blender.git
7 years ago- don't build ghost's event printer unless ghost debug is enabled.
Campbell Barton [Wed, 13 Jul 2011 06:04:54 +0000 (06:04 +0000)]
- don't build ghost's event printer unless ghost debug is enabled.
- use char rather then STR_String for the event printer.
- added option to build WITH_GHOST_DEBUG for cmake
- renamed WITH_SDL_GHOST --> WITH_GHOST_SDL

7 years agomake X11's getModifierKeys more compact and don't run XKeysymToKeycode 8 times for...
Campbell Barton [Wed, 13 Jul 2011 05:22:21 +0000 (05:22 +0000)]
make X11's getModifierKeys more compact and don't run XKeysymToKeycode 8 times for call.

7 years agoSVN maintenance.
Guillermo S. Romero [Wed, 13 Jul 2011 00:49:22 +0000 (00:49 +0000)]
SVN maintenance.

7 years agochanges to ghost/sdl
Campbell Barton [Wed, 13 Jul 2011 00:31:08 +0000 (00:31 +0000)]
changes to ghost/sdl
- mouse coords made absolute
- window position set
- building with SDL 1.2 gives an error.

7 years agoBokeh blur in the blur node is wronlgy calculated.
Jeroen Bakker [Tue, 12 Jul 2011 19:21:38 +0000 (19:21 +0000)]
Bokeh blur in the blur node is wronlgy calculated.

when using the node on a single white pixel on black background, the output should look like as the bokeh image.
being a round image, but it looked like a donut.

the make_gausstab used dist/rad and bokeh used (dist/rad)*2 - 1
I changed it to reflect the correct bokeh circular image

7 years agoAdd delete with reconnect feature.
Jeroen Bakker [Tue, 12 Jul 2011 18:59:54 +0000 (18:59 +0000)]
Add delete with reconnect feature.

this will reconnect nodes as if the deleted node is muted.
Operation is added to the space_node node menu and to the keymap as CTRL-X

to test this just add some nodes to the space_node
select one or multiple nodes and press CTRL-X

It should reconnect the nodes as they were muted

limitations:
1. it performs a delete and reconnect per node. It does not evaluate all selected nodes as one whole
2. mute only supports Value, Vector and Color data types, so does this feature
3. not usable for nodes where input and output does not match (like colorToBW)

Where reconnect could not be preformed the links will be removed from the model.

Undo works with this delete with reconnect.

7 years agoFix for recent GHOST SDL commit.
Sergey Sharybin [Tue, 12 Jul 2011 18:39:46 +0000 (18:39 +0000)]
Fix for recent GHOST SDL commit.
SCons rules haven't been changed to deal with new option.

7 years agobuild option to use SDL 1.3 for GHOST rather then X11/Win32/Cocoa api's,
Campbell Barton [Tue, 12 Jul 2011 13:17:54 +0000 (13:17 +0000)]
build option to use SDL 1.3 for GHOST rather then X11/Win32/Cocoa api's,
This opens up the option for blender to be more easily ported to other devices, OS's.

TODO
- continuous grab.
- text glitch with multiple windows (was a bug in X11 too for a while, will check on this)

7 years agocorrection to cursor enum and make GHOST_SystemX11's convertXKey into a static function.
Campbell Barton [Tue, 12 Jul 2011 12:53:23 +0000 (12:53 +0000)]
correction to cursor enum and make GHOST_SystemX11's convertXKey into a static function.

7 years agoRNA: fix some text datablock property UI names.
Brecht Van Lommel [Tue, 12 Jul 2011 09:30:40 +0000 (09:30 +0000)]
RNA: fix some text datablock property UI names.

7 years agoFix #27928: avi raw writing failure, after earlier bugfix for big file sizes.
Brecht Van Lommel [Mon, 11 Jul 2011 09:47:13 +0000 (09:47 +0000)]
Fix #27928: avi raw writing failure, after earlier bugfix for big file sizes.

7 years agoFix #27930: many modifiers crashed when used on a lattice with a vertex group.
Brecht Van Lommel [Mon, 11 Jul 2011 09:15:20 +0000 (09:15 +0000)]
Fix #27930: many modifiers crashed when used on a lattice with a vertex group.

