blender.git
8 months agoCleanup: Remove more #if 0 blocks
Jacques Lucke [Thu, 18 Oct 2018 13:43:06 +0000 (15:43 +0200)]
Cleanup: Remove more #if 0 blocks

Continuation of https://developer.blender.org/D3802

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3808

8 months agoFix debug build after recent changes.
Brecht Van Lommel [Thu, 18 Oct 2018 12:48:22 +0000 (14:48 +0200)]
Fix debug build after recent changes.

8 months agoEevee: Fix default texture coord for procedural texture in world tree
Clément Foucault [Thu, 18 Oct 2018 13:30:06 +0000 (15:30 +0200)]
Eevee: Fix default texture coord for procedural texture in world tree

8 months agoCleanup: node_tex_checker: Vectorize operation in GLSL
Clément Foucault [Thu, 18 Oct 2018 13:17:21 +0000 (15:17 +0200)]
Cleanup: node_tex_checker: Vectorize operation in GLSL

8 months agoFix use of uninitialized variable in cloth collision.
Brecht Van Lommel [Thu, 18 Oct 2018 10:20:33 +0000 (12:20 +0200)]
Fix use of uninitialized variable in cloth collision.

No apparent difference in a quick simulation, but was clearly wrong.

8 months agoCleanup: fix compiler warnings.
Brecht Van Lommel [Thu, 18 Oct 2018 10:19:06 +0000 (12:19 +0200)]
Cleanup: fix compiler warnings.

8 months agoUI: closure some more panels by default, leaving open mostly 1 per tab.
William Reynish [Thu, 18 Oct 2018 10:13:06 +0000 (12:13 +0200)]
UI: closure some more panels by default, leaving open mostly 1 per tab.

8 months agoPyAPI: Support for custom tool registration
Campbell Barton [Thu, 18 Oct 2018 05:46:43 +0000 (16:46 +1100)]
PyAPI: Support for custom tool registration

Added a module bpy.utils.toolsystem which only exposes ToolDef,
to avoid scripts referencing bl_ui internals.

8 months agoTool System: expose shear tool x/y option
Campbell Barton [Thu, 18 Oct 2018 02:55:01 +0000 (13:55 +1100)]
Tool System: expose shear tool x/y option

8 months agoKeymap: use tweak event for shear
Campbell Barton [Thu, 18 Oct 2018 02:06:23 +0000 (13:06 +1100)]
Keymap: use tweak event for shear

8 months agoGizmo: tweak sorting to avoid view-aligned shear
Campbell Barton [Thu, 18 Oct 2018 01:58:54 +0000 (12:58 +1100)]
Gizmo: tweak sorting to avoid view-aligned shear

8 months agoGizmo: remove 'Click Anywhere' option
Campbell Barton [Thu, 18 Oct 2018 01:30:23 +0000 (12:30 +1100)]
Gizmo: remove 'Click Anywhere' option

Having an invisible gizmo caused event handling problems (see: T56603).

This is hard to avoid since gizmos are similar to buttons in the way
they have priority over the regular keymap.

Transform events use tweak so events to fall though to the general
view 3d keymap (for cursor placement for eg).

8 months agoCleanup: style
Campbell Barton [Thu, 18 Oct 2018 01:03:04 +0000 (12:03 +1100)]
Cleanup: style

8 months agoCleanup: use mul_m3_series
Campbell Barton [Thu, 18 Oct 2018 00:45:21 +0000 (11:45 +1100)]
Cleanup: use mul_m3_series

8 months agoGizmo: depth sort shear gizmos
Campbell Barton [Thu, 18 Oct 2018 00:41:07 +0000 (11:41 +1100)]
Gizmo: depth sort shear gizmos

8 months agoCleanup: move gizmo sort functions into an API
Campbell Barton [Thu, 18 Oct 2018 00:26:03 +0000 (11:26 +1100)]
Cleanup: move gizmo sort functions into an API

8 months agoOptimization: Edit Mesh Overlay
mano-wii [Wed, 17 Oct 2018 18:45:58 +0000 (15:45 -0300)]
Optimization: Edit Mesh Overlay

In tests with edit_cage: performance jumped from 9.37ms to 9.17ms.

