8 years agoMerged changes in the trunk up to revision 47381.
Tamito Kajiyama [Sun, 3 Jun 2012 21:11:10 +0000 (21:11 +0000)]
Merged changes in the trunk up to revision 47381.

Conflicts resolved:

8 years agoCycles / OSL:
Thomas Dinges [Sun, 3 Jun 2012 18:04:52 +0000 (18:04 +0000)]
Cycles / OSL:
* Update the Oren Nayar shader to incorporate updates / fixes from r41968 and r44330.

8 years agofix [#31674] BMesh Corrupt Stack around BMVert array "verts" - ONLY ON DEBUG VERSION
Campbell Barton [Sun, 3 Jun 2012 17:16:20 +0000 (17:16 +0000)]
fix [#31674] BMesh Corrupt Stack around BMVert array "verts" - ONLY ON DEBUG VERSION

8 years agorename context menu 'Python Documentation' to 'Online Python Reference'
Campbell Barton [Sun, 3 Jun 2012 16:47:19 +0000 (16:47 +0000)]
rename context menu 'Python Documentation' to 'Online Python Reference'

8 years agominor optimizations to compositor, avoid indirections when operating array members...
Campbell Barton [Sun, 3 Jun 2012 16:23:47 +0000 (16:23 +0000)]
minor optimizations to compositor, avoid indirections when operating array members multiple times

8 years agoBugfix for [#31692] Blur Node (Flat) X size affects Y size, Y size does nothing
Thomas Dinges [Sun, 3 Jun 2012 15:44:11 +0000 (15:44 +0000)]
Bugfix for [#31692] Blur Node (Flat) X size affects Y size, Y size does nothing

* GaussianYBlurOperation accessed sizex instead of sizey.

8 years agoMinor UI message fix
Bastien Montagne [Sun, 3 Jun 2012 13:38:27 +0000 (13:38 +0000)]
Minor UI message fix

8 years agoFix bug [#31588]: iTaSC does not handle armature scaling correctly. iTaSC solver...
Benoit Bolsee [Sun, 3 Jun 2012 12:06:42 +0000 (12:06 +0000)]
Fix bug [#31588]: iTaSC does not handle armature scaling correctly. iTaSC solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation.

8 years agoFix Eigen3 unaligned array in iTaSC. The unaligned array cause crash when SSE2 is...
Benoit Bolsee [Sun, 3 Jun 2012 12:00:41 +0000 (12:00 +0000)]
Fix Eigen3 unaligned array in iTaSC. The unaligned array cause crash when SSE2 is enabled. The source of unaligned array were: matrix passing by value in std::make_pair() and offset of matrix member in structure.

8 years agocode cleanup: replace some non utf8 chars
Campbell Barton [Sun, 3 Jun 2012 11:16:13 +0000 (11:16 +0000)]
code cleanup: replace some non utf8 chars

8 years agouse fnmatch for reference globing rather then regex - regex overly complicates simple...
Campbell Barton [Sun, 3 Jun 2012 11:01:18 +0000 (11:01 +0000)]
use fnmatch for reference globing rather then regex - regex overly complicates simple cases and wasnt being taken advantage of.

8 years agoquiet warnings
Campbell Barton [Sun, 3 Jun 2012 10:33:28 +0000 (10:33 +0000)]
quiet warnings

8 years agoBugfix: Bone Groups now displayed with correct icon in Outliner
Joshua Leung [Sun, 3 Jun 2012 10:23:48 +0000 (10:23 +0000)]
Bugfix: Bone Groups now displayed with correct icon in Outliner

8 years agoCycles: different fix for object info random range issue.
Brecht Van Lommel [Sun, 3 Jun 2012 09:50:17 +0000 (09:50 +0000)]
Cycles: different fix for object info random range issue.

8 years agoPart-Bugfix, Part-Feature Completion: 'Armature' Option for Mask Modifier
Joshua Leung [Sun, 3 Jun 2012 07:49:54 +0000 (07:49 +0000)]
Part-Bugfix, Part-Feature Completion: 'Armature' Option for Mask Modifier
finally works

This commit finally hooks up the Mask Modifier's "Armature" option with the
relevant depsgraph updates on bone selection. Hence, this feature finally works
as it was originally intended - that is, bone selections can be used to control
which parts of the mesh that the mask modifier is applied to are displayed,
giving riggers more freedom to experiment with rigs that don't necessarily
feature overbearing/cluttering widgets.

