Nathan Letwory [Mon, 17 Aug 2009 11:39:34 +0000 (11:39 +0000)]
* libjack.dll copying
Nathan Letwory [Mon, 17 Aug 2009 11:37:43 +0000 (11:37 +0000)]
* I accidently committed a tainted SConstruct with some old tests. This disabled copying of Python .dlls. Fixed.
Joshua Leung [Mon, 17 Aug 2009 10:39:03 +0000 (10:39 +0000)]
2.5 - Bugfixes:
* Reverse playback works again. Flag was getting overriden before it had a chance to do anything
* Active KeyingSet field in TimeLine header should now only be marked as editable when there are some Keying Sets. However, there still seems to be a bug when trying to change this...
TODO (Brecht?): it would be nice to be able to specify a list/collection of data for pointer-buttons that aren't ID's.
Thomas Dinges [Mon, 17 Aug 2009 10:13:24 +0000 (10:13 +0000)]
2.5 3DView:
* Ported Edit Menus to python.
Many thanks to Lorenzo Pierfederici (lento) for this patch.
Nathan Letwory [Mon, 17 Aug 2009 09:20:14 +0000 (09:20 +0000)]
* Jack support should be off by default until things have been cleared up (see meeting notes 16.8.2009)
Joshua Leung [Mon, 17 Aug 2009 07:35:38 +0000 (07:35 +0000)]
2.5 - Keying Sets Fixes
* Properly wrapped Keying Sets in RNA. Now the timeline header shows a popup for choosing KeyingSets instead of the nasty index button.
* Fixed bugs in Outliner code for adding/removing array elements to Keying Sets. This makes it possible to add only the x and z location settings for an object for example.
Campbell Barton [Mon, 17 Aug 2009 07:35:23 +0000 (07:35 +0000)]
paint toolbox layout grouping
Campbell Barton [Mon, 17 Aug 2009 07:34:41 +0000 (07:34 +0000)]
scons support for extracting python from the system on unix os's
Nicholas Bishop [Mon, 17 Aug 2009 04:40:59 +0000 (04:40 +0000)]
2.5 Texture paint:
* Converted to use Paint struct. Now all the brush modes are done.
TODO:
* Make the UI better
Campbell Barton [Mon, 17 Aug 2009 04:15:53 +0000 (04:15 +0000)]
mesh operator documentation patch from Ron walker, (edited a few of the descriptions)
Nicholas Bishop [Mon, 17 Aug 2009 03:16:14 +0000 (03:16 +0000)]
2.5/Sculpt:
* Some UI fixes suggested by broken, removed specialized Add Brush menu in favor of standard ID add button, also put a separator between brush selection and brush properties.
Nicholas Bishop [Mon, 17 Aug 2009 02:49:31 +0000 (02:49 +0000)]
2.5 Paint:
* Converted vertex paint and weight paint to use the new Paint type
Nathan Letwory [Mon, 17 Aug 2009 01:16:50 +0000 (01:16 +0000)]
== SCons ==
* add jack support for audio system.
Note that for OSX jack support is still off by default, since
I'm not sure about what goes where. OSX maintainers, please check and fix.
Nicholas Bishop [Mon, 17 Aug 2009 00:39:00 +0000 (00:39 +0000)]
2.5 Paint:
* Refactored the file write/read code for the new Paint type. Just used for sculpt for now, but this'll make it easier when the other paint modes are converted.
Nicholas Bishop [Mon, 17 Aug 2009 00:24:49 +0000 (00:24 +0000)]
2.5 Armatures:
* Missed one posemode flag-to-mode switch, drawing of armatures works correct now.
Thomas Dinges [Mon, 17 Aug 2009 00:22:04 +0000 (00:22 +0000)]
2.5 Timeline:
Some fixes:
* Added missing "Layered" Button.
* Jump to last keyframe operator was called incorrect.
Brecht Van Lommel [Sun, 16 Aug 2009 23:37:46 +0000 (23:37 +0000)]
2.5: Fix timeline space redraw properties, these were not RNA wrapped
correct, and were missing update. Also moved this update code to
screen_edit.c, next to the other animation play stuff.
Nicholas Bishop [Sun, 16 Aug 2009 23:06:16 +0000 (23:06 +0000)]
2.5:
* Fixed a few warnings (unused vars, missing forward struct)
Brecht Van Lommel [Sun, 16 Aug 2009 22:53:15 +0000 (22:53 +0000)]
2.5: Render Api
* Add RenderResult.load_from_file to load whole multilayer exr's at once.
