blender.git
2 years agoMerge branch 'blender2.8' into tmp-static-override-insertion
Bastien Montagne [Thu, 3 May 2018 14:02:11 +0000 (16:02 +0200)]
Merge branch 'blender2.8' into tmp-static-override-insertion

2 years agoMerge branch 'master' into blender2.8
Bastien Montagne [Thu, 3 May 2018 14:01:43 +0000 (16:01 +0200)]
Merge branch 'master' into blender2.8

2 years agoFix tooltip for constraints' subtarget.
Bastien Montagne [Thu, 3 May 2018 14:00:34 +0000 (16:00 +0200)]
Fix tooltip for constraints' subtarget.

Thanks @aligorith for the head-up.

2 years agoWorkbench: selection method for studio lighting
Jeroen Bakker [Thu, 3 May 2018 13:31:37 +0000 (15:31 +0200)]
Workbench: selection method for studio lighting

2 years agoWorkbench: studiolight
Jeroen Bakker [Thu, 3 May 2018 13:31:03 +0000 (15:31 +0200)]
Workbench: studiolight

2 years agoFix: Tag armature for copy on write when selecting bones, so active bone gets updated
Joshua Leung [Thu, 3 May 2018 13:18:24 +0000 (15:18 +0200)]
Fix: Tag armature for copy on write when selecting bones, so active bone gets updated

Note: This still needs some copy-on-write magic to get the bone pointers
to get remapped properly (e.g. evaluated pose still refers to original
arm->bones, and arm->act_bone isn't getting remapped).

2 years agoMerge branch 'master' into blender2.8
Bastien Montagne [Thu, 3 May 2018 13:02:05 +0000 (15:02 +0200)]
Merge branch 'master' into blender2.8

2 years agoCleanup: factorize RNA constraint targets definition.
Bastien Montagne [Thu, 3 May 2018 13:00:12 +0000 (15:00 +0200)]
Cleanup: factorize RNA constraint targets definition.

No expected changes in behavior from that commit!

2 years agoFix crash selecting envelope bone joint
Campbell Barton [Thu, 3 May 2018 12:28:40 +0000 (14:28 +0200)]
Fix crash selecting envelope bone joint

2 years agoRender preview: Assign proper depsgraph for icon preview
Sergey Sharybin [Thu, 3 May 2018 12:25:09 +0000 (14:25 +0200)]
Render preview: Assign proper depsgraph for icon preview

Wondering why it only was visible when running without copy on write.

2 years agoDepsgraph: Fix missing action re-map with node tree update
Sergey Sharybin [Thu, 3 May 2018 12:15:09 +0000 (14:15 +0200)]
Depsgraph: Fix missing action re-map with node tree update

After copying animation data we need to re-map action, otherwise
our original DNA values will go out of symc, causing flickering
when tweaking values on animated node tree.

2 years agoRender preview: Make it to preserve unkeyed animation
Sergey Sharybin [Thu, 3 May 2018 10:58:48 +0000 (12:58 +0200)]
Render preview: Make it to preserve unkeyed animation

The idea is to re-use evaluated datablock from within current context.

This relies on the following factors:

- It expects scene to be fully evaluated before preview jobs starts.
- It expects datablocks to be localized.

2 years agoRestored HQ normals in Solidify modifier
Sybren A. Stüvel [Thu, 3 May 2018 12:02:05 +0000 (14:02 +0200)]
Restored HQ normals in Solidify modifier

2 years agoMetaball: Move handles shader to draw/modes/shader and reference them in draw_common.c
Germano [Thu, 3 May 2018 12:11:02 +0000 (09:11 -0300)]
Metaball: Move handles shader to draw/modes/shader and reference them in draw_common.c

2 years agoMerge branch 'blender2.8' into tmp-static-override-insertion
Bastien Montagne [Thu, 3 May 2018 11:51:42 +0000 (13:51 +0200)]
Merge branch 'blender2.8' into tmp-static-override-insertion

2 years agoFix pose transformation helper lines
Dalai Felinto [Thu, 3 May 2018 10:57:34 +0000 (12:57 +0200)]
Fix pose transformation helper lines

This was broken since 33bb8b785a9 (triple-buffer changes).
This also helps help lines as a whole.