7 years agoFix #27912: crash after mesh.materials.pop().
Brecht Van Lommel [Mon, 11 Jul 2011 09:08:08 +0000 (09:08 +0000)]
Fix #27912: crash after mesh.materials.pop().

7 years agoFix #27921: optimal display with 2 subsurf modifiers fails.
Brecht Van Lommel [Mon, 11 Jul 2011 09:05:10 +0000 (09:05 +0000)]
Fix #27921: optimal display with 2 subsurf modifiers fails.

7 years agomake python3.3 compatible, __class__ is no longer in the class methods namespace.
Campbell Barton [Mon, 11 Jul 2011 05:50:49 +0000 (05:50 +0000)]
make python3.3 compatible, __class__ is no longer in the class methods namespace.

7 years agoFix for [#27398] Particle systems with animated groups render incorrectly in viewport
Janne Karhu [Sun, 10 Jul 2011 23:49:59 +0000 (23:49 +0000)]
Fix for [#27398] Particle systems with animated groups render incorrectly in viewport
* Hmph.. depsgraph and group duplication == illogical.

7 years agoFix for [#27293] Group Instance of particle system is rendered wrong
Janne Karhu [Sun, 10 Jul 2011 23:24:15 +0000 (23:24 +0000)]
Fix for [#27293] Group Instance of particle system is rendered wrong
* Silly mul_m4_v3 had turned into a mul_m4_v4 at some point!

7 years ago-OpenEXR fixed so enabling if user has enabled
Antony Riakiotakis [Sun, 10 Jul 2011 20:04:56 +0000 (20:04 +0000)]
-OpenEXR fixed so enabling if user has enabled
-Added Iex to lib list, was causing link time errors

7 years agorun WM_exit(C) when blender as a python module exits
Campbell Barton [Sun, 10 Jul 2011 18:54:02 +0000 (18:54 +0000)]
run WM_exit(C) when blender as a python module exits

7 years agoFix #27926: autokey not working with auto IK, broke this with an earlier bugfix.
Brecht Van Lommel [Sun, 10 Jul 2011 18:21:40 +0000 (18:21 +0000)]
Fix #27926: autokey not working with auto IK, broke this with an earlier bugfix.

7 years agoFix for [#27289] Hair: Render Option - Object does not point objects to end of "hair...
Janne Karhu [Sun, 10 Jul 2011 17:30:31 +0000 (17:30 +0000)]
Fix for [#27289] Hair: Render Option - Object does not point objects to end of "hair path"
* Objects are now always rotated in the directions of the hair paths
* Secondary fix: particle size wasn't updated for hair particles, so dupliobject size couldn't be change after the hair was edited

7 years agofix for various python bugs and remove unused var.
Campbell Barton [Sun, 10 Jul 2011 17:26:15 +0000 (17:26 +0000)]
fix for various python bugs and remove unused var.

7 years agoFix for [#26873] Animated displacement modifier on an object doesn't work with hair...
Janne Karhu [Sun, 10 Jul 2011 17:04:56 +0000 (17:04 +0000)]
Fix for [#26873] Animated displacement modifier on an object doesn't work with hair particle objects
* Noise is now considered an animated texture as it changes with every frame
* Converted a few places in particles code to use the particle system's own random table instead of BLI_frand.

7 years agocleanup for python scripts - unused vars and imports
Campbell Barton [Sun, 10 Jul 2011 12:51:37 +0000 (12:51 +0000)]
cleanup for python scripts - unused vars and imports

7 years agofix for NULL pointer usages
Campbell Barton [Sat, 9 Jul 2011 19:59:32 +0000 (19:59 +0000)]
fix for NULL pointer usages

7 years agofix for using uninitialized value in gpu_shader_material
Campbell Barton [Sat, 9 Jul 2011 19:16:32 +0000 (19:16 +0000)]
fix for using uninitialized value in gpu_shader_material

7 years agofix [#27683] Blender hangs when baking a particle system when a driver is present
Campbell Barton [Sat, 9 Jul 2011 17:41:39 +0000 (17:41 +0000)]
fix [#27683] Blender hangs when baking a particle system when a driver is present

7 years agoWrong tooltip for OBJECT_OT_make_links_scene() operator.
Ton Roosendaal [Sat, 9 Jul 2011 17:09:28 +0000 (17:09 +0000)]
Wrong tooltip for OBJECT_OT_make_links_scene() operator.

