Peter Schlaile [Sun, 25 Jun 2006 19:15:50 +0000 (19:15 +0000)]
== FFMPEG ==
Added Cygwin / mingw default location also
Peter Schlaile [Sun, 25 Jun 2006 19:02:38 +0000 (19:02 +0000)]
==FFMPEG==
forgot to commit nan_definition changes
Peter Schlaile [Sun, 25 Jun 2006 18:25:36 +0000 (18:25 +0000)]
== FFMPEG ==
Added extern/ffmpeg.
Gets only build on WITH_FFMPEG=true and NAN_FFMPEG = LCGDIR/ffmpeg.
Ton Roosendaal [Sun, 25 Jun 2006 17:37:31 +0000 (17:37 +0000)]
Bugfix, Campbell irc report; the 'error no camera' didn't halt actual
rendering completely. Making ESC (push window) work confusing or even
save images in Anim (and crash).
Ton Roosendaal [Sun, 25 Jun 2006 17:31:13 +0000 (17:31 +0000)]
Bug 4474
When using the Object buttons (F7) menu to parent an object, a check was
missing if object might have been library data.
Ton Roosendaal [Sun, 25 Jun 2006 16:54:06 +0000 (16:54 +0000)]
Displacement didn't react correct for stencilling. Our confusing system
has both geometry-normal displace as texture-normal displace. The first
didn't get stencilled.
Ton Roosendaal [Sun, 25 Jun 2006 15:46:03 +0000 (15:46 +0000)]
Patch from Ed Halley to ensure transmissivity values get the right
defaults.
Ton Roosendaal [Sun, 25 Jun 2006 15:32:42 +0000 (15:32 +0000)]
Fix #4472
Material option "Only shadow" didn't work 100% anymore since shadowbuffer
returns 0.0 (shadow) on backfacing normals.
Added extra test in code to solve this.
Campbell Barton [Sun, 25 Jun 2006 13:58:42 +0000 (13:58 +0000)]
Many buttons assumed G.vd existed. found all? buttons that cheashed Blender and made them test for G.vd
Ton Roosendaal [Sun, 25 Jun 2006 12:44:45 +0000 (12:44 +0000)]
Bugfix #4467
- Button "relative key" was still there in Mesh Panel (is in Shape now)
- Button "Slurph" also moved to Shape panel, and gave it a tooltip.
(Slurph with value 10 will make the first vertex of a Mesh go 10 frames
earlier than the last vertex. Nice effect for making flexible stuff)
Ton Roosendaal [Sun, 25 Jun 2006 12:30:33 +0000 (12:30 +0000)]
Bugfix #4466 (half)
Object 'active shape' was only 1 byte in object. OK. Let's sacrifice another
byte for that then!
Ton Roosendaal [Sun, 25 Jun 2006 12:16:05 +0000 (12:16 +0000)]
Bugfix #4463
Render Pipeline: the error "No camera" wrongly popped up when rendering a
scene that has only compositing inside (can skip 3d rendering).
Ton Roosendaal [Sun, 25 Jun 2006 12:00:34 +0000 (12:00 +0000)]
Bugfix #4460
Compositor:
The option to re-render a single node, didn't free memory if nodes were in
use showing exactly same RenderLayer.
Ton Roosendaal [Sun, 25 Jun 2006 10:52:13 +0000 (10:52 +0000)]
Bugfix #4454
Lens flare: error in counting visibility per halo-flare in the to-be
cropped area of tiles. Halos now don't render in the 2 pixels exta outline
per tile, which is only used by faces anyway.
Ton Roosendaal [Sun, 25 Jun 2006 10:11:53 +0000 (10:11 +0000)]
Found one more case for drawing GL_FLOAT in preview render system.
Removed that for ATI issues too...
Ton Roosendaal [Sun, 25 Jun 2006 10:08:26 +0000 (10:08 +0000)]
Bugfix #4449
The "Edge settings" menu in Scene buttons still was displaying old Unified
render options.
Ton Roosendaal [Sun, 25 Jun 2006 10:02:18 +0000 (10:02 +0000)]
Dunno how... maybe during Orange merging, but these files should have been
removed from CVS too!
Ton Roosendaal [Sun, 25 Jun 2006 09:47:38 +0000 (09:47 +0000)]
Bugfix #4444
Material buttons: the Node Panel should draw the active node UI, but it
didn't use the correct width value to draw buttons, causing for example
the "Normal" widget to draw out of bounds.