* Removed x/y offset from RenderLayer.load_from_file, better to encourage
using offset in begin_result() to minimize memory usage.
* Added WITH_OPENEXR in some screen/file/image module for scons/make, exr
was not working in some places there.
Brecht Van Lommel [Sun, 16 Aug 2009 22:49:17 +0000 (22:49 +0000)]
2.5
* Use scene->r.audio instead of scene->audio everywhere, was using both still.
* Fix time_top_left_3dwindow link error, not sure why this happens, somehow
with scons building it seems that files (like time_header.c) wich are not
called from the same .a module get stripped?
Guillermo S. Romero [Sun, 16 Aug 2009 22:48:30 +0000 (22:48 +0000)]
Add jack subdir makefile and standarize audaspace sub-lib names.
Jack support not enabled for now.
Guillermo S. Romero [Sun, 16 Aug 2009 22:35:22 +0000 (22:35 +0000)]
Add debug support like other libs.
Thomas Dinges [Sun, 16 Aug 2009 22:01:20 +0000 (22:01 +0000)]
2.5 Timeline:
* Finally the header and menus are done via python.
* Added RNA for sync audio.
Note: This is just a basic working version in python. It needs more work and some layout changes.
Joshua: Feel free to adjust this further :)
Nicholas Bishop [Sun, 16 Aug 2009 21:05:57 +0000 (21:05 +0000)]
2.5:
Fixed a crasher reported in IRC by DingTo (bad pointer dereference)
Guillermo S. Romero [Sun, 16 Aug 2009 20:53:10 +0000 (20:53 +0000)]
SVN maintenance.
Brecht Van Lommel [Sun, 16 Aug 2009 20:37:22 +0000 (20:37 +0000)]
2.5: Sound
* Move sound_init to make sure it gets called everytime user
preferences is reloaded.
* Merged sound_reinit and sound_init. One used user preferences
while the other did not, don't see the point of this, so just
made it always use user preferences now.
* Timeline header audio sync option now controls scene flag
rather than timeline flag. Since it uses the same playback
operator now, there is no distinction anymore.
* Added boolean property sync to animation play operator, to sync
with audio or not. Uses scene setting if property is not set.
* Playback stop button in info header now calls operator, so sounds
stop playing too.
Brecht Van Lommel [Sun, 16 Aug 2009 20:23:34 +0000 (20:23 +0000)]
2.5: Added operator ui() callback for defining own ui layout
to show properties.
* One problem is that we currently have 3 different kinds of
property layouts, single column, two column, and single column
with text inside button, probably best to reduce this..
* Last operator panel now shows operator name in the header.
* Fix extrude operator to not include transform properties
anymore, since they are already there now due to macro system.
Brecht Van Lommel [Sun, 16 Aug 2009 20:14:49 +0000 (20:14 +0000)]
2.5: Update GPU module to deal with removed G_TEXTUREPAINT
global, passing along enable/disable mipmap setting through
various functions instead.
Nicholas Bishop [Sun, 16 Aug 2009 19:50:00 +0000 (19:50 +0000)]
2.5 Sculpt:
* Added a new Paint type in scene DNA. This is now the base struct for Sculpt.
* The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots.
* Modified the UI for the new Paint type, now shows the list of brushes active for this mode
* Added a New Brush operator, shows in the UI as a list of brush tool types to add
* Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types
TODO:
* Vertex paint, weight paint, texture paint need to be converted to this system next
* Add brush presets to the default blend
Ton Roosendaal [Sun, 16 Aug 2009 18:25:22 +0000 (18:25 +0000)]
2.5
Another keymap goodie for test fun: Tweak events allow to be limited
to a direction, like North, South-West, etc.
Tested with View3D keymap for border, circle & lasso. Issue to look at
still is whether a border should start immediate, or first draw a cross...
this can be an operator property of course.
Note that tweak code can be extended to corner-gestures too (so you can
do a north+east, north+west, and so on... nice for later).
Time to get keymap saving work! :)
(Fixed bug in Mesh edit circle select, missing notifier)
Campbell Barton [Sun, 16 Aug 2009 18:14:17 +0000 (18:14 +0000)]
copy the systems python to the install dir for re-distrobution (non-osx unix), removed some unused stuff in makefiles
Ton Roosendaal [Sun, 16 Aug 2009 17:42:09 +0000 (17:42 +0000)]
2.5
Muscle flexing commit; put the "any key modifier" to work, also exposed
(ugly) in keymap editor. Notes for it works:
- You can use any keyboard key to become modifier now (not mouse buttons)
- But, if this key was assigned to be a regular hotkey, that still gets
triggered, obviously.