2 years agoRender preview: Remove dedicated depsgraph
Sergey Sharybin [Thu, 3 May 2018 10:57:54 +0000 (12:57 +0200)]
Render preview: Remove dedicated depsgraph

It is not needed since render pipeline will create its own depsgraph.

2 years agoDepsgraph: Tag IDs for animation update on visible update
Sergey Sharybin [Thu, 3 May 2018 10:43:32 +0000 (12:43 +0200)]
Depsgraph: Tag IDs for animation update on visible update

Without this it's quite unpredictable what state of unkeyed changes
datablock will end up with.

2 years agoDepsgraph: Fix threading conflict between node animation and shading update
Sergey Sharybin [Thu, 3 May 2018 10:41:03 +0000 (12:41 +0200)]
Depsgraph: Fix threading conflict between node animation and shading update

2 years agoDepsgraph: Fix wrong debug message
Sergey Sharybin [Thu, 3 May 2018 10:15:37 +0000 (12:15 +0200)]
Depsgraph: Fix wrong debug message

2 years agoFix sculpt grab cursor
Dalai Felinto [Thu, 3 May 2018 09:35:23 +0000 (11:35 +0200)]
Fix sculpt grab cursor

This was broken since 33bb8b785a9 (triple-buffer changes).
We need to account to the area limits when drawing the cursor.

2 years agoFix for material/node tree localization
Sergey Sharybin [Thu, 3 May 2018 09:07:09 +0000 (11:07 +0200)]
Fix for material/node tree localization

The workaround removal was wrong, the whole id->adt of a local
copy is to be NULL.

But now instead of modifying original datablock, we tell library
manager to not copy animation data.

2 years agoUI: Fix region_draw_azone_tab_plus missing/broken background.
Clément Foucault [Thu, 3 May 2018 09:20:10 +0000 (11:20 +0200)]
UI: Fix region_draw_azone_tab_plus missing/broken background.

This was due to the background being drawn by a batch that had its VAO
generated in the windows "UI" context.

Since we use the DRW ogl context to draw the entire area, we have to
regenerate the VAO for thoses UI batches to be drawn correctly.

2 years agoWorkbench: Show 3D Cursor Overlay
Jeroen Bakker [Thu, 3 May 2018 08:55:28 +0000 (10:55 +0200)]
Workbench: Show 3D Cursor Overlay

2 years agoInitialize alpha discard for uiWidgetBaseParameters
Dalai Felinto [Thu, 3 May 2018 07:56:20 +0000 (09:56 +0200)]
Initialize alpha discard for uiWidgetBaseParameters

No functional change, just playing safe and documenting how to
initialize the parameter in most of the cases.

2 years agoMerge branch 'master' into blender2.8
Campbell Barton [Thu, 3 May 2018 06:22:00 +0000 (08:22 +0200)]
Merge branch 'master' into blender2.8

2 years agoCleanup: split out extrude spin/screw
Campbell Barton [Thu, 3 May 2018 06:13:17 +0000 (08:13 +0200)]
Cleanup: split out extrude spin/screw

Since these will have their own manipulators,
its more convenient to keep them separate.

2 years agoWM: warn when tool widget not found
Campbell Barton [Thu, 3 May 2018 05:31:55 +0000 (07:31 +0200)]
WM: warn when tool widget not found

This happens when testing adding tools, assert isn't useful.

2 years agoCleanup: trailing space
Campbell Barton [Thu, 3 May 2018 05:22:04 +0000 (07:22 +0200)]
Cleanup: trailing space

2 years agoCleanup: remove axis bounds ifdef
Campbell Barton [Thu, 3 May 2018 05:21:06 +0000 (07:21 +0200)]
Cleanup: remove axis bounds ifdef

This was added for scale-cage manipulator, but seems generally useful.

2 years agoTransform: expose 3D center/axis calculation
Campbell Barton [Thu, 3 May 2018 05:15:34 +0000 (07:15 +0200)]
Transform: expose 3D center/axis calculation

This is needed for other manipulator placement.

