Nicholas Bishop [Mon, 17 Dec 2007 03:21:25 +0000 (03:21 +0000)]
Applied Ian Calvert's patch (#7801) to add a "rake" setting to sculpt mode; when used with a 2D brush texture, the texture is automatically rotated to follow the direction of the brush stroke.
Campbell Barton [Sun, 16 Dec 2007 06:50:49 +0000 (06:50 +0000)]
* Added an option not to compile the 2.4x api (WITH_PYAPI_V24X for Makefiles and WITH_BF_PYAPI_V24X for scons)
* ghash wasnt being set to null when python stopped and was segfaulting on exit
Campbell Barton [Sun, 16 Dec 2007 03:42:41 +0000 (03:42 +0000)]
Python API Merged from branch,
http://wiki.blender.org/index.php/Rewriting_the_2.4x_BPython_API
Some areas are not yet finished, the 2.4 api can remain "import Blender" and the bpy api "import bpy" gives access to the new api.
Todo
* event, link, etc are not assigned to Blender.*
* Scripts need to be tested and updated.
* Scripts cannot mix bpy and Blender modules anymore.
* Makefiles need to be updated (only works with scons now)
* Make the 2.4 api optional with IFDEF's
* Lots of testing and small fixes
Joshua Leung [Sun, 16 Dec 2007 00:59:06 +0000 (00:59 +0000)]
== AutoIK - Fixes for MouseScroll Setting ==
* Added display of current chain-length setting to the header, when transforming with Auto-IK on
* Removed debug print accidentally left in
* Fixed compiler warning in buttons_object.c
Martin Poirier [Sat, 15 Dec 2007 21:40:23 +0000 (21:40 +0000)]
== Text Window ==
Patch [#7849] by Jetze van Beijma, strike 2.
The first patch fixed the size of the scroll bar, this one fixes drawing of selected text area (the redish area in the scrollbar).
Brecht Van Lommel [Sat, 15 Dec 2007 20:41:45 +0000 (20:41 +0000)]
Render Instancing
=================
Big commit, but little user visible changes.
- Dupliverts and duplifaces are now rendered as instances, instead
of storing all of the geometry for each dupli, now an instance is
created with a matrix transform refering to the source object.
This should allow us to render tree leaves more memory efficient.
- Radiosity and to some degree raytracing of such objects is not
really efficient still. For radiosity this is fundamentally hard
to solve, but raytracing an octree could be created for each object,
but the current octree code with it's fixed size doesn't allow this
efficiently.
- The regression tests survived, but with I expect that some bugs will
pop up .. hopefully not too many :).
Implementation Notes
====================
- Dupligroups and linked meshes are not rendered as instances yet,
since they can in fact be different due to various reasons,
instancing of these types of duplis that are the same can be added
for them at a later point.
- Each ObjectRen now stores it's own database, instead of there being
one big databases of faces, verts, .. . Which objects that are actually
rendered are defined by the list of ObjectRenInstances, which all refer
to an ObjectRen.
- Homogeneous coordinatess and clipping is now not stored in vertices
anymore, but instead computed on the fly. This couldn't work for
instances. That does mean some extra computation has to be done, but
memory lookups can be slow too, and this saves some memory. Overall
I didn't find a significant speed impact.
- OSA rendering for solid and ztransp now is different. Instead of e.g.
going 8 times over the databases times and rendering the z-buffer, it
now goes over the database once and renders each polygon 8 times. That
was necessary to keep instances efficient, and can also give some
performance improvement without instances.
- There was already instancing support in the yafray export code, now it
uses Blender's render instances for export.
- UV and color layer storage in the render was a bit messy before, now
should be easier to understand.
- convertblender.c was reorganized somewhat. Regular render, speedvector
and baking now use a single function to create the database, previously
there was code duplicated for it.
- Some of these changes were done with future multithreading of scene
and shadow buffer creation in mind, though especially for scene creation
much work remains to be done to make it threadsafe, since it also involves
a lot of code from blenkernel, and there is an ugly conflict with the way
dupli groups work here .. though in the render code itself it's almost there.