- So: only use unused keys for this, like "~" or other special ones?
For test fun: L+K now does animplay.
Nicholas Bishop [Sun, 16 Aug 2009 16:38:32 +0000 (16:38 +0000)]
2.5 Object mode:
* Cleaned up code in 3d header; still requires custom code for creating the object mode button, but removed all the nasty V3D_XXXMODE stuff, and the mode switching code is now just an operator call.
Campbell Barton [Sun, 16 Aug 2009 16:35:14 +0000 (16:35 +0000)]
simple crash fix
Thomas Dinges [Sun, 16 Aug 2009 16:15:13 +0000 (16:15 +0000)]
2.5 Timeline:
* Python conversion is nearly done, still uncommented.
Campbell Barton [Sun, 16 Aug 2009 15:46:09 +0000 (15:46 +0000)]
rna function return values in generated docs,
added prop.use_return so you can tell if a prop is a return value.
William Reynish [Sun, 16 Aug 2009 15:45:27 +0000 (15:45 +0000)]
tweaked units layout
Brecht Van Lommel [Sun, 16 Aug 2009 15:34:30 +0000 (15:34 +0000)]
2.5: RNA, added context.screen.animation_playing to detect
animation playback.
Joerg Mueller [Sun, 16 Aug 2009 14:53:11 +0000 (14:53 +0000)]
Added jack audio support, building with cmake only currently, feel free to add scons and maybe cmake.
Nicholas Bishop [Sun, 16 Aug 2009 14:43:08 +0000 (14:43 +0000)]
2.5/RNA:
* Added Context access to RNA_property_as_string. This is needed for doing a Python call to the object mode set operator, which has a dynamic enum property that needs context.
Thomas Dinges [Sun, 16 Aug 2009 14:38:59 +0000 (14:38 +0000)]
2.5:
* Removed some more old sculpt layout code.
* Fixed Channel hack in sequencer. This is now fixed in layout engine.
Ton Roosendaal [Sun, 16 Aug 2009 13:51:33 +0000 (13:51 +0000)]
2.5
Small fix: region-zones (currently triangles) overlapped when closed in
cases. Happened for 3d window toolbar for example.
Ton Roosendaal [Sun, 16 Aug 2009 13:01:40 +0000 (13:01 +0000)]
2.5
Flaw in python UI for headers: code missing to correctly set the total
width of header, plus obsolete call in view3d header template to set width.
Now MMB scroll of view3d header works again.
Thomas Dinges [Sun, 16 Aug 2009 12:52:57 +0000 (12:52 +0000)]
2.5 3DView Header:
* Sculpt Menu is now written in python.
* Select Menus are only for Object, Edit and Particle Mode, added code to check on that, fixed Console warnings.
* Fixed a typo in armature buttons, reported in IRC by "ebrain".
Campbell Barton [Sun, 16 Aug 2009 12:29:46 +0000 (12:29 +0000)]
own mistake, __rna__ wasnt causing circular references. python can handle this. changing broke python operators like the pyConsole.
Ton Roosendaal [Sun, 16 Aug 2009 11:45:25 +0000 (11:45 +0000)]
2.5
Skipping UI script and keymap calls for -b background mode.
William Reynish [Sun, 16 Aug 2009 11:25:18 +0000 (11:25 +0000)]
Minor adjustments to particle buttons and particle brush panels. Use only two rows in lists, and added greying out.
Ton Roosendaal [Sun, 16 Aug 2009 11:19:22 +0000 (11:19 +0000)]
2.5
AUD library Makefile missed ranlib for OSX.
Campbell Barton [Sun, 16 Aug 2009 11:16:04 +0000 (11:16 +0000)]
units for edge length and area mesh drawing.
William Reynish [Sun, 16 Aug 2009 09:47:33 +0000 (09:47 +0000)]
Minor adjustments to game physics. Moved some of the name changes into RNA and moved some options around for nicer alignment.
