10 years agoMerging up to trunk r38834.
Joerg Mueller [Fri, 29 Jul 2011 21:28:18 +0000 (21:28 +0000)]
Merging up to trunk r38834.

10 years agoWhile looking at the bug report, found some more issues...
Thomas Dinges [Fri, 29 Jul 2011 20:59:46 +0000 (20:59 +0000)]
While looking at the bug report, found some more issues...
This is the result of RNA renaming at it's glance. ;-)

10 years agoFix for [#28117] Diffuse reflection IPO curve not imported correctly from 2.49b files
Thomas Dinges [Fri, 29 Jul 2011 20:46:30 +0000 (20:46 +0000)]
Fix for [#28117] Diffuse reflection IPO curve not imported correctly from 2.49b files

10 years agoPatch [#27925] by Andrew Cox and me
Alexander Kuznetsov [Fri, 29 Jul 2011 20:21:37 +0000 (20:21 +0000)]
Patch [#27925] by Andrew Cox and me

Modifier key sticks after Alt-tab on Win32

10 years agoChanged name of Mocap constraints to mocap fixes, for user clarity.
Benjy Cook [Fri, 29 Jul 2011 18:23:16 +0000 (18:23 +0000)]
Changed name of Mocap constraints to mocap fixes, for user clarity.

10 years agoWhen relinking node group outputs from sockets of different type, automatically chang...
Lukas Toenne [Fri, 29 Jul 2011 07:14:03 +0000 (07:14 +0000)]
When relinking node group outputs from sockets of different type, automatically change the output to the source type. Feature request by Daniel Salazar.

10 years agoBGE Animations: Save the deform number to pose channel map created by BL_SkinDeformer...
Mitchell Stokes [Fri, 29 Jul 2011 01:59:36 +0000 (01:59 +0000)]
BGE Animations: Save the deform number to pose channel map created by BL_SkinDeformer::BGEDeformVerts() so it isn't recreated on every update. This gives minor speed ups, but I mostly did it because I thought it was a little cleaner this way.

10 years agopep8 cleanup, also print message when attempting to run in animation player mode.
Campbell Barton [Fri, 29 Jul 2011 01:24:03 +0000 (01:24 +0000)]
pep8 cleanup, also print message when attempting to run in animation player mode.

10 years agoMaterial transparency animation COLLADA export.
Sukhitha Prabhath Jayathilake [Thu, 28 Jul 2011 18:25:23 +0000 (18:25 +0000)]
Material transparency animation COLLADA export.

10 years ago* Code cleanup
Thomas Dinges [Thu, 28 Jul 2011 18:19:15 +0000 (18:19 +0000)]
* Code cleanup
A row with alignment for 1 property = useless: ;-)

10 years agoFix #27719: custom RNA properties fail to update drivers. Hopefully this is
Brecht Van Lommel [Thu, 28 Jul 2011 15:51:59 +0000 (15:51 +0000)]
Fix #27719: custom RNA properties fail to update drivers. Hopefully this is
not too slow, but now we do a dependency graph tag also for these in addition
to regular ID properties, not sure how to get around it.

10 years agoThis allows the game engine to build again, but I'm not sure if it's the best approac...
Mitchell Stokes [Thu, 28 Jul 2011 15:07:32 +0000 (15:07 +0000)]
This allows the game engine to build again, but I'm not sure if it's the best approach. Aligorith: feel free to revert this if there is a better solution.

10 years agoFix part of #27944: color managment discrepancy in GLSL materials with nodes.
Brecht Van Lommel [Thu, 28 Jul 2011 14:28:27 +0000 (14:28 +0000)]
Fix part of #27944: color managment discrepancy in GLSL materials with nodes.

10 years ago3D Audio GSoC:
Joerg Mueller [Thu, 28 Jul 2011 13:58:59 +0000 (13:58 +0000)]
3D Audio GSoC:
Implemented basic audio animation.

* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here

10 years agofix [#28096] Custom gradient for weightpainting in mask mode not working properly.
Campbell Barton [Thu, 28 Jul 2011 12:17:24 +0000 (12:17 +0000)]
fix [#28096] Custom gradient for weightpainting in mask mode not working properly.

10 years agoNew option for multires modifier: Subdivide UVs
Sergey Sharybin [Thu, 28 Jul 2011 11:16:10 +0000 (11:16 +0000)]
New option for multires modifier: Subdivide UVs

Enabled by default and also enabled for older filesm so
there should be no regressions.

In some cases it's useful to not use subdivided uvs for multires.

10 years agofix [#28095] Select Pattern don't select all the bone in edit mode
Campbell Barton [Thu, 28 Jul 2011 07:55:09 +0000 (07:55 +0000)]
fix [#28095] Select Pattern don't select all the bone in edit mode
& some style changes.

10 years agofix error in writing dupligroups for X3D export, may have effected other exporters...
Campbell Barton [Thu, 28 Jul 2011 07:10:39 +0000 (07:10 +0000)]
fix error in writing dupligroups for X3D export, may have effected other exporters too.

10 years agoreport an error when user blender versions other then 2.4x for animation playback.
Campbell Barton [Thu, 28 Jul 2011 05:09:31 +0000 (05:09 +0000)]
report an error when user blender versions other then 2.4x for animation playback.

10 years agosequencer add strips now check for overlap by default (option can be disabled for...
Campbell Barton [Thu, 28 Jul 2011 03:44:17 +0000 (03:44 +0000)]
sequencer add strips now check for overlap by default (option can be disabled for python when this can become problematic for automation).

10 years agoautomatically update the redirect from
Campbell Barton [Thu, 28 Jul 2011 03:08:35 +0000 (03:08 +0000)]
automatically update the redirect from when uploading docs

10 years agoonly initialize snap from the scene settings for view3d and image spaces since snap...
Campbell Barton [Thu, 28 Jul 2011 02:15:58 +0000 (02:15 +0000)]
only initialize snap from the scene settings for view3d and image spaces since snap in the 3D view was enabling snap in the graph editor and sequencer without a button to disable it in those spaces.

10 years agoDon't write library_materials tag when there are no materials.
Nathan Letwory [Thu, 28 Jul 2011 00:08:03 +0000 (00:08 +0000)]
Don't write library_materials tag when there are no materials.

10 years agorefix for #27912: crash after mesh.materials.pop() (fixed wrongly on rev. 38299 ...
Dalai Felinto [Wed, 27 Jul 2011 20:36:11 +0000 (20:36 +0000)]
refix for #27912: crash after mesh.materials.pop() (fixed wrongly on rev. 38299 - patch by Benoit Boilsee

bug spotted while reviewing a patch.
things are working now

10 years agoMaterial Diffuse Color animation COLLADA import.
Sukhitha Prabhath Jayathilake [Wed, 27 Jul 2011 19:08:18 +0000 (19:08 +0000)]
Material Diffuse Color animation COLLADA import.

10 years agoMaterial diffuse color animation COLLADA export.
Sukhitha Prabhath Jayathilake [Wed, 27 Jul 2011 18:38:44 +0000 (18:38 +0000)]
Material diffuse color animation COLLADA export.

10 years agofix [#28098] Continuous Grab does not work for movement of the "Backdrop" in the...
Campbell Barton [Wed, 27 Jul 2011 17:49:35 +0000 (17:49 +0000)]
fix [#28098] Continuous Grab does not work for movement of the "Backdrop" in the Node Editor

10 years agoMaterial Specular Color Animation import.
Sukhitha Prabhath Jayathilake [Wed, 27 Jul 2011 17:43:32 +0000 (17:43 +0000)]
Material Specular Color Animation import.

10 years agoMaterial Effect Specular color animation Export.
Sukhitha Prabhath Jayathilake [Wed, 27 Jul 2011 16:29:28 +0000 (16:29 +0000)]
Material Effect Specular color animation Export.

