9 years agoMade the Multi-Paint check box control what was being drawn so that it doesn't always...
Jason Hays [Thu, 9 Jun 2011 16:38:47 +0000 (16:38 +0000)]
Made the Multi-Paint check box control what was being drawn so that it doesn't always draw the groups together when multiple bones are selected.

9 years agoHeard that multi-bone selection would be better used for painting multiple bones...
Jason Hays [Wed, 8 Jun 2011 19:05:17 +0000 (19:05 +0000)]
Heard that multi-bone selection would be better used for painting multiple bones; took out select lock.

Added a basic multiple bone group paint feature "Multi-Paint" and its corresponding checkbox next to "Auto Normalize," but I need to access the ToolSettings for it in armature to make bone selection function/draw correctly

When you multi-paint, it paints on selected bones while keeping the weight ratios on a vertex of the selected groups the same.  You can't currently multi-paint on a vertex with a locked deform group.

9 years agoeditarmature.c and paint_vertex.c
Jason Hays [Tue, 7 Jun 2011 17:59:38 +0000 (17:59 +0000)]
editarmature.c and paint_vertex.c
I added the first version of multi-bone selection for faster, temporary locking/unlocking; right now, if multiple bones are selected, the selection is considered unlocked, despite any vgroup checkbox status.
Every other group is considered locked.

A modified Auto Normalize was inserted to normalize the active group normally instead of locking the values: it was causing the active group to steal weights from locked groups if the active group had a weight of 1.0, and that destroyed the locked groups deformations.

9 years agoAdded a hard coded check box to the vertex group list items in interface/interface_te...
Jason Hays [Fri, 3 Jun 2011 16:08:03 +0000 (16:08 +0000)]
Added a hard coded check box to the vertex group list items in interface/interface_templates.c list_item_row()

Made my 3 new buttons only appear in weight paint mode when there are vertex groups present

I took the now redundant check box out of

I took out unnecessary code (resulting from copy/paste) from my lock all, unlock all, and invert all functions of object/object_vgroup.c

(and I got rid of a new line in paint_vertex.c :) )

9 years agoMade misc vgroups unable to change bone groups' weights when auto normalize is active
Jason Hays [Thu, 2 Jun 2011 17:28:04 +0000 (17:28 +0000)]
Made misc vgroups unable to change bone groups' weights when auto normalize is active

Added buttons for locking all vgroups, unlocking all vgroups, and inverting the locks of all vgroups

9 years agoMy earlier custom auto normalize is no longer necessary to maintain inner group ratio...
Jason Hays [Thu, 2 Jun 2011 14:15:07 +0000 (14:15 +0000)]
My earlier custom auto normalize is no longer necessary to maintain inner group ratios (since the system changed)

9 years agoFixed the redistribute_weight_change() function so that it spreads the change evenly...
Jason Hays [Wed, 1 Jun 2011 19:21:36 +0000 (19:21 +0000)]
Fixed the redistribute_weight_change() function so that it spreads the change evenly and cannot /0.

9 years agoI've begun treating unlocked misc vertex groups differently than unlocked bone groups-
Jason Hays [Wed, 1 Jun 2011 17:04:32 +0000 (17:04 +0000)]
I've begun treating unlocked misc vertex groups differently than unlocked bone groups-
unlocked misc vertex groups should no longer have any involvement in the redistribution of weights.

I may need a better auto normalize solution, however, because the weights can become 0 with enough division.

9 years agoRemembered to free memory in gen_lck_flags() when it returned NULL when there were...
Jason Hays [Wed, 1 Jun 2011 15:45:09 +0000 (15:45 +0000)]
Remembered to free memory in gen_lck_flags() when it returned NULL when there were no locks present.

Changed the lock system to redistribute changes of unlocked groups to other unlocked groups instead of just maintaining ratios within locked groups.

9 years agopaint_vertex.c
Jason Hays [Tue, 31 May 2011 00:52:02 +0000 (00:52 +0000)]
Tweaked get_locked_flag() so 'i' wasn't initialized twice

Fixed a problem in do_weight_paint_vertex() that involved accidentally auto normalizing a locked group incorrectly if you painted an unlocked group.