2 years agoWM: add function to access last_properties
Campbell Barton [Wed, 2 May 2018 15:59:43 +0000 (17:59 +0200)]
WM: add function to access last_properties

2 years agoMetaball: pointers used in `DRW_shgroup_call_dynamic_add` don't need to hold the...
Germano [Thu, 3 May 2018 00:26:43 +0000 (21:26 -0300)]
Metaball: pointers used in `DRW_shgroup_call_dynamic_add` don't need to hold the reference.

2 years agoArmature: Envelope: Small cleanup + don't smooth the distance display.
Clément Foucault [Wed, 2 May 2018 06:58:29 +0000 (08:58 +0200)]
Armature: Envelope: Small cleanup + don't smooth the distance display.

The actual weighting calculation is not smooth as the bone display.

The bone itself can be smooth for esthetic purpose but the distance display
should match the underlying weighting formula.

2 years agoArmature: Envelope: Optimize outline shader.
Clément Foucault [Wed, 2 May 2018 06:45:06 +0000 (08:45 +0200)]
Armature: Envelope: Optimize outline shader.

2 years agoArmature: Envelope: Revisit envelope drawing again.
Clément Foucault [Wed, 2 May 2018 06:44:24 +0000 (08:44 +0200)]
Armature: Envelope: Revisit envelope drawing again.

Past shader was too slow and had bad artifacts. This method is much simpler
and eficient and only exhibit some popping when the raidus of the head/tail
is changed.

2 years agoGPUShader: Remove unused envelope shaders.
Clément Foucault [Mon, 30 Apr 2018 20:48:12 +0000 (22:48 +0200)]
GPUShader: Remove unused envelope shaders.

2 years agoArmature: More work and cleanup on envelope bones drawing.
Clément Foucault [Mon, 30 Apr 2018 20:47:40 +0000 (22:47 +0200)]
Armature: More work and cleanup on envelope bones drawing.

- Draw tail & head sphere with point shader (no needs for another way).
- Use the same function for issuing the calls for wire and solid envelope.

2 years agoArmature: Add envelope outline shader.
Clément Foucault [Mon, 30 Apr 2018 20:35:30 +0000 (22:35 +0200)]
Armature: Add envelope outline shader.

2 years agoArmature: Envelope Bones: Change drawing method.
Clément Foucault [Sun, 29 Apr 2018 17:39:44 +0000 (19:39 +0200)]
Armature: Envelope Bones: Change drawing method.

We now use a more pleasant and efficient way to display enveloppe bones
and their radius.

For this we use a capsule geometry that is displaced (in the vertex shader)
to a signed distance field that represents the bone shape.

The bone distance radius are now drawn in 3D using a "pseudo-fresnel" effect.
This gives a better understanding of what is inside the radius of influence.

When capsules are not needed, we switch to default raytraced points.
The capsules are not distorded by the bone's matrix (same as their actual
influence radius) and are correctly displayed even with complex scaled
parents hierarchy.

2 years agoArmature: Draw envelope on non MSAA buffer.
Clément Foucault [Sun, 29 Apr 2018 17:28:43 +0000 (19:28 +0200)]
Armature: Draw envelope on non MSAA buffer.

Appart from the performance issue, the MSAA resolve pass is not compatible
with additive passes.

2 years agoArmature: Add multisampling to posemode.
Clément Foucault [Fri, 27 Apr 2018 14:30:03 +0000 (16:30 +0200)]
Armature: Add multisampling to posemode.

2 years agoDRW: Convert DRW_cache_circle_get to use GWN_PRIM_LINE_LOOP
Clément Foucault [Fri, 27 Apr 2018 14:28:49 +0000 (16:28 +0200)]
DRW: Convert DRW_cache_circle_get to use GWN_PRIM_LINE_LOOP

2 years agoArmature: "Raytrace" bones endpoint spheres.
Clément Foucault [Fri, 27 Apr 2018 14:27:47 +0000 (16:27 +0200)]
Armature: "Raytrace" bones endpoint spheres.

Here is how it works:
We render a high poly disc that we orient & scale towards the camera so that
it covers the same pixel of the sphere it's supposed to represent.

Then the pixel shader raytrace the sphere (effectively starting from
the poly disc depth) and outputs the depth to gl_FragDepth.