Regarding the implementation ("has_viz_deps" flag):
This feature is just the "tip of the iceberg" of a number of related set of
rigging/visual animation tools I've had in mind for a while now (dating back to
the introduction of this modifier). Key considerations
- Not all rigs will use this, so we don't want an extra (depsgraph-flush +
search) recalc cost for those that don't use this.
- There are some planned features which will also use this

8 years agoMask Modifier - Bugfix and dead-code cleanup
Joshua Leung [Sun, 3 Jun 2012 01:05:20 +0000 (01:05 +0000)]
Mask Modifier - Bugfix and dead-code cleanup

'Armature' mode for the Mask Modifier was not working at all anymore even when
the selection <-> depsgraph recalc issue was patched to work (this latter fix is
coming in another commit). It appears that this probably happened during one or
more of the refactors which may have taken place around here over the years
since I first introduced it.

This commit does two things:
* Removed the unused/redundant "vgroupHash"
* Fixed the incorrect assumption used for determining if the vertex actually
belonged to a vgroup corresponding to a selected bone.

8 years agoCycles / OSL Textures:
Thomas Dinges [Sun, 3 Jun 2012 00:02:24 +0000 (00:02 +0000)]
Cycles / OSL Textures:
* Ported my checker texture to OSL. :)

8 years agoCycles / OSL Textures:
Thomas Dinges [Sat, 2 Jun 2012 22:57:26 +0000 (22:57 +0000)]
Cycles / OSL Textures:
* More fixes, replaced all remaining size variables with scale ones.
* Remove nonzero check in OSL textures, not needed anymore, was there to prevent division by zero for the size variable.

8 years agoCompile fix - "spf" was undefined
Joshua Leung [Sat, 2 Jun 2012 22:47:33 +0000 (22:47 +0000)]
Compile fix - "spf" was undefined

8 years agoCloth collisions: Revert 47335.
Daniel Genrich [Sat, 2 Jun 2012 22:01:04 +0000 (22:01 +0000)]
Cloth collisions: Revert 47335.

8 years agoCycles / OSL:
Thomas Dinges [Sat, 2 Jun 2012 21:34:25 +0000 (21:34 +0000)]
Cycles / OSL:
* More fixes for r41599, removed clouds and distorted noise textures and ported the Noise texture to OSL.
ToDo: Color output is still commented, needs a closer look.

* Some more fixes (comments, uninitialized variables)

8 years agoCycles / Object Info Node:
Thomas Dinges [Sat, 2 Jun 2012 21:04:16 +0000 (21:04 +0000)]
Cycles / Object Info Node:
* The random output had a range from -0.5 to 0.5, added an offset of 0.5 to bring it into the 0.0 / 1.0 range, which is in alignment with Shader Node Guidelines.
Patch by Agustin Benavidez, thanks!

8 years agoFixing most (if not all) remaining issues with nodes UI i18n.
Bastien Montagne [Sat, 2 Jun 2012 19:58:12 +0000 (19:58 +0000)]
Fixing most (if not all) remaining issues with nodes UI i18n.

Note that I had to script-tag all sokets' names, as they are currently completely unknown from bpy.types (and hence unreachable for our po generating scripts).

8 years agoCycles / OSL:
Thomas Dinges [Sat, 2 Jun 2012 19:25:12 +0000 (19:25 +0000)]
Cycles / OSL:
* Forgot to rename Gradient OSL file.

8 years agoCycles / OSL:
Thomas Dinges [Sat, 2 Jun 2012 19:14:14 +0000 (19:14 +0000)]
Cycles / OSL:
* More OSL fixes for r41599, removed marble and wood texture and ported Wave Texture to OSL.

8 years agoCycles / Wave Texture:
Thomas Dinges [Sat, 2 Jun 2012 17:44:28 +0000 (17:44 +0000)]
Cycles / Wave Texture:
* Found an issue in the shader code, it used the x coordinate twice.

8 years agoCycles / OSL Fixes:
Thomas Dinges [Sat, 2 Jun 2012 17:10:59 +0000 (17:10 +0000)]
Cycles / OSL Fixes:
* OSL textures were never updated after the refactor in november 2011.

* Remove stucci texture and renamed blend to gradient.

