Brecht Van Lommel [Wed, 7 May 2008 20:24:06 +0000 (20:24 +0000)]
Fix for bug #10932: area light bug, points behind the lamp could
also get lit.
Brecht Van Lommel [Wed, 7 May 2008 19:25:43 +0000 (19:25 +0000)]
Possible fix for #9691: blender failing to allocate memory when rendering
particles on windows, now allocates smaller chunks of memory.
Campbell Barton [Wed, 7 May 2008 18:33:10 +0000 (18:33 +0000)]
fps timer was starting off at 0 fps
Brecht Van Lommel [Wed, 7 May 2008 16:31:49 +0000 (16:31 +0000)]
Fix for bug #9676: added warning that particles on multires are
not supported on anything else than the first level.
Campbell Barton [Wed, 7 May 2008 15:38:40 +0000 (15:38 +0000)]
* added support for exporting dupli objects
* option to export modifier applied objects
* option to export quads as tri's
* added back compress option (will default to enabled if you use .x3dz as the extension)
Brecht Van Lommel [Wed, 7 May 2008 14:58:33 +0000 (14:58 +0000)]
Fix for bug #10990: edge render AA issue.
Brecht Van Lommel [Wed, 7 May 2008 12:23:51 +0000 (12:23 +0000)]
Bugfix: modified the tooltip to indicate that the maximum length option
for particle paths applies to children.
Campbell Barton [Wed, 7 May 2008 07:57:18 +0000 (07:57 +0000)]
Setting frame in python allowed negative numbers (was casting to a short with no clamping!)
disable capslock option isnt used anywhere.
Campbell Barton [Wed, 7 May 2008 00:37:38 +0000 (00:37 +0000)]
fix for [#10290] Wire object hid in the back of soled obj.
reverse wire draworder logic from r4059, wire-only meshes were not using a depth buffer which meant they would not be visible at
all, if they were after an overlapping solid object in the scene (had this problem for peach too).
Campbell Barton [Tue, 6 May 2008 23:58:15 +0000 (23:58 +0000)]
fix for [#10180] File Browser buttons disappear after clicking on Window Type button
Spent some time looking into what this could break and it seems like a safe change.
Benoit Bolsee [Tue, 6 May 2008 20:55:55 +0000 (20:55 +0000)]
BGE patch #10492 approved: getLinearVelocity() now can provide local velocity as well. This patch is harmless and backward compatible; it can go safely into 2.46 release
Andrea Weikert [Tue, 6 May 2008 19:29:37 +0000 (19:29 +0000)]
== bugfix ==
[#10312] Append Link (image browser) bug if combined with Open window
The only place where the special handling in newspace is relevenant is when
opening it with the windowtype_pupmenu. All other overlaying windows( render in image space, scriptspace)
should leave imagebrowser/filebrowser space alone.
Campbell Barton [Tue, 6 May 2008 18:57:24 +0000 (18:57 +0000)]
patches
[#10529] -p command line option fix
[#8844] Glossy controls Python API
Campbell Barton [Tue, 6 May 2008 17:54:55 +0000 (17:54 +0000)]
made python add mesh module respect blenders user settings for editmode and view align.
added sys.cleanpath() was a patch in the tracker but blender's internal path cleaning is now more general and can be used from
python.
Brecht Van Lommel [Tue, 6 May 2008 15:31:17 +0000 (15:31 +0000)]
Fix for bug: drawing x-ray and transparency with sets didn't
work well, now it draws those type of objects from sets also
at the end.
Kent Mein [Tue, 6 May 2008 09:43:28 +0000 (09:43 +0000)]
Fixes Makefiles for mac_compat_glext.h by updating some include paths.
Kent
Brecht Van Lommel [Tue, 6 May 2008 08:35:19 +0000 (08:35 +0000)]
Fix for bug #10734: mirror modifier crash with no axis
enabled for mirroring around.
Joshua Leung [Tue, 6 May 2008 07:10:30 +0000 (07:10 +0000)]
Bugfixes:
* NLA scaling was being incorrectly handled with fractional values. This was caused by clamping to integers instead of floats when making sure the scale value was positive.
