fixes:
Joshua Leung [Mon, 28 Apr 2008 00:40:38 +0000 (00:40 +0000)]
Compiler warning fixes:
* in scene.c in blenkernel, set_last_seq (defined in src - editseq.c) is called... this may/may not need some stubs for game-engine stuff
* removed unused vars due to old particle-effects stuff

12 years agoSubversion bump because of big cloth struct change
Daniel Genrich [Sun, 27 Apr 2008 22:34:19 +0000 (22:34 +0000)]
Subversion bump because of big cloth struct change

12 years agofollow-up for the universal darwin config.py
Jean-Luc Peurière [Sun, 27 Apr 2008 22:05:53 +0000 (22:05 +0000)]
follow-up for the universal darwin config.py

also added bal level call stub for set_last_seq,
player building was broken by recent commit

12 years agoBugfix: 32bit cloth files were loaded bad in 64bit blenders and the way arround....
Daniel Genrich [Sun, 27 Apr 2008 22:04:47 +0000 (22:04 +0000)]
Bugfix: 32bit cloth files were loaded bad in 64bit blenders and the way arround. The e.g. GUI-only variable 'mass' was reseted to 0. Problem: makesdna doesn't cry out on compile - I wonder why this differences could happen. Solution: Rearange cloth DNA, resort things, clear up and bug was gone - weird. Problem left: Every file having cloth enabled before this revision is incompatible with this version. If anyone know a better solution, please go ahead

12 years agotake 2, disable enter editmode and enter editmode in .B.blend, commited rev 14289...
Campbell Barton [Sun, 27 Apr 2008 21:44:28 +0000 (21:44 +0000)]
take 2, disable enter editmode and enter editmode in .B.blend, commited rev 14289 but had to be reverted because other changes were made.

12 years agoattempt for an universal Os X config file
Jean-Luc Peurière [Sun, 27 Apr 2008 21:21:21 +0000 (21:21 +0000)]
attempt for an universal Os X config file
should work both on intel and powerpc
from 10.36 (ppc only) to 10.5

please test

12 years ago* Group unlinking wasnt removing groups from particle systems, or render layers light...
Campbell Barton [Sun, 27 Apr 2008 20:43:25 +0000 (20:43 +0000)]
* Group unlinking wasnt removing groups from particle systems, or render layers light overrid.
* BPath sequencer strip looper was only operating on the active scene, now look through all scenes.
* The active sequence strip wasnt being reset when scenes switched, so you could see the previous scenes strip when switching to a new scene.

12 years ago* change BF_CONFIG so that it is understood as 'user-config.py' instead of config...
Nathan Letwory [Sun, 27 Apr 2008 20:17:14 +0000 (20:17 +0000)]
* change BF_CONFIG so that it is understood as 'user-config.py' instead of config/platform-config.py it tried to do before. If defined, it overrides the search (and potential use) of user-config.py.
   It didn't work before anyway, so this change should affect nobody.
   usage: scons BF_CONFIG=someconfigfile

12 years ago* make sure BF_CONFIG is an accepted ARGUMENT
Nathan Letwory [Sun, 27 Apr 2008 19:51:49 +0000 (19:51 +0000)]
* make sure BF_CONFIG is an accepted ARGUMENT

12 years agoMake "scons clean" remove config files for ffmpeg, x264, xvidcore. Also
Ken Hughes [Sun, 27 Apr 2008 19:20:35 +0000 (19:20 +0000)]
Make "scons clean" remove config files for ffmpeg, x264, xvidcore.  Also
replace tabs with spaces.

12 years ago* let's copy *all* FFMPEG libraries, shall we?
Nathan Letwory [Sun, 27 Apr 2008 19:13:40 +0000 (19:13 +0000)]
* let's copy *all* FFMPEG libraries, shall we?

12 years ago== Multires ==
Nicholas Bishop [Sun, 27 Apr 2008 18:26:43 +0000 (18:26 +0000)]
== Multires ==

Fixed bug #9680, Crash on render

Caused by multires sometimes looking at editmesh data rather than mesh data during render

12 years agoremove old particle system.
Campbell Barton [Sun, 27 Apr 2008 18:26:20 +0000 (18:26 +0000)]
remove old particle system.
also removed quat, dquat, and sumohandle from the Object struct since they aren't used anywhere.