8 years agoexperenental manual linking from the UI. realize this is an issue which is not agreed...
Campbell Barton [Fri, 1 Jun 2012 20:38:40 +0000 (20:38 +0000)]
experenental manual linking from the UI. realize this is an issue which is not agreed on so probably this will be disabled for release.

the data is stored here so more dev can commit:


8 years agocode cleanup: rename bool --> do_tint, confused qtcreator
Campbell Barton [Fri, 1 Jun 2012 20:28:53 +0000 (20:28 +0000)]
code cleanup: rename bool --> do_tint, confused qtcreator

8 years agoCommenting out unused var, prevents my debug Blender to build... ;)
Bastien Montagne [Fri, 1 Jun 2012 17:47:05 +0000 (17:47 +0000)]
Commenting out unused var, prevents my debug Blender to build... ;)

8 years agoMake "Match Movie Length" into an operator (must be called inside a context having...
Bastien Montagne [Fri, 1 Jun 2012 17:28:09 +0000 (17:28 +0000)]
Make "Match Movie Length" into an operator (must be called inside a context having either a "texture" Tex, an "area" SpaceImage, or both "edit_image" Image and "edit_image_user" ImageUser).

Thanks to Campbell who pointed me to uiLayoutSetContextPointer() func!

8 years agoFollowup fix Bugfix [#31629]: Cloth simulation collisions used still too high repulsions.
Daniel Genrich [Fri, 1 Jun 2012 16:50:12 +0000 (16:50 +0000)]
Followup fix Bugfix [#31629]: Cloth simulation collisions used still too high repulsions.

8 years agoSmoke Bugfix: Velocity of moving objects was too high after scaling patch.
Daniel Genrich [Fri, 1 Jun 2012 15:49:39 +0000 (15:49 +0000)]
Smoke Bugfix: Velocity of moving objects was too high after scaling patch.

Spoted by MiikaH.

8 years agoFix #31673, File Output node forgets about socket names. Was checking for wrong file...
Lukas Toenne [Fri, 1 Jun 2012 15:16:58 +0000 (15:16 +0000)]
Fix #31673, File Output node forgets about socket names. Was checking for wrong file version for do_versions.

8 years agofix for crash when loading a file while rendering.
Campbell Barton [Fri, 1 Jun 2012 15:05:30 +0000 (15:05 +0000)]
fix for crash when loading a file while rendering.

8 years agoTweaks for Pasting Keyframes in DopeSheet/Graph Editors
Joshua Leung [Fri, 1 Jun 2012 15:00:28 +0000 (15:00 +0000)]
Tweaks for Pasting Keyframes in DopeSheet/Graph Editors

In response to [#31670], I've reviewed the way that the Paste Keyframes tool for
the DopeSheet and Graph Editors works. Previously, it required you to always
select the F-Curves to paste the keyframes into before allowing you to paste
keyframes. This was because it is quite difficult to infer which ID-block's set
of curves is intended if more than one ID-block has similar curves (e.g. a scene
with two materials, and both have their diffuse color animated). The underlying
assumption and intention of the feature here was that the copy+paste were only
being used by animators to copy animation between similar curves, to transfer
and offset animation across block boundaries.

However, it turns out that many people were by far more familiar with the
simpler copy/paste paradigm from everywhere else (i.e. instead of trying to use
duplicate to copy keyframes around within their respective F-Curves).
Furthermore, in most cases there is only going to be a single character being
animated at a time (vs multiple), which means that most of the time the matching
problem is much simpler.

Hence, the Paste now works as follows:
- If there are selected F-Curves, we limit the paste-matching to only consider
those in the selected F-Curves. This makes it possible to still explicitly
specify where to paste.
- In the more general case (no prior selections), pasting will try to match
anything relevant it finds.

- Check on whether the strictest matching level needs adjustments to limit the
number of false positives
- Testing and feedback of the new behaviour needed <--- ANIMATORS! PLEASE TEST

8 years agocode cleanup: warnings
Campbell Barton [Fri, 1 Jun 2012 14:59:06 +0000 (14:59 +0000)]
code cleanup: warnings

8 years agoTheme color for frame nodes. The alpha value from this theme color is also used when...
Lukas Toenne [Fri, 1 Jun 2012 14:42:21 +0000 (14:42 +0000)]
Theme color for frame nodes. The alpha value from this theme color is also used when drawing frames with a custom color (which is just RGB).