9 years ago(no commit message)
Jason Hays [Mon, 30 May 2011 16:33:23 +0000 (16:33 +0000)]

9 years ago(no commit message)
Jason Hays [Fri, 27 May 2011 19:13:54 +0000 (19:13 +0000)]

9 years ago(no commit message)
Jason Hays [Mon, 23 May 2011 17:26:50 +0000 (17:26 +0000)]

9 years ago(no commit message)
Jason Hays [Mon, 23 May 2011 17:26:14 +0000 (17:26 +0000)]

9 years agoCreating GSoC 2011 radish branch.
Joerg Mueller [Mon, 23 May 2011 13:37:18 +0000 (13:37 +0000)]
Creating GSoC 2011 radish branch.

9 years agofix [#26618] StringProperty with sub_type of FILE_PATH not updated correctly from...
Campbell Barton [Mon, 23 May 2011 10:14:07 +0000 (10:14 +0000)]
fix [#26618] StringProperty with sub_type of FILE_PATH not updated correctly from icon

9 years agofix own mistake [#27451] Flip to Top / Flip to Bottom menuitems on right click on...
Campbell Barton [Mon, 23 May 2011 08:14:29 +0000 (08:14 +0000)]
fix own mistake [#27451] Flip to Top / Flip to Bottom menuitems on right click on header not working
also get rig of more shadowed vars (-Wshadow).

9 years agoown recent commit broke zoom to mouseloc
Campbell Barton [Mon, 23 May 2011 02:59:29 +0000 (02:59 +0000)]
own recent commit broke zoom to mouseloc

9 years agofix [#27459] Flymode moves parent
Campbell Barton [Mon, 23 May 2011 02:53:30 +0000 (02:53 +0000)]
fix [#27459] Flymode moves parent
for durian we had camera rigs which needed to have the parent transformed rather then the camera, for this reason I made fly mode fly the parent rather then the camera its self.

Make this a preference and use this for view camera/view locking too.

9 years agofix view3d_persp_mat4, which gave incorrect translation, rename to ED_view3d_to_m4...
Campbell Barton [Mon, 23 May 2011 02:23:03 +0000 (02:23 +0000)]
fix view3d_persp_mat4, which gave incorrect translation, rename to ED_view3d_to_m4. added doxygen docs.

9 years agofix [#27443] "Make single user Material+Tex" doesn't work for textures
Campbell Barton [Sun, 22 May 2011 17:10:24 +0000 (17:10 +0000)]
fix [#27443] "Make single user Material+Tex" doesn't work for textures

9 years agoremove / comment unused code, patch by nico_ga on IRC with some edits.
Campbell Barton [Sun, 22 May 2011 16:29:51 +0000 (16:29 +0000)]
remove / comment unused code, patch by nico_ga on IRC with some edits.

9 years ago- view dolly now quits on pressing escape (if activated from the search menu).
Campbell Barton [Sun, 22 May 2011 11:36:56 +0000 (11:36 +0000)]
- view dolly now quits on pressing escape (if activated from the search menu).
- adding new bones now makes them active.

9 years agofile had non utf8 characters.
Campbell Barton [Sun, 22 May 2011 05:36:11 +0000 (05:36 +0000)]
file had non utf8 characters.

9 years agoquiet compiler warnings for -Wundef
Campbell Barton [Sun, 22 May 2011 04:25:31 +0000 (04:25 +0000)]
quiet compiler warnings for -Wundef

9 years agofix [#27458] Links for Logic Bricks no longer work
Campbell Barton [Sun, 22 May 2011 04:05:09 +0000 (04:05 +0000)]
fix [#27458] Links for Logic Bricks no longer work
event->mval wasn't being set in some cases by the event system.

9 years agocorrect a tooltip misspell
Daniel Salazar [Sat, 21 May 2011 23:44:36 +0000 (23:44 +0000)]
correct a tooltip misspell

9 years agoview3d function naming, no functional changes.
Campbell Barton [Sat, 21 May 2011 08:56:37 +0000 (08:56 +0000)]
view3d function naming, no functional changes.