12 years ago== imagebrowser ==
Andrea Weikert [Sun, 27 Apr 2008 18:25:52 +0000 (18:25 +0000)]
== imagebrowser ==
fix international font handling, filenames weren't displayed due to lack of utf8 conversion. Works like in filesel now.

For future release, iconv library (for Windows) needs to be updated to support locale_charset for getting the current system charset settings.

12 years agothis commit allow to pass custom compile flags
Jean-Luc Peurière [Sun, 27 Apr 2008 18:22:07 +0000 (18:22 +0000)]
this commit allow to pass custom compile flags
to all ffmpeg related libs

ffmpeg use it own build system and dont respect
the flags in config.py

define BF_FFMPEG_EXTRA in config.py to pass
those flags.

I use this on Os X to pass the SDK vars :
-isysroot
-mmacosx-version-min

12 years ago* copy FFMPEG libraries on Windows to BF_INSTALLDIR when done.
Nathan Letwory [Sun, 27 Apr 2008 17:00:22 +0000 (17:00 +0000)]
* copy FFMPEG libraries on Windows to BF_INSTALLDIR when done.

12 years agoUpdate MSVC project files to support ffmpeg. Make sure you do svn update in lib/windo...
Benoit Bolsee [Sun, 27 Apr 2008 15:02:37 +0000 (15:02 +0000)]
Update MSVC project files to support ffmpeg. Make sure you do svn update in lib/windows to link with latest ffmpeg libraries

12 years agoMake apply size/rot take children into account (apricot request)
Campbell Barton [Sun, 27 Apr 2008 14:29:49 +0000 (14:29 +0000)]
Make apply size/rot take children into account (apricot request)

12 years agofix for own error when trying to fix python command line crash,
Campbell Barton [Sun, 27 Apr 2008 11:37:57 +0000 (11:37 +0000)]
fix for own error when trying to fix python command line crash,
was calling screenmain() before executing the python script which meant it was never executed (therefore no crash :) )

Moved screenmain() back to the the end of main() and added a TESTBASELIB_BGMODE which checks for G.vd and uses the scene layer if its not there. Of course python should not be running stuff that uses G.vd :/

Also made python scripts stay attached to screens when LOAD UI is disabled. This means you can load a new blend file and the python console can stay open, has been tested for a while in the apricot branch.

12 years agoBGE bug: crash when an object being tracked-to is deleted (bad practice anyway)....
Benoit Bolsee [Sat, 26 Apr 2008 20:41:25 +0000 (20:41 +0000)]
BGE bug: crash when an object being tracked-to is deleted (bad practice anyway).  Fix by creating a generic cross reference between actuators (only TrackTo uses it at the moment) and objects so that the actuator is informed when the target object is deleted

12 years agoBLI_split_dirfile was being used in cases it should not have been,
Campbell Barton [Sat, 26 Apr 2008 13:08:57 +0000 (13:08 +0000)]
BLI_split_dirfile was being used in cases it should not have been,
Added BLI_split_dirfile_basic, that only splits the path into directory and file. without checking the dir exists or creating it, without changing the original string that is passed to it.

12 years agoFix for bug #9664: switching to particle edit mode with ctrl+shift+tab
Brecht Van Lommel [Fri, 25 Apr 2008 20:52:40 +0000 (20:52 +0000)]
Fix for bug #9664: switching to particle edit mode with ctrl+shift+tab
from paint modes didn't work correct.

12 years agoSuggestion by GSR; move "extern C" into header file, remove "_" from
Ken Hughes [Fri, 25 Apr 2008 19:18:24 +0000 (19:18 +0000)]
Suggestion by GSR; move "extern C" into header file, remove "_" from
utf8towchar function name.

12 years agoremoved BLI_split_dirfile, it dosnt work with relative paths.
Campbell Barton [Fri, 25 Apr 2008 17:52:25 +0000 (17:52 +0000)]
removed BLI_split_dirfile, it dosnt work with relative paths.
it also makes a directory if its not there, need to look into other uses of this function.

12 years agoRemove redundant utf8towchar() from FTGL code.
Ken Hughes [Fri, 25 Apr 2008 17:11:37 +0000 (17:11 +0000)]
Remove redundant utf8towchar() from FTGL code.

12 years ago== PyNodes ==
Willian Padovani Germano [Fri, 25 Apr 2008 16:35:52 +0000 (16:35 +0000)]
== PyNodes ==

1) Added support for a var called "__node__" in pynode scripts, that can be used to point to the desired pynode object, to make sure it is chosen.