8 years agoUpdate startup.blend:
Sergey Sharybin [Fri, 1 Jun 2012 14:08:14 +0000 (14:08 +0000)]
Update startup.blend:

- Added mask sculpt brush
- Draw brush was removed from sculpt mode -- there's SculptDraw brush
- Made default strength for draw brush 1.0 which makes much more sense
  especially for weight painting

8 years agoThere's no MASK_OT_select_border in trunk yet
Sergey Sharybin [Fri, 1 Jun 2012 13:55:00 +0000 (13:55 +0000)]
There's no MASK_OT_select_border in trunk yet

8 years agoAction Group Colors for Bones (Part 2)
Joshua Leung [Fri, 1 Jun 2012 13:54:44 +0000 (13:54 +0000)]
Action Group Colors for Bones (Part 2)

Colors used by Bone Groups are now copied/assigned to Action Groups too when
they're created now. This completes the work started in r.46960 to restore this
functionality from 2.48.

Currently, there is no control over when/whether these colors are copied over
(although it is possible to disable the display of these colors for relevant
animation editors if desired). Originally I was going to make this a more
generic Keying Sets feature, though that turned out to be a bit too complex to

Other notes:
* Split out the code for copying colors to a common library function

8 years agoAdded NULL-pointer check to avoid crash in node editor. Fixes #31664
Konrad Kleine [Fri, 1 Jun 2012 13:42:18 +0000 (13:42 +0000)]
Added NULL-pointer check to avoid crash in node editor. Fixes #31664

8 years agoReroute nodes, by Jeroen Bakker (patch #28443).
Lukas Toenne [Fri, 1 Jun 2012 12:38:03 +0000 (12:38 +0000)]
Reroute nodes, by Jeroen Bakker (patch #28443).

By holding shift and "cutting" a node link a new reroute helper node can be inserted. This consists of a single socket that can be used to insert additional connection points into a link. This can be used to keep a connection point in the tree when  deleting a node, or to control the path of long connections for layout cleanup.

8 years agoOptimize Gaussian blurs
Monique Dewanchand [Fri, 1 Jun 2012 11:50:32 +0000 (11:50 +0000)]
Optimize Gaussian blurs

8 years agoStyle and typo fixes
Joshua Leung [Fri, 1 Jun 2012 11:46:25 +0000 (11:46 +0000)]
Style and typo fixes

8 years agofix crash in clip graph view (possibly own fault)
Campbell Barton [Fri, 1 Jun 2012 11:03:44 +0000 (11:03 +0000)]
fix crash in clip graph view (possibly own fault)

8 years agoFixed crash
Jeroen Bakker [Fri, 1 Jun 2012 10:37:38 +0000 (10:37 +0000)]
Fixed crash
Previous patch allocated temporarily buffers.

8 years agoReplaced tile based memory manager with a single aligned buffer
Monique Dewanchand [Fri, 1 Jun 2012 10:20:24 +0000 (10:20 +0000)]
Replaced tile based memory manager with a single aligned buffer
 - should increase speed with large node setups
 - enables caching of buffers in the node editor (in the future)
 - OpenCL part still needs some work

8 years agoRemoved unused files in compositor
Jeroen Bakker [Fri, 1 Jun 2012 08:01:04 +0000 (08:01 +0000)]
Removed unused files in compositor

8 years agoFix for [#27472] "preserve volume for armature modifier does not work" based on code...
Mitchell Stokes [Fri, 1 Jun 2012 02:17:35 +0000 (02:17 +0000)]
Fix for [#27472] "preserve volume for armature modifier does not work" based on code provided by Sergey Kurdakov. Now more deformation flags are being passed to armature_deform_verts(). Note: this fix is only for the Blender vertex deformer, not the BGE deformer.

8 years agoAdd const prefix to match definition in lasso.c
Peter Larabell [Thu, 31 May 2012 21:25:52 +0000 (21:25 +0000)]
Add const prefix to match definition in lasso.c

8 years agoFix for [#31662] Compositing: No Alpha if image/color connected to second input of...
Monique Dewanchand [Thu, 31 May 2012 20:26:42 +0000 (20:26 +0000)]
Fix for [#31662] Compositing: No Alpha if image/color connected to second input of math node

8 years agoCycles:
Thomas Dinges [Thu, 31 May 2012 20:26:36 +0000 (20:26 +0000)]
* Added missing GPL licence block to kernel_textures.h

8 years agoFix #31634: crash calling bpy.ops.transform.edge_slide() outside 3d view.
Brecht Van Lommel [Thu, 31 May 2012 19:06:52 +0000 (19:06 +0000)]
Fix #31634: crash calling bpy.ops.transform.edge_slide() outside 3d view.
Solution based on patch #31635 by Philipp Oeser.