Brecht Van Lommel [Sun, 25 Jun 2006 09:40:01 +0000 (09:40 +0000)]
Fix for bug #4461:
- In weight paint mode, with the vertex paint flag also set, vertex
paint would get the mouse events instead of weight paint.
Ton Roosendaal [Sun, 25 Jun 2006 09:18:55 +0000 (09:18 +0000)]
Bugfix #4443
Mblur render without OSA set, still did render OSA.
Ton Roosendaal [Sun, 25 Jun 2006 08:20:45 +0000 (08:20 +0000)]
Fix #4441
Ancient issue; when you make a path cyclic, inserting new points resulted
in wrong interpolation. Reason: the knots array was then created with the
wrong tag 'endpoint U'.
Matt Ebb [Sun, 25 Jun 2006 06:00:22 +0000 (06:00 +0000)]
* Fix for my commit a while ago to correct the grid floor highting for darker
backgrounds, some of the logic was bakwards.
Campbell Barton [Sun, 25 Jun 2006 02:26:01 +0000 (02:26 +0000)]
Made Shift key slow down the flying by a to a 10th to work more like blender. alt is now mouselook
Simplified traveling on x/y/z axis and use WASDRF with RF for up and down.
Added cancel to the header tip
Made Esc/RMB go back to the initial view for normal perspective views (previously only worked for Camera view)
Brecht Van Lommel [Sat, 24 Jun 2006 21:45:50 +0000 (21:45 +0000)]
Potential fix for bug #4459:
- UV editor hotkeys not working. Likely due to paint mode still being
enabled without an image visible.
Peter Schlaile [Sat, 24 Jun 2006 20:54:26 +0000 (20:54 +0000)]
== Render ==
Bugfix:
- Frameserver rendering always got only the first frame, because
re->cfra wasn't initialized.
Peter Schlaile [Sat, 24 Jun 2006 20:48:57 +0000 (20:48 +0000)]
== Sequencer ==
Bugfixes:
- Previous seqaudio-patch broke mixdown functionality (no need to init SDL
on mixdown case... || -> && )
- hddaudio-crash at end of track finally fixed.
Chris Burt [Sat, 24 Jun 2006 18:37:21 +0000 (18:37 +0000)]
I couldn't let this die. This commit adds yet another new line to the end
of BIF_editgroup.h. That should be *more* than enough ;) I couldn't let it
go with no commit message.
Chris Burt [Sat, 24 Jun 2006 18:28:50 +0000 (18:28 +0000)]
i
t
Campbell Barton [Sat, 24 Jun 2006 18:00:10 +0000 (18:00 +0000)]
This better be the last fix!
Non camera objects work, you can now fly a cube to place it!
Campbell Barton [Sat, 24 Jun 2006 16:12:07 +0000 (16:12 +0000)]
reversed the order of suptraction for making the manipulator plane for adtive editmode objects, givea better results now for rotating about a verts normal.
Brecht Van Lommel [Sat, 24 Jun 2006 15:14:13 +0000 (15:14 +0000)]
Fix for bug #4448:
- Degenerate triangle issue for LSCM with reported .blend.
Campbell Barton [Sat, 24 Jun 2006 14:57:42 +0000 (14:57 +0000)]
Added strafe (side stepping) with WASD keys - for all those quake junkies!
Brecht Van Lommel [Sat, 24 Jun 2006 14:16:36 +0000 (14:16 +0000)]
Fixes for bugs #4450, #4451 and #4452.
- Unwrapper setting got reset unnecessarily in do_versions.
- UV pixel snapping did floor rounding, nearest pixel is nicer.
- Draw Faces button didn't trigger UV editor redraw.
Andrea Weikert [Sat, 24 Jun 2006 12:35:34 +0000 (12:35 +0000)]
=== bugfix ===
[ #4434 ] 3d view transform propereties float "Dim" fields lock
float comparison was inaccurate, resulted in code thinking DimX was changed always
with change not noticeable.
Replaced it with comparison against small epsilon.
Ton Roosendaal [Sat, 24 Jun 2006 11:30:19 +0000 (11:30 +0000)]
Changed error message for "Screw" tool in Edit Mesh into:
"You have to select a string of connected vertices too"
(Was: "You have to select a Curve").