2) Fixed a semi-obscure crash that could happen when reparsing a pynode script that was used by multiple nodes in different scenes. Memory corruption would happen if the reparsing failed during the recreation of the pynode object, not when executing it.

12 years agoadded sequencer paths to bpath iterator, This needed to use get/set filename callback...
Campbell Barton [Fri, 25 Apr 2008 16:09:16 +0000 (16:09 +0000)]
added sequencer paths to bpath iterator, This needed to use get/set filename callbacks internally because the sequencer stores dir/file separately.
This means when moving large projects with many images/videos/sounds is possible with 'File, External Data, Find Missing Files'.
- needed so we can put peach animatic, glrenders & testrenders on the dvd.
also datatoc.c - brecht's fixes from apricot.

12 years agofix/workaround for blender crashing when running python runs text.clear() in backgro...
Campbell Barton [Fri, 25 Apr 2008 10:12:32 +0000 (10:12 +0000)]
fix/workaround for blender crashing when running python runs  text.clear() in background mode. ideally python api would not use this function.

12 years agoFix compiler warning about nested C comments.
Ken Hughes [Thu, 24 Apr 2008 21:35:56 +0000 (21:35 +0000)]
Fix compiler warning about nested C comments.

12 years agoBGE bug: fix a crash at game exit caused by inconsistent controller map after object...
Benoit Bolsee [Thu, 24 Apr 2008 21:26:39 +0000 (21:26 +0000)]
BGE bug: fix a crash at game exit caused by inconsistent controller map after object deletion.  The bug became apparent since the memory leaks have been fixed.

12 years agoDuplicating UTF-8 changes from Revision 14536 in another place in the source tree...
Ken Hughes [Thu, 24 Apr 2008 20:10:01 +0000 (20:10 +0000)]
Duplicating UTF-8 changes from Revision 14536 in another place in the source tree.  Pointed out in IRC by Kent.

12 years ago== cmake win32 ==
Andrea Weikert [Thu, 24 Apr 2008 19:18:46 +0000 (19:18 +0000)]
== cmake win32 ==
- fixed CMAKE files for Win32 for new ffmpeg libs
- ignore libc in debug build.
TODO: debug build with OpenEXR still fails with unresolved externals due to /MTd flag.

12 years agoInterface
Ken Hughes [Thu, 24 Apr 2008 18:54:59 +0000 (18:54 +0000)]
Interface
---------
Bugfix #9222.  Conversion from UTF-8 to wchar for international fonts did not
check for valid encodings, so user strings with containing invalid characters
could cause crashes.

12 years agoBetter fix for BGE bug #7892: dRot is reversed on dynamic objects. Make sure that...
Benoit Bolsee [Wed, 23 Apr 2008 21:48:17 +0000 (21:48 +0000)]
Better fix for BGE bug #7892: dRot is reversed on dynamic objects.  Make sure that graphic, Bullet and Sumo(deprecated) objects rotate the same way.  This fix reverses the rotation of non-dynamic objects compared to 2.45: you will need to change the sign of dRot in 2.45 games for them to work correctly in 2.46

12 years agodisallow changes to linked groups
Campbell Barton [Wed, 23 Apr 2008 21:17:47 +0000 (21:17 +0000)]
disallow changes to linked groups

12 years ago== PyNodes ==
Willian Padovani Germano [Wed, 23 Apr 2008 20:06:25 +0000 (20:06 +0000)]
== PyNodes ==

Finishing a few needed things before the release: changed ShadeInput vars access from a single getAttribute function to individual methods, one for each var, for faster access (needed, since these are accessed over and over during rendering).

Very repetitive code, so I used a few macros to write it. Compiles w/o warnings here (linux, gcc 4.3.0), please report any problems.

This is just an internal change, the Python API is still the same.

12 years agoadded ipo script template from blenderartists forTe, made scripts refresh on load...
Campbell Barton [Wed, 23 Apr 2008 14:04:05 +0000 (14:04 +0000)]
added ipo script template from blenderartists forTe, made scripts refresh on load factory settings and replaced elysiun with blenderartist.org in headers

12 years agoAdded missing redraws for Outliner after transforming and Object/Bone with AutoKey on.
Joshua Leung [Wed, 23 Apr 2008 02:00:27 +0000 (02:00 +0000)]
Added missing redraws for Outliner after transforming and Object/Bone with AutoKey on.