8 years agostyle cleanup
Campbell Barton [Thu, 31 May 2012 18:40:06 +0000 (18:40 +0000)]
style cleanup

8 years agoThis fixes a precision issue in multi-paint so that near zero values do not cause...
Jason Hays [Thu, 31 May 2012 17:22:52 +0000 (17:22 +0000)]
This fixes a precision issue in multi-paint so that near zero values do not cause flickering as you paint.

It also changes multi-paint's "zero weight color" to black again--it was unintentionally changed to red some time late last year when an aspect of the colors were changed.

8 years agoFix #31658: missing properties in key configuration export, hidden properties
Brecht Van Lommel [Thu, 31 May 2012 16:04:07 +0000 (16:04 +0000)]
Fix #31658: missing properties in key configuration export, hidden properties
should be exported as well, not sure why this was disabled, it's supposed to
only affect UI hiding.

8 years agoFix #31657: adding mesh objects did not take units into account for the grid
Brecht Van Lommel [Thu, 31 May 2012 16:04:03 +0000 (16:04 +0000)]
Fix #31657: adding mesh objects did not take units into account for the grid
scale that sets the default size.

8 years agoFix for [#31602] Node Glare: Ghosts effect
Jeroen Bakker [Thu, 31 May 2012 13:05:00 +0000 (13:05 +0000)]
Fix for [#31602] Node Glare: Ghosts effect

8 years agomath lib changes from tomato
Campbell Barton [Thu, 31 May 2012 11:57:09 +0000 (11:57 +0000)]
math lib changes from tomato

8 years agoFix for [#31542] Tiles Compositor: Image sequences broken
Jeroen Bakker [Thu, 31 May 2012 11:55:05 +0000 (11:55 +0000)]
Fix for [#31542] Tiles Compositor: Image sequences broken

8 years ago * Added new dilate/erode function
Jeroen Bakker [Thu, 31 May 2012 10:38:11 +0000 (10:38 +0000)]
 * Added new dilate/erode function

8 years agoFix for
Monique Dewanchand [Wed, 30 May 2012 21:09:50 +0000 (21:09 +0000)]
Fix for
[#31562] New compositor crashes due to incorrect opencl initialization

8 years agoreplaced last instance of BF_GHOST_DEBUG
Campbell Barton [Wed, 30 May 2012 17:14:55 +0000 (17:14 +0000)]
replaced last instance of BF_GHOST_DEBUG

8 years agoFix #31645, mix node results in crash upon render. This happens when unused mix nodes...
Lukas Toenne [Wed, 30 May 2012 15:47:12 +0000 (15:47 +0000)]
Fix #31645, mix node results in crash upon render. This happens when unused mix nodes are removed from the cycles graph. In case the inputs are both unconnected it still tried to reconnect them.

8 years agoViewer linking operator has to flag the node tree for update, to ensure the dependenc...
Lukas Toenne [Wed, 30 May 2012 14:42:40 +0000 (14:42 +0000)]
Viewer linking operator has to flag the node tree for update, to ensure the dependency sorting is correct (avoid red links).

8 years ago * fixed memory leak in compositor operation.
Jeroen Bakker [Wed, 30 May 2012 13:07:55 +0000 (13:07 +0000)]
 * fixed memory leak in compositor operation.
   - leaked when render result could not be received.

8 years agoProvide ray hit/nearest information on which side of the quad the ray hit.
Daniel Genrich [Wed, 30 May 2012 12:53:13 +0000 (12:53 +0000)]
Provide ray hit/nearest information on which side of the quad the ray hit.

Patch by MiikaH.

8 years agoworkaround for crash when rig library links dont load. - will leak memory but better...
Campbell Barton [Wed, 30 May 2012 09:27:16 +0000 (09:27 +0000)]
workaround for crash when rig library links dont load. - will leak memory but better then crash.