9 years agofix [#27437] Appending armatures with custom bone shapes brings no custom objects...
Campbell Barton [Sat, 21 May 2011 07:15:36 +0000 (07:15 +0000)]
fix [#27437] Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit

previous fix unintentionally made linking groups also add objects to the scene,
tested this more throughly, its ensured only to run on append and not to conflict with group linking/appending.

9 years agono functional changes, make give_base_to_objects() arguments less confusing.
Campbell Barton [Sat, 21 May 2011 06:48:19 +0000 (06:48 +0000)]
no functional changes, make give_base_to_objects() arguments less confusing.

9 years agoBugfix [#27452] Wrong linking of character groups
Joshua Leung [Sat, 21 May 2011 06:04:44 +0000 (06:04 +0000)]
Bugfix [#27452] Wrong linking of character groups

Linking in groups also ended up adding those objects to the current
scene that we're linking the group in to. This is a regression. It
leads to more work (and/or confusion) from animators when just trying
to get a character into a shot file to start animating it (see my
notes on my blog for the proper workflow regarding this).

Reverting r36762, which caused this mess.

9 years agopatch [#27449] bpy_script_paths() return path reversed [patch]
Campbell Barton [Sat, 21 May 2011 05:34:20 +0000 (05:34 +0000)]
patch [#27449] bpy_script_paths() return path reversed [patch]
from Dan Eicher (dna)

9 years agoFix for [#27333] Translation constraint is broken.
Thomas Dinges [Fri, 20 May 2011 18:26:44 +0000 (18:26 +0000)]
Fix for [#27333] Translation constraint is broken.

Committing here a patch by Bastien Montagne (mont29), a more understandable Translation Constraint UI.

From the description:
"When you set “X” under the Destination’s “Z”, it does not mean that the Z transform of the source should affect the X transform of the destination, but rather that the X transform of the source should affect the Z transform of the destination…"

The new UI should make it a bit more clear.

9 years agochange transform to round at 0.5 for fcurves.
Campbell Barton [Fri, 20 May 2011 18:19:29 +0000 (18:19 +0000)]
change transform to round at 0.5 for fcurves.
this gave noticeable issue when transforming int/fcurve's below zero.

9 years agowas using the wrong rna type for GRAPH_OT_select_leftright
Campbell Barton [Fri, 20 May 2011 18:00:19 +0000 (18:00 +0000)]
was using the wrong rna type for GRAPH_OT_select_leftright

9 years ago2.5 Particle UI:
Thomas Dinges [Fri, 20 May 2011 17:08:09 +0000 (17:08 +0000)]
2.5 Particle UI:
*In Particle Mode, there was no way to see what p-sys is being edited in the 3D View Tool bar, when having multiple ones.
Changed List type to normal (with limit to 3 rows). Request by venomgfx. :)

* Removed redundant text info about disconnected hair from Particle UI.

9 years agoerror in recent commit.
Campbell Barton [Fri, 20 May 2011 16:43:23 +0000 (16:43 +0000)]
error in recent commit.

9 years agoedit gp_stroke_convertcoords not to modify the mval passed to it & make some mval...
Campbell Barton [Fri, 20 May 2011 14:11:05 +0000 (14:11 +0000)]
edit gp_stroke_convertcoords not to modify the mval passed to it & make some mval args const elsewhere too.

9 years agouse consistant arguments to ED_view3d_win_* funcs, a single float vector rather then...
Campbell Barton [Fri, 20 May 2011 13:50:41 +0000 (13:50 +0000)]
use consistant arguments to ED_view3d_win_* funcs, a single float vector rather then 2 floats.

9 years agotypo in previous commit
Sergey Sharybin [Fri, 20 May 2011 13:10:40 +0000 (13:10 +0000)]
typo in previous commit

9 years agofunction rename to give clearer meaning that they change from window to 3d coordinates.
Campbell Barton [Fri, 20 May 2011 13:09:34 +0000 (13:09 +0000)]
function rename to give clearer meaning that they change from window to 3d coordinates.
some functions had vague names, I even ended up re-writing some of these functions by accident!
also added doxy comments.