Campbell Barton [Sat, 15 Dec 2007 15:30:08 +0000 (15:30 +0000)]
fix for own mistake when changing curve flags - Reported as [#7888] Extrude broken for vector handles
Joshua Leung [Sat, 15 Dec 2007 07:48:30 +0000 (07:48 +0000)]
Patch #7916: New Empty Types - Sphere and Cone
Submitted by: David Bryant (digikiller)
This patch adds two new drawtypes for empties in Blender:
* Sphere
* Cone
These draw with wireframes which are slightly more complicated than for other empties. However, this shouldn't really be an issue.
Joshua Leung [Sat, 15 Dec 2007 07:35:16 +0000 (07:35 +0000)]
== Auto-IK ==
-- Peach request (from wiki feature request list) --
When translating a bone using Auto-IK, you can now use the ScrollWheel on the Mouse or the Page Up/Down keys to adjust the chain length.
Notes:
* Up decreases the length, while Down increases it.
* The previously used chain-length is stored per scene
* Currently, it might be too sensitive. Also, it would help to have some kind of indication of the current chain-length somewhere...
* The chain length specified this way determines the MAXIMUM chain length possible for all chains (if 0, then the default chain-length is used). Chains are clamped to have a chain length which does not exceed the default chain length. This restriction may be removed following further feedback...
Campbell Barton [Fri, 14 Dec 2007 17:47:58 +0000 (17:47 +0000)]
match solaris 10 x86-64 library name change
Campbell Barton [Fri, 14 Dec 2007 15:36:11 +0000 (15:36 +0000)]
include <ieeefp.h> on solaris and remove incorrect macro so finite() is now correct
Campbell Barton [Fri, 14 Dec 2007 13:56:06 +0000 (13:56 +0000)]
chenge the default location of mesa/gl header, added to lib path
Joshua Leung [Fri, 14 Dec 2007 00:09:07 +0000 (00:09 +0000)]
== Fill Bones ==
This commit fixes/implements this feature. It is restricted to using 1-2 joints selected joints only.
Campbell Barton [Thu, 13 Dec 2007 22:36:10 +0000 (22:36 +0000)]
made guessconfig add use bash (not sh) and return a CPU as i386-32 or i386-64 (was just i386)
default python to 2.5
Martin Poirier [Thu, 13 Dec 2007 21:10:00 +0000 (21:10 +0000)]
Correct aweful bug in transform snapping code. How that even work is beyond magic!
Reported by some (crash) and pin pointed by Briggs, thanks a lot!
This should fix the apparently completely random crashes.
Campbell Barton [Thu, 13 Dec 2007 15:06:02 +0000 (15:06 +0000)]
misc warning fixes and one fix for a big in curve allocation
Campbell Barton [Thu, 13 Dec 2007 12:50:36 +0000 (12:50 +0000)]
fix for own warning
Joshua Leung [Thu, 13 Dec 2007 10:55:10 +0000 (10:55 +0000)]
== 2 New Rigging Tools ==
This commit introduces two (currently only one is actually functional) new features for working with armatures.
* Bone Merging (Alt-M)
It is now possible to select a bunch of linked bones and "merge" them together. Currently, there's only one option to merge bones that are selected and linked to each other in a chain.
* Add Bone Between Joints (FKEY)
This allows you to select a few joints, and have a bone created between them. Currently, this is not yet functional (but the code is there)
Campbell Barton [Thu, 13 Dec 2007 09:23:06 +0000 (09:23 +0000)]
finite isnt defined on solaris 10, check and define - does the same as Win32
Campbell Barton [Thu, 13 Dec 2007 08:49:09 +0000 (08:49 +0000)]
own error, sequencer set images - didnt clear error when finished
Joshua Leung [Thu, 13 Dec 2007 02:08:47 +0000 (02:08 +0000)]
Added a 'LinkData' struct for use with ListBases.