10 years agominor warning fixes for clang-static-checker
Campbell Barton [Wed, 27 Jul 2011 13:03:56 +0000 (13:03 +0000)]
minor warning fixes for clang-static-checker

10 years agofix [#28066] Unchecking 'self project' messes up 'Snap to Vertex'
Campbell Barton [Wed, 27 Jul 2011 07:22:31 +0000 (07:22 +0000)]
fix [#28066] Unchecking 'self project' messes up 'Snap to Vertex'
this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.

10 years agomore minor warning cleanups and improve error reporting if text fails to save.
Campbell Barton [Wed, 27 Jul 2011 06:55:20 +0000 (06:55 +0000)]
more minor warning cleanups and improve error reporting if text fails to save.

10 years ago* Fixed a typo in the code (uiLayoutItemSplt -> uiLayoutItemSplit)
Thomas Dinges [Tue, 26 Jul 2011 20:22:54 +0000 (20:22 +0000)]
* Fixed a typo in the code (uiLayoutItemSplt -> uiLayoutItemSplit)

10 years agoFix part of [#28088] bad button spacing with layout engine for menu items.
Thomas Dinges [Tue, 26 Jul 2011 20:05:17 +0000 (20:05 +0000)]
Fix part of [#28088] bad button spacing with layout engine for menu items.
* Fixed a cut off text.
* small cleanup

10 years ago- bugfix for icon listview where the icons would only wrap once
Campbell Barton [Tue, 26 Jul 2011 19:47:56 +0000 (19:47 +0000)]
- bugfix for icon listview where the icons would only wrap once
- also quiet some clang warnings

10 years agoBlender profile leaf bone tip import.
Sukhitha Prabhath Jayathilake [Tue, 26 Jul 2011 18:28:07 +0000 (18:28 +0000)]
Blender profile leaf bone tip import.

10 years agoRNA: function calls with optional parameters were not giving correct default
Brecht Van Lommel [Tue, 26 Jul 2011 16:01:09 +0000 (16:01 +0000)]
RNA: function calls with optional parameters were not giving correct default
values for arrays.

10 years ago3D Audio GSoC:
Joerg Mueller [Tue, 26 Jul 2011 13:56:31 +0000 (13:56 +0000)]
3D Audio GSoC:
Main: Complete rewrite of the sequencer related audio code to support 3D Audio objects later and especially adressing the animation system problems (see mailing list if interested).
Note: Animation is not working yet, so with this commit volume animation doesn't work anymore, that's the next step.

Minor things:
* Changed AUD_Reference behaviour a little to be more usage safe.
* Fixed bug in AUD_I3DHandle: Missing virtual destructor
* Fixed enmus in AUD_Space.h
* Fixed a warning in rna_scene.c
* Removed an unneeded call in rna_sound.c

10 years agostartup.blend Theming/AnimEditor Defaults Tweaks
Joshua Leung [Tue, 26 Jul 2011 13:49:39 +0000 (13:49 +0000)]
startup.blend Theming/AnimEditor Defaults Tweaks

- Default size of Graph Editor handle vertices is now 4 (up from 3).
This "small" change seems to be enough to make a substantial
difference when it comes to actually differentiating between these

- "Only Selected" DopeSheet filter is enabled for new Graph Editor
instances by default. It helps hone in on the F-Curves of the data
most animators hope to just be refining the motion for (i.e. the
selected stuff)

- "Only Selected Keyframe Handles" is now enabled, to reduce clutter
from handles of nearby keys getting in the way.

10 years agocorrect misc warnings
Campbell Barton [Tue, 26 Jul 2011 13:33:04 +0000 (13:33 +0000)]
correct misc warnings

10 years agoF-Curve Drawing - Smoother curves
Joshua Leung [Tue, 26 Jul 2011 13:09:10 +0000 (13:09 +0000)]
F-Curve Drawing - Smoother curves

Bezier curves are now drawn smoother (i.e. less segmented), especially
for curve segments where there is a very large vertical displacement
over a short period of time (i.e. 120 degrees rotation over 1 frame)
and/or often when zoomed in a bit too.