Ton Roosendaal [Sat, 24 Jun 2006 10:55:11 +0000 (10:55 +0000)]
Bugfix #4436
RenderWindow redraws (after rendering) was still using GL_FLOAT. Replaced
it with the faster glaDrawPixelsSafe_to32() call. Stupid ATIs! :)
Ton Roosendaal [Sat, 24 Jun 2006 10:25:30 +0000 (10:25 +0000)]
Changed order of RenderLayer options to reflect the order of processing:
Sky - Solid - Halo - Ztransp - Edge
And added better info in the tooltips for it. It's important to know that
Halos will always be covered by Ztransp, if rendered in 1 RenderLayer.
Joilnen Leite [Sat, 24 Jun 2006 07:43:13 +0000 (07:43 +0000)]
fix for report 4440 in the bug tracker
.
Campbell Barton [Fri, 23 Jun 2006 23:58:50 +0000 (23:58 +0000)]
Draw.c fixed error in exception I added with string max length.
Window.py added note about the view offset being flipped.
editview.c Fly mode timed redraws so motion is the same speed erespective of scene complexity.
Ton Roosendaal [Fri, 23 Jun 2006 20:40:22 +0000 (20:40 +0000)]
Small code cleanup for checking correct identifiers for Images called
"Render Result". (Image name vs Image ID name).
Also solves: when you saved Render Result image (with pulldown), Blender
was reading that image from disk on a re-render.
Ton Roosendaal [Fri, 23 Jun 2006 20:11:02 +0000 (20:11 +0000)]
bugfix #4431
Sequence render: when a Scene strip renders from within the UI (because
the sequencer preview option demands so), the render-result for this
rendering was not stored or accessible for redraws in render window.
Ton Roosendaal [Fri, 23 Jun 2006 19:43:48 +0000 (19:43 +0000)]
Bugfix 4424
When using the button in a RenderLayer node to render a single node, the
new 'render to fullscreen' crashed in end. Reason; the node editor was
still handling events after a render, as if the node editor was still open.
Simon Clitherow [Fri, 23 Jun 2006 18:52:31 +0000 (18:52 +0000)]
=Scons=
Some additional external files were needed for correct running on
Windows - libtiff.dll, python24.zip, /release/windows/extra/*.*
Ton Roosendaal [Fri, 23 Jun 2006 17:56:15 +0000 (17:56 +0000)]
Bugfix #4430
Particle "Disp" percentage didn't work for particle-dulplicators. Now it
does!
Kent Mein [Fri, 23 Jun 2006 17:45:50 +0000 (17:45 +0000)]
Newer versions of openal require linking against lib alut.
I added a $(wildcard libalut) to the linked libraries.
So if it exists its linked in. (Was causing issues on my laptop)
Kent
Andrea Weikert [Fri, 23 Jun 2006 17:43:02 +0000 (17:43 +0000)]
==== bugfix ====
fix for [ #4422 ] 2.42 RC1 Win32 build: IPO curve resize+flip = crash
bad size for a string could overwrite memory
Ton Roosendaal [Fri, 23 Jun 2006 16:48:28 +0000 (16:48 +0000)]
Bug 4429
When using multiple RenderLayers, each with own 'edge render', the buffer
holding edge pixels wasn't cleared from scratch, so the edges of previous
layers were showing too.
Kent Mein [Fri, 23 Jun 2006 16:35:44 +0000 (16:35 +0000)]
When I made solid and qhull not build when not needed I switched their
order around. solid depends on qhull headers so this fixes it.
(you would only notice if you did not have the qhull headers in blender/../lib)
Kent
Joseph Gilbert [Fri, 23 Jun 2006 15:25:57 +0000 (15:25 +0000)]
*msvc project update
- commiting fixes for vc8
- updating projects for added files
Kent Mein [Fri, 23 Jun 2006 15:08:13 +0000 (15:08 +0000)]
Patch(s) provied by Fabien Devaux
This fixes bug# 4421
http://projects.blender.org/tracker/index.php?func=detail&aid=4421&group_id=9&atid=125
Initalizes audio in scrub mode properly.
also avoids playing back some samples twice.