It is used to store a reference to some data that is already in another ListBase. Sometimes, these are needed for small one-off situations, where a custom struct seems overkill...
Brecht Van Lommel [Wed, 12 Dec 2007 21:49:48 +0000 (21:49 +0000)]
Fix for bug #7872: setting particles disp to 100 has no effect.
Fix for bug #7878: particle panels do not update properly when
chaning particle types.
Brecht Van Lommel [Wed, 12 Dec 2007 17:01:46 +0000 (17:01 +0000)]
Bugfix for particle adding + mirror crash.
Campbell Barton [Wed, 12 Dec 2007 14:20:12 +0000 (14:20 +0000)]
Patch from ILdar AKHmetgaleev (akhil) - [#7864] correct scale in sequencer's glow
Added py-api write access to sequencer images.
Hamed Zaghaghi [Wed, 12 Dec 2007 14:07:24 +0000 (14:07 +0000)]
missing null check in node editor.
Campbell Barton [Wed, 12 Dec 2007 11:00:39 +0000 (11:00 +0000)]
incorrectly set the toolbox not to quit on mousemove
Martin Poirier [Tue, 11 Dec 2007 23:31:55 +0000 (23:31 +0000)]
== Skeletor ==
Fix crash reported by Brecht in symmetry detection code.
Campbell Barton [Tue, 11 Dec 2007 23:05:10 +0000 (23:05 +0000)]
for button popups, dont close unless you click or press escape, this would often close when dragging a button value (or when using a tablet I am told)
Martin Poirier [Tue, 11 Dec 2007 21:39:31 +0000 (21:39 +0000)]
Increment subversion to deal with skeleton generation correctly.
Bug reported by Brecht on IRC.
Brecht Van Lommel [Tue, 11 Dec 2007 20:02:21 +0000 (20:02 +0000)]
Fix for mirroring issues in particle mode, where the particles were
not mirrored exactly, though the problem is not completely solved.
The way local frames are computed for particles is still not fully
symmetric, which shows especially on long hairs...
Also made the shift+o subsurf switch work recursively into
dupli-groups, did only the first level before.
Stephen Swaney [Tue, 11 Dec 2007 15:35:39 +0000 (15:35 +0000)]
fix mixed declarations and code warning that breaks strict compilers
Brecht Van Lommel [Tue, 11 Dec 2007 15:03:45 +0000 (15:03 +0000)]
Bugfixes for:
- Disabled particle modifiers in particle mode.
- Particle col option without material.
Brecht Van Lommel [Tue, 11 Dec 2007 14:58:23 +0000 (14:58 +0000)]
Bugfix for constraint lagging with local ipo's. For some reason
the depsgraph relations for constraints with a local ipo were being
skipped, but I have no idea why this code was added? Uncommenting
it seems to work fine.
Brecht Van Lommel [Tue, 11 Dec 2007 14:35:08 +0000 (14:35 +0000)]
Bugfix for SSS crash with nan's.
Campbell Barton [Tue, 11 Dec 2007 14:19:05 +0000 (14:19 +0000)]
display real fps in 3d view option
replace 1 with SELECT
edited DVar texture tooltip
Ken Hughes [Tue, 11 Dec 2007 01:58:22 +0000 (01:58 +0000)]
Python API
----------
Bugfix #7898: added access to DISPLACE modifiers, add ARRAY constant to
modifier documentation.
Joshua Leung [Mon, 10 Dec 2007 23:25:21 +0000 (23:25 +0000)]
Fixing compiler warnings:
* BLI_arithb.h - isnan definition is only needed for MSVC, but gcc/mingw complains about it
* file-selectors - moved BLI_storage_types.h or sys/stat.h includes before BLI_winstuff.h includes, to silence warnings about S_ISDIR.
Martin Poirier [Mon, 10 Dec 2007 21:14:19 +0000 (21:14 +0000)]
Merge from Harmonic Skeleton branch
This code adds a basic and simple skeleton generator.