7 years agoBugfix #27761
Ton Roosendaal [Sat, 9 Jul 2011 17:03:35 +0000 (17:03 +0000)]
Bugfix #27761

Material nodes: when no output node was active, it sets one.
Not common to happen anymore, only for deleting output nodes
without clicking on nodes.

7 years agoghost multi-test builds again, now uses BLF font library
Campbell Barton [Sat, 9 Jul 2011 16:18:15 +0000 (16:18 +0000)]
ghost multi-test builds again, now uses BLF font library

7 years agoFix #27888: Render artifacts in 2.58.1
Sergey Sharybin [Sat, 9 Jul 2011 15:10:12 +0000 (15:10 +0000)]
Fix #27888: Render artifacts in 2.58.1

It was a regression introduced in rev36301. Average normal calcilation
used to fail due to triangular faces which are too slight.

Do not use triangles with too small area for average normal calculation.

7 years agofix [#27915] Relax Pose crashes blender on bone with ChildOf constraint in linked rig
Campbell Barton [Sat, 9 Jul 2011 14:33:28 +0000 (14:33 +0000)]
fix [#27915] Relax Pose crashes blender on bone with ChildOf constraint in linked rig

7 years agoFox #27866: Curve handle snaps/locks when it shouldnt
Sergey Sharybin [Sat, 9 Jul 2011 14:22:52 +0000 (14:22 +0000)]
Fox #27866: Curve handle snaps/locks when it shouldnt

It was a precision error in calchandleNurb. Do not align handles
along handle which si too short.

7 years ago== GPU Buffers ==
Nicholas Bishop [Fri, 8 Jul 2011 19:58:02 +0000 (19:58 +0000)]
== GPU Buffers ==

This patch attempts to clean up and document the GPU buffers
code. There are a few bug fixes as well.

Patch reviewed here: http://codereview.appspot.com/4631052/

Summary:

* Bugfix: make GPU_buffer_copy_normal convert from shorts to floats
  correctly, also fixed the use of cached face normal CustomData.

* Bugfix: changed the `mat_nr' field of GPUBufferMaterial from char to
  short.

* Changed color buffer setup to not alloc a temporary copy of color
  data, just passes the MCol data in directly.

* Changed the GPU buffer pool code to make clearer what operates
  specifically on the global pool.

* Lots of refactoring for GPU_drawobject_new; should operate mostly
  the same (except got rid of one unecessary allocation), just split
  into more functions and without macros now.

* Converted some #defines into enumerations.

* Made some stuff private, pulled out of header file.

* Deleted unused function GPU_buffer_pool_free_unused().

* Removed GPU_interleaved_setup and related #defines. (I think this
  was used for editmode VBOs, but those were disabled.)

* Added lots of comments.

* Added a few comments in the code signed `--nicholas' to note places
  where I am unsure about design or usage, would be good to address
  these better.

* Code formatting changed to be more consistent with the rest of
  Blender.

* Renamed some fields and variables to be more consistent with
  Blender's naming conventions.

* Renamed some fields and variables to use more descriptive names,
  e.g. renamed `redir' to `mat_orig_to_new'.

* Removed print outs with DEBUG_VBO -- don't feel too strongly about
  this one, just not used elsewhere in Blender, could be easily added
  back if others disagree though.

* Moved the PBVH drawing code down to the bottom of the file, before
  was sitting in the middle of the other VBO code

7 years agoFix #27897: mesh with negative scale disappears while sculpting, clipping
Brecht Van Lommel [Fri, 8 Jul 2011 15:58:00 +0000 (15:58 +0000)]
Fix #27897: mesh with negative scale disappears while sculpting, clipping
planes were wrong in that case.

7 years agoFix #26962: softbody collision doesn't respect subsurf+displace modifiers.
Brecht Van Lommel [Fri, 8 Jul 2011 13:22:58 +0000 (13:22 +0000)]
Fix #26962: softbody collision doesn't respect subsurf+displace modifiers.

Softbody was still using a flag to determine if it should use the final or
deform derivedmesh, but this wans't exposed in the UI. Others systems use the
collision modifier, now softbody uses it also to get vertices and faces, but
with own collision code.