This doesn't fix the problems with the corrupted IPO-driver channels in the Outliner after AutoKeying though. I'm not sure what's causing them, but I cannot even seem to be able to disable those channels.

12 years agoFix for bug #9654: point cache was being reset too often, made
Brecht Van Lommel [Tue, 22 Apr 2008 21:53:30 +0000 (21:53 +0000)]
Fix for bug #9654: point cache was being reset too often, made
transforming unrelated objects slow.

12 years agoWITH_BULLET wasn't working for Makefiles.
Kent Mein [Tue, 22 Apr 2008 19:14:33 +0000 (19:14 +0000)]
WITH_BULLET wasn't working for Makefiles.
I changed it so its tests are more inline with other defines.
Jesterking said this shouldn't affect scons so yell at him if it does. ;)

Kent

12 years agoScript templates, metaball creation script from forTe, and camera script from macouno
Campbell Barton [Tue, 22 Apr 2008 15:37:54 +0000 (15:37 +0000)]
Script templates, metaball creation script from forTe, and camera script from macouno

12 years agoPatch from Paprmh (Rob)
Kent Mein [Tue, 22 Apr 2008 14:53:15 +0000 (14:53 +0000)]
Patch from Paprmh (Rob)

forgot to update the check for valid sequence plugin version #
(The version bump didn't affect sequence plugins so missed it)

This patch also brought the plugin includes back inline with
imbuf stuff.  I'm putting it on my todo to see if we can't
remove this duplication so that this is not a reoccuring issue.

Kent

12 years agouse detectable autorepeat for X11,
Campbell Barton [Tue, 22 Apr 2008 14:32:45 +0000 (14:32 +0000)]
use detectable autorepeat for X11,
this way, holding a key will only give multiple down events, father then down,up,down,up.... etc.
This is needed for apricot so they can play games in blenders :)

12 years agoFix for bug #9489: particle uv coordinates were not correct
Brecht Van Lommel [Tue, 22 Apr 2008 10:34:41 +0000 (10:34 +0000)]
Fix for bug #9489: particle uv coordinates were not correct
for children from particles on subsurf.

12 years agoFix for bug #9491: cancelling bake didn't reset the simulation properly,
Brecht Van Lommel [Tue, 22 Apr 2008 10:08:00 +0000 (10:08 +0000)]
Fix for bug #9491: cancelling bake didn't reset the simulation properly,
now it also keeps the already baked frames in the cache up to the point
is was cancelled.

12 years ago== FFMPEG ==
Peter Schlaile [Tue, 22 Apr 2008 07:40:04 +0000 (07:40 +0000)]
== FFMPEG ==

Forgot to set audio_codec correctly on output. Shame on me.

12 years agoAdded a check to make sure repeat value isn't 0.
Joshua Leung [Tue, 22 Apr 2008 03:43:14 +0000 (03:43 +0000)]
Added a check to make sure repeat value isn't 0.

12 years agobpy sequencer api can add color strips, changing strip length wasnt re-allocating...
Campbell Barton [Mon, 21 Apr 2008 22:17:49 +0000 (22:17 +0000)]
bpy sequencer api can add color strips, changing strip length wasnt re-allocating stripdata which was causing memory free errors, added proxy options, directort read/write and some more flags.

12 years agoCloth: Fix point cache memory leak when duplicating cloth
Daniel Genrich [Mon, 21 Apr 2008 22:02:15 +0000 (22:02 +0000)]
Cloth: Fix point cache memory leak when duplicating cloth

12 years agoUpdate of the Urainian translation
Kent Mein [Mon, 21 Apr 2008 20:57:23 +0000 (20:57 +0000)]
Update of the Urainian translation
Submitted by: Serhij Dubyk

Kent

12 years ago== SCONS ==
Andrea Weikert [Mon, 21 Apr 2008 19:24:30 +0000 (19:24 +0000)]
== SCONS ==
added new ffmpeg libraries to scons win32  msvc build.

12 years agoBug fix for 8634, 6708, and 5989
Simon Clitherow [Mon, 21 Apr 2008 15:53:32 +0000 (15:53 +0000)]
Bug fix for 8634, 6708, and 5989

This replaces the hard-coded '%PROFILE%\Application Data\..." path
with the correct language-dependant CSIDL_APPDATA.