Examples and links are in the wiki, docs will come eventually: http://wiki.blender.org/index.php/User:Theeth/skeletor
In a nutshell, select a vertex at the top of the head and press "Generate Skeleton". UI Panel is in the Editing buttons in Edit Mode, tooltips and semi-useful.
Martin Poirier [Mon, 10 Dec 2007 21:04:48 +0000 (21:04 +0000)]
== Code sweeping ==
BLI_sortlist simplifications
Martin Poirier [Mon, 10 Dec 2007 20:48:28 +0000 (20:48 +0000)]
Preparing for merge:
Support for separate mesh islands
Better error reporting and checking
Panelizing the UI better
Kent Mein [Mon, 10 Dec 2007 16:45:37 +0000 (16:45 +0000)]
Typo fix from Tanner Jotblad for testing FREE_WINDOWS
Kent
Joshua Leung [Mon, 10 Dec 2007 08:53:15 +0000 (08:53 +0000)]
Fixing compiler warnings, and bad button placement from previous commit for ghosting. Also general code tidying in editaction.c
Matt Ebb [Mon, 10 Dec 2007 04:50:22 +0000 (04:50 +0000)]
* fix for compiling in windows with makefiles
Martin Poirier [Sun, 9 Dec 2007 22:12:01 +0000 (22:12 +0000)]
[#6779] Fix backdrop draw in nodes
by Matthew Plough
Replaces the glDrawPixel call with glaDrawPixelsTex for faster and interpolated drawing.
Adds autocenter and autozoom instead of the clipping that happened previously.
Fixes the button event for timely redraw.
Andrea Weikert [Sun, 9 Dec 2007 18:42:44 +0000 (18:42 +0000)]
== MSVC 7.1 project files ==
- added file strand.c to render lib
Joshua Leung [Sun, 9 Dec 2007 11:53:07 +0000 (11:53 +0000)]
== Armature - Ghosting Feature (Cessen request) ==
Added a new option for Armature Ghosting: Only draw ghosts for selected bones. This is activated by toggling the "Sel" button beside the GStep: field.
Note: this does not give any speed increases, as the whole pose must be recalculated for each ghost. In fact, it might even cause minor performance decreases, due to the need to tag and un-tag bones before/after drawing the set of ghosts.
Joshua Leung [Sun, 9 Dec 2007 08:46:23 +0000 (08:46 +0000)]
== Armature Visualisation - A few additions ==
* Added an option to make frame numbers of keyframes draw on bone-paths even when frame numbers for other points are not shown.
* Added a new ghosting method, which only shows the keyframes within a range.
Nicholas Bishop [Sat, 8 Dec 2007 21:53:17 +0000 (21:53 +0000)]
Fixed bug #6870, Sculpt mode + wireframe = nothing
When sculpt object is in wireframe mode (including if the current view is in wireframe mode) a second copy is drawn only to the depth buffer so that sculpting can take place as normal.
Brecht Van Lommel [Sat, 8 Dec 2007 18:46:44 +0000 (18:46 +0000)]
Mesh Deform Modifiers
=====================
Tweak for somewhat improved results with dynamic binding, and added
a rt value (527) for debugging mdef accuracy.
Brecht Van Lommel [Sat, 8 Dec 2007 15:44:47 +0000 (15:44 +0000)]
Bone Transform
==============
When pressing the g key on a bone that can't be translated, rotation
is automatically activated. However, with multiple bone selected, it
did this even if some bones can be translated. Now it only switches
to rotation if no bones can translated.
Joshua Leung [Sat, 8 Dec 2007 05:20:40 +0000 (05:20 +0000)]
interface.c - silencing warnings:
- 577: control reaches end of non-void function (in ui_but_copy_paste)
- 138: initialization makes integer from pointer without a cast
(I'm not sure whether the fix might cause errors on some systems/builds, but it works fine here)
Nicholas Bishop [Fri, 7 Dec 2007 21:45:34 +0000 (21:45 +0000)]
Committed patch #7838, Fix for window header redraw in sculpt mode from aurel.