* Added checks to help prevent some weird cases that may sometimes occur and cause problems
Peter Schlaile [Mon, 5 May 2008 22:08:50 +0000 (22:08 +0000)]
== FFMPEG ==
Fixes: [#10703] loading an .avi captured by dosbox causes a segfault
We shouldn't try to close a codec, if we haven't managed to open one... :)
Benoit Bolsee [Mon, 5 May 2008 21:33:06 +0000 (21:33 +0000)]
Add support for GLEXT in MSVC project files - continued: also support BlenderPlayer and release config
Brecht Van Lommel [Mon, 5 May 2008 21:10:32 +0000 (21:10 +0000)]
Fix for bug #10542: changing particle visualisation type from object to
something else didn't work correct.
Fix for bug #10478: particle system point cache problem.
Brecht Van Lommel [Mon, 5 May 2008 17:43:13 +0000 (17:43 +0000)]
Fix for bug #10444: environment map crash with qmc.
Brecht Van Lommel [Mon, 5 May 2008 17:41:14 +0000 (17:41 +0000)]
Fix for bug #10347: particles reset with orbit around selection
option, was doing unnecessary dependency graph calls.
Kent Mein [Mon, 5 May 2008 17:29:11 +0000 (17:29 +0000)]
Fixed some indentation, I stumbled across (spaces vs tabs)
and also removed return 0 from a void stub.
Kent
Kent Mein [Mon, 5 May 2008 17:26:33 +0000 (17:26 +0000)]
fix for bad indexing found by Cyril Brulebois
Its making the identity matrix so I just removed the initalizing values
that were out of bounds.
Kent
Joshua Leung [Mon, 5 May 2008 06:38:19 +0000 (06:38 +0000)]
Bugfix:
IPO-Smooth should now give better results. It uses a moving-window approach, which looks at two points on either side of the point in interest (a total of 5 in optimal conditions), and does a weighted average on it.
Campbell Barton [Mon, 5 May 2008 06:30:19 +0000 (06:30 +0000)]
fix for [#10458] Rc4 Blender crash when activate playback FPS than Alt+A to play animation.
Campbell Barton [Mon, 5 May 2008 01:46:35 +0000 (01:46 +0000)]
matt ebb found a case where removing the "Real" world button was bad.
Ken Hughes [Mon, 5 May 2008 00:42:18 +0000 (00:42 +0000)]
Fix potential buffer overflow (found by Cyril Brulebois).
Benoit Bolsee [Sun, 4 May 2008 21:20:22 +0000 (21:20 +0000)]
BGE patch: add support for GLEXT in MSVC project files. User must update glext.h in SDK directory: C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\PlatformSDK\Include\gl\glxext.h. Get the latest glext.h from opengl.org/registry/
Benoit Bolsee [Sun, 4 May 2008 21:14:38 +0000 (21:14 +0000)]
Fix BGE bug in patch #8724 (memory optimization): serious problem with alpha texture when Use Blender Material is active and several objects have same texture. This bug messes up greatly with OpenGL texture. The GE is not usable without this fix.
Peter Schlaile [Sun, 4 May 2008 17:03:10 +0000 (17:03 +0000)]
== Sequencer ==
Added the missing directory selector button for proxy custom storage...
Campbell Barton [Sun, 4 May 2008 15:56:59 +0000 (15:56 +0000)]
hopefully the last one...
Peter Schlaile [Sun, 4 May 2008 15:39:27 +0000 (15:39 +0000)]
== Sequencer ==
Fixed order of operation in 3-way color corrector according to
http://rebelsguide.com/forum/viewtopic.php?t=810
Thanks to mindrones for pointing this out.
Campbell Barton [Sun, 4 May 2008 15:02:48 +0000 (15:02 +0000)]
missed out on some BLI_convertstringcode's, also found that playing relative quicktime paths from the python api never worked, was using the 'Scene' type cast to a char.