- Made the resolution calculation take the vertical distance into
account too, instead of just the horizontal distance.
- Segment multiplier changed from 3 to 5, as this seems to give better
zoomed-in performance.

10 years agofix for NULL pointer crash with operator repeat, looks like error print got mixed up.
Campbell Barton [Tue, 26 Jul 2011 13:05:22 +0000 (13:05 +0000)]
fix for NULL pointer crash with operator repeat, looks like error print got mixed up.

10 years agoExperimental drawing tweak: make active F-Curve get drawn with thicker
Joshua Leung [Tue, 26 Jul 2011 12:49:43 +0000 (12:49 +0000)]
Experimental drawing tweak: make active F-Curve get drawn with thicker
line width

This should help make it stand out better from the background, though
it has the risk that values may not be so clearly picked up visually

10 years agoinclude menu ID's in tooltips when python tips are enabled, there was no way to find...
Campbell Barton [Tue, 26 Jul 2011 09:19:51 +0000 (09:19 +0000)]
include menu ID's in tooltips when python tips are enabled, there was no way to find the ID of a menu which become annoying if you wanted to reference it from a script.

10 years agoFix #28087: Opening files in the text editor ignores the last newline '\n'
Sergey Sharybin [Tue, 26 Jul 2011 08:13:27 +0000 (08:13 +0000)]
Fix #28087: Opening files in the text editor ignores the last newline '\n'

It was tricky conversion of file buffer to text lines. Should work fine now.

10 years agoset the development cycle to 'beta'.
Campbell Barton [Tue, 26 Jul 2011 07:41:14 +0000 (07:41 +0000)]
set the development cycle to 'beta'.

10 years agopy api:
Campbell Barton [Tue, 26 Jul 2011 07:39:00 +0000 (07:39 +0000)]
py api:
- added menu templates
- move template menu into the header of the text editor (so users will find more easily)
- updated mathutils examples, switching the order of multiplication.

10 years agoBGE Animations: Adding a new choice for vertex deformation for armatures, which can...
Mitchell Stokes [Tue, 26 Jul 2011 06:10:05 +0000 (06:10 +0000)]
BGE Animations: Adding a new choice for vertex deformation for armatures, which can be found in the Armature's Skeleton panel by the Deform options. Before only Blender's armature_deform_verts() was used. Now users can choose a vertex deformation function that is optimized for the BGE. At the moment it is mostly a copy of armature_deform_verts() with various chunks of code removed, and the BLI_math code was replaced with Eigen2. In my test scene, the new function offered about a 40% improvement over armature_deform_verts() (17~19ms rasterizer to 11~12ms). The only current limitation that I'm aware of if that B-Bone segments are not supported in the BGE version, and I will probably leave it out. I would like to also limit the BGE version to 4 weights to make things easier for a GPU version, but this may just make things slower (sorting weights to find the top 4).

10 years agoFix #28035: point density texture doesn't bake.
Brecht Van Lommel [Mon, 25 Jul 2011 16:37:10 +0000 (16:37 +0000)]
Fix #28035: point density texture doesn't bake.

10 years agoFix #28079: UV propertional editing was incorrectly influenced by the
Brecht Van Lommel [Mon, 25 Jul 2011 16:16:32 +0000 (16:16 +0000)]
Fix #28079: UV propertional editing was incorrectly influenced by the
mesh X mirror option.

10 years agoFix #28014: joystick sensor not working. Broke this with an earlier commit
Brecht Van Lommel [Mon, 25 Jul 2011 15:44:41 +0000 (15:44 +0000)]
Fix #28014: joystick sensor not working. Broke this with an earlier commit
trying to fix blenderplayer startup warnings. It seems we do need to init
the SDL video subsystem even if we only want events, thanks Juha Maki-Kanto
for pointing this out.