Kent
Erwin Coumans [Fri, 23 Jun 2006 14:10:12 +0000 (14:10 +0000)]
bug: normalized raycast
Ton Roosendaal [Fri, 23 Jun 2006 12:15:22 +0000 (12:15 +0000)]
Bugfix #4420 + #3975
Found reasonable OK solution for a cyclic dependency that was bothering
a lot of (character) animators. They would like to drive bones with
Objects, but that lagged when you parent these Objects to the
armature, since that's a circular dependency.
Since Driver relations are only looking at local object properties (i.e.
it's local position/rotation) there's a simple way to solve it. In case
such Objects have an Ipo, it reads driver values directly from the
Object Ipo (on correct time) instead of Object values.
Campbell Barton [Fri, 23 Jun 2006 11:31:04 +0000 (11:31 +0000)]
Made outliner default over oops - looks like it was intended to be but it didnt work,
need to change the .B.blend file so the default isnt OOPS.
Campbell Barton [Fri, 23 Jun 2006 09:14:13 +0000 (09:14 +0000)]
face select mode would allow you to enter it even if the object was not on a visible layer.
Changed this to be the same as editmode.
Ton Roosendaal [Fri, 23 Jun 2006 09:13:05 +0000 (09:13 +0000)]
Bugfix #4418
Too strict code prevented saving OpenGL rendered images with F3.
Erwin Coumans [Fri, 23 Jun 2006 00:34:59 +0000 (00:34 +0000)]
bugfix: tau/damping not linked up, this allows for solving some physics setup problems
Ton Roosendaal [Thu, 22 Jun 2006 16:56:55 +0000 (16:56 +0000)]
The "Render Result" image should get tagged "ok" after being set. Some of
the other functions in blender check for it.
Important note; this builtin generated image, also "Viewer Node", should
not be used as input for composite, or for Image texture. I should make
this excluded from browsing probably...
Ton Roosendaal [Thu, 22 Jun 2006 15:25:30 +0000 (15:25 +0000)]
Plumiferos report: Using multiple levels linked scenes (as 'set') didn't
make sure animation updates were executed in the deeper levels. It only
still did the first set.
Ton Roosendaal [Thu, 22 Jun 2006 14:00:05 +0000 (14:00 +0000)]
Bugfix #3773
Option SHIFT+CTRL+5, "select all non-tria/quad" didnt work at all.
Ton Roosendaal [Thu, 22 Jun 2006 13:04:11 +0000 (13:04 +0000)]
fix #4327
The Mesh Bevel tool doesn't look at selection (works on all) but it called
a recalc-normals that assumed selection. Added a select-all prior to bevel.
(bevel doesnt even respect hidden!)
Ton Roosendaal [Thu, 22 Jun 2006 12:25:28 +0000 (12:25 +0000)]
Button alignment error in Particle panel (set 'static').
Appeared to be a missing check in the alignment code even. :)
Ton Roosendaal [Thu, 22 Jun 2006 10:34:01 +0000 (10:34 +0000)]
Bugfix #4411
New option "Loop to region" selection crashed when no valid loop was
selected. Just a NULL pointer check.
Also: unified function declaration syntax, so it matches with rest of code.
Ton Roosendaal [Thu, 22 Jun 2006 10:10:12 +0000 (10:10 +0000)]
Fix #4403
Render: the Lamp-halo (spots) didn't respect the local view-layer
options in the RenderLayers.
Ton Roosendaal [Thu, 22 Jun 2006 09:35:09 +0000 (09:35 +0000)]
Bugfix #4397
3D Window preview render accidentally called Yafray. That's a not working
feature yet. Could work for external renders though, but that's for
another time i think. :)
Ton Roosendaal [Thu, 22 Jun 2006 09:27:33 +0000 (09:27 +0000)]
Fix #4406
The Stucci texture now returns an 'intensity' value too, this wasn't too
interesting though... not reflecting all options for the texture itself.
Now it shows better in preview renders.
Matt Ebb [Thu, 22 Jun 2006 07:06:42 +0000 (07:06 +0000)]
* Two sequence editor fixes, found by Peter
- strip handle selection now properly uses the new clamped handle size, instead
of the old triangles
- fixed an issue where a strip resized inwards would disappear when the original
start < window edge < resized start, and vice versa
Alfredo de Greef [Thu, 22 Jun 2006 03:12:48 +0000 (03:12 +0000)]
bug #4380, border rendering was not correct.
solution could have been much simpler, but since that would have required
altering blender code (only a single line though)...
also fixed a minor bug reported in the yafray forums, when spotlights had the
shadowbuf flag set and then switching to yafray, yafray still rendered
shadows which to user was unexpected since there was no shadow flag enabled
in the yafray lamp panel, so now ignores the blender flag.