Ken Hughes [Sun, 4 May 2008 14:14:09 +0000 (14:14 +0000)]
More compiler fixes for BLI_convertstringcode calls
Joshua Leung [Sun, 4 May 2008 11:09:30 +0000 (11:09 +0000)]
More compiler fixes for BLI_convertstringcode calls
Campbell Barton [Sun, 4 May 2008 11:00:33 +0000 (11:00 +0000)]
also look for ndof plugin in $HOME/.blender/plugins/3DxNdofBlender.plug, for linux distro's where blender is installed in /usr/bin/blender, installing plugins in /usr/bin/plugins would not be acceptable.
Joshua Leung [Sun, 4 May 2008 10:48:45 +0000 (10:48 +0000)]
More fixes for compiling
Joshua Leung [Sun, 4 May 2008 10:28:10 +0000 (10:28 +0000)]
Fix for compiling with FFMPEG enabled due to BLI_convertstringcode
Campbell Barton [Sun, 4 May 2008 09:41:15 +0000 (09:41 +0000)]
Changed frame numbering to only alter hashes if they are in the filename (not the directory name) to fix bug [#10566] File Open Dialog replaces '#' with '0' in directory names.
removed frame numbering from BLI_convertstringcode into its own function (BLI_convertstringframe), many uses of BLI_convertstringcode were passing dummy frames values anyway.
in cases where adding the current frame number to a filename is needed run BLI_convertstringframe(...) after BLI_convertstringcode(...)
There are some cases Im not sure BLI_convertstringframe is needed, these have been commented as todo, but at least have the same functionality they used to.
Jean-Luc Peurière [Sat, 3 May 2008 17:04:28 +0000 (17:04 +0000)]
change default for darwin for better compatibility with gcc4.0
Campbell Barton [Sat, 3 May 2008 09:35:20 +0000 (09:35 +0000)]
own error assigning a value out of array bounds thanks Cyril Brulebois for pointing this out.
Joshua Leung [Sat, 3 May 2008 02:50:07 +0000 (02:50 +0000)]
Added missing menu entries for Preview Range tools
Willian Padovani Germano [Fri, 2 May 2008 20:41:33 +0000 (20:41 +0000)]
== PyNodes ==
More bug fixing, reports by Juho (bebraw) Vepsalainen (thanks!)
#10340: a recent fix I made broke handling of pynodes with buggy scripts when loaded from a .blend. (This may have been the reason for #10341, too, caused by saving buggy typeinfo.)
http://projects.blender.org/tracker/?func=detail&atid=125&aid=10340&group_id=9
Benoit Bolsee [Fri, 2 May 2008 17:22:28 +0000 (17:22 +0000)]
BGE bug fix: set parent actuator change the orientation of object
Benoit Bolsee [Fri, 2 May 2008 15:47:08 +0000 (15:47 +0000)]
Partially revert BGE bug fix #8863: don't send keyboard sensor positive pulse on level, this would badly interfere with keyboard sensors controlling set scene/restart scene actuators. Only send negative pulse on level to stop actuators after scene suspend
Jean-Luc Peurière [Fri, 2 May 2008 15:45:15 +0000 (15:45 +0000)]
fix for #7314
solution provided by Leandro Inocencio
Jiri Hnidek [Fri, 2 May 2008 12:43:46 +0000 (12:43 +0000)]
Fix for bug #8825. find_first_point() finds first points of implicite surface in better way now. It goes
from center of every metalement to 26 directions and try to find every place, where implicite function
crosses zero value. Size of step is size of polygonization cube. It can be proofed, that smaller size of step
is useless.
Campbell Barton [Fri, 2 May 2008 12:27:05 +0000 (12:27 +0000)]
wizard_curve2tree was opening FBX wiki docs. leaf dupliface object was being offset each time the script ran.
Jean-Luc Peurière [Fri, 2 May 2008 10:48:14 +0000 (10:48 +0000)]
remove a debug print
Jean-Luc Peurière [Fri, 2 May 2008 10:38:50 +0000 (10:38 +0000)]
fix for #10080 copy/paste operations were
broken after first on os X
Campbell Barton [Fri, 2 May 2008 10:33:32 +0000 (10:33 +0000)]
used fixed width font, set the command history to ignore dupes when pressing up/down
Brecht Van Lommel [Fri, 2 May 2008 10:22:44 +0000 (10:22 +0000)]
Bugfix: reading in function pointers from a 64 bit .blend on 32 bit
gave "memory block reconstruct: end corrupt" errors. This bug was
harmless, just gave ugly error messages.