Fixes flickering in the 3D view header after using the interactive brush size tool.
Campbell Barton [Fri, 7 Dec 2007 19:48:53 +0000 (19:48 +0000)]
EnV requests, copy and paste for colorbands, world ambient colorpicker
Martin Poirier [Fri, 7 Dec 2007 14:58:36 +0000 (14:58 +0000)]
[#7140] Scrollbar not stopping ok on the bottom of the text editor window
Fixed by patch #7849 by Jetze van Beijma
Brecht Van Lommel [Fri, 7 Dec 2007 12:05:12 +0000 (12:05 +0000)]
Accidentaly left in a line of debug code, which broke deform modifiers
after e.g. subsurf.
Campbell Barton [Fri, 7 Dec 2007 11:56:51 +0000 (11:56 +0000)]
UV texture blending was being used when materials were disabled.
Joshua Leung [Fri, 7 Dec 2007 10:50:02 +0000 (10:50 +0000)]
== NLA - Scale Related Fixes ==
* Old files now get initialised with the correct scale. The wrong calculation was being used
* Added a new tool to Alt-S menu: "Apply Scale"
This tool causes all the keyframes in the active strip to be moved to their NLA-scaled times, the scale to be set to 1.0, and the frame ranges recalculated accordingly (to remove any nasty weird errors)
* Scale field now draws red when the action-range is < 1, and the tooltip in this case instructs the user how to fix this (by using "Apply Scale").
Campbell Barton [Fri, 7 Dec 2007 09:51:02 +0000 (09:51 +0000)]
miscellaneous edits from python development branch merged back into trunk
Joshua Leung [Fri, 7 Dec 2007 04:24:02 +0000 (04:24 +0000)]
== NLA - Scale Setting for Strips ==
NLA-Strips now have a new setting: Scale.
It determines how much the action-range is scaled for each repeat, instead of the scaling being implicitly determined based on repeats + strip-length.
One of the instant benefits of this, is that when increasing the number of repeats, the strip length increases by the right amount. Thus, increasing the number of repeats retains a constant speed.
Hopefully we can prevent weirdly scaled actions this way. (i.e. 0.00001 frames long action * 10000 or so)
Todo:
- Transform code needs to be able to set the scale setting (it doesn't yet)
- Add a new option to "apply scaling", to fix up problems with old files that have really bad scaling. Situations when this is needed could get indicated in the interface too... (red background for "Scale" field?)
Kent Mein [Thu, 6 Dec 2007 21:41:22 +0000 (21:41 +0000)]
This is patch: [#7129] Solaris build is linking with c instead of c++ compiler
I talked to Jesterking and he may switch this to a more global
solution later. I figured in the meantime its ok to commit this
and consider the issue resolved.
Kent
Ken Hughes [Thu, 6 Dec 2007 20:15:03 +0000 (20:15 +0000)]
Python API
----------
Bugfix #7877: fix for lamp.setMode() and lamp.setType(): need to build
tuples instead of just int or float objects.
Brecht Van Lommel [Thu, 6 Dec 2007 19:44:17 +0000 (19:44 +0000)]
Bugfix for IK locked axes with an initial rotation, gave wrong
starting angle in some cases, but wasn't always noticeable due
to the IK solver changing it anyway.
Bugfix for hidden bones in pose mode still being active, and
preventing other bones from becoming active.
Brecht Van Lommel [Thu, 6 Dec 2007 17:43:47 +0000 (17:43 +0000)]
Particles
=========
- Normalize strand coordinates over the length of the strand, not
cut off when with e.g. length texture control.
- Weight paint and particle mode x-mirror now works with deformation
and shape keys active.
- X-ray is now disabled in particle mode, messed up depth tests.