* ED_view3d_win_to_3d (was window_to_3d)
* ED_view3d_win_to_delta (was window_to_3d_delta)
* ED_view3d_win_to_vector (was window_to_3d_vector / viewvector)
* ED_view3d_win_to_segment_clip (was viewline)
* ED_view3d_win_to_ray (was viewray)

9 years agobuildbot:
Sergey Sharybin [Fri, 20 May 2011 13:06:19 +0000 (13:06 +0000)]
ffmpeg was compuled with faad now (aac support which keeps
libs gpl2 compatibile).
Updating library dependencies for buildbot rules.

9 years agoreplace checks with rv3d->persp with rv3d->is_persp since in these cases it only...
Campbell Barton [Fri, 20 May 2011 11:15:44 +0000 (11:15 +0000)]
replace checks with rv3d->persp with rv3d->is_persp since in these cases it only matters if its a perspective view matrix, this wouldn't work right for camera views.

9 years agosimplify window_to_3d_vector() and call it from viewline()
Campbell Barton [Fri, 20 May 2011 10:28:40 +0000 (10:28 +0000)]
simplify window_to_3d_vector() and call it from viewline()
also update python view function to match.

9 years agorename mul_project_m4_v4 to mul_project_m4_v3.
Campbell Barton [Fri, 20 May 2011 10:09:03 +0000 (10:09 +0000)]
rename mul_project_m4_v4 to mul_project_m4_v3.

9 years agoRemedy compile error on windows/msvc introduced in r36787.
Nathan Letwory [Fri, 20 May 2011 08:52:52 +0000 (08:52 +0000)]
Remedy compile error on windows/msvc introduced in r36787.

9 years agouse event->mval rather then subtracting ar->winrct.x / y from event->x / y
Campbell Barton [Fri, 20 May 2011 07:40:05 +0000 (07:40 +0000)]
use event->mval rather then subtracting ar->winrct.x / y from event->x / y

9 years agorenaming bones didnt update update the view3d lock bone name.
Campbell Barton [Fri, 20 May 2011 05:39:56 +0000 (05:39 +0000)]
renaming bones didnt update update the view3d lock bone name.

9 years agouse BKE_area_find_region_type in place of inline loops (no functional changes).
Campbell Barton [Fri, 20 May 2011 05:27:31 +0000 (05:27 +0000)]
use BKE_area_find_region_type in place of inline loops (no functional changes).

9 years agomake api functions for converting rv3d->camzoom, so the odd logic for this isn't...
Campbell Barton [Fri, 20 May 2011 04:14:29 +0000 (04:14 +0000)]
make api functions for converting rv3d->camzoom, so the odd logic for this isn't inlined all over.

9 years agoint values were not drawing curve handles, yet the handles could still be selected...
Campbell Barton [Fri, 20 May 2011 01:02:00 +0000 (01:02 +0000)]
int values were not drawing curve handles, yet the handles could still be selected and transformed, and different handle types set. disable this check and draw curve handles for int fcurves.

9 years ago[#27439] Console window doesn't hide on startup when presets are used (Windows)
Campbell Barton [Fri, 20 May 2011 00:21:38 +0000 (00:21 +0000)]
[#27439] Console window doesn't hide on startup when presets are used (Windows)
only print preset load messages in when debug is enabled.

9 years agoSVN maintenance.
Guillermo S. Romero [Thu, 19 May 2011 20:22:35 +0000 (20:22 +0000)]
SVN maintenance.

9 years ago- mousewheel zoom now zooms camera area when the camera is locked and in ortho view.
Campbell Barton [Thu, 19 May 2011 17:19:05 +0000 (17:19 +0000)]
- mousewheel zoom now zooms camera area when the camera is locked and in ortho view.
- remove secret apricot feature now dolly is its own operator.

9 years agomove rna property area.active_space -->
Campbell Barton [Thu, 19 May 2011 15:18:40 +0000 (15:18 +0000)]
move rna property area.active_space -->

9 years agoformatting changes only.
Campbell Barton [Thu, 19 May 2011 13:50:53 +0000 (13:50 +0000)]
formatting changes only.