10 years agoBGE BugFix for: [#23874] Custom projection matrix doesn't work in custom viewport
Dalai Felinto [Mon, 25 Jul 2011 15:37:55 +0000 (15:37 +0000)]
BGE BugFix for: [#23874] Custom projection matrix doesn't work in custom viewport
This was never highly tested, that's why I never committed (my patch for this was from September 2010).

But once again I got a report that this bug was a deal-break and the patch seems to work for this artist.
I believe it's working, but I will keep my eyes open for this.

10 years agomore vector order switching.
Campbell Barton [Mon, 25 Jul 2011 09:31:39 +0000 (09:31 +0000)]
more vector order switching.

10 years agominor edits to animation playback operator
Campbell Barton [Mon, 25 Jul 2011 07:14:54 +0000 (07:14 +0000)]
minor edits to animation playback operator
- remove own copyright from script
- print command before executing (helps troubleshooting)

10 years agostyle changes for operator scripts & some pep8 edits.
Campbell Barton [Mon, 25 Jul 2011 06:40:16 +0000 (06:40 +0000)]
style changes for operator scripts & some pep8 edits.

10 years agofix for DingTo's recent commit with the animation player, it ignored the case where...
Campbell Barton [Mon, 25 Jul 2011 06:38:21 +0000 (06:38 +0000)]
fix for DingTo's recent commit with the animation player, it ignored the case where the player is not an absolute path but found in the users $PATH (as is common on *nix systems).

now try and execute player, reporting the exception rather then checking the player file exists.
also made some pep8-80 style edits.

10 years agoswap vertor multiplication order for add torus.
Campbell Barton [Mon, 25 Jul 2011 06:09:39 +0000 (06:09 +0000)]
swap vertor multiplication order for add torus.

10 years agoedits to quick effects scripts
Campbell Barton [Mon, 25 Jul 2011 05:54:32 +0000 (05:54 +0000)]
edits to quick effects scripts
- use uv layer data api rather then operator.
- switch vector rotation order.
- made some style changes, use 80 width.

10 years agoExternal image operators.
Campbell Barton [Mon, 25 Jul 2011 05:10:44 +0000 (05:10 +0000)]
External image operators.
- use (was using a workaround from when before this attribute was added)
- fixed a bug where editing relative paths could fail.

10 years agofix [#28075] After the correction of No.38528 is applied, the following phenomenon...
Campbell Barton [Mon, 25 Jul 2011 04:00:11 +0000 (04:00 +0000)]
fix [#28075] After the correction of No.38528 is applied, the following phenomenon has been generated.
own fault in recent addition of bpy.path.basename() not supporting byte paths.

10 years agoreverse vector multiplication order for some internal functions.
Campbell Barton [Mon, 25 Jul 2011 03:59:01 +0000 (03:59 +0000)]
reverse vector multiplication order for some internal functions.

10 years agodeprecate multiplication orders:
Campbell Barton [Mon, 25 Jul 2011 01:44:19 +0000 (01:44 +0000)]
deprecate multiplication orders:
 vector * matrix
 vector *= matrix
 vector * quaternion
 vector *= quaternion

Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.

10 years agoBlender profile for leaf_bone tip. (untested).
Sukhitha Prabhath Jayathilake [Sun, 24 Jul 2011 20:27:27 +0000 (20:27 +0000)]
Blender profile for leaf_bone tip. (untested).

10 years agoEffector calculations are now thread safe.
Janne Karhu [Sun, 24 Jul 2011 17:44:22 +0000 (17:44 +0000)]
Effector calculations are now thread safe.
* where_is_object_time was called for every effector evaluation only to determine the object velocity in some rare cases.
* Calculating the effector velocity is now done in the effector precalculation stage.
* Removing this makes the code thread safe and also should give some nice performance boosts when simulating a lot of points.
* Thanks to MiikaH for noticing this problem.