Brecht Van Lommel [Thu, 6 Dec 2007 14:22:22 +0000 (14:22 +0000)]
Bugfix: the sticky and use rot buttons for the floor constraint were
not working anymore after constraint refactor.
Brecht Van Lommel [Thu, 6 Dec 2007 12:46:10 +0000 (12:46 +0000)]
Bugfix: rotation difference ipo drivers could give sudden jump. This
was actually due to a numerical issue in the matrix to quaternion
conversion code (which was from siggraph '85), now uses an improved
version. I hope nothing depends on the previous behavior.. though
it should only affect corner cases.
Joshua Leung [Thu, 6 Dec 2007 10:20:03 +0000 (10:20 +0000)]
Constraints Bugfix:
IK-constraint "flush_targets" function was causing segfaults on debug builds from certain MSVC compilers.
The cause of this, is that ct is freed in the SINGLETARGET_FLUSH_TARS macro already, but ct is accessed in the following line to get the next target (ct= ct->next). Caused by brecht's commit for the pole-target stuff for IK-constraint.
Now the SINGLETARGET_FLUSH_TARS macro, and the SINGLETARGETNS_FLUSH_TARS macro will correctly advance the location that ct points to.
Joshua Leung [Thu, 6 Dec 2007 09:41:46 +0000 (09:41 +0000)]
== Action Editor - Snap Current-Frame Marker to Keys ==
This little feature snaps the current frame marker to the average frame of all the selected keyframes. Use the hotkey Ctrl-Shift-S to use it.
Joshua Leung [Thu, 6 Dec 2007 02:57:47 +0000 (02:57 +0000)]
== LimitLoc Transform - Tweaks ==
* Made 'cob' be a stack var instead of allocating memory (as suggested by Martin)
* Adjusted the position of "Trans" button in panel, and changed its name/tooltip to better describe its function
* 'Active' constraint now draws brighter than other constraints... this is still not clear enough though.
Brecht Van Lommel [Wed, 5 Dec 2007 21:50:23 +0000 (21:50 +0000)]
Bugfix for mysteriously disappearing left eyeball. Bounding boxes
used for clipping were being stored in the mesh, but modifiers
can result in two objects with the same mesh having a different
bounding box. Solution is to store bounding box in the object.
Kent Mein [Wed, 5 Dec 2007 21:46:34 +0000 (21:46 +0000)]
Fixed up NOPLUGINS and NOSTRIP so they are hints to make release instead of
hardcoded. Also removed ""'s from around the defines so they were more like
all of the others.
Thanks to Tanner Jotblad for pointing this out...
Kent
Campbell Barton [Wed, 5 Dec 2007 20:54:26 +0000 (20:54 +0000)]
[#7805] VSE: "snap to current frame" doesn't work for startframe/endframe
Added this functionality.
Campbell Barton [Wed, 5 Dec 2007 20:21:25 +0000 (20:21 +0000)]
- fix for [#7327] Problem/issue with .PLY export,
editmode was not exited, and vertex normals would not write at all! (probably own error)
- Edited tooltip for texture DVar (was some user confusion in the studio as to its purpose)
- Set render border is disabled when it has no area - so drawing a box outside the camera disables .
Kent Mein [Wed, 5 Dec 2007 16:58:52 +0000 (16:58 +0000)]
This is a modified version of this patch:
[#7660] Solaris 10 x86 support (Makefiles)
Hopefully it will not mess up anything for anyone else. I removed
some hardcoded static libs and made NAN_*_LIB definitions so they could be
overridden, to allow greater flexability.
Let me know if there are any problems/questions.
Kent
Brecht Van Lommel [Wed, 5 Dec 2007 15:48:49 +0000 (15:48 +0000)]
Particles
=========
- Added texture control for child particle roughness.
- Fix some use of uninitialized variables in particle texture code.
Brecht Van Lommel [Wed, 5 Dec 2007 12:40:54 +0000 (12:40 +0000)]
Particles
=========
- Texture orco coordinates for particles are now actual orcos instead
of just the vertex positions, which means they are the same under
deformations and the same as the ones on the mesh.