Campbell Barton [Sun, 16 Aug 2009 08:36:08 +0000 (08:36 +0000)]
- typos in boxpack comments (incorrectly had comment that it was from NAN)
- removed unused defines STREQ, STREQ2, STREQ3 and MINSIZE
Campbell Barton [Sun, 16 Aug 2009 07:26:29 +0000 (07:26 +0000)]
- added RNA_struct_free_extension rather then having the funcs in each unregister func.
- use RNA_struct_blender_type_set to set the type to NULL before its freed
There is a memory error here when reloading scripts - ui_handler_panel_region, need to look into theis further.
Nicholas Bishop [Sun, 16 Aug 2009 05:48:07 +0000 (05:48 +0000)]
2.5/Modes:
* Added OBJECT_OT_mode_set for setting the object mode. Takes one property, "mode", which can be any of the OB_MODE_* flags. The available modes are limited based on the active object (e.g. only meshes can have sculptmode, and so forth.)
* Set the icon properties in the object mode enum RNA
TODO:
At this point I think everything is ready to start ripping out the ugly hacks in view3d_header for setting the mode :)
Campbell Barton [Sun, 16 Aug 2009 04:59:11 +0000 (04:59 +0000)]
missing args for rna funciton. comment on rna leak with type registering that I haven't been able to fix yet.
Matt Ebb [Sun, 16 Aug 2009 03:59:39 +0000 (03:59 +0000)]
Changed material RNA 'emit' value to be soft limited at 2.0 rather than hard limited.
Campbell Barton [Sun, 16 Aug 2009 03:51:25 +0000 (03:51 +0000)]
fix compile error for the BGE
Campbell Barton [Sun, 16 Aug 2009 03:40:00 +0000 (03:40 +0000)]
- replace rna context.mode_string with an enum context.mode, that way its self documenting and is used as a string from py anyway.
- view3d use select menus use the context.mode enum value.
- if selectmenu in dir(bpy.types) # creates a list of 1400+ strings, does a lookup and throws them away, better avoid this for redrawing.
Nicholas Bishop [Sun, 16 Aug 2009 03:24:23 +0000 (03:24 +0000)]
2.5/Posemode:
* Pose mode was already object-localized, but moved the flag from object->flag to object->mode, with all the other modes.
* Updated object mode RNA
* Commented out some dubious use of base->flag with the posemode flag. So far as I could see the value was only being set, not read, so a hopefully safe change.
Nicholas Bishop [Sun, 16 Aug 2009 02:49:37 +0000 (02:49 +0000)]
2.5:
* Updated object mode flags with Object and Edit.
* Updated RNA for that property
Joshua Leung [Sun, 16 Aug 2009 02:43:06 +0000 (02:43 +0000)]
Animation Editors: Visibility Toggles for Datablocks now work
Nicholas Bishop [Sun, 16 Aug 2009 02:35:44 +0000 (02:35 +0000)]
2.5/Particle edit:
* Made particle edit object-localized.
Joshua Leung [Sun, 16 Aug 2009 02:21:43 +0000 (02:21 +0000)]
Animation Editors: Code Cleanups (for Channel Lists) Part 2
Now the mute/protect/expand/etc. toggles are drawn using UI widgets. This means that special event handling code to determine when they were clicked on is no longer needed, and also means that there can now be tooltips for these items too.
Also, added visibility toggles for ID-block expanders, which will cause all the F-Curves in the linked datablock to not get drawn. The backend filtering code to make this work will come later...
Nicholas Bishop [Sun, 16 Aug 2009 01:25:53 +0000 (01:25 +0000)]
2.5/Texture paint
* Made texture paint object-localized too.
Note for Brecht: gpu_draw.c had three uses of G_TEXTUREPAINT that I was not able to cleanly fix, so commented out for now. Can you take a look and see what should be done here?
Guillermo S. Romero [Sat, 15 Aug 2009 23:42:16 +0000 (23:42 +0000)]
Remove astray tab chars.
Guillermo S. Romero [Sat, 15 Aug 2009 23:37:42 +0000 (23:37 +0000)]
Remove dynamic link directive as it seems we keep on with static approach.
Nicholas Bishop [Sat, 15 Aug 2009 22:35:00 +0000 (22:35 +0000)]
2.5/Paint:
* Added RNA for the object-localized modes
Thomas Dinges [Sat, 15 Aug 2009 22:28:48 +0000 (22:28 +0000)]
2.5 3DView Header:
* "Object" Menu is now written in python.
Nicholas Bishop [Sat, 15 Aug 2009 21:46:25 +0000 (21:46 +0000)]
2.5/Paint:
* Weightpaint is now object-local like sculpt and vertexpaint.