This approach has many benefit:
- high quality obviously: per pixel accurate depth!
- compatible with MSAA: since the sphere horizon is delimited by polygons,
  we get the coverage computed by the rasterizer. However we still gets
  aliasing if the sphere intersect directly other meshes.
- virtually no overdraw: there is no backface to shade but we still get
  overdraw because by little triangle [gpus rasterize pixel by groups of 4].
- allows early depth test: since the poly disc is set at the nearest depth
  we can output, we can use GL_ARB_conservative_depth to enable early depth
  test and discard pixels that are already behind geometry.
- can draw outline pretty easily without geometry shader.

2 years agoDRW: Make use of new multisample resolve pass.
Clément Foucault [Mon, 23 Apr 2018 21:11:29 +0000 (23:11 +0200)]
DRW: Make use of new multisample resolve pass.

2 years agoDRW: Add DRW_multisamples_resolve function
Clément Foucault [Mon, 23 Apr 2018 21:10:59 +0000 (23:10 +0200)]
DRW: Add DRW_multisamples_resolve function

This manually resolve the content of a multisample FB to a single sample FB.

It resolves color (combine the 2 framebuffers in a logical maner keeping
depth buffer occlusion etc..) instead of a plain glBlitFramebuffer copy.

2 years agoGPUShader: Optimize Multisample resolve shader.
Clément Foucault [Mon, 23 Apr 2018 21:07:58 +0000 (23:07 +0200)]
GPUShader: Optimize Multisample resolve shader.

Group all fetches together without interleived alu to let compiler optimize.

Also do the color samples only if needed.

Went from 3.86ms to [1.11-2.22]ms [min-max] for the 16samples resolve pass
on my nvidia card.

2 years agoDRW: Add DRW_STATE_BLEND_PREMUL blend mode.
Clément Foucault [Mon, 23 Apr 2018 20:58:47 +0000 (22:58 +0200)]
DRW: Add DRW_STATE_BLEND_PREMUL blend mode.

2 years agoGPUShader: Add GPU_SHADER_2D_IMAGE_MULTISAMPLE_2/4/8/16
Clément Foucault [Mon, 23 Apr 2018 19:08:11 +0000 (21:08 +0200)]
GPUShader: Add GPU_SHADER_2D_IMAGE_MULTISAMPLE_2/4/8/16

This shader is used instead of blitting back and forth to a single sample
buffer.

This means it resolves the color and depth samples and outputs a fragment
which can be depth tested and blended on top of an existing framebuffer.

We do static shader variation with manual loop unrolling for performance
reason. In my test I get 25% more perf with intel integrated gpu and 75%
performance gain with dedicated nvidia card compared to a single shader
with a uniform for sample count.

2 years agoGWN: Add GWN_batch_uniform_mat4.
Clément Foucault [Mon, 23 Apr 2018 19:01:16 +0000 (21:01 +0200)]
GWN: Add GWN_batch_uniform_mat4.

2 years agoGPUShader: Fix simple lighting modulating alpha color
Clément Foucault [Mon, 23 Apr 2018 19:00:32 +0000 (21:00 +0200)]
GPUShader: Fix simple lighting modulating alpha color

2 years agoObject Mode: Draw non meshes before outline.
Clément Foucault [Sun, 22 Apr 2018 20:56:07 +0000 (22:56 +0200)]
Object Mode: Draw non meshes before outline.

This makes the outlines occluded by the other objects. This was a problem
before the outline refactor but now there is no need for it.

2 years agoDRW: Armature: New bone outline shader.
Clément Foucault [Sun, 22 Apr 2018 20:49:36 +0000 (22:49 +0200)]
DRW: Armature: New bone outline shader.

This fix the issue with the zfighting we were getting at bones edges.

Moreover, this enables us to render arbitrarly large outline with
varying thickness.

2 years agoDRW: Add Adjacency info for bone shapes.
Clément Foucault [Sun, 22 Apr 2018 19:55:05 +0000 (21:55 +0200)]
DRW: Add Adjacency info for bone shapes.

Only for cube and octahedral shapes for now.

2 years agoGWN: Add GL_TRIANGLES_ADJACENCY to supported primitive types.
Clément Foucault [Sun, 22 Apr 2018 19:33:58 +0000 (21:33 +0200)]
GWN: Add GL_TRIANGLES_ADJACENCY to supported primitive types.