- Particle distribution now uses these orcos to get consistent
distributions independent of deformation.
- This required changing the way orco's are computed for meshes. Now
instead of generating an orco derivedmesh separately, the derivedmesh
is generated alongside the regular one and stored in an orco custom
data layer.
Campbell Barton [Wed, 5 Dec 2007 12:04:14 +0000 (12:04 +0000)]
fix for 2 problems with pose relax,
* Auto key wasnt working, it made the bone not move at all (not sure why used same code as snap to), now check G_RECORDKEYS and add keys manually.
* was ignoring keys that were 1.0 behind the current key. made the limit 0.5, fixes this.
Joshua Leung [Wed, 5 Dec 2007 11:19:36 +0000 (11:19 +0000)]
Two transform tweaks:
* [Peach Request] AutoIK now respects axis locking (rotation locks).
- Temporary DOF-Locks are turned on for those bones that are part of an AutoIK chain while transforming. These locks get cleared after transforming.
- This works for all bones except the root bone of the chain, which doesn't seem to be able to be locked.
* Limit Location constraint can now optionally affect Translations too (i.e. NKEY panel values won't change).
- LimitRot,LimitScale support (for their respective transforms) will be done at a later date
- This only works if the constraint is using World/Local space (the other spaces are not supported yet).
- I've added a temporary button in the LimitLoc panel to enable this option (it is disabled by default). This button will be properly assigned a place in that panel sometime.
Campbell Barton [Wed, 5 Dec 2007 10:52:14 +0000 (10:52 +0000)]
dont draw face dots when solidtex is enabled - added a macro to check this.
relax pose was crashing - missing a check.
Roland Hess [Wed, 5 Dec 2007 00:03:39 +0000 (00:03 +0000)]
Little workflow goody for animators. Adds Alt-RMB select to Action Editor. Alt-RMB in the key area selects all keys on that side of the current frame line. Shift-Alt-RMB builds selection. Commands are also in the headers.
Matt Ebb [Tue, 4 Dec 2007 23:50:51 +0000 (23:50 +0000)]
* Menu entry for relax pose
Campbell Barton [Tue, 4 Dec 2007 21:12:23 +0000 (21:12 +0000)]
peach request, pose relax - similar to mesh smooth, moves selected pose bones to closer match keyframes on either side.
Ton Roosendaal [Tue, 4 Dec 2007 19:06:00 +0000 (19:06 +0000)]
Bugfix: de-premul for image texture didn't happen for non-osa case.
Ton Roosendaal [Tue, 4 Dec 2007 18:34:28 +0000 (18:34 +0000)]
Blender Play feature:
- Hold shift prints filename/frame nr + speed
- SHIFT+NumPad-4: playback speed 24 frs/sec
Brecht Van Lommel [Tue, 4 Dec 2007 17:53:03 +0000 (17:53 +0000)]
Strand render bugfixes:
- Fix compile error.
- Some changes to bucketing.
- Tweak acceleration button increase size.
Brecht Van Lommel [Tue, 4 Dec 2007 17:19:30 +0000 (17:19 +0000)]
Addition to previous strand render bugfix.
Brecht Van Lommel [Tue, 4 Dec 2007 16:55:01 +0000 (16:55 +0000)]
Strand render bugfixes:
- Accidentally made minimum blender unit strand size bigger again.
- Make layer option for lamps work.
Brecht Van Lommel [Tue, 4 Dec 2007 15:57:20 +0000 (15:57 +0000)]
Fix for bug #7859: texture render baking crash.
Brecht Van Lommel [Tue, 4 Dec 2007 15:11:33 +0000 (15:11 +0000)]
SSS now uses oversampling for textures in the preprocessing pass,
to fix noisy renders, to solve patch #7865.