10 years ago2.5 World Buttons:
Thomas Dinges [Sun, 24 Jul 2011 11:24:30 +0000 (11:24 +0000)]
2.5 World Buttons:
* Exposure and Color Range buttons were missing, added them back.

10 years ago* Minor code cleanup / comment changing. No functional changes.
Thomas Dinges [Sun, 24 Jul 2011 11:11:23 +0000 (11:11 +0000)]
* Minor code cleanup / comment changing. No functional changes.

10 years agoNew dilation function from Morten Mikkelsen (aka sparky).
Sergey Sharybin [Sun, 24 Jul 2011 10:26:22 +0000 (10:26 +0000)]
New dilation function from Morten Mikkelsen (aka sparky).

This commit fixes very noticeable seams caused by margins
calculated incorrectly. This commit changes way margin is
calculated in and makes textures really seamless.

Also margin limited to 32 isn't good now -- artists are baking
really large textures nowadays so margin is now limited to 64px.

Thank you, Morten!

10 years ago== RNA Property Updates get called by Animation System now ==
Joshua Leung [Sun, 24 Jul 2011 04:34:46 +0000 (04:34 +0000)]
== RNA Property Updates get called by Animation System now ==

This fixes bug #26764 and several others like it, where modifier
properties (and others, but most visibly modifiers) would not do
anything when animated or driven, as modifier properties require the
RNA update calls to tag the modifiers to get recalculated.

While just adding a call to RNA_property_update() could have gotten
this working (as per the Campbell's patch attached in the report, and
also my own attempt #25881). However, on production rigs, the
performance cost of this is untenatable (on my own tests, without
these updates, I was getting ~5fps on such a rig, but only 0.9fps or
possibly even worse with the updates added).

Hence, this commit adds a property-update caching system to the RNA
level, which aims to reduce to the number of times that the update
functions end up needing to get called.

While this is much faster than without the caching, I also added an
optimisation for pose bones (which are numerous in production rigs) so
that their property updates are skipped, since they are useless to the
animsys (they only tag the depsgraph for updating). This gets things
moving at a more acceptable framerate.

10 years agoAdd Push/Pull to toolbar
Daniel Salazar [Sun, 24 Jul 2011 00:59:03 +0000 (00:59 +0000)]
Add Push/Pull to toolbar

10 years ago2.5:
Thomas Dinges [Sat, 23 Jul 2011 22:08:37 +0000 (22:08 +0000)]
* Removed some old not used code.

10 years ago2.5 External animation player:
Thomas Dinges [Sat, 23 Jul 2011 21:45:22 +0000 (21:45 +0000)]
2.5 External animation player:
* Fixed an error when "Custom" was used and the path was empty (variable reference before assignment)
* The Operator now raises an error if there is no path or the path given is not available.

10 years agoMaterial Hardness Animation Import Complete.
Sukhitha Prabhath Jayathilake [Sat, 23 Jul 2011 20:49:26 +0000 (20:49 +0000)]
Material Hardness Animation Import Complete.

10 years agobugfix: [#28026] Copy Game Property broken
Dalai Felinto [Sat, 23 Jul 2011 18:03:01 +0000 (18:03 +0000)]
bugfix: [#28026] Copy Game Property broken

not exactly a bug, but the option to copy individual properties was not working from the SPACE menu.
I believe this was happening because we are using dynamic enums.

This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used.

10 years agoMerging with trunk up to r38631.
Joerg Mueller [Sat, 23 Jul 2011 16:34:30 +0000 (16:34 +0000)]
Merging with trunk up to r38631.

10 years agoCherry pick merge: /branches/soc-2011-pepper/intern/audaspace/OpenAL:r38630
Joerg Mueller [Sat, 23 Jul 2011 16:08:37 +0000 (16:08 +0000)]
Cherry pick merge: /branches/soc-2011-pepper/intern/audaspace/OpenAL:r38630
Original log: Corrected the OpenAL device's threading code. This is a bugfix for #27913, thanks to Juha Mäki-Kanto for helping to resolve this.