7 years agoFix #27900: file browser filter, sort, .. parameters were not saved. This is
Brecht Van Lommel [Fri, 8 Jul 2011 12:22:48 +0000 (12:22 +0000)]
Fix #27900: file browser filter, sort, .. parameters were not saved. This is
useful if you have a screen setup with a file browser editor.

7 years agoFix #27891: IK stretch gives inaccurate results. Tweaked translation segment
Brecht Van Lommel [Fri, 8 Jul 2011 12:18:54 +0000 (12:18 +0000)]
Fix #27891: IK stretch gives inaccurate results. Tweaked translation segment
convergence weight a bit to match angles better at typical scales.

7 years agoFix #27902: autokey bones with individual origins transform not working.
Brecht Van Lommel [Fri, 8 Jul 2011 11:43:35 +0000 (11:43 +0000)]
Fix #27902: autokey bones with individual origins transform not working.

7 years agoexample of Physics Constraints module :)
Dalai Felinto [Fri, 8 Jul 2011 06:51:12 +0000 (06:51 +0000)]
example of Physics Constraints module :)
+ some small fixes in other docs.

A topic for later(soon?), I think we should name the modules according to the rest of Blender modules. So instead of:
Game Engine bge.logic Module

We would have it:
Game Logic (bge.logic)
...

7 years agofix issue raised by [#27819] Unwrap Menu (U) -> Lightmap Pack throws Python Exception...
Campbell Barton [Fri, 8 Jul 2011 03:07:51 +0000 (03:07 +0000)]
fix issue raised by [#27819] Unwrap Menu (U) -> Lightmap Pack throws Python Exception.   But use a different fix.

7 years agopatch [#27885] bge.constraints documentation
Campbell Barton [Fri, 8 Jul 2011 02:59:25 +0000 (02:59 +0000)]
patch [#27885] bge.constraints documentation
by Solano Felicio (solano)

7 years agofix for example
Campbell Barton [Thu, 7 Jul 2011 21:14:36 +0000 (21:14 +0000)]
fix for example

7 years agobge.texture doc, needed whitespace to format correctly.
Campbell Barton [Thu, 7 Jul 2011 19:35:55 +0000 (19:35 +0000)]
bge.texture doc, needed whitespace to format correctly.

7 years agosome corrections to bge.texture docs
Campbell Barton [Thu, 7 Jul 2011 19:23:51 +0000 (19:23 +0000)]
some corrections to bge.texture docs

7 years agoAllow pose matrix to be set for Benjy Cook's GSOC project.
Campbell Barton [Thu, 7 Jul 2011 16:09:57 +0000 (16:09 +0000)]
Allow pose matrix to be set for Benjy Cook's GSOC project.
this uses the same function as pose mode snapping.

7 years agoFix compile with scons, after thread commit in r38185
Nathan Letwory [Thu, 7 Jul 2011 13:57:20 +0000 (13:57 +0000)]
Fix compile with scons, after thread commit in r38185

7 years agoFix part of #26811: absolute shape keys should not show influence value in list.
Brecht Van Lommel [Thu, 7 Jul 2011 11:01:36 +0000 (11:01 +0000)]
Fix part of #26811: absolute shape keys should not show influence value in list.

7 years agoThe Blenderplayer wasn't freeing GPU_Textures since according to BLI_threads, GPU_fre...
Mitchell Stokes [Thu, 7 Jul 2011 10:37:46 +0000 (10:37 +0000)]
The Blenderplayer wasn't freeing GPU_Textures since according to BLI_threads, GPU_free_image() was never being called from the main thread. Calling BLI_threadapi_init() when the Blenderplayer starts sets the current thread as the main thread and solves the problem.

7 years agoTiny tweak: hierarchy lines in outliner were nearly invisible. Color is
Ton Roosendaal [Thu, 7 Jul 2011 09:56:06 +0000 (09:56 +0000)]
Tiny tweak: hierarchy lines in outliner were nearly invisible. Color is
blend between backdrop and text color (black), made it blend 0.4 instead
of 0.2

7 years ago[#27854] Collada import doesn't handle UVW mapping
Nathan Letwory [Wed, 6 Jul 2011 21:37:31 +0000 (21:37 +0000)]
[#27854] Collada import doesn't handle UVW mapping
Reported by David Roy
Patch by Brecht van Lommel

UV import code wasn't taking possible stride into account (always assuming stride==2), thus reading UV coords totally wrong.