9 years agomodify fcurve evaluation for bool/enum/int values. was converting from a float to...
Campbell Barton [Thu, 19 May 2011 12:39:57 +0000 (12:39 +0000)]
modify fcurve evaluation for bool/enum/int values. was converting from a float to an int which means 0.9x evaluates to 0.0, negative numbers are also rounded up.

Round at 0.5 instead & treat negative numbers the same.

9 years agoFix some compile warnings.
Brecht Van Lommel [Thu, 19 May 2011 11:54:03 +0000 (11:54 +0000)]
Fix some compile warnings.

9 years agoUI tweak: properties editor header now has same size as other headers again.
Brecht Van Lommel [Thu, 19 May 2011 11:45:06 +0000 (11:45 +0000)]
UI tweak: properties editor header now has same size as other headers again.

9 years agoFix for preview render, lamp and world now also get localized like material and texture.
Brecht Van Lommel [Thu, 19 May 2011 11:37:08 +0000 (11:37 +0000)]
Fix for preview render, lamp and world now also get localized like material and texture.

9 years agoCode refactor: split code for render updates and opening render view into
Brecht Van Lommel [Thu, 19 May 2011 11:34:11 +0000 (11:34 +0000)]
Code refactor: split code for render updates and opening render view into
separate files, no functional changes.

9 years agoFix crash when accessing mesh from python while a mesh with a subsurf modifier
Brecht Van Lommel [Thu, 19 May 2011 11:24:56 +0000 (11:24 +0000)]
Fix crash when accessing mesh from python while a mesh with a subsurf modifier
is in editmode.

9 years agoAdd localize_lamp and localize_world functions as already existed for materials
Brecht Van Lommel [Thu, 19 May 2011 11:21:37 +0000 (11:21 +0000)]
Add localize_lamp and localize_world functions as already existed for materials
and textures, unused still.

9 years agoUI: fix direction properties not showing the right direction editing widget,
Brecht Van Lommel [Thu, 19 May 2011 11:18:09 +0000 (11:18 +0000)]
UI: fix direction properties not showing the right direction editing widget,
code was there but in the wrong location. This makes the opengl lights in
the user preferences show that widget again as in 2.4.

9 years agoscreenshot operator can now be executed directly.
Campbell Barton [Thu, 19 May 2011 11:13:35 +0000 (11:13 +0000)]
screenshot operator can now be executed directly.
so python can screenshot with: bpy.ops.screen.screenshot(filepath="some_image.png"):

9 years agoUI: fix menus getting closed too quick when moving mouse not exactly towards
Brecht Van Lommel [Thu, 19 May 2011 11:05:34 +0000 (11:05 +0000)]
UI: fix menus getting closed too quick when moving mouse not exactly towards
them, noticeable for the vertex groups or material slot utility menus.

9 years agopy/ui edit: change InputKeyMapPanel to be a mix-in class only (not a subclass of...
Campbell Barton [Thu, 19 May 2011 09:52:11 +0000 (09:52 +0000)]
py/ui edit: change InputKeyMapPanel to be a mix-in class only (not a subclass of Panel), it messes up re-registering panels.

9 years agochange window_to_3d to take screen coords as floats.
Campbell Barton [Thu, 19 May 2011 07:55:48 +0000 (07:55 +0000)]
change window_to_3d to take screen coords as floats.

9 years agoconverting grease pencil now works in the camera view.
Campbell Barton [Thu, 19 May 2011 07:43:10 +0000 (07:43 +0000)]
converting grease pencil now works in the camera view.

9 years agofix [#27432] [2.57/scripts/modules/bpy/] can't concat bytes to str
Campbell Barton [Thu, 19 May 2011 06:27:39 +0000 (06:27 +0000)]
fix [#27432] [2.57/scripts/modules/bpy/] can't concat bytes to str

9 years agofix [#27437] Appending armatures with custom bone shapes brings no custom objects...
Campbell Barton [Thu, 19 May 2011 06:17:44 +0000 (06:17 +0000)]
fix [#27437] Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit

9 years agoadd python access to mathutils.intersect_line_plane, update view3d_utils module to...
Campbell Barton [Thu, 19 May 2011 04:28:09 +0000 (04:28 +0000)]
add python access to mathutils.intersect_line_plane, update view3d_utils module to use it.