PLEASE NOTE!

Checks for the previous location have now been REMOVED. Any data
saved in the old hard-coded location will no longer be found by
Blender (this will only affect users of non-english windows.)

The installer has been updated to help the user to migrate their data
to the new location of their choice, if necessary.

Order of preference for .blender on windows is now the following:

1) %HOME% environment var
2) Installation Directory (location of blender.exe)
3) "Current User" (CSIDL_APPDATA)
4) "All Users" (CSIDL_COMMON_APPDATA)

12 years agoFix for bug #9487: converting particle system with dupliverts
Brecht Van Lommel [Mon, 21 Apr 2008 10:15:01 +0000 (10:15 +0000)]
Fix for bug #9487: converting particle system with dupliverts
to the new system didn't work correct.

12 years agoFix for bug #9093: array modifier merging didn't work
Brecht Van Lommel [Mon, 21 Apr 2008 09:24:04 +0000 (09:24 +0000)]
Fix for bug #9093: array modifier merging didn't work
entirely correct after a recent bugfix.

12 years agoSmall fix from GSR for using pkg-config to find OpenEXR libraries
Chris Want [Mon, 21 Apr 2008 03:55:39 +0000 (03:55 +0000)]
Small fix from GSR for using pkg-config to find OpenEXR libraries

12 years agoChance wind scaling to be the same as particles
Daniel Genrich [Sun, 20 Apr 2008 21:56:49 +0000 (21:56 +0000)]
Chance wind scaling to be the same as particles

12 years agosecond attempt to fix compilation problem with 2D shaders on systems without GLExt...
Benoit Bolsee [Sun, 20 Apr 2008 21:01:13 +0000 (21:01 +0000)]
second attempt to fix compilation problem with 2D shaders on systems without GLExt or without shader support: use GL_ARB_shader_objects to conditionally compile the 2D shader code

12 years agoPatch from Mario Lapin, fixes [#7394] 3ds File Import is broken
Campbell Barton [Sun, 20 Apr 2008 19:27:48 +0000 (19:27 +0000)]
Patch from Mario Lapin, fixes [#7394] 3ds File Import is broken

12 years agoCloth: Wind was working the way arround due to wrong formula, reported by nudel
Daniel Genrich [Sun, 20 Apr 2008 19:25:23 +0000 (19:25 +0000)]
Cloth: Wind was working the way arround due to wrong formula, reported by nudel

12 years agodeleting an ipo vert didnt update the object/bones position
Campbell Barton [Sun, 20 Apr 2008 18:34:30 +0000 (18:34 +0000)]
deleting an ipo vert didnt update the object/bones position

12 years agomissing check for NULL
Campbell Barton [Sun, 20 Apr 2008 18:19:15 +0000 (18:19 +0000)]
missing check for NULL

12 years ago== FFMPEG / mp3lame ==
Peter Schlaile [Sun, 20 Apr 2008 16:28:21 +0000 (16:28 +0000)]
== FFMPEG / mp3lame ==

Added libmp3lame to extern. (Ton that was the last one for this release,
promised :) )

12 years agoThe mdd exporter was skipping the first frame, fix from bill nieuwendorp (slow67)
Tom Musgrove [Sun, 20 Apr 2008 16:18:43 +0000 (16:18 +0000)]
The mdd exporter was skipping the first frame, fix from bill nieuwendorp (slow67)

12 years agoReverting new epsilons since they had bad global impact - instead just remove the...
Daniel Genrich [Sun, 20 Apr 2008 09:57:28 +0000 (09:57 +0000)]
Reverting new epsilons since they had bad global impact - instead just remove the problematic normalize() call

12 years agoFix for bug #9081: SSS preprocess should not use material or
Brecht Van Lommel [Sat, 19 Apr 2008 21:59:15 +0000 (21:59 +0000)]
Fix for bug #9081: SSS preprocess should not use material or
light overrides, since it works independent of render layers.

12 years agoFix for bug #8963: area light + cubic shading became darker
Brecht Van Lommel [Sat, 19 Apr 2008 21:58:11 +0000 (21:58 +0000)]
Fix for bug #8963: area light + cubic shading became darker
for values > 1.0, luckily for peach this bug was not present
for other light types.