* Fixed a bug spotted by DingTo, going from editmode to sculptmode didn't fully leave editmode
Nicholas Bishop [Sat, 15 Aug 2009 20:36:15 +0000 (20:36 +0000)]
2.5/Vertex paint:
* Made vertex paint local to object, like sculpt mode.
* New test for vertex paint is (ob->mode & OB_MODE_VERTEX_PAINT)
Thomas Dinges [Sat, 15 Aug 2009 20:21:49 +0000 (20:21 +0000)]
2.5 3DView:
* Renaming of edit mode context types.
* Code cleanup.
Nicholas Bishop [Sat, 15 Aug 2009 19:48:50 +0000 (19:48 +0000)]
2.5, continuing work with localizing paint modes.
* Replaced FACESEL_PAINT_TEST macro with paint_facesel_test. This removes one more thing from BKE_global, and it'll make it easier to localize.
* Fixed sculpt paint cursor sometimes not showing.
Thomas Dinges [Sat, 15 Aug 2009 19:40:09 +0000 (19:40 +0000)]
2.5 3D_View:
Patch [#19031] (2.5) python menus for the view3d header
by Lorenzo Pierfederici (lento). Thanks!
* Added CTX_data_mode_string() to find out in which mode we're in.
* Added some "select" menus as a test.
This patch makes it basically possible to wrap the 3D View menus to python.
Brecht Van Lommel [Sat, 15 Aug 2009 19:38:52 +0000 (19:38 +0000)]
2.5: Increase subversion, to avoid doing 2.5 do_versions code each time.
Brecht Van Lommel [Sat, 15 Aug 2009 19:35:03 +0000 (19:35 +0000)]
2.5: Material buttons
* Transparency is now it's own panel, with a boolean toggle
+ enum for z/ray transparency (following mockup made by
William). Also had to change DNA flags for this.
* Disabled radiosity a bit more in render engine, it still had
some effects like auto autosmooth.
* Make some sliders in material buttons percentages in RNA.
* Some other small tweaks in layout and naming.
Brecht Van Lommel [Sat, 15 Aug 2009 19:31:49 +0000 (19:31 +0000)]
2.5: fix for layout engine, increase default size of number buttons
in headers.
Nicholas Bishop [Sat, 15 Aug 2009 18:58:01 +0000 (18:58 +0000)]
2.5/Sculpt:
* Made sculpt mode local to object.
* This also fixes loading files from 2.4x saved in sculptmode
Touched a lot of things here, let me know if anything breaks
TODO:
* The other paint modes should be converted as well
Campbell Barton [Sat, 15 Aug 2009 17:46:45 +0000 (17:46 +0000)]
dont link against SDL when disabled
Brecht Van Lommel [Sat, 15 Aug 2009 16:43:03 +0000 (16:43 +0000)]
2.5: Screen/Scene New/Delete operators.
Implementation Note:
* Moved the scene copy/unlink code back into blenkernel, with
the exception of the copy single user stuff which is still in
object_edit.c.
* Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean
way to do this now.
Brecht Van Lommel [Sat, 15 Aug 2009 16:36:25 +0000 (16:36 +0000)]
2.5: warning fixes
Directories intern/ and source/blender/ now compile warning
free again here with scons/gcc.
Elia Sarti [Sat, 15 Aug 2009 14:37:40 +0000 (14:37 +0000)]
Fix for View All operator in 3dview, was not working because of missing code.
Thomas Dinges [Sat, 15 Aug 2009 14:16:50 +0000 (14:16 +0000)]
2.5 Physic Buttons:
Patch by nudelZ. Thanks.
* Some layout and code cleanup.
* Made Collision Panel use Modifier Layout with Add/remove Operator.
Campbell Barton [Sat, 15 Aug 2009 13:30:28 +0000 (13:30 +0000)]
- remove UNSET becuase it only works with newer versions of cmake,
- changed the SDL and Freetype vars to match CMake's names
- removed unneeded freetype, SDL and ftgl includes
Thomas Dinges [Sat, 15 Aug 2009 13:06:21 +0000 (13:06 +0000)]
2.5 Sequencer:
* Added Marker Operator Buttons in Menu, although they don't show up inside the Sequencer yet.
* Code Cleanup.
Elia Sarti [Sat, 15 Aug 2009 12:47:59 +0000 (12:47 +0000)]
Fix for shift-selecting manipulator types. Now redraws correctly 3dview.