8 years agofix incorrect delete usage in the compositor.
Campbell Barton [Wed, 30 May 2012 09:15:02 +0000 (09:15 +0000)]
fix incorrect delete usage in the compositor.

8 years agosplit up proportional editing keymap functions (adding this in tomato branch was...
Campbell Barton [Wed, 30 May 2012 08:02:49 +0000 (08:02 +0000)]
split up proportional editing keymap functions (adding this in tomato branch was messy)

8 years agominor transform change to stay in sync with mask branch
Campbell Barton [Wed, 30 May 2012 07:38:33 +0000 (07:38 +0000)]
minor transform change to stay in sync with mask branch

8 years agoclear active object when hiding unselected objects too.
Campbell Barton [Wed, 30 May 2012 06:37:40 +0000 (06:37 +0000)]
clear active object when hiding unselected objects too.

8 years agoRemove useless file
Nathan Letwory [Wed, 30 May 2012 04:17:21 +0000 (04:17 +0000)]
Remove useless file

8 years agoBGE #30734: add support for physics linear and angular thresholds and deactivation...
Benoit Bolsee [Tue, 29 May 2012 20:30:33 +0000 (20:30 +0000)]
BGE #30734: add support for physics linear and angular thresholds and deactivation time from python and GUI.
The linear and angular thresholds set the speed limit (in m/s) and rotation limit (in rad/s)
under which a rigid body will go to sleep (stop moving) if it stays below the limits for a
time equal or longer than the deactivation time (sleeping is disabled is deactivation time is
set to 0).
These settings help reducing the processing spent on Physics during the game.

Previously they were only accessible from python but not working because of a bug.
Now the python functions are working and the settings are available in the Physics panel
of the World settings when using the Blender Game render engine.

Python API:
  import PhysicsConstraints

8 years agoWin32: Compilation fix for quicktime import
Benoit Bolsee [Tue, 29 May 2012 20:06:31 +0000 (20:06 +0000)]
Win32: Compilation fix for quicktime import

8 years agoBugfix [#31629] Cloth simulation results are much different from older ones
Daniel Genrich [Tue, 29 May 2012 19:12:49 +0000 (19:12 +0000)]
Bugfix [#31629] Cloth simulation results are much different from older ones

This is only a partial bugfix, reducing the repulse to 1/3.

Cloth collision will still behave different because it is now catching more collisions.

8 years agoOutliner Drag & Drop fixes
Dan Eicher [Tue, 29 May 2012 18:12:13 +0000 (18:12 +0000)]
Outliner Drag & Drop fixes

 * use scene of child instead of active scene
 * poll to check if parent and child are in same scene

 * get scene from child instead of only working on active scene
 * poll to check if no parent

OUTLINER_OT_scene_drop && OBJECT_OT_make_links_scene
 * memory leak on error
 * would only link some objects on error

8 years agoFix #31633: select pattern operator did not mention [abc] wildcard, also
Brecht Van Lommel [Tue, 29 May 2012 17:01:24 +0000 (17:01 +0000)]
Fix #31633: select pattern operator did not mention [abc] wildcard, also
documented the operator more detailed in wiki now.

8 years agoreenable sm13 for win32 cmake
Antony Riakiotakis [Tue, 29 May 2012 16:18:10 +0000 (16:18 +0000)]
reenable sm13 for win32 cmake

8 years agoFix #31591: info header reports missing with custom key configuration due to
Brecht Van Lommel [Tue, 29 May 2012 15:04:11 +0000 (15:04 +0000)]
Fix #31591: info header reports missing with custom key configuration due to
wrong keymap timer writing, some timer types were missing.

8 years agoCompositor filter node
Jeroen Bakker [Tue, 29 May 2012 14:38:28 +0000 (14:38 +0000)]
Compositor filter node
 * edges (x=0, x=width-1, y = 0 y=height-1) were not taken into acount
used CLAMP function to limit the filter operation to existing pixels

8 years ago * Compositor Alpha channel was not effected by the ConvolutionFilters
Jeroen Bakker [Tue, 29 May 2012 14:25:28 +0000 (14:25 +0000)]
 * Compositor Alpha channel was not effected by the ConvolutionFilters
(Filter:Sharpen, Filter:Soften, etc)