12 years agoBGE bug fix: crash at exit when object with Radar/Near sensor has debug properties
Benoit Bolsee [Sat, 19 Apr 2008 21:15:37 +0000 (21:15 +0000)]
BGE bug fix: crash at exit when object with Radar/Near sensor has debug properties

12 years agofix BGE bug #8094: Collision sensor on child object makes the object rotate or move...
Benoit Bolsee [Sat, 19 Apr 2008 21:09:40 +0000 (21:09 +0000)]
fix BGE bug #8094: Collision sensor on child object makes the object rotate or move very fast.  Collision sensor can now be set on child object without side effect.

12 years agobug since 2.45 nobody noticed, canceling retopo would move the vert.
Campbell Barton [Sat, 19 Apr 2008 19:50:46 +0000 (19:50 +0000)]
bug since 2.45 nobody noticed, canceling retopo would move the vert.

12 years agofix for own error - [#9481] Active faces won't go away.
Campbell Barton [Sat, 19 Apr 2008 19:19:39 +0000 (19:19 +0000)]
fix for own error - [#9481] Active faces won't go away.

12 years agoRemoving wrong checks before NDofTransform call.
Martin Poirier [Sat, 19 Apr 2008 17:55:35 +0000 (17:55 +0000)]
Removing wrong checks before NDofTransform call.

This would cause a very tiny inconvenience where ndof transform wouldn't work if there wasn't an active object (so, only a problem after you delete something and then select objects without setting active).

12 years ago[#6932] Cal3D Exporter Distort Vertex
Campbell Barton [Sat, 19 Apr 2008 17:38:40 +0000 (17:38 +0000)]
[#6932] Cal3D Exporter Distort Vertex
Removing cal3d importer, since the soya3d maintain their own and I could not fix a bug in weird bone exporting.

12 years agofix for [#7430] No way to back out of a PupStrInput() dialog
Campbell Barton [Sat, 19 Apr 2008 11:44:09 +0000 (11:44 +0000)]
fix for [#7430] No way to back out of a PupStrInput() dialog

12 years agobugfix for [#8256] Creating proxy from linked mesh object removes materials
Campbell Barton [Sat, 19 Apr 2008 11:23:50 +0000 (11:23 +0000)]
bugfix for [#8256] Creating proxy from linked mesh object removes materials

12 years agofix for [#8236] Lens Change by driver won't update in 3d View
Campbell Barton [Sat, 19 Apr 2008 02:19:46 +0000 (02:19 +0000)]
fix for [#8236] Lens Change by driver won't update in 3d View
Lamps would not update either.

12 years agoapplied patch from Boris van Schooten, [#8148] Animation bugfix for md2_export script
Campbell Barton [Fri, 18 Apr 2008 23:04:54 +0000 (23:04 +0000)]
applied patch from Boris van Schooten, [#8148] Animation bugfix for md2_export script
made some other small fixes while testing. (divide by zero errors)

12 years agoBGE: fix compilation error with 2D filters on System without GL extenstion: add condi...
Benoit Bolsee [Fri, 18 Apr 2008 22:22:50 +0000 (22:22 +0000)]
BGE: fix compilation error with 2D filters on System without GL extenstion: add conditional compile statements

12 years agobugfix from Teppo Känsälä, makes moving textures up/down also move their enabled...
Campbell Barton [Fri, 18 Apr 2008 22:13:22 +0000 (22:13 +0000)]
bugfix from Teppo Känsälä, makes moving textures up/down also move their enabled state.
bug: [#9437] Moving texture up/down bug
patch: [#8938] Moving texture up/down to also move 'enabled/disabled'-status of texture

12 years agoBlenderstorm: idea #164: Hide useless World Shading buttons
Campbell Barton [Fri, 18 Apr 2008 21:59:54 +0000 (21:59 +0000)]
Blenderstorm: idea #164: Hide useless World Shading buttons
Simple button change

12 years agoipo transform didnt take NLA scaling into account when getting the boundbox
Campbell Barton [Fri, 18 Apr 2008 20:55:29 +0000 (20:55 +0000)]
ipo transform didnt take NLA scaling into account when getting the boundbox

12 years agoThis is an expanded patch of this:
Kent Mein [Fri, 18 Apr 2008 19:10:03 +0000 (19:10 +0000)]
This is an expanded patch of this:

[#8067] external texture plugin thread-safe modifications
Submitted By: David Anderson (davywavy)

It makes it so the "result" array is passed in, instead of a global var.
I expanded the patch so it will play nice with older plugins  that are not
thread safe as well.