7 years agoThe material index did not work when FSAA was turned on.
Jeroen Bakker [Wed, 6 Jul 2011 16:08:24 +0000 (16:08 +0000)]
The material index did not work when FSAA was turned on.
The information was written in the temp exr files, but was not read back.
After checking I saw that the pass was not merged back in the rendercore.

After adding this it worked. tested with all FSAA settings.

7 years agoFix #27879: sequencer didn't draw overlapping strips well, selected were drawn
Brecht Van Lommel [Wed, 6 Jul 2011 13:15:22 +0000 (13:15 +0000)]
Fix #27879: sequencer didn't draw overlapping strips well, selected were drawn
under unselected, and active strips red border color for active strips was not
clear enough.

7 years agoFix #27883: object actions did not get duplicated on full scene copy.
Brecht Van Lommel [Wed, 6 Jul 2011 12:33:33 +0000 (12:33 +0000)]
Fix #27883: object actions did not get duplicated on full scene copy.

7 years agoErgh! first compile and test then commit!
Ton Roosendaal [Wed, 6 Jul 2011 12:22:36 +0000 (12:22 +0000)]
Ergh! first compile and test then commit!

7 years agoMaking Blender compile for C90 standard, var declared after code :)
Ton Roosendaal [Wed, 6 Jul 2011 11:44:27 +0000 (11:44 +0000)]
Making Blender compile for C90 standard, var declared after code :)

Also cleaned a line of code that was horribly spread over 4 lines.

7 years agoFix #27880: sequencer separate images operator lost strip properties like
Brecht Van Lommel [Wed, 6 Jul 2011 10:58:23 +0000 (10:58 +0000)]
Fix #27880: sequencer separate images operator lost strip properties like
blend mode, opacity, etc.

7 years agoFix #27877: writing .avi files > 4 GB not working on windows.
Brecht Van Lommel [Wed, 6 Jul 2011 10:19:04 +0000 (10:19 +0000)]
Fix #27877: writing .avi files > 4 GB not working on windows.

Solution is to replace "long" by "int64_t" and "fseek" by "_fseeki64", because
long on 64 bit windows is still 32 bit.

7 years agoFix #27876: particles instancing a whole group didn't take group offset into account.
Brecht Van Lommel [Wed, 6 Jul 2011 10:05:27 +0000 (10:05 +0000)]
Fix #27876: particles instancing a whole group didn't take group offset into account.

7 years agoFix #27875: different texture nodes result after decompose/compose.
Brecht Van Lommel [Wed, 6 Jul 2011 09:58:29 +0000 (09:58 +0000)]
Fix #27875: different texture nodes result after decompose/compose.

7 years agoFix #27873: nan pixels in render with degenerate faces.
Brecht Van Lommel [Wed, 6 Jul 2011 09:15:18 +0000 (09:15 +0000)]
Fix #27873: nan pixels in render with degenerate faces.

7 years agoan example for blf - a basic Hello World (for bge, not blender)
Dalai Felinto [Wed, 6 Jul 2011 08:29:20 +0000 (08:29 +0000)]
an example for blf - a basic Hello World (for bge, not blender)

7 years agonew example for bge.texture, a basic texture replacement
Dalai Felinto [Wed, 6 Jul 2011 07:26:04 +0000 (07:26 +0000)]
new example for bge.texture, a basic texture replacement
fresh simple and didactic example straight from my bge book, enjoy it ;)
video texture documentation online ... tears dropping.

7 years agomoving bge.texture example to an external file
Dalai Felinto [Wed, 6 Jul 2011 07:15:56 +0000 (07:15 +0000)]
moving bge.texture example to an external file

7 years agopatch [#27871] bge.texture documentation from Solano Felício (+ changes from me)...
Dalai Felinto [Wed, 6 Jul 2011 07:05:29 +0000 (07:05 +0000)]
patch [#27871] bge.texture documentation from Solano Felício (+ changes from me) it still needs work
... and I can't test rst in windows so for now let's pretend it builds. If someone can generate the docs and see how it goes please let me know.