8 months agonode_shader_utils: Proper fix for node_normalmap accessor returning ellipsis value.
Bastien Montagne [Wed, 17 Oct 2018 18:18:40 +0000 (20:18 +0200)]
node_shader_utils: Proper fix for node_normalmap accessor returning ellipsis value.

Ellipsis value is internal ingredient only, to tag hidden _node_normalmap
'real' property as not yet initialized. Public node_normalmap accessor
should never ever have that value, it's either None or a valid node!

8 months agoRevert "Fix error on FBX export after material changes"
Bastien Montagne [Wed, 17 Oct 2018 18:17:02 +0000 (20:17 +0200)]
Revert "Fix error on FBX export after material changes"

This reverts commit ce4cfbe108d0641832d86a731ea32f596220b7c5.

Obviously wrong 'fix', please do not touch other dev’s code, especially
in active/WIP area, when you do not fully understand it.

8 months agoFix error on FBX export after material changes
Dalai Felinto [Wed, 17 Oct 2018 17:04:04 +0000 (17:04 +0000)]
Fix error on FBX export after material changes

Update the addons repository as well.

8 months agoDRW: Fix DRW_shgroup_create_sub returning source shgroup
Clément Foucault [Wed, 17 Oct 2018 17:01:56 +0000 (19:01 +0200)]
DRW: Fix DRW_shgroup_create_sub returning source shgroup

instead of the actual sub group...

8 months agoEditMesh: Fix uninitialized value causing red outline on edges
Clément Foucault [Wed, 17 Oct 2018 16:49:27 +0000 (18:49 +0200)]
EditMesh: Fix uninitialized value causing red outline on edges

8 months agoObjectMode: Fix Outlines being drawn for BBox meshes
Clément Foucault [Wed, 17 Oct 2018 16:09:23 +0000 (18:09 +0200)]
ObjectMode: Fix Outlines being drawn for BBox meshes

8 months agoObjectMode: Fix instances with BoundBox drawtype not displaying
Clément Foucault [Wed, 17 Oct 2018 16:08:00 +0000 (18:08 +0200)]
ObjectMode: Fix instances with BoundBox drawtype not displaying

8 months agoShrinkwrap: implement the use of smooth normals in constraint & modifier.
Alexander Gavrilov [Wed, 3 Oct 2018 16:09:43 +0000 (19:09 +0300)]
Shrinkwrap: implement the use of smooth normals in constraint & modifier.

- Use smooth normals to displace in Above Surface mode.
- Add an option to align an axis to the normal in the constraint.

I've seen people request the alignment feature, and it seems useful.
For the actual aligning I use the damped track logic.

In order to conveniently keep mesh data needed for normal
computation together, a new data structure is introduced.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3762

8 months agoMerge branch 'master' into blender2.8
Bastien Montagne [Wed, 17 Oct 2018 14:50:09 +0000 (16:50 +0200)]
Merge branch 'master' into blender2.8

Conflicts:
source/blender/blenkernel/BKE_global.h
source/blender/editors/undo/ed_undo.c

8 months agoDEBUG_IO: add sanity check on libdata in undo step as well.
Bastien Montagne [Wed, 17 Oct 2018 14:43:02 +0000 (16:43 +0200)]
DEBUG_IO: add sanity check on libdata in undo step as well.

There are serious suspicions that weird corruptions faced by studio
artists may happen in undo/redo code, so let's see whether that's the
case.

With this, and when --debug-io arg is passed on startup, the whole lib
data are checked at every undo. This makes undo slower (from two to
three times slower), but it could help us spot better what happens...

8 months agoExpose 'debug_io' flag in bpy.app
Bastien Montagne [Wed, 17 Oct 2018 14:42:36 +0000 (16:42 +0200)]
Expose 'debug_io' flag in bpy.app

8 months agoMinor style cleanup.
Bastien Montagne [Wed, 17 Oct 2018 14:42:18 +0000 (16:42 +0200)]
Minor style cleanup.

8 months agoDope Sheet: fix assert in new hold code when bezier keys are not sorted.
Alexander Gavrilov [Wed, 17 Oct 2018 13:07:52 +0000 (16:07 +0300)]
Dope Sheet: fix assert in new hold code when bezier keys are not sorted.