10 years ago3D Audio GSoC:
Joerg Mueller [Sat, 23 Jul 2011 15:59:10 +0000 (15:59 +0000)]
3D Audio GSoC:
* Reviewed and improved the linear resampler. Now it should work pretty good also for special cases that caused errors previously.
* Fixed a crash in the GE when a sound actuator doesn't have a sound assigned.
* Corrected the OpenAL device's threading code. This is a bugfix for #27913, thanks to Juha Mäki-Kanto for helping to resolve this.

10 years ago2.5 UI:
Thomas Dinges [Sat, 23 Jul 2011 15:36:51 +0000 (15:36 +0000)]
2.5 UI:
* Added back icon to open the Splash Screen in the info header, next to version string info.
* Removed an unnecessary toggle argument for particle mode select buttons. The Toggle argument is only intended for booleans, not enums.

10 years agoNLA Track for custom user tweaks is now added after retargeting
Benjy Cook [Fri, 22 Jul 2011 18:46:59 +0000 (18:46 +0000)]
NLA Track for custom user tweaks is now added after retargeting

10 years agoUI makeover for mocap constraints panel. Now has the look and feel of regular Blender...
Benjy Cook [Fri, 22 Jul 2011 18:46:13 +0000 (18:46 +0000)]
UI makeover for mocap constraints panel. Now has the look and feel of regular Blender constraints

10 years agoTwo fixes in drop-node-on-noodle:
Ton Roosendaal [Fri, 22 Jul 2011 16:39:06 +0000 (16:39 +0000)]
Two fixes in drop-node-on-noodle:

- Intersection code was using undefined vector
  caused wrong lines to be picked
- Code now also copes with hidden sockets.
  If all fails, is just unhides a good socket.

10 years agoSmall fix in drop-node-on-noodle: intersect code only did 3 edges of
Ton Roosendaal [Fri, 22 Jul 2011 16:02:56 +0000 (16:02 +0000)]
Small fix in drop-node-on-noodle: intersect code only did 3 edges of

10 years agoLet's try default High Quality for object align, it's slow but it's simply the correc...
Daniel Salazar [Fri, 22 Jul 2011 15:54:54 +0000 (15:54 +0000)]
Let's try default High Quality for object align, it's slow but it's simply the correct way, users can disable while tweaking the align modes and then enable again for final result IF they are working on *dense* meshes

10 years agoNeed some fun once a while:
Ton Roosendaal [Fri, 22 Jul 2011 15:28:50 +0000 (15:28 +0000)]
Need some fun once a while:

On dragging a non-connected node on a noodle, it will insert it.
Functionality tweaks are possible, but it already feels non-intrusive.

- Insertion only when a single noodle is intersecting with node.
- Default connects first matching socket type.
- If no socket match, it connects the first.

10 years agoBugfix [#27990] Merge Bones freezes Blender
Joshua Leung [Fri, 22 Jul 2011 13:52:31 +0000 (13:52 +0000)]
Bugfix [#27990] Merge Bones freezes Blender

Recoded side-chain reparenting step to fix (as far as I've been able
to tell) infinite looping problems which were a bit intermittent here
using the test file. The fix here involves some tighter checks to
prevent corrupting the parenting of bones in the run of bones being
merged but also of any ancestors of those.

10 years agoBugfix [#27959] Error on Paste X-Fliped pose
Joshua Leung [Fri, 22 Jul 2011 11:53:20 +0000 (11:53 +0000)]
Bugfix [#27959] Error on Paste X-Fliped pose

Paste pose no longer just does a blind "replace all properties" on
bones that it pastes on. Instead:
* when properties exist on the target already - only change the
properties in common
* when properties don't already exist - copy all properties

10 years agoremove duplicate function for printing the current file:line of a python script in...
Campbell Barton [Fri, 22 Jul 2011 11:21:01 +0000 (11:21 +0000)]
remove duplicate function for printing the current file:line of a python script in the BGE.