Thomas Dinges [Sat, 15 Aug 2009 10:50:30 +0000 (10:50 +0000)]
Compile fix.
Variable was in wrong place, caused errors in msvc.
Fix by Lguillaume in IRC.
Campbell Barton [Sat, 15 Aug 2009 09:53:38 +0000 (09:53 +0000)]
changes to help refcounts in rna be more predictable (still leaks when reloading on - F8)
Campbell Barton [Sat, 15 Aug 2009 05:05:23 +0000 (05:05 +0000)]
RNA Types were storing an instance of themself for class introspection and docs but makes freeing the type complicated.
now __rna__ is a PyCObject rather then a BPy_StructRNA instance, to get the rna from python use __get_rna() now.
Joshua Leung [Sat, 15 Aug 2009 00:40:44 +0000 (00:40 +0000)]
Commenting out code from commit 22457 by Genscher for PointCache.
There was some missing code or something causing compiling problems.
Martin Poirier [Fri, 14 Aug 2009 18:18:19 +0000 (18:18 +0000)]
CTX_wm_reports needs to return NULL when wm.manager is NULL (this happens in background mode).
This fixes a segfault on quit in background mode. Now it reports unfreed datablocks, someone should fix that.
Daniel Genrich [Fri, 14 Aug 2009 17:39:27 +0000 (17:39 +0000)]
Pointcache:
* prepare pointcache for smoke (smoke doesn't use it yet, commit follows later)
Campbell Barton [Fri, 14 Aug 2009 17:16:16 +0000 (17:16 +0000)]
cmake changes
- set python to 3.1 on linux (dont use FindPackage for now)
- remove duplicate settings (disable cache for copied settings, was quite confusing)
- added an option WITH_INSTALL, when disabled scripts and language files wont be copied to the target dir (better for quick builds)
- remove .svn (was still CVS), and pyc/pyc files after copy
- copy the 'io' as well as 'ui'
Janne Karhu [Fri, 14 Aug 2009 16:25:59 +0000 (16:25 +0000)]
Proper copy code for multiple point caches.
Nicholas Bishop [Fri, 14 Aug 2009 15:47:32 +0000 (15:47 +0000)]
2.5/Paint modes:
* Fixed one of the items from Brecht's TODO mail. Exiting edit mode now restores any paint mode you might have been in, rather than going to object mode.
Campbell Barton [Fri, 14 Aug 2009 13:13:36 +0000 (13:13 +0000)]
some fixes for netbsd with cmake
- CMake, use FIND_PACKAGE(Freetype) for unix/linux
- Only link with libdl.so on linux
- use statvfs rather then statfs for netbsd (size of statfs wasnt available)
- add x11 include path with ghost, glu.
Campbell Barton [Fri, 14 Aug 2009 12:29:55 +0000 (12:29 +0000)]
- registering new python classes runs the free functions on existing classes.
- print an error if RNA Structs are freed with a python pointer set to help with debugging leaks.
- fix for unlikely eternal loop in unit conversion.
Joshua Leung [Fri, 14 Aug 2009 11:09:19 +0000 (11:09 +0000)]
2.5 - Assorted Animation UI Tweaks
* Fixed padding for Graph Editor visibility toggles
* Reverted many of the tweaks to Timeline UI for now (for the reasons outlined in earlier mail)
* NLA Editor now (mostly) uses the new channel-drawing API
Nicholas Bishop [Fri, 14 Aug 2009 04:45:29 +0000 (04:45 +0000)]
2.5/Paint modes:
* Moved brush curve preset operator out of sculpt to paint_utils
* Added a button to the curve panel to set the preset
Nicholas Bishop [Fri, 14 Aug 2009 01:48:05 +0000 (01:48 +0000)]
2.5/Multires:
Bugfixes
* Don't allow multires subdivision in editmode, this leads to corruption as noted by nudelZ. Reason is that editmode has its own copy of the MDisps customdata layer, gets written back out on exiting editmode, but the layer that was subdivided was the non-editmode original.
* Missed clearing a couple variables, caught with valgrind.
Guillermo S. Romero [Fri, 14 Aug 2009 00:32:29 +0000 (00:32 +0000)]
Clean some whitespace.
Joilnen Leite [Fri, 14 Aug 2009 00:14:20 +0000 (00:14 +0000)]
Changed to able compile libsamplerate properly