(plus a small fix for bge.logic rst)

7 years agoFix #27865: weird mouse warping with continuous grab on OS X.
Brecht Van Lommel [Tue, 5 Jul 2011 20:15:29 +0000 (20:15 +0000)]
Fix #27865: weird mouse warping with continuous grab on OS X.

7 years agoFix #27777: vertex color disabled when in a reused node material.
Brecht Van Lommel [Tue, 5 Jul 2011 19:45:26 +0000 (19:45 +0000)]
Fix #27777: vertex color disabled when in a reused node material.

7 years agoPatch #27829: fix X11 compile problem due to missing XF86XK_AudioForward define
Brecht Van Lommel [Tue, 5 Jul 2011 19:10:28 +0000 (19:10 +0000)]
Patch #27829: fix X11 compile problem due to missing XF86XK_AudioForward define
on Debian Lenny. Patch by "dungeoneer".

7 years agoPatch #27842: build fix for solaris, missing finite(). Patch by A. Hettinger.
Brecht Van Lommel [Tue, 5 Jul 2011 19:04:38 +0000 (19:04 +0000)]
Patch #27842: build fix for solaris, missing finite(). Patch by A. Hettinger.

7 years agoFix small part of #27815: recognize m2ts as video file extension.
Brecht Van Lommel [Tue, 5 Jul 2011 18:54:16 +0000 (18:54 +0000)]
Fix small part of #27815: recognize m2ts as video file extension.

7 years agoFix #27848: sequencer strip hard cut looses soft trim on second strip.
Brecht Van Lommel [Tue, 5 Jul 2011 16:31:21 +0000 (16:31 +0000)]
Fix #27848: sequencer strip hard cut looses soft trim on second strip.

7 years agoFix compile for msvc (broken in r38119)
Nathan Letwory [Tue, 5 Jul 2011 14:53:37 +0000 (14:53 +0000)]
Fix compile for msvc (broken in r38119)

7 years agoFix #27855: crash on enabling high resolution smoke.
Brecht Van Lommel [Tue, 5 Jul 2011 12:25:56 +0000 (12:25 +0000)]
Fix #27855: crash on enabling high resolution smoke.

Wavelet tile generation code was reading outside of array bounds, and as a
result could give a noise.wavelets file with nan values. Now that problem
is fixed, and existing files with nan are ignored.

7 years agoFix part of #27858: crash trying to apply subsurf modifier as shape key,
Brecht Van Lommel [Tue, 5 Jul 2011 10:35:48 +0000 (10:35 +0000)]
Fix part of #27858: crash trying to apply subsurf modifier as shape key,
fix found by Bastian Schreiber.

7 years agoFix #27826: bone envelope head/tail radius not dynamically updated in viewport.
Brecht Van Lommel [Tue, 5 Jul 2011 10:04:40 +0000 (10:04 +0000)]
Fix #27826: bone envelope head/tail radius not dynamically updated in viewport.

7 years agoFix #27846: time extend / E key not work in sequence editor.
Brecht Van Lommel [Tue, 5 Jul 2011 09:47:09 +0000 (09:47 +0000)]
Fix #27846: time extend / E key not work in sequence editor.

7 years agoFix #27810: bones drawn blue in 2.49 file, was still checking stride bone
Brecht Van Lommel [Tue, 5 Jul 2011 09:35:38 +0000 (09:35 +0000)]
Fix #27810: bones drawn blue in 2.49 file, was still checking stride bone
flag for drawing even though that feature is no longer in 2.5.

7 years agoFix #27863: converting curve spline type from python crashes.
Brecht Van Lommel [Tue, 5 Jul 2011 08:57:11 +0000 (08:57 +0000)]
Fix #27863: converting curve spline type from python crashes.

7 years agoFix: #27861 bevel angle limit at 90° wasn't working well on cube, tweaked
Brecht Van Lommel [Tue, 5 Jul 2011 08:28:54 +0000 (08:28 +0000)]
Fix: #27861 bevel angle limit at 90° wasn't working well on cube, tweaked
epsilon value to be a bit smaller.

7 years agofix [#27862] OpenGL render animation don't respect .png RGB option.
Campbell Barton [Tue, 5 Jul 2011 07:46:25 +0000 (07:46 +0000)]
fix [#27862] OpenGL render animation don't respect .png RGB option.