Brecht Van Lommel [Tue, 4 Dec 2007 14:21:58 +0000 (14:21 +0000)]
Particles
=========
- Like sculptmode, a brush can now be selected from a menu with
Ctrl+Tab in particle mode.
Brecht Van Lommel [Tue, 4 Dec 2007 13:57:28 +0000 (13:57 +0000)]
Particles
=========
- Fix crash in particle transform with the particle system not editable.
- Particle child distribution and caching is now multithreaded.
- Child particles now have a separate Render Amount next to the existing
Amount. The render amount particles are now only distributed and cached
at render time, which should make editing with child particles faster.
- Two new options for diffuse strand shading:
- Surface Diffuse: computes the strand normal taking the normal at
the surface into account.
- Blending Distance: the distance in Blender units over which to
blend in the normal at the surface.
- Special strand rendering for more memory efficient and faster hair and
grass. This is a work in progress, and has a number of known issues,
don't report bugs to me for this feature yet.
More info:
http://www.blender.org/development/current-projects/changes-since-244/particles/
Brecht Van Lommel [Tue, 4 Dec 2007 12:39:27 +0000 (12:39 +0000)]
Mesh Deform Modifier
====================
Bugfix for mdef + groups. The mdef modifier treated the cage object as
a sort of parent, which meant that transforming the cage object also
transformed the mesh. However, this behaviour is different from e.g.
armatures, where transforming the armature object has no effect for
the modifier, but instead this transform is taken into account by the
fact that the armature is usually the parent of the mesh.
For groups and duplis, this basically lead to the parent transform
being applied twice. So, now transforming the cage object will have no
effect, except if you make the cage object the parent of the object.
Joshua Leung [Tue, 4 Dec 2007 11:34:26 +0000 (11:34 +0000)]
== Bone Paths - Auto-Recalc Improvements ==
Added a new function which specially caters for auto-recalculation of paths after updates (such as keyframing).
Currently, all that differs between this and pose_calculate_path, is that it only recalculates for bones with paths. Also, it only updates what it needs to (minimum frame range affected).
Warning: WIP commit (hopefully it compiles ok)
Joshua Leung [Tue, 4 Dec 2007 08:53:41 +0000 (08:53 +0000)]
Bugfix:
* Bone Paths calculation should now work on unsaved files. This long standing bug has been hacked around by manually forcing OB_RECALC to be set for the active object (depsgraph should really do this, but it doesn't!)
* Added waitcursor for calculating paths (useful on longer paths). I was going to add a progressbar as well, but that decreased performance overall.
Ken Hughes [Tue, 4 Dec 2007 05:53:32 +0000 (05:53 +0000)]
Tools
-----
Make FFMPEG image save use PNG format instead of JPEG.
Ken Hughes [Mon, 3 Dec 2007 23:37:33 +0000 (23:37 +0000)]
Tools
-----
Bugfix #7831: fix image filename extensions on saved files. Make FFMPEG save JPEG images by default, allow JPEG images to have either ".jpg" or ".jpeg" extension.
Campbell Barton [Mon, 3 Dec 2007 23:26:45 +0000 (23:26 +0000)]
curve proportional edit mode wasn't working with draw handles disabled (own error)
Campbell Barton [Mon, 3 Dec 2007 22:42:48 +0000 (22:42 +0000)]
bugfix, curve radius would display incorrectly when there were single point's before a curve. now allow the bevel list to have zero point BevList's to keep in sync with curve->nurb as was expected in a few places.
Martin Poirier [Mon, 3 Dec 2007 20:10:48 +0000 (20:10 +0000)]
Select all generated bones by default
Campbell Barton [Mon, 3 Dec 2007 16:43:58 +0000 (16:43 +0000)]
import all math funcs (sin/cos/tan/e... etc) by default into buttons and drivers
Ton Roosendaal [Mon, 3 Dec 2007 16:21:16 +0000 (16:21 +0000)]
Group instancing usablitity issue: Hotkey SHIFT+O to set subsurf on/off
should not work if object had not a subsurf modifier before.