Erwin Coumans [Thu, 22 Jun 2006 02:20:36 +0000 (02:20 +0000)]
bugfix:: added objects didn't have proper physics id (they used the physics id from the 'hidden layer' original.
Erwin Coumans [Thu, 22 Jun 2006 02:09:48 +0000 (02:09 +0000)]
fixed restore/suspendDynamics bug
Erwin Coumans [Thu, 22 Jun 2006 01:10:50 +0000 (01:10 +0000)]
workaround for a irregularity/bug in physics system (happens very seldom, just 1 report so far, linear velocity/AABB becomes NaN)
Erwin Coumans [Wed, 21 Jun 2006 20:35:06 +0000 (20:35 +0000)]
clarified text to catch some rare collision issue
Ton Roosendaal [Wed, 21 Jun 2006 19:16:09 +0000 (19:16 +0000)]
Plumiferos bug: autohandles in Ipos could get screwed up in extreme cases,
but they got this case! :)
Bug was that for autohandle, the previous position of handle was used for
calculating the position too, which I really don't remember why... (that
is code from 10 years ago). Problem with that approach is that extreme
changes in handles don't go correct immediately, but need to itterate a
while. Or even worse, can give NaN values, resulting in this:
http://www.blender.org/bf/ipobug.jpg
Now the handle points are fully recalculated, as it should.
Campbell Barton [Wed, 21 Jun 2006 16:44:53 +0000 (16:44 +0000)]
Fixed error in fly mode mouse scaling,
Commented almost all variables in fly() to say what they do
Added BIF_view3d_previewrender_signal so preview is redone after flying- its not working at the moment but it shiould :/
Made the 3d view use the cameras near/far clipping while flying.
Campbell Barton [Wed, 21 Jun 2006 15:36:05 +0000 (15:36 +0000)]
small change, the edge collapse limit was only 0.001, whats way too big and I found it removed more points then just the ones that collapsed.
changed to 0.000001 - the verts are collapsed to the same location so it they shuld not to offset from eachother anyway.
Kent Mein [Wed, 21 Jun 2006 15:27:49 +0000 (15:27 +0000)]
small fix to make it so solid and qhull are not build if not needed.
Got the go ahead on #blendercoders, Erwin if you need my address to
hunt me down I'll email it to you. ;)
Kent
Ton Roosendaal [Wed, 21 Jun 2006 15:16:47 +0000 (15:16 +0000)]
Bugfix #2716 (old one)
While ALT+A playback, a redraw event was added to queues, which was not
read until playback stops. Gave crashers when you leave Blender playing
for like a day. :)
Brecht Van Lommel [Wed, 21 Jun 2006 15:14:44 +0000 (15:14 +0000)]
Fix for bug #4393: initial vertex colors were not created from shaded
mode colors anymore, which also affected python scripts that depend on
this feature. Restored that now.
Ton Roosendaal [Wed, 21 Jun 2006 14:20:43 +0000 (14:20 +0000)]
And another syntax error for Python Noise api, this time a crasher even.
(Thanks Tim!)
Ton Roosendaal [Wed, 21 Jun 2006 14:10:59 +0000 (14:10 +0000)]
Bugfix #4396
(From Timothy) Python vNoise() function couldn't be used, had wrong check
for syntax.
Ton Roosendaal [Wed, 21 Jun 2006 13:40:13 +0000 (13:40 +0000)]
Bugfix #4391
The option "unlink group" did not remove the group entirely by setting its
user counter on zero. Now it does!
(option available in Outliner only)
Ton Roosendaal [Wed, 21 Jun 2006 12:46:18 +0000 (12:46 +0000)]
Bugfix #4392
Lasso select didn't check for clipped away coordinates, causing wrong
selections in some cases (reported for edit mode Armature).
Ton Roosendaal [Wed, 21 Jun 2006 11:50:57 +0000 (11:50 +0000)]
Bugfix #4389
Action Editor:
Menu options for Extend/Interpolation and Snap didn't work for Constraint
channels.
Ton Roosendaal [Wed, 21 Jun 2006 10:46:38 +0000 (10:46 +0000)]
Bug #4382
When Blender tries to open a non-existing file, two error popups were
called. Very annoying.