7 years agoFix for [#27182] particle/collision kill interacting strangely
Janne Karhu [Tue, 5 Jul 2011 02:56:14 +0000 (02:56 +0000)]
Fix for [#27182] particle/collision kill interacting strangely
* Particle die time wasn't taken correctly into account in certain situations when calculating dynamics.

7 years agoFix for [#27579] Particles Cache Problem
Janne Karhu [Tue, 5 Jul 2011 02:18:55 +0000 (02:18 +0000)]
Fix for [#27579] Particles Cache Problem
* Horrors from the ancient world of deprecated code: object animation offset can't really work correctly with particles unless point cache takes full control of particle system timing.
* Disabled the non-working offset control from effecting particles so that for now particles will work consistently and the offset is only applied to the object.

7 years agoFix for [#27347] Particle x-axis mirror editing not working as expected.
Janne Karhu [Tue, 5 Jul 2011 01:49:34 +0000 (01:49 +0000)]
Fix for [#27347] Particle x-axis mirror editing not working as expected.
* The x-mirror editing didn't mirror strand lengths.

7 years agoblenderplayer bundle in OSX doesn't need script folder (untested)
Dalai Felinto [Tue, 5 Jul 2011 00:30:27 +0000 (00:30 +0000)]
blenderplayer bundle in OSX doesn't need script folder (untested)
I can't test this here, somehow blender+scons is failing in my building env.
but it should work. Basically it skips the copy of the script folder for the blenderplayer.app

I will test it once buildbot get pass this review ;)

7 years agoUpdated the indent, sorry!
Jeroen Bakker [Mon, 4 Jul 2011 19:22:37 +0000 (19:22 +0000)]
Updated the indent, sorry!

7 years ago====== Proposal: Nodes property windows enhancement ======
Jeroen Bakker [Mon, 4 Jul 2011 18:48:36 +0000 (18:48 +0000)]
====== Proposal: Nodes property windows enhancement ======

===== Situation before this patch =====

in the current situation inside the node editor there is a properties panel (press 'n'-key). This pabel displays some information about the node, backdrop and grease pencil. The UI of the property panel is typically vertical oriented. Nodes in the other hand are not oriented in a direction. Both area's are draw via the same draw function.

With some nodes this will create not user-friendly UI. Try the color-balance for instance). The 3 color circles are drawn next to each other, it would be better to draw them below each other.

When creating more complex nodes you don't want to display all handles in the node-panel and in the properties panel. For instance fine-tuning handles you only want to appear in the property panel to reduce place in the node itself.

===== Situation after this patch  =====

This patch separates the draw functions of the property panel and the node panel.
When no special draw function is created for the property panel, the draw function of the node will be used as 'fallback'

===== Impact =====

==== BKE_node.h ====

add a new uifunc (called uifuncbut) to the bNodeType struct. The definition is the same as the uifunc.

==== node_buttons.c ====

if the uifuncbut is set, call it. currently calls the uifunc method

==== drawnode.c ====

static void node_composit_set_butfunc(bNodeType *ntype). set the uifuncbut function where needed. When at the end of the method uifuncbut is still empty, set uifuncbut to the uifunc.

===== Final note =====

! PS. this is not limited to the compositor it also works for Materials and Textures !
! PPS. For other branching creating their own node-tree. Please make sure that your uifuncbut is set NULL or a valid draw function !

7 years agoCurrent situation
Jeroen Bakker [Mon, 4 Jul 2011 18:14:41 +0000 (18:14 +0000)]
Current situation

A mesh can consist out of multiple material. Take a character with clothing's. the skin can be a different material as the different clothing's. During compositing it is a common use-case to only do a part of the composit on only a specific material. Currently this can not be done.

In blender movies this feature is known to be implemented, but until now it never got integrated into trunk.
Proposal

With material index the Blender internal renderer will be capable of creating a buffer containing the material indexes of the first pixel-hit. This will be implemented in the same manner as the object index.