Turns out this can happen during duplicate+drag operations.

8 months agoFix T57096: Crash when scaling bones
Philipp Oeser [Wed, 17 Oct 2018 12:51:38 +0000 (14:51 +0200)]
Fix T57096: Crash when scaling bones

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3777

8 months agoCleanup: remove some #if 0 blocks
Jacques Lucke [Wed, 17 Oct 2018 10:43:41 +0000 (12:43 +0200)]
Cleanup: remove some #if 0 blocks

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D3802

8 months agoEevee: Fix error when using texture coordinate on world shaders
Clément Foucault [Wed, 17 Oct 2018 10:17:56 +0000 (12:17 +0200)]
Eevee: Fix error when using texture coordinate on world shaders

Compilation errors were happening on OSX with errors of the type:
```ERROR: Input of fragment shader 'viewNormal' not written by vertex shader```

8 months agoUI: particle deflector options in topbar
Campbell Barton [Wed, 17 Oct 2018 07:52:11 +0000 (18:52 +1100)]
UI: particle deflector options in topbar

See: T57228

8 months agoCleanup: better naming
Jacques Lucke [Wed, 17 Oct 2018 07:53:05 +0000 (09:53 +0200)]
Cleanup: better naming

Suggested by Campbell here: https://developer.blender.org/rB09cd651bb7e59044cbcd0664e8b1064cb37734ed

8 months agoGizmo: change axis used for shear handles
Campbell Barton [Wed, 17 Oct 2018 06:47:09 +0000 (17:47 +1100)]
Gizmo: change axis used for shear handles

The shear direction should be more obvious this way.

8 months agoTransform: map mouse input to shear direction
Campbell Barton [Wed, 17 Oct 2018 05:30:15 +0000 (16:30 +1100)]
Transform: map mouse input to shear direction

8 months agoTransform: show arrows for 'custom' ratio input
Campbell Barton [Wed, 17 Oct 2018 06:12:57 +0000 (17:12 +1100)]
Transform: show arrows for 'custom' ratio input

Arrows are now shown for vertex/edge slide.

8 months agoRNA: disable notifiers from property updates
Campbell Barton [Wed, 17 Oct 2018 05:14:58 +0000 (16:14 +1100)]
RNA: disable notifiers from property updates

This was re-enabled because it made copy-on-write bugs hard to
track down.

Since copy-on-write implementation has been simplified
this isn't a problem anymore.

8 months agoCleanup: naming
Campbell Barton [Wed, 17 Oct 2018 03:09:32 +0000 (14:09 +1100)]
Cleanup: naming

8 months agoCleanup: whitespace
Campbell Barton [Wed, 17 Oct 2018 03:08:44 +0000 (14:08 +1100)]
Cleanup: whitespace

8 months agoFix T56735: Autosmooth option corrupts UVs
Campbell Barton [Wed, 17 Oct 2018 02:20:44 +0000 (13:20 +1100)]
Fix T56735: Autosmooth option corrupts UVs

8 months agoUse CTX_DATA_BEGIN_FOR_ID
Dalai Felinto [Wed, 17 Oct 2018 01:18:02 +0000 (22:18 -0300)]
Use CTX_DATA_BEGIN_FOR_ID

8 months agoFix sculpt curve stroke paint
Dalai Felinto [Wed, 17 Oct 2018 00:36:22 +0000 (21:36 -0300)]
Fix sculpt curve stroke paint

8 months agoMerge branch 'master' into blender2.8
Campbell Barton [Wed, 17 Oct 2018 00:26:59 +0000 (11:26 +1100)]
Merge branch 'master' into blender2.8

8 months agoFix cmake not triggering rebuild on .glsl changes
Dalai Felinto [Tue, 16 Oct 2018 19:54:59 +0000 (16:54 -0300)]
Fix cmake not triggering rebuild on .glsl changes

At least on windows we do not re-run datatoc when the .glsl files change.

To test is simple, just change edit_mesh_overlay_common_lib.glsl
remove lines, write plain text, ..., now rebuild and go in edit mode
with the default cube.

I also had to remove the entry in gpu/CMakeLists.txt for
gpu_shader_material.glsl since this was being tracked directly, as well
as running data_to_c_simple (otherwise CMake raises an error for
duplicated entries).

We probably want to do the same for the other datatoc functions.