2 years agoGPUTexture: Fix wrong multisample texture size.
Clément Foucault [Sun, 22 Apr 2018 19:20:23 +0000 (21:20 +0200)]
GPUTexture: Fix wrong multisample texture size.

2 years agoStatic Override: Lock 'edition' of constraints & modifiers from overridden data.
Bastien Montagne [Wed, 2 May 2018 16:45:22 +0000 (18:45 +0200)]
Static Override: Lock 'edition' of constraints & modifiers from overridden data.

Means that you cannot move or delete constraints/modifiers coming from
the overriden linked datablock. Local inserted ones can be fully edited.

2 years agoPaint Vertex Mode: Fix shader not free.
Clément Foucault [Wed, 2 May 2018 16:39:44 +0000 (18:39 +0200)]
Paint Vertex Mode: Fix shader not free.

2 years agoEevee: Add Lamp Specular multiplier.
Clément Foucault [Wed, 2 May 2018 16:39:17 +0000 (18:39 +0200)]
Eevee: Add Lamp Specular multiplier.

It's usefull in some scenario to tweak the specular intensity of a light
without modifying the diffuse contribution.

Cycles allows it via lamps material which we currently not support in Eevee.

This is a good workaround for now.

2 years agoFix T54864: Assert when changing interface display scale
Dalai Felinto [Wed, 2 May 2018 16:22:09 +0000 (18:22 +0200)]
Fix T54864: Assert when changing interface display scale

The asserts were introduced on rB5f6c45498c92 (top-bar).

Although the asserts are technically correct, they would fail even in master.
And the commit simply added the asserts without fixing the situation itself
(as you can see in the report, it is really simple to reproduce this issue).

I propose we remove the asserts and bring them back only when the situation
itself is fixed. It doesn't make sense to introduce asserts that would fail
with the current state of the code.

2 years agoStatic Override: add insertion for modifiers and one constraints, fix editing of...
Bastien Montagne [Wed, 2 May 2018 16:13:15 +0000 (18:13 +0200)]
Static Override: add insertion for modifiers and one constraints, fix editing of inserted items in collections.

Now insertable collection items have a flag to say they are 'local' (and
hence can be freely edited).

2 years agoMerge branch 'blender2.8' of git.blender.org:blender into blender2.8
Jeroen Bakker [Wed, 2 May 2018 15:37:37 +0000 (17:37 +0200)]
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8

2 years agoWorkbench: Linear => srgb conversion
Jeroen Bakker [Wed, 2 May 2018 15:37:11 +0000 (17:37 +0200)]
Workbench: Linear => srgb conversion

2 years agoFix mysterious crash on tooltips
Dalai Felinto [Wed, 2 May 2018 15:35:26 +0000 (17:35 +0200)]
Fix mysterious crash on tooltips

This was a hard to reproduce bug, but it happens often enough.
Basically the tooltip of the active tool was been invoked when
context had no valid ScrArea which would lead to a crash.

We now just return no tooltip in these cases.

2 years agoDepsgraph: Add function to iterate over all original IDs
Sergey Sharybin [Wed, 2 May 2018 14:31:05 +0000 (16:31 +0200)]
Depsgraph: Add function to iterate over all original IDs

2 years agoUse meaningful debug name for render depsgraph
Sergey Sharybin [Wed, 2 May 2018 14:26:12 +0000 (16:26 +0200)]
Use meaningful debug name for render depsgraph

2 years agoDepsgraph: Show log message when tagging specific depsgraph ID
Sergey Sharybin [Wed, 2 May 2018 14:11:50 +0000 (16:11 +0200)]
Depsgraph: Show log message when tagging specific depsgraph ID

2 years agoDepsgraph: Add per-depsgraph debug name which is shown in the logs
Sergey Sharybin [Wed, 2 May 2018 12:55:33 +0000 (14:55 +0200)]
Depsgraph: Add per-depsgraph debug name which is shown in the logs

This way we can see for which depsgraph datablock is being evaluated for.