In the compositor the ID Mask node can be used to extract the information out of the Render pass.
Impact
User interface

On the properties-space the next changes will be done

    Scene⇒Render layer⇒Passes⇒Material index will be added
    Material⇒Options⇒Pass index will be added

DNA

    Material struct will get an new field called “index”. this will be a short-type.
    Material struct the field pad will be removed.
    A new Render-layer pass will be added (bit 1«18)

RNA

    Material RNA is updated (based on “pass index” from object)
    Render layer RNA is updated (based on IndexOB)

Blender internal renderer

The Blender internal renderer will process the render pass as a copy of the Object index.
Blender compositor

The render layer input will get a new output socket called “IndexMA”
Usage

An example on how to use material index can be found at:

https://svn.blender.org/svnroot/bf-blender/trunk/lib/tests/compositing/composite_materialindex.blend

This is also example of a commit message longer than the commit itself :)

7 years agobind marker camera now uses active object rather then scene camera (was requested...
Campbell Barton [Mon, 4 Jul 2011 15:09:02 +0000 (15:09 +0000)]
bind marker camera now uses active object rather then scene camera (was requested a few times)

7 years agoFix #27849: 3D manipulator widget lost on mesh in edge mode.
Brecht Van Lommel [Mon, 4 Jul 2011 13:48:18 +0000 (13:48 +0000)]
Fix #27849: 3D manipulator widget lost on mesh in edge mode.

The manipulator was always using vertex selection flags, but those are only
valid in vertex mode, as selection flag flushing only happens in the direction
vertex -> edge -> face. Now use edge/face selection flags when needed.

7 years agoPaths: remove some temporary code that was only needed for 2.57.
Brecht Van Lommel [Mon, 4 Jul 2011 13:33:47 +0000 (13:33 +0000)]
Paths: remove some temporary code that was only needed for 2.57.

7 years agoFix #27785: blenderplayer + eltopo linking error.
Brecht Van Lommel [Mon, 4 Jul 2011 13:03:41 +0000 (13:03 +0000)]
Fix #27785: blenderplayer + eltopo linking error.

7 years agoBug report (IRC)
Ton Roosendaal [Mon, 4 Jul 2011 11:28:39 +0000 (11:28 +0000)]
Bug report (IRC)

Knife cut with long mouse trails failed, increased max amount of input points
4 fold (1024).

7 years agoFix #27850: keyboards with a comma instead of a dot on the numpad now get
Brecht Van Lommel [Mon, 4 Jul 2011 10:56:59 +0000 (10:56 +0000)]
Fix #27850: keyboards with a comma instead of a dot on the numpad now get
converted to a dot when typing into number buttons, for easier number entry.

7 years agoApply patch 4636051. COLLADA: Export selection.
Nathan Letwory [Mon, 4 Jul 2011 08:59:28 +0000 (08:59 +0000)]
Apply patch 4636051. COLLADA: Export selection.
Original patch by Jan Diederich, adapted by Pelle Johnsen. Review assistance by Daniel Tavares.

This patch adds an option to export only the selection.

7 years agofix for own error in intersect_line_sphere_2d(), using 3d function on 2d vectors
Campbell Barton [Mon, 4 Jul 2011 08:13:27 +0000 (08:13 +0000)]
fix for own error in intersect_line_sphere_2d(), using 3d function on 2d vectors

7 years agofix for crash when setting layers or saving when there is no active scene - only...
Campbell Barton [Mon, 4 Jul 2011 05:23:36 +0000 (05:23 +0000)]
fix for crash when setting layers or saving when there is no active scene - only really happens when running python scripts on startup.

7 years agofix for building WITH_PYTHON_MODULE
Campbell Barton [Sun, 3 Jul 2011 19:15:46 +0000 (19:15 +0000)]
fix for building WITH_PYTHON_MODULE

7 years agoAs per discussion: allow bone transforms again for proxy'ed bones.
Ton Roosendaal [Sun, 3 Jul 2011 18:21:37 +0000 (18:21 +0000)]
As per discussion: allow bone transforms again for proxy'ed bones.

7 years agoCMake file to build ghost tests again.
Campbell Barton [Sun, 3 Jul 2011 16:17:38 +0000 (16:17 +0000)]
CMake file to build ghost tests again.

7 years agochanged the max decimal points to show from 7 to 6, since with float precision proble...
Campbell Barton [Sun, 3 Jul 2011 13:20:21 +0000 (13:20 +0000)]
changed the max decimal points to show from 7 to 6, since with float precision problems the median point of a selection could be 0.0000003