Reviewers: LazyDodo, brecht
Differential Revision: https://developer.blender.org/D3803

8 months agoMulti-Objects: POSE_OT_ik_add + POSE_OT_constraint_add_with_targets
Dalai Felinto [Tue, 16 Oct 2018 23:34:02 +0000 (20:34 -0300)]
Multi-Objects: POSE_OT_ik_add + POSE_OT_constraint_add_with_targets

You can now add the target from the non-active armature when they are
both in pose mode.

There were different ways of going about those operators:

* We could create one constraint on each active bone of each object.
  That wouldn't follow what creating constraints from the UI does
  though.

* We could change the selection/active order and create a constraint for
  all the selected bones, to the active bone. However this would change
  the design of changing only the active bone (which also is the one we
  see in the buttons editor).

But in the end I think it makes more sense to let users set a constraint
from a charactor to a prop in a handy way.

This is pretty much what we had in 2.7x. There we would go for the
selected objects, if no selected bone was found in the active object.
In 2.8, however, we need this change to make things working as
before/intended.

8 months agoOptimization: Edit Mesh Overlay: Avoid computing fixvec unnecessarily.
mano-wii [Tue, 16 Oct 2018 23:41:18 +0000 (20:41 -0300)]
Optimization: Edit Mesh Overlay: Avoid computing fixvec unnecessarily.

This brings a big difference to meshes with edit cage adjusted for modifiers.
In my tests, the suzanne with subdivision modifier level 3 went from 4.80ms to 3.05ms.

8 months agoMulti-Objects: POSE_OT_constraints_copy (refactor)
Dalai Felinto [Tue, 16 Oct 2018 22:20:01 +0000 (19:20 -0300)]
Multi-Objects: POSE_OT_constraints_copy (refactor)

This was already supporting multiple objects, but I changed it to use the API
we are using elsewhere.

8 months agoMulti-Objects: POSE_OT_constraints_clear
Dalai Felinto [Tue, 16 Oct 2018 21:41:45 +0000 (18:41 -0300)]
Multi-Objects: POSE_OT_constraints_clear

8 months agoMulti-Objects: POSE_OT_ik_clear
Dalai Felinto [Tue, 16 Oct 2018 21:30:27 +0000 (18:30 -0300)]
Multi-Objects: POSE_OT_ik_clear

8 months agoFix armature bones spline ik lines offset
Dalai Felinto [Tue, 16 Oct 2018 21:28:35 +0000 (18:28 -0300)]
Fix armature bones spline ik lines offset

8 months agoFix armature bones ik lines offset
Dalai Felinto [Tue, 16 Oct 2018 21:22:17 +0000 (18:22 -0300)]
Fix armature bones ik lines offset

8 months agoEdit Mesh Overlay Geometry Shader: Ignore correction geometry for loops that are...
mano-wii [Tue, 16 Oct 2018 21:03:38 +0000 (23:03 +0200)]
Edit Mesh Overlay Geometry Shader: Ignore correction geometry for loops that are not part of an edge.

By the tests I could only observe a considerable difference in the peformanse when the vertex size is 30.
Vertice 3 showed no difference in a suzzane with subdivision modifier level 3 + show-on-cage.

Point Size 30: 7.29ms vs 2.55ms

Reviewers: fclem

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D3805

8 months agoDRW: Fix assert with BoundBox object display mode
Clément Foucault [Tue, 16 Oct 2018 20:52:00 +0000 (22:52 +0200)]
DRW: Fix assert with BoundBox object display mode

8 months agoFix cmake not triggering rebuild on .glsl changes
Dalai Felinto [Tue, 16 Oct 2018 19:54:59 +0000 (16:54 -0300)]
Fix cmake not triggering rebuild on .glsl changes

At least on windows we do not re-run datatoc when the .glsl files change.

To test is simple, just change edit_mesh_overlay_common_lib.glsl
remove lines, write plain text, ..., now rebuild and go in edit mode
with the default cube.

I also had to remove the entry in gpu/CMakeLists.txt for