2 years agoDepsgraph: Cleanup, naming conventions
Sergey Sharybin [Wed, 2 May 2018 12:25:32 +0000 (14:25 +0200)]
Depsgraph: Cleanup, naming conventions

2 years agoDepsgraph: Make all print messages to respect per-depsgraph debug flags
Sergey Sharybin [Wed, 2 May 2018 09:52:49 +0000 (11:52 +0200)]
Depsgraph: Make all print messages to respect per-depsgraph debug flags

2 years agoDepsgraph: Allow per-depsgraph debug flags
Sergey Sharybin [Wed, 2 May 2018 09:46:56 +0000 (11:46 +0200)]
Depsgraph: Allow per-depsgraph debug flags

Currently only affects EVALUATION debug messages, rest are to be
supported on per-depsgraph level.

2 years agoDepsgraph: Use utility function to print CoW update function
Sergey Sharybin [Wed, 2 May 2018 09:20:58 +0000 (11:20 +0200)]
Depsgraph: Use utility function to print CoW update function

2 years agoDepsgraph: Make bAction a part of dependency graph
Sergey Sharybin [Tue, 1 May 2018 15:46:51 +0000 (17:46 +0200)]
Depsgraph: Make bAction a part of dependency graph

There are various values which depends on context in there, for example
current driver value and original DNA value f-curve is applied for.

This partially fixes issue with not being able to tweak keyed values
when material preview is open.

The material preview is not being currently updated against non-keyed
changes since every tweak of material property does full preview scene
depsgraph evaluation.

2 years agoWorkbench: Fix interface change in draw maanger
Jeroen Bakker [Wed, 2 May 2018 15:08:42 +0000 (17:08 +0200)]
Workbench: Fix interface change in draw maanger

2 years agoMerge branch 'blender2.8' of git.blender.org:blender into blender2.8
Jeroen Bakker [Wed, 2 May 2018 14:59:42 +0000 (16:59 +0200)]
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8

2 years agoVertex Paint: Use Linear colors for interpolation.
Clément Foucault [Wed, 2 May 2018 14:17:05 +0000 (16:17 +0200)]
Vertex Paint: Use Linear colors for interpolation.

This matches Cycles and Eevee's behaviour.

2 years agoEevee: Fix vertex color being in srgb space.
Clément Foucault [Wed, 2 May 2018 13:36:09 +0000 (15:36 +0200)]
Eevee: Fix vertex color being in srgb space.

Now they are properly converted to Linear space before interpolation.

Since the only way to get vertex color in eevee and cycles is via the
attribute node with the CD_AUTO_FROM_NAME flag, we have to know at binding
time which type of buffer will be connected to this auto input.

We store this information inside the batch cache (together with the according
uniform name) and pass it as uniform to the shader which does conversion if
needed. The same shader can then be reused to draw another mesh with
different auto layers configuration.

2 years agoModifiers: ported Skin modifier DerivedMesh → Mesh
Sybren A. Stüvel [Wed, 2 May 2018 14:39:17 +0000 (16:39 +0200)]
Modifiers: ported Skin modifier DerivedMesh → Mesh

2 years agoRenamed 1st parameter of BKE_bmesh_to_mesh from `me` to `be`
Sybren A. Stüvel [Wed, 2 May 2018 14:38:35 +0000 (16:38 +0200)]
Renamed 1st parameter of BKE_bmesh_to_mesh from `me` to `be`

It's a BMesh, it shouldn't be called `me`

2 years agoMerge branch 'blender2.8' into tmp-static-override-insertion
Bastien Montagne [Wed, 2 May 2018 14:16:17 +0000 (16:16 +0200)]
Merge branch 'blender2.8' into tmp-static-override-insertion

2 years agoStatic Override: Move 'auto' flag into override struct, expose it to RNA.
Bastien Montagne [Wed, 2 May 2018 14:14:33 +0000 (16:14 +0200)]
Static Override: Move 'auto' flag into override struct, expose it to RNA.