Was simple one-liner fix; the 'read exotic' function should return a -1
when file doesn't exist. :)
Ton Roosendaal [Wed, 21 Jun 2006 10:02:47 +0000 (10:02 +0000)]
Bugfix #4367
Creating texture coordinates for Curve bevels didn't allocate a correct
sized memory block when both U and V directions of a bevel are circular.
This will also fix "UV orco" for such curves (like donut shapes).
Ton Roosendaal [Wed, 21 Jun 2006 08:58:08 +0000 (08:58 +0000)]
Fix: the new "render out to Image Window" option didn't get a refresh
event on compositing changes.
Jean-Luc Peurière [Tue, 20 Jun 2006 20:24:07 +0000 (20:24 +0000)]
fix of the previous security patch for file opening on Os X.
nobody noticed it was broken for 3 month ;)
Ton Roosendaal [Tue, 20 Jun 2006 20:05:10 +0000 (20:05 +0000)]
Switched the glaDrawPixelsSafe to glaDrawPixelsSafe_to32 in drawing the
previews in buttons and 3d window.
Drawing in frontbuffer a GL_FLOAT rect seems to be instable for ATIs still.
Ton Roosendaal [Tue, 20 Jun 2006 19:02:24 +0000 (19:02 +0000)]
bugfix #4384
Optimize method for limiting particle recalculation wrongly skipped
static particles too.
Campbell Barton [Tue, 20 Jun 2006 18:31:05 +0000 (18:31 +0000)]
Enforced a limit of 399 (UI_MAX_DRAW_STR) for pythons button object. using larger strings would segfailt blender.
Ton Roosendaal [Tue, 20 Jun 2006 17:31:41 +0000 (17:31 +0000)]
bug #4374
Particles keep fighting with the depsgraph... time to get a depsgraph with
time dependencies in it...
Anyhoo, this fixes lack of parenting updates in hierarchies where children
have particles.
Campbell Barton [Tue, 20 Jun 2006 16:52:11 +0000 (16:52 +0000)]
Fixed fly mode so moving from camera mode to prespective dosent move the view.
Applied the same fix when panning from camera view.
Ton Roosendaal [Tue, 20 Jun 2006 16:02:23 +0000 (16:02 +0000)]
Bugfix #4378
Radio-render didn't allow to ESC from render.
Ton Roosendaal [Tue, 20 Jun 2006 15:55:49 +0000 (15:55 +0000)]
fix #4379
3D Preview didn't update correctly when switching between ortho and
perspective view (ortho render flag hanging)
Ton Roosendaal [Tue, 20 Jun 2006 15:44:25 +0000 (15:44 +0000)]
Bugfix #4370
Silly: when using vector blur on a curve or text object, without having a
material assigned to it, the default material didn't get initialized OK
for vector blur, causing random streaks.
Ton Roosendaal [Tue, 20 Jun 2006 14:33:08 +0000 (14:33 +0000)]
Updated preview, with correct camera end clip
Ton Roosendaal [Tue, 20 Jun 2006 14:32:42 +0000 (14:32 +0000)]
More preview fixes, after irc reports:
- Ztransp looked weird in Node previews, only showing the backfacing pixels
- previous change in preview.blend accidentally set camera clipping too low
for correct display of lamp preview
- refresh issue solved in preview when using Node shaders with ray-mirror
Ton Roosendaal [Tue, 20 Jun 2006 12:41:52 +0000 (12:41 +0000)]
Fix #4368
Path in blender file loader end (setup_app_data) for armature conversion
didn't properly limit to armatures only, and was even called before a
scene dependency graph was made.
Rare crash btw; you have to save a file *before* a redraw was finished
in the UI.
Nils Thuerey [Tue, 20 Jun 2006 11:32:56 +0000 (11:32 +0000)]
- minor fix for moving object boundary conditions
and to prevent surface flickering near obstacle sides
Ton Roosendaal [Tue, 20 Jun 2006 11:15:00 +0000 (11:15 +0000)]
#4361
Eyedropper (in ColorPicker) bug: It was reading a 4xfloat color into a
single float. tsk tsk!
Ton Roosendaal [Tue, 20 Jun 2006 09:41:35 +0000 (09:41 +0000)]
Bugfix #4365
Node Editor: using menu "View -> View All" crashed when no nodes exist.