gpu_shader_material.glsl since this was being tracked directly, as well
as running data_to_c_simple (otherwise CMake raises an error for
duplicated entries).

We probably want to do the same for the other datatoc functions.

Reviewers: LazyDodo, brecht
Differential Revision: https://developer.blender.org/D3803

8 months agoUI: fix misaligned underline for menu item shortcut keys.
Harley Acheson [Tue, 16 Oct 2018 18:31:07 +0000 (20:31 +0200)]
UI: fix misaligned underline for menu item shortcut keys.

8 months agoUI: tweak icon spacing in menus to put them in the middle of the edge and text.
Harley Acheson [Tue, 16 Oct 2018 18:29:28 +0000 (20:29 +0200)]
UI: tweak icon spacing in menus to put them in the middle of the edge and text.

8 months agoUI: icon set updates Andrzej Ambroz.
Brecht Van Lommel [Tue, 16 Oct 2018 18:20:24 +0000 (20:20 +0200)]
UI: icon set updates Andrzej Ambroz.

This adds and changes various icons, in particular modifier and force field
icons are now included.

8 months agoFix T56250: brush cycling with shortcuts is broken.
Brecht Van Lommel [Tue, 16 Oct 2018 18:17:03 +0000 (20:17 +0200)]
Fix T56250: brush cycling with shortcuts is broken.

It was cycling both in the brush system and tool system which conflicted.
Now it uses just the tool system. This is more of a temporary fix until
the new tool/brush decoupled design is in place.

8 months agonode_shader_utils: fix bad setting of use_nodes in readonly case.
Bastien Montagne [Tue, 16 Oct 2018 14:32:43 +0000 (16:32 +0200)]
node_shader_utils: fix bad setting of use_nodes in readonly case.

Also added access to extension property in texture wrapper.

8 months agoDope Sheet: unify comparison threshold for the ActKeyColumn tree.
Alexander Gavrilov [Tue, 16 Oct 2018 16:45:03 +0000 (19:45 +0300)]
Dope Sheet: unify comparison threshold for the ActKeyColumn tree.

Use the same floating point precision threshold to merge keys
when building the tree as when searching it.

8 months agoDope Sheet: rewrite computation of keyframe hold blocks.
Alexander Gavrilov [Sat, 13 Oct 2018 17:22:44 +0000 (20:22 +0300)]
Dope Sheet: rewrite computation of keyframe hold blocks.

Computation of hold blocks was done by storing ranges (with start and
an end, and likely overlapping) in a tree keyed only by the block start.
This cannot work well, and there even were comments that it is not
reliable in complex cases.

A much better way to deal with it is to split all ranges so they don't
overlap. The most thorough way of doing this is to split at all and every
known keyframe, and in this case the data can actually be stored in the
key column data structures, avoiding the need for a second tree.

In practice, splitting requires a pass to copy this data to newly added
keys, and the necessity to loop over all keyframes in the range being
added. Both are linear and don't add excess algorithmic complexity.

The new implementation also calls BLI_dlrbTree_linkedlist_sync for
its own needs, so the users of the *_to_keylist functions don't have
to do it themselves anymore.

Differential Revision: https://developer.blender.org/D3790

8 months agoTemplates: updated 2D animation template from grease pencil team.
Brecht Van Lommel [Tue, 16 Oct 2018 16:08:46 +0000 (18:08 +0200)]
Templates: updated 2D animation template from grease pencil team.

8 months agoSmall change to Annotation panel
Antonioya [Tue, 16 Oct 2018 15:59:42 +0000 (17:59 +0200)]
Small change to Annotation panel

Add one line more by default

8 months agoUI: tweak and fixes for cycles sampling panel, remove unneeded decorators.
Brecht Van Lommel [Tue, 16 Oct 2018 15:11:37 +0000 (17:11 +0200)]