2 years agoModifiers: ported Solidify modifier DerivedMesh → Mesh
Sybren A. Stüvel [Wed, 2 May 2018 13:08:54 +0000 (15:08 +0200)]
Modifiers: ported Solidify modifier DerivedMesh → Mesh

2 years agoMesh: add runtime customdata dirty flags
Campbell Barton [Wed, 2 May 2018 13:52:59 +0000 (15:52 +0200)]
Mesh: add runtime customdata dirty flags

2 years agoMesh: move runtime members to own struct
Campbell Barton [Wed, 2 May 2018 13:47:45 +0000 (15:47 +0200)]
Mesh: move runtime members to own struct

2 years agoWorkbench: update of 3dview
Jeroen Bakker [Wed, 2 May 2018 13:32:59 +0000 (15:32 +0200)]
Workbench: update of 3dview

2 years agoMerge branch 'master' into blender2.8
Campbell Barton [Wed, 2 May 2018 12:40:00 +0000 (14:40 +0200)]
Merge branch 'master' into blender2.8

2 years agoMerge branch 'master' into blender2.8
Campbell Barton [Wed, 2 May 2018 12:37:32 +0000 (14:37 +0200)]
Merge branch 'master' into blender2.8

2 years agoLattice modifier: take comparison out of loop
Sybren A. Stüvel [Wed, 2 May 2018 11:51:31 +0000 (13:51 +0200)]
Lattice modifier: take comparison out of loop

2 years agoModifiers: ported Lattice modifier DerivedMesh → Mesh
Sybren A. Stüvel [Wed, 2 May 2018 11:42:04 +0000 (13:42 +0200)]
Modifiers: ported Lattice modifier DerivedMesh → Mesh

2 years agoMerge branch 'master' into blender2.8
Campbell Barton [Wed, 2 May 2018 10:46:14 +0000 (12:46 +0200)]
Merge branch 'master' into blender2.8

2 years agoUI: open toolbar hold buttons on drag
Campbell Barton [Wed, 2 May 2018 10:18:36 +0000 (12:18 +0200)]
UI: open toolbar hold buttons on drag

Allows for faster tool switching, no need to wait for it to open.

2 years agoModifiers: ported Bevel modifier DerivedMesh → Mesh
Sybren A. Stüvel [Wed, 2 May 2018 09:39:23 +0000 (11:39 +0200)]
Modifiers: ported Bevel modifier DerivedMesh → Mesh

This introduces `BKE_mesh_to_bmesh_ex()`, which exposes all of the
`BMeshFromMeshParams` parameters to the caller. This is required to enable
the `calc_face_normal` flag, which is required for the Bevel modifier.

This also introduces `BKE_bmesh_to_mesh()`, which allocates a new `Mesh`,
converts the `BMesh` to it, and returns it. The returned mesh is owned by
the caller.

2 years agoWorkbench: Single Color Modes
Jeroen Bakker [Wed, 2 May 2018 10:05:40 +0000 (12:05 +0200)]
Workbench: Single Color Modes

 - ability to switch between Single Color, Object Color, Material Color
and Random Color
 - fixed Shading and Lighting popover
 - Renamed Solid -> Single Color

2 years agoUI: don't allow disabled popovers to open w/ drag
Campbell Barton [Wed, 2 May 2018 10:02:50 +0000 (12:02 +0200)]
UI: don't allow disabled popovers to open w/ drag

First dragging over active menu items could be used to open a disabled
popover.

2 years agoCleanup.
Bastien Montagne [Wed, 2 May 2018 09:49:27 +0000 (11:49 +0200)]
Cleanup.

2 years agoStatic Override: Add proper 'apply' callback for object constraints insertion.
Bastien Montagne [Wed, 2 May 2018 09:35:24 +0000 (11:35 +0200)]
Static Override: Add proper 'apply' callback for object constraints insertion.

Seems to be working fine, still need to figure out how to make inserted
constraints fully overridable... ;)

2 years agoTweak constraint copying code for static override needs.
Bastien Montagne [Wed, 2 May 2018 09:34:19 +0000 (11:34 +0200)]
Tweak constraint copying code for static override needs.

No expected change in any existing behaviour from this commit.

2 years agoUI: run redo poll check in operators context
Campbell Barton [Wed, 2 May 2018 09:33:24 +0000 (11:33 +0200)]
UI: run redo poll check in operators context

2 years agoUI: fix operator redo showing empty popovers
Campbell Barton [Wed, 2 May 2018 08:59:20 +0000 (10:59 +0200)]
UI: fix operator redo showing empty popovers

Many operators have no options,
showing a popover button with no content isn't good.

2 years agoUI: disable popovers when panel poll fails
Campbell Barton [Wed, 2 May 2018 08:58:56 +0000 (10:58 +0200)]
UI: disable popovers when panel poll fails