Willian Padovani Germano [Thu, 1 May 2008 22:28:18 +0000 (22:28 +0000)]
== PyNodes ==
Bug #10104 reported by bebraw: missing check for how many node sockets were being created by a pynode script. Too many (more than MAX_SOCKET == 64) would crash Blender.
http://projects.blender.org/tracker/?func=detail&atid=125&aid=10104&group_id=9
Notes: moved the MAX_SOCKET define from node.c to BKE_node.h so I could use it in Node.c. Also improved error reporting in pynodes when errors occur in the init stage.
Thanks Juho (bebraw), Tom (assigned the bug to me) and Brecht (mentioned the MAX_SOCKET define).
Benoit Bolsee [Thu, 1 May 2008 20:43:18 +0000 (20:43 +0000)]
Fix BGE bug #8863: Keyboard Sensor does not send negative pulse if key released while scene suspended. The fix covers keyboard and mouse sensor
Campbell Barton [Thu, 1 May 2008 20:31:57 +0000 (20:31 +0000)]
stop centering objects from moving children
Campbell Barton [Thu, 1 May 2008 19:46:05 +0000 (19:46 +0000)]
deleting a vertex group didn't update the buttons window when the 3d view wasnt open. it also didn't update the 3dview weight paint colors.
copying a group kept appending "_copy" and rose an error when the string was too long. now just add one _copy prefix and number uniquely.
Ken Hughes [Thu, 1 May 2008 18:52:26 +0000 (18:52 +0000)]
Add library.name attribute, which returns the actual library name used by blender (this may be different from the library.filename attribute).
Campbell Barton [Thu, 1 May 2008 18:46:50 +0000 (18:46 +0000)]
fix for [#10148] 3D preview render does not update on mouse rotate and pan
(own fault when replacing magic numbers)
Nathan Letwory [Thu, 1 May 2008 18:20:00 +0000 (18:20 +0000)]
* add MSVC9 check for lib_vs2008. (CMake users, please verify. Provided by zebulon).
Martin Poirier [Thu, 1 May 2008 18:16:21 +0000 (18:16 +0000)]
Surface bugfix (reported by jms on the french newsgroup)
Adding Donut or Sphere surfaces with the Align to View option turned on added broken surfaces.
Those two surface type were always aligned in the past and their creation method were not made to deal with this. Fixed now (that is, they are aligned to view and created correctly if the option is on).
There might be other cases of this bug elsewhere.
Brecht Van Lommel [Thu, 1 May 2008 17:31:01 +0000 (17:31 +0000)]
Fix for bug #10144: "set editable" on a disabled particle system
could cause crashes.
Fix related to bug #10198: particle mode didn't respect undo steps
set to 0.
Also made the memory statistics print (ctrl+alt+shift+q) use the
more human readable form to give an overview, instead of printing
out a python script.
Benoit Bolsee [Thu, 1 May 2008 16:00:59 +0000 (16:00 +0000)]
Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game.
Campbell Barton [Thu, 1 May 2008 14:51:06 +0000 (14:51 +0000)]
[#8397] "playback fps' jumps all over the map
average over the last 8 times to reduce flickering. ideally this would show how many frames were drawn in the last second. but I think this is good enough just to get an idea how fast the animation is playing without annoying flicker.
Stephen Swaney [Thu, 1 May 2008 14:22:21 +0000 (14:22 +0000)]
Change plugin.def to pluging.DEF for case sensitive operating systems.
File is source/blender/blenpluginapi/plugin.DEF
Nathan Letwory [Thu, 1 May 2008 13:54:25 +0000 (13:54 +0000)]
* copy plugin header stuffies too.