I also updated the existing plugins in the release, so they are thread safe.

---------------  What do people think of this.... ------------------
This should maybe be talked about in the functionality board or something,
but what do people think of adding in default texture/sequence plugins.
or making a seperate tree like lib for plugins.

The reason I ask is we have had a couple of upgrades to the plugin system.
(supporting float buffers for sequencer, and this one for textures)

http://www.cs.umn.edu/~mein/blender/plugins does not store revisions of
plugins I just make sure they work with the latest version.  This is
getting messy.  I haven't upgraded a lot of them to use floats (I know,
I'm lazy, and now this will also make modifications to the plugins)
It would be nice to have some of the standard ones under revision control.

We also seem to be having an explosion of platforms supported.  It would
be nice to have platform maintainers compiling plugins as well for releases.
(Its getting to be more work for me to keep up with things...)

I'll go back to my corner now and be quite. ;)

Kent

12 years agoFluid: got to the real problem of the issue --> wrong float epsilon resulted in norma...
Daniel Genrich [Fri, 18 Apr 2008 18:25:11 +0000 (18:25 +0000)]
Fluid: got to the real problem of the issue --> wrong float epsilon resulted in normalizing a vector to fail, reverted other change from today

12 years agoYesterday was not my day. Forgot about end of string.
Kent Mein [Fri, 18 Apr 2008 14:25:36 +0000 (14:25 +0000)]
Yesterday was not my day.  Forgot about end of string.

Kent

12 years agoFluid bugfix [#8395] [#6200]: this should solve the popping/inconsistency/flickering...
Daniel Genrich [Fri, 18 Apr 2008 14:12:42 +0000 (14:12 +0000)]
Fluid bugfix [#8395] [#6200]: this should solve the popping/inconsistency/flickering issue with fluids, please give feedback :)

12 years agoMore changes to GET_INT_FROM_POINTER and SET_INT_IN_POINTER to get rid of
Ken Hughes [Fri, 18 Apr 2008 00:21:40 +0000 (00:21 +0000)]
More changes to GET_INT_FROM_POINTER and SET_INT_IN_POINTER to get rid of
other warnings that only occurred with 64bit systems.  Wish I'd known about
these macros earlier!

12 years agoUsed GET_INT_FROM_POINTER to get rid of many warnings that only occurred with 64bit...
Campbell Barton [Thu, 17 Apr 2008 21:14:55 +0000 (21:14 +0000)]
Used GET_INT_FROM_POINTER to get rid of many warnings that only occurred with 64bit os's
Also use Py_ssize_t which we might need to define for older python's

12 years agoI can't spell ;)
Kent Mein [Thu, 17 Apr 2008 20:29:57 +0000 (20:29 +0000)]
I can't spell ;)
(typo fix in the comments)

Kent

12 years agomilkshape3d model importer, can import a textured model with materials and animation
Campbell Barton [Thu, 17 Apr 2008 20:15:37 +0000 (20:15 +0000)]
milkshape3d model importer, can import a textured model with materials and animation

12 years agoChange scons so OpenMP library is appended at end of linkage line with other
Ken Hughes [Thu, 17 Apr 2008 19:01:00 +0000 (19:01 +0000)]
Change scons so OpenMP library is appended at end of linkage line with other
libraries (fixes a problem with statically linking OpenMP).

12 years agoMy last commit for the sscanf buffer overflow did not really fix the
Kent Mein [Thu, 17 Apr 2008 15:41:06 +0000 (15:41 +0000)]
My last commit for the sscanf buffer overflow did not really fix the
problem.  Now the fixed length strings are limited in the sscanf so
it should be much better now.

Kent

12 years agoBugfix for [#8962] Blender crashes on joining meshes with python
Campbell Barton [Thu, 17 Apr 2008 14:10:40 +0000 (14:10 +0000)]
Bugfix for [#8962] Blender crashes on joining meshes with python
blenders screen needs initializing before running python scripts when not in background mode.

12 years agoFix for bug #9075: the crash with stars rendering was not
Brecht Van Lommel [Thu, 17 Apr 2008 12:11:15 +0000 (12:11 +0000)]
Fix for bug #9075: the crash with stars rendering was not
completely fixed yet.