9 years agoadded math function isect_line_plane_v3(), use for window_to_3d rather then having...
Campbell Barton [Thu, 19 May 2011 03:49:57 +0000 (03:49 +0000)]
added math function isect_line_plane_v3(), use for window_to_3d rather then having it inline.

9 years agofix [#27158] Appending crash with preview.
Andrea Weikert [Wed, 18 May 2011 19:42:30 +0000 (19:42 +0000)]
fix [#27158] Appending crash with preview.
* fixed incorrect reading of PreviewImage struct from .blend
* fixed memory leak, PreviewImage data wasn't correctly free'd

9 years agouse window_to_3d for armature_click_extrude operator.
Campbell Barton [Wed, 18 May 2011 18:14:59 +0000 (18:14 +0000)]
use window_to_3d for armature_click_extrude operator.

9 years agowindow_to_3d() wasn't working at all (only used by grease pencil/path conversion...
Campbell Barton [Wed, 18 May 2011 18:01:01 +0000 (18:01 +0000)]
window_to_3d() wasn't working at all (only used by grease pencil/path conversion), now works in ortho and perspective view, initgrabz() is no longer needs to be called first.

9 years agothere wasn't a good way to know if a RegionView3D was perspective or not (without...
Campbell Barton [Wed, 18 May 2011 17:52:26 +0000 (17:52 +0000)]
there wasn't a good way to know if a RegionView3D was perspective or not (without having the View3D too and checking its camera values), added struct member 'is_persp', set with the view matrix.

9 years agofix for python module region_2d_to_vector_3d and region_2d_to_location_3d functions...
Campbell Barton [Wed, 18 May 2011 15:57:20 +0000 (15:57 +0000)]
fix for python module region_2d_to_vector_3d and region_2d_to_location_3d functions in ortho mode.

9 years agopython mathutils.Matrix.is_orthogonal readonly attribute.
Campbell Barton [Wed, 18 May 2011 15:31:00 +0000 (15:31 +0000)]
python mathutils.Matrix.is_orthogonal readonly attribute.

9 years agoUI: fix access of freed memory in buttons handling code.
Brecht Van Lommel [Wed, 18 May 2011 15:23:40 +0000 (15:23 +0000)]
UI: fix access of freed memory in buttons handling code.

9 years agoRNA: some compile fixes for C/C++ api.
Brecht Van Lommel [Wed, 18 May 2011 12:56:58 +0000 (12:56 +0000)]
RNA: some compile fixes for C/C++ api.

9 years agoRNA: make mechanism used by operators to keep python instance alive more generic...
Brecht Van Lommel [Wed, 18 May 2011 11:21:10 +0000 (11:21 +0000)]
RNA: make mechanism used by operators to keep python instance alive more generic, to be used by render engine later.

9 years agoRNA: pass Main rather than Context to register/unregister callbacks.
Brecht Van Lommel [Wed, 18 May 2011 10:56:26 +0000 (10:56 +0000)]
RNA: pass Main rather than Context to register/unregister callbacks.

9 years agofix remaining crash from [#27035] 3 problems: crash and enum "REGION" not found in...
Campbell Barton [Wed, 18 May 2011 09:58:17 +0000 (09:58 +0000)]
fix remaining crash from [#27035] 3 problems: crash and enum "REGION" not found in ('VERTS')

9 years agofix a crash when getting the value of an enum.
Campbell Barton [Wed, 18 May 2011 09:26:07 +0000 (09:26 +0000)]
fix a crash when getting the value of an enum.