Benoit Bolsee [Thu, 1 May 2008 12:35:21 +0000 (12:35 +0000)]
Complement to bug fix #8869: crash with alpha mesh
Nathan Letwory [Thu, 1 May 2008 11:33:52 +0000 (11:33 +0000)]
* remove redundant line.
Nathan Letwory [Thu, 1 May 2008 08:11:08 +0000 (08:11 +0000)]
* add missing int rel to BPy_Library and BPy_LibraryData
Ken Hughes [Thu, 1 May 2008 05:52:35 +0000 (05:52 +0000)]
Add support to bpy.library module for relative paths.
Nathan Letwory [Wed, 30 Apr 2008 22:42:12 +0000 (22:42 +0000)]
* Fix Verse bug [#8959] Clients doesn't connect if libverse.a is compiled with -O2
Merged from Verse SVN (r4524). See Verse bug tracker for bug report.
Campbell Barton [Wed, 30 Apr 2008 22:30:52 +0000 (22:30 +0000)]
fix for bugs
[bf-blender-Bug Tracker][6693] x3d export bug in V2.44 release
[bf-blender-Bug Tracker][7773] .x3d exporter problems (moving meshes away)
Updated how objects are transformed, and use Mesh rather then NMesh.
also removed vertex color saving since it was really slow and vcolors are stored per face in blender.
Benoit Bolsee [Wed, 30 Apr 2008 19:58:44 +0000 (19:58 +0000)]
fix BGE bug #8869: Added objects are not lit correctly
The current layer information is now stored in KX_GameObject and inherited from the parent object when dynamically added. This information is used during the rendering the select the lamps. As the selected lamps are always coming from active layers, their position and orientation are correct.
Brecht Van Lommel [Wed, 30 Apr 2008 13:29:57 +0000 (13:29 +0000)]
Fix for bug #9867: issues with making particle systems local.
Brecht Van Lommel [Wed, 30 Apr 2008 12:02:09 +0000 (12:02 +0000)]
Fix for bug #8963: there was still an issue with SSS and transparency
in the shading because of ramps.
Andrea Weikert [Tue, 29 Apr 2008 21:43:17 +0000 (21:43 +0000)]
== bugfix ==
fix for [#6580] invalid file names not handled consistently when saving
only affects windows, where invisible file stream could be created if filename contains ':'
Brecht Van Lommel [Tue, 29 Apr 2008 19:51:23 +0000 (19:51 +0000)]
Fix for bug #8910: FSA + spotlight halo not working correct together.
Andrea Weikert [Tue, 29 Apr 2008 18:41:34 +0000 (18:41 +0000)]
== mmap for win32 ==
replacement for mmap/munmap on Windows.
Implemented using CreateFileMapping/MapViewOfFile.
Brecht Van Lommel [Tue, 29 Apr 2008 16:57:39 +0000 (16:57 +0000)]
Fix for bug #9014: crash saving the depth pass with openexr or hdr,
both file formats crashed on saving images with less than 4 channels.
Jean-Luc Peurière [Tue, 29 Apr 2008 16:22:13 +0000 (16:22 +0000)]
getting ARB shaders working again in GE.
This is is a kludge, and only to get a release
working. later solution is to use glew
Brecht Van Lommel [Tue, 29 Apr 2008 15:19:58 +0000 (15:19 +0000)]
Fix for octree filling print when rendering, the counter was per object,
now counts all faces as it did before.
Brecht Van Lommel [Tue, 29 Apr 2008 13:51:47 +0000 (13:51 +0000)]
Fix for bug #8949: diffuse tangent shading did not use correctly
normalized normal. Patch by André Pinto, thanks!
Brecht Van Lommel [Tue, 29 Apr 2008 09:56:52 +0000 (09:56 +0000)]
Fix for bug #9657: ipo's on the object in particle object visualisation
didn't always get correct time.
Campbell Barton [Tue, 29 Apr 2008 08:24:33 +0000 (08:24 +0000)]
fix gcc warnings
Joshua Leung [Tue, 29 Apr 2008 03:19:11 +0000 (03:19 +0000)]
Bugfix #9676; Assigning Driver to Own Object when Pinning IPO Editor
When the IPO Editor is pinned, drivers will now be handled as if they belonged to the object that the ipo-belonged to when the ipo was pinned. This behaviour is more predictable than using the active object.