UI: tweak and fixes for cycles sampling panel, remove unneeded decorators.

8 months agoUI: put show emitter option in particles panels.
Brecht Van Lommel [Tue, 16 Oct 2018 14:54:45 +0000 (16:54 +0200)]
UI: put show emitter option in particles panels.

This settings is duplicated from the object duplication panel, but
otherwise it's too hard to find.

8 months agoFix remaining copy/paste button header, these are in menus now.
William Reynish [Tue, 16 Oct 2018 12:58:16 +0000 (14:58 +0200)]
Fix remaining copy/paste button header, these are in menus now.

8 months agoFix incorrect icon for UV selection sync.
William Reynish [Tue, 16 Oct 2018 12:57:30 +0000 (14:57 +0200)]
Fix incorrect icon for UV selection sync.

8 months agoCleanup: naming
Campbell Barton [Tue, 16 Oct 2018 11:08:43 +0000 (22:08 +1100)]
Cleanup: naming

'mp' was a reference to 'manipulator'

8 months agoTool System: add gizmo for shear tool
Campbell Barton [Tue, 16 Oct 2018 10:55:39 +0000 (21:55 +1100)]
Tool System: add gizmo for shear tool

8 months agoTransform: axis support for shear tool
Campbell Barton [Tue, 16 Oct 2018 10:52:30 +0000 (21:52 +1100)]
Transform: axis support for shear tool

8 months agoFix T57247: Render animation does not respect render single view layer
Philipp Oeser [Tue, 16 Oct 2018 10:45:41 +0000 (12:45 +0200)]
Fix T57247: Render animation does not respect render single view layer

Reviewers: brecht

Maniphest Tasks: T57247

Differential Revision: https://developer.blender.org/D3800

8 months agoEvent System: don't invoke operator that should only be executed
Jacques Lucke [Tue, 16 Oct 2018 09:48:12 +0000 (11:48 +0200)]
Event System: don't invoke operator that should only be executed

Problem was that the event was not `NULL` even though the `context` is `WM_OP_EXEC_*`.
I noticed this problem when dropping .blend files into Blender.
Instead of only executing `WM_OT_open_mainfile`, it was invoked (opening a file selector).

The `wm_operator_invoke`, which also executes operators, always invokes operators when `event != NULL`. So setting `event` to `NULL` tells `wm_operator_invoke` not to invoke but to execute the operator.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3799

8 months agoView 3D: fix image dropping in 3d view
Jacques Lucke [Tue, 16 Oct 2018 09:17:32 +0000 (11:17 +0200)]
View 3D: fix image dropping in 3d view

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3798

8 months agoGP: Set Dopesheet layers in Top-Down order
Antonioya [Tue, 16 Oct 2018 08:37:18 +0000 (10:37 +0200)]
GP: Set Dopesheet layers in Top-Down order

The layers are Top-Down and the dopesheet must use the same order.

8 months agoGP: Fix Blur shift when add more samples
Antonioya [Tue, 16 Oct 2018 08:23:13 +0000 (10:23 +0200)]
GP: Fix Blur shift when add more samples

The image was moving in +X and +Y when added samples due round precission.

8 months agoSet Annotation list in Top-Down order
Antonioya [Tue, 16 Oct 2018 06:45:01 +0000 (08:45 +0200)]
Set Annotation list in Top-Down order

This makes consistent the orders of any grease pencil related list

8 months agoFix crash in loose edge check
Campbell Barton [Tue, 16 Oct 2018 04:02:30 +0000 (15:02 +1100)]
Fix crash in loose edge check

8 months agoCleanup: headers
Campbell Barton [Tue, 16 Oct 2018 02:18:03 +0000 (13:18 +1100)]
Cleanup: headers

8 months agoMesh: use mesh tessellation for face-map drawing
Campbell Barton [Tue, 16 Oct 2018 02:09:30 +0000 (13:09 +1100)]
Mesh: use mesh tessellation for face-map drawing

Also use batch instead of immediate mode.

8 months agoCleanup: replace check for derivedFinal w/ mesh_eval