9 years agofix for one of the issues in [#27035] 3 problems: crash and enum "REGION" not found...
Campbell Barton [Wed, 18 May 2011 09:07:15 +0000 (09:07 +0000)]
fix for one of the issues in [#27035] 3 problems: crash and enum "REGION" not found in ('VERTS')
now constraint macro argument shows as 'NORMAL' rather then '<UNKNOWN ENUM>'

9 years agouse ED_operator_screenactive rather then ED_operator_screenactive so transform works...
Campbell Barton [Wed, 18 May 2011 08:36:06 +0000 (08:36 +0000)]
use ED_operator_screenactive rather then ED_operator_screenactive so transform works in background mode.

9 years ago2 minor glitches
Campbell Barton [Wed, 18 May 2011 08:16:33 +0000 (08:16 +0000)]
2 minor glitches
- removing bone groups didnt set the next one active.
- removing poselib was using int for enum rna property.

9 years agoadditional bake modes
M.G. Kishalmi [Wed, 18 May 2011 07:46:54 +0000 (07:46 +0000)]
additional bake modes
 (refined patch #23430)

+ specular color
+ specular intensity
+ mirror color
+ mirror intensity
+ alpha (tranparency)
+ emission (glow)

9 years ago- check paths are not empty strings before making blend file paths absolute or relative.
Campbell Barton [Wed, 18 May 2011 06:48:52 +0000 (06:48 +0000)]
- check paths are not empty strings before making blend file paths absolute or relative.
- when saving blend file with 'Remap Relative' enabled, don't try make paths absolute if the internal filename is invalid.
- use case insensitive path comparison on windows when checking if path remapping is needed & for comparing next/prev dirs in the file selector.

9 years agocleanup only
Campbell Barton [Wed, 18 May 2011 06:27:32 +0000 (06:27 +0000)]
cleanup only
- rename 'name', 'dir' --> 'filepath' where these actually represent a file path to avoid confusion.
- bugfix for possible (but unlikely) uninitialized string.
- remove commented script append function, now we have a python api for this.

9 years agofix [#27405] Append objects with linked materials they dissapears after save
Campbell Barton [Wed, 18 May 2011 05:21:44 +0000 (05:21 +0000)]
fix [#27405] Append objects with linked materials they dissapears after save
when linking in files to an unsaved blend file, make all library paths absolute.

9 years agoThis fixes:
Peter Schlaile [Tue, 17 May 2011 18:37:44 +0000 (18:37 +0000)]
This fixes:
[#27422] Strobe setting does not work with effect strip
[#27421] Some Settings of Adjustment Layers are not Functional.

9 years agofix for r36723 - putting extern Material inside code like that results in wrong linki...
Nathan Letwory [Tue, 17 May 2011 16:20:07 +0000 (16:20 +0000)]
fix for r36723 - putting extern Material inside code like that results in wrong linking. Move to proper place so that linking goes right.

9 years agoadded other addon category.
Campbell Barton [Tue, 17 May 2011 09:13:14 +0000 (09:13 +0000)]
added other addon category.

9 years agofix for warning
Campbell Barton [Tue, 17 May 2011 06:51:31 +0000 (06:51 +0000)]
fix for warning

9 years agofix [#27414] no-material renders differently in View3D vs BGE
Campbell Barton [Tue, 17 May 2011 02:44:52 +0000 (02:44 +0000)]
fix [#27414] no-material renders differently in View3D vs BGE
when a texface layer exists this still overrides the default material.

9 years agoRNA glitch: particle path step values had soft & hard limits the wrong way around.
Janne Karhu [Mon, 16 May 2011 20:48:14 +0000 (20:48 +0000)]
RNA glitch: particle path step values had soft & hard limits the wrong way around.

9 years agocode cleanup: icon creation
Andrea Weikert [Mon, 16 May 2011 18:37:54 +0000 (18:37 +0000)]
code cleanup: icon creation
* changed stupid miplevel/MIPMAP naming in icon code, it was really the icon size (small icon or larger preview) that was meant there.

9 years agoset clip_start value minimum to 0.001, since 0.0 makes the viewport go very strange.
Campbell Barton [Mon, 16 May 2011 18:04:19 +0000 (18:04 +0000)]
set clip_start value minimum to 0.001, since 0.0 makes the viewport go very strange.