Nathan Letwory [Mon, 28 Apr 2008 22:19:03 +0000 (22:19 +0000)]
* make makesdna dependant on DNA header files too, instead of relying on makesdna dependency only.
Fix through pointer by jaguarandi. Thanks!
Campbell Barton [Mon, 28 Apr 2008 21:54:03 +0000 (21:54 +0000)]
running scripts in background mode would crash blender when checking a scriptspace areas
Campbell Barton [Mon, 28 Apr 2008 21:29:15 +0000 (21:29 +0000)]
if a blend file was opened with /./ in the path (for example "some/./path/to/./model.blend" ) the relative paths from created from that location would be incorrect. This results in linked library paths being loaded incorrectly.
Brecht Van Lommel [Mon, 28 Apr 2008 20:57:03 +0000 (20:57 +0000)]
Fix for bug #8865: on mac os x, with certain processors (I'm guessing
Intel Xeon only), doing a lot of mutex locking is really slow. Getting
the image buffer for each texture read then made using more threads
actually slow down the render. Now I've split up the function in two
parts, one parts that checks if the image is available, and another
that does a mutex lock and loading if needed.
Changes quite a lot of code, so hopefully doesn't break stuff, but it
seemed to survive test with rendering a number of frames using all
image types and many threads, though this kind of threading problem
only happens once in a while .. so hard to test for.
Nathan Letwory [Mon, 28 Apr 2008 19:48:44 +0000 (19:48 +0000)]
* improve the clean code. Instead of doing it the dumb way, do it smarter.
Campbell Barton [Mon, 28 Apr 2008 19:13:38 +0000 (19:13 +0000)]
fix for [#9649] svg2obj.py needs a patch,
slight change to the fix suggested, the svg imported was assuming that
"fill:" and "#" being in a string meant there was "fill:#", but the # could be used for other properties.
Campbell Barton [Mon, 28 Apr 2008 17:14:56 +0000 (17:14 +0000)]
vertex parents to a mesh that no verts would crash blender
Nathan Letwory [Mon, 28 Apr 2008 17:14:20 +0000 (17:14 +0000)]
* make sure makesdna executable gets removed on scons clean.
Daniel Genrich [Mon, 28 Apr 2008 17:02:55 +0000 (17:02 +0000)]
Cloth: Old RC1 and RC2 files with cloth should open again and not crash (after the DNA rearrangement to fix a bug yesterday). But be carefull your settings get lost. Best thing to do: 1. write settings down, 2. open blend in new (>=17 subversion) blender and just save the file (and ignore warnings on the command line.) Take this as a good example why not to use svn blender versions for production purposes ;)
Ken Hughes [Mon, 28 Apr 2008 16:14:31 +0000 (16:14 +0000)]
Add BF_X264_CONFIG and BF_XVIDCORE_CONFIG flags to scons, to allow passing
configuration info for cross-compiling to ./configure scripts. Also let
makesdna use PLATFORM_LINKFLAGS.
Campbell Barton [Mon, 28 Apr 2008 16:09:17 +0000 (16:09 +0000)]
fix for [#9651] raw_export.py tooltip outdated?
own error, bpath looper was trying to free NULL pointer,
added fromOrig to python mtex api
made FromOrig and FromDupli tooltips be understandable
Brecht Van Lommel [Mon, 28 Apr 2008 14:54:24 +0000 (14:54 +0000)]
Fix for displacement baking when it doesn't find a hit. Instead
of writing 0.0 it now writes the neutral value of 0.5.
Brecht Van Lommel [Mon, 28 Apr 2008 13:33:52 +0000 (13:33 +0000)]
Fix for bug #9652: "draw zbuffer values" in the image editor did
not work correct.
Joshua Leung [Mon, 28 Apr 2008 12:26:41 +0000 (12:26 +0000)]
Bugfix:
Restored Border-Select in the Action Editor for Action Channels. Was removed when doing the recode and never added back, hence a regression.