8 years ago * Compositor fix for OpenCL [OpenCL platform installed, but no
Jeroen Bakker [Tue, 29 May 2012 14:13:08 +0000 (14:13 +0000)]
 * Compositor fix for OpenCL [OpenCL platform installed, but no
available devices]
   - could happen when having laptops with a hard switch between video
cards (intel/NVidia switch)
   - or when an opencl platform was installed on a machine without any
OpenCL compatible GPU

8 years agoRevert makesrna part of r47158 because it broke building blenderplayer
Dan Eicher [Tue, 29 May 2012 13:59:31 +0000 (13:59 +0000)]
Revert makesrna part of r47158 because it broke building blenderplayer

Apparently not supposed to call ED_* functions from there

Also added a missing "\n" that's been annoying me for a long while

8 years agoCycles / CUDA:
Thomas Dinges [Tue, 29 May 2012 12:28:34 +0000 (12:28 +0000)]
Cycles / CUDA:
* Windows department switches to CUDA Toolkit 4.2 :)
* Windows Buildbot uses that too now (thanks jesterKing)
* Re-enable sm_13 for x86, compiled again with current SVN and the new toolkit.

* All official builds for windows now come with sm_13, sm_20, sm_21 and sm_30 for the Kepler cards.

8 years agoScons:
Thomas Dinges [Tue, 29 May 2012 12:13:45 +0000 (12:13 +0000)]
* Remove "plugininstall" from argument list, caused errors.

8 years agoFix #31631: keyframe insert on uv layer element not working.
Brecht Van Lommel [Tue, 29 May 2012 11:19:46 +0000 (11:19 +0000)]
Fix #31631: keyframe insert on uv layer element not working.

8 years agoFix #31632: error inserting keyframing on vertex group element weight.
Brecht Van Lommel [Tue, 29 May 2012 11:00:12 +0000 (11:00 +0000)]
Fix #31632: error inserting keyframing on vertex group element weight.

8 years agomore plugin removal
Campbell Barton [Tue, 29 May 2012 10:41:00 +0000 (10:41 +0000)]
more plugin removal

8 years agoFix #31556: cycles object info random value was not properly randomized for
Brecht Van Lommel [Tue, 29 May 2012 10:34:16 +0000 (10:34 +0000)]
Fix #31556: cycles object info random value was not properly randomized for

8 years agoFix #31596: wrong soft limits for light falloff node.
Brecht Van Lommel [Tue, 29 May 2012 10:34:10 +0000 (10:34 +0000)]
Fix #31596: wrong soft limits for light falloff node.

8 years agofinish cleanup for plugins
Campbell Barton [Tue, 29 May 2012 10:31:42 +0000 (10:31 +0000)]
finish cleanup for plugins

8 years agoMassive Code cleanup:
Thomas Dinges [Tue, 29 May 2012 10:21:07 +0000 (10:21 +0000)]
Massive Code cleanup:
* Remove all code for Texture and Sequencer plugin system, this never worked in 2.5x / 2.6x and is therefore not needed anymore.

* DNA structures are kept, all read/writefile code is gone.

8 years agoFix compilation error of Cycles after recent py node removal
Sergey Sharybin [Tue, 29 May 2012 09:51:16 +0000 (09:51 +0000)]
Fix compilation error of Cycles after recent py node removal

8 years agoremove some more pynode references in the code
Campbell Barton [Tue, 29 May 2012 09:42:11 +0000 (09:42 +0000)]
remove some more pynode references in the code

8 years agoremove pynodes, were not working in 2.5, not ported to py3.x
Campbell Barton [Tue, 29 May 2012 09:37:23 +0000 (09:37 +0000)]
remove pynodes, were not working in 2.5, not ported to py3.x

8 years agoOUTLINER_OT_scene_drop -- "Drag object to scene in Outliner" operator
Dan Eicher [Tue, 29 May 2012 08:20:11 +0000 (08:20 +0000)]
OUTLINER_OT_scene_drop -- "Drag object to scene in Outliner" operator

Refactored the two (well, three now) other places where an object is linked to a scene into ED_object_scene_link()

8 years agoTypo in property Description
Daniel Salazar [Tue, 29 May 2012 05:46:54 +0000 (05:46 +0000)]
Typo in property Description

8 years agofix for sequencer selection and naming in the outliner, was broken since 2.5x
Campbell Barton [Tue, 29 May 2012 05:45:06 +0000 (05:45 +0000)]
fix for sequencer selection and naming in the outliner, was broken since 2.5x