Campbell Barton [Mon, 15 Oct 2018 23:33:44 +0000 (10:33 +1100)]
Cleanup: replace check for derivedFinal w/ mesh_eval

8 months agoFix UI error in annotation tool
Campbell Barton [Mon, 15 Oct 2018 22:13:26 +0000 (09:13 +1100)]
Fix UI error in annotation tool

8 months agoCleanup: redundant check for hidden edge
Campbell Barton [Mon, 15 Oct 2018 22:01:52 +0000 (09:01 +1100)]
Cleanup: redundant check for hidden edge

8 months agoCleanup: redundant len() checks
Campbell Barton [Mon, 15 Oct 2018 21:50:35 +0000 (08:50 +1100)]
Cleanup: redundant len() checks

8 months agoMesh: replace derived-mesh with mesh API's for project paint
Campbell Barton [Mon, 15 Oct 2018 21:41:43 +0000 (08:41 +1100)]
Mesh: replace derived-mesh with mesh API's for project paint

8 months agoAdd popover for Annotations in topbar
Antonioya [Mon, 15 Oct 2018 16:54:09 +0000 (18:54 +0200)]
Add popover for Annotations in topbar

Part of T57211

8 months agoEevee: Fix Missing alpha when rendering with DOF
Clément Foucault [Mon, 15 Oct 2018 14:04:33 +0000 (16:04 +0200)]
Eevee: Fix Missing alpha when rendering with DOF

NOTE: There is a float imprecision near the focus plane
due to the current technique used for DOF. This makes the alpha channel
transparent on nearly in focus objects even when they should not.
This artifact should be fixed when the DOF will use scatter as gather for
low brightness areas.

Fix T57042 : Eevee does not render alpha when DOF is turned on

8 months agoEdit Mesh: Fix missing loop normal display
Clément Foucault [Mon, 15 Oct 2018 09:51:47 +0000 (11:51 +0200)]
Edit Mesh: Fix missing loop normal display

8 months agoFix related to T55961: Glitch in selecting loose edges on some AMD drives.
mano-wii [Mon, 15 Oct 2018 12:54:24 +0000 (09:54 -0300)]
Fix related to T55961: Glitch in selecting loose edges on some AMD drives.

8 months agoEdit Mesh: Add comments explaining weirdness in the code.
mano-wii [Mon, 15 Oct 2018 12:50:31 +0000 (09:50 -0300)]
Edit Mesh: Add comments explaining weirdness in the code.

8 months agoTexture Paint: Don't create material if operation is cancelled
Jacques Lucke [Mon, 15 Oct 2018 11:53:14 +0000 (13:53 +0200)]
Texture Paint: Don't create material if operation is cancelled

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3793

8 months agoTexture Paint: remove odd UI behavior
Jacques Lucke [Mon, 15 Oct 2018 10:16:54 +0000 (12:16 +0200)]
Texture Paint: remove odd UI behavior

Differential Revision: https://developer.blender.org/D3791

8 months agoFix an obvious typo: use CD_MASK_CUSTOMLOOPNORMAL for CustomDataMask.
Alexander Gavrilov [Mon, 15 Oct 2018 09:27:35 +0000 (12:27 +0300)]
Fix an obvious typo: use CD_MASK_CUSTOMLOOPNORMAL for CustomDataMask.

8 months agoCleanup: Edit Mesh shader: Remove unecessary varying
Clément Foucault [Mon, 15 Oct 2018 08:43:49 +0000 (10:43 +0200)]
Cleanup: Edit Mesh shader: Remove unecessary varying

8 months agoCleanup: unused code
Campbell Barton [Mon, 15 Oct 2018 07:11:37 +0000 (18:11 +1100)]
Cleanup: unused code

8 months agoGP: Cleanup style
Antonioya [Mon, 15 Oct 2018 06:35:11 +0000 (08:35 +0200)]
GP: Cleanup style

8 months agoGP: Small tweak to improve speed
Antonioya [Sun, 14 Oct 2018 14:28:07 +0000 (16:28 +0200)]
GP: Small tweak to improve speed

8 months agoCleanup: unused functions
Campbell Barton [Mon, 15 Oct 2018 06:37:54 +0000 (17:37 +1100)]
Cleanup: unused functions

8 months agoMesh: remove DerivedMesh for boundbox calculation
Campbell Barton [Mon, 15 Oct 2018 06:14:05 +0000 (17:14 +1100)]
Mesh: remove DerivedMesh for boundbox calculation

Fixes edit-mesh not having a boundbox calculated for it.