10 years agoBugfix [#27984] CTRL+T doesn't work in Video Sequencer properly
Joshua Leung [Fri, 22 Jul 2011 11:20:14 +0000 (11:20 +0000)]
Bugfix [#27984] CTRL+T doesn't work in Video Sequencer properly

Time-scale drawing wasn't respecting the time unit setting.

While working on this, I tried to tweak the grid drawing to a more
common setting. It's hardcoded to show lines at every 25 px = once
every 25 frames, which is only really fine when FPS=25. Anyways, this
works fine enough for the sequencer for now in general usage.

10 years agoSplit up recalcData() function in transform_generics.c into smaller
Joshua Leung [Fri, 22 Jul 2011 07:25:52 +0000 (07:25 +0000)]
Split up recalcData() function in transform_generics.c into smaller
functions based on editor types

This could be split up further in future if there's such a need, but
this should already be sufficient. Most notably required since the NLA
recalc stuff was taking quite a few lines within that block

10 years agofix [#27910] baking ambient occlusion, do not consider closer object for blender...
Campbell Barton [Fri, 22 Jul 2011 05:33:06 +0000 (05:33 +0000)]
fix [#27910] baking ambient occlusion, do not consider closer object for blender 2.58a

10 years agopatch [#28045] Straighten tool from Simple Todos
Campbell Barton [Fri, 22 Jul 2011 01:21:20 +0000 (01:21 +0000)]
patch [#28045] Straighten tool from Simple Todos
from Kyle Mills (khonkhortisan)

10 years agomissed this file when adding option to disable frameserver
Campbell Barton [Fri, 22 Jul 2011 00:34:03 +0000 (00:34 +0000)]
missed this file when adding option to disable frameserver

10 years agofix [#28053] New material tooltip
Campbell Barton [Fri, 22 Jul 2011 00:31:24 +0000 (00:31 +0000)]
fix [#28053] New material tooltip

10 years agofix [#28052] PET: Shift-O cycling skips "random falloff"
Campbell Barton [Thu, 21 Jul 2011 23:36:17 +0000 (23:36 +0000)]
fix [#28052] PET: Shift-O cycling skips "random falloff"

10 years agocmake - option to disable the frame server
Campbell Barton [Thu, 21 Jul 2011 23:06:51 +0000 (23:06 +0000)]
cmake - option to disable the frame server

10 years agoAdding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D View)
Daniel Salazar [Thu, 21 Jul 2011 21:34:08 +0000 (21:34 +0000)]
Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D View)

10 years agoMerge with trunk up to r38584.
Joerg Mueller [Thu, 21 Jul 2011 21:11:58 +0000 (21:11 +0000)]
Merge with trunk up to r38584.

10 years ago(no commit message)
Sukhitha Prabhath Jayathilake [Thu, 21 Jul 2011 18:31:01 +0000 (18:31 +0000)]

10 years agoBugfix #28034
Ton Roosendaal [Thu, 21 Jul 2011 17:40:20 +0000 (17:40 +0000)]
Bugfix #28034

Blender render optimizes alpha=0 materials away, unless it has
a number of properties... but there wasn't a check for material
being ray-mirror, it then should be rendered always.

10 years agoCorrected View Selected operator for image editor so now it works
Sergey Sharybin [Thu, 21 Jul 2011 09:50:39 +0000 (09:50 +0000)]
Corrected View Selected operator for image editor so now it works
fine for images with different X and Y aspect ratio.

10 years agoFixed bug with multires baking to float buffers.
Sergey Sharybin [Thu, 21 Jul 2011 08:10:34 +0000 (08:10 +0000)]
Fixed bug with multires baking to float buffers.
Was missed a flag